View Single Post
Old 30 March 2017, 08:56   #1816
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
Rygar Map Update: 30th March 2017

NOTES: Observations etc (I have not included all observations)

- Some tiles eg lava,gold rock walls have 1-3 pixels difference (could be reduced but for best consistency in conversion from arcade I have been kept them)
- Round 21 “Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png” had two graphic errors in the water tiles (fixed)
- Some tiles are not used but I have left them in the graphics file
- Steps missing in Round 22 “Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png”

LINKS:
Links to Various files/References (may save people time looking in this long thread, if I have missed any I can add them)

Rygar - Amiga “Tiled” Maps (All) inluding source graphics “Rygar_GFX2_16x16_Final_k.png”

https://drive.google.com/file/d/0B7ztLbj56N25U21fUWNCcUYzMG8/view?usp=sharing


Arcade Maps individual and grouped:
http://www.vgmaps.com/Atlas/Arcade/i...gendaryWarrior

Rygar wiki:
http://strategywiki.org/wiki/Rygar

Arcade Video:
[ Show youtube player ]

Sandruzzo Google drive (game demo)
https://drive.google.com/drive/folde...XQyUjRLT2RabmM

Tiled Map Editor: (PC,Mac,Linux)
www.mapeditor.org
invent is offline  
 
Page generated in 0.04877 seconds with 11 queries