Quote:
Originally Posted by NorthWay
If you have a hw sprite with the full stop 0 data, will it re-start if you use the copper to write to the sprite registers again after the full sprite has been displayed?
I.e. can you re-arm the DMA sequencer?
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I did some quick tests, and seems that you can't arm the DMA later on down the screen. don't know what the limit is, but imagine it is before bitplane fetching has started.
Toni Willlen will know for sure,,,