Quote:
Originally Posted by idrougge
Indeed it is – ST computers were very difficult to upgrade to 1 MB, hence there are very few games requiring so much RAM even though it was very desirable on a non-blitter system because no blitter and no hardware scrolling calls for use of preshifted graphics.
Which will cost developer time and eat away at the valuable 512 kB memory which has been filled up with pre-shifted "sprites" and playfields.
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Why would you need to preshift sprites if you have access to a blitter?
It's one or the other.