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Old 04 September 2016, 21:29   #18
LuMan
Amigan - an' lovin' it!!
 
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Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
Quote:
Originally Posted by Master484 View Post
Yes, although a small offset correction to the drawing Y position is still needed for each character, because they can have different heights. So instead of the Blitting position Y we have to check the "feet Y" coordinate, that is the Y point where the bottom pixel row of the characters feet is located.

But other than that, it should be quite simple and semi-automatic; each frame a "drawing list" is constructed according to the feet Y, and the characters whose feet are higher on the screen are drawn first.
Absolutely. Good point

Can't you also adjust the bob handle in Blitz 2? I'm sure you can set it bottom/left. Means you can do away with the offset for character height.

EDIT: Yes you can. A quick flick throough the manual throws up 'Handle Shape #,x,y'

Of course, if you want to be really showy, then have the Y movements a bit bigger at the bottom of the play area, and give your perspective a bit of a 3D feel
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