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Old 08 May 2017, 18:42   #12
jbl007
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Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Quote:
Originally Posted by guest.r View Post
This one is not much faster unfortunately, but could make super-xbr fans happy.
Argh! My nitpicky shader compiler complains again:
Code:
[SHADERS] Compiled vertex shader successfully
0:71(40): error: could not implicitly convert operands to arithmetic operator
0:71(36): error: operands to arithmetic operators must be numeric
0:71(28): error: operands to arithmetic operators must be numeric
0:71(27): error: operands to arithmetic operators must be numeric
0:71(67): error: could not implicitly convert operands to arithmetic operator
0:71(63): error: operands to arithmetic operators must be numeric
0:71(55): error: operands to arithmetic operators must be numeric
0:71(77): error: could not implicitly convert operands to arithmetic operator
0:71(54): error: operands to arithmetic operators must be numeric
0:71(27): error: operands to arithmetic operators must be numeric
0:71(22): error: operands to arithmetic operators must be numeric
0:71(17): error: cannot construct `vec4' from a non-numeric data type

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] Error occured while loading shader
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