Quote:
Originally Posted by Leffmann
You have to call OpenLibrary to get the base address of graphics.library. You pass a pointer to a null-terminated string for the library name in A1, and the version number you require in D0.
For the symbols, you can use f.ex. ASM-One to include the header file and a few lines of printv gb_ChipRevBits0 etc. to get the actual values. The library vector offsets are not in the NDK, it's always been a mess like this, but you can find them as separate include files in a few posts here in the Coders forum.
But while you have ASM-One running... why not just paste the code and a bootblock header into the editor, assemble it, and use the 'ws' and 'cc' commands to write the working bootblock to disk and have it done with?
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Aren't the lvo,s generated from the sfd files in the ndk. I think someone had a tool to do it (
http://www.dstoecker.eu/programs.html#fd2pragma).