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Old 26 February 2017, 19:38   #85
AnimaInCorpore
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Join Date: Nov 2012
Location: Willich/Germany
Posts: 233
Quote:
Originally Posted by dlfrsilver View Post
http://www.atari-forum.com/viewtopic...12530&start=25"What ? It's a myth !!! Indeed, the Amiga had seperated bitplans (on the ST, they are consecutives), so the filling up is in pratical way more faster. But since the Amiga programmers were globally way less gifted... (than the ST coders)"
I don't get the point here. Maybe I don't understand argument at all!?

Quote:
Originally Posted by dlfrsilver View Post
"The STE is nothing to write home about. The STE blitter is incredibly shitty: for Toki, i had tested the blitter, and frankly, my SOFTWARE sprites routine was running faster than the hardware !!! About the hardware scroll: what's the point, since the game must run on ST too ???"
Too bad he only tested the Blitter. There are many ways to use it more effectively and frank_b is right: he just used the "recommended" way for drawing sprites.
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