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Originally Posted by Anakirob
-Did you have do decompress the data containing the seed?
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I think all files were compressed.
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-Was it in the main executable or a data file or is the data stored as one big 880Kb block on floppy?
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At least cracked version is normal dos disk (but uses trackloader).
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-would you happen to remember either/both where the seed is located both in the data and in the RAM?
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No
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-Did the new set of levels appear to have a difficulty curve as the standard ones did?
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Can't remember. I think it was just an experiment, didn't really test it much. (Unless it simply didn't work but I am sure I remember seeing different outside level and I did enter the base)
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-And finally, was it just the one number that needed to be patched, or were there multiple seeds?
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I think I only changed single value.
It may not be that difficult to find, freeze/enter debugger when it generates the level (pause when entering planet/base) and trace it until it jumps to code that looks like random number generator.
It is possible code gets reloaded after each level or something and that forced me to do on-disk modification. (and to be usable without action replay)