Quote:
Originally Posted by NorthWay
If you have a hw sprite with the full stop 0 data, will it re-start if you use the copper to write to the sprite registers again after the full sprite has been displayed?
I.e. can you re-arm the DMA sequencer?
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I am not sure if I have ever confirmed this.. I'd assume Agnus only loads internal vertical sprite DMA enable/disable comparators when Agnus does sprite control word DMA fetch. (and it gets ignored if Copper or CPU does it)
Non-DMA sprite mode should be always possible. (even when DMA is active)