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Forum: Amiga scene 02 August 2023, 19:18
Replies: 256
Views: 56,029
Posted By Auscoder
Yes mate, will get right on that for you OK.

Yes mate, will get right on that for you OK.
Forum: Amiga scene 02 August 2023, 18:34
Replies: 256
Views: 56,029
Posted By Auscoder
Well that’s inspirational. I’m curious, by what...

Well that’s inspirational. I’m curious, by what you mean, not a real game underneath? Tell me the parts that you would like us to prioritise, maybe then we can work in that order to keep you “happy”....
Forum: Amiga scene 11 May 2023, 13:56
Replies: 475
Views: 49,773
Posted By Auscoder
Was Manfred Trenz of Turrican fame. One of two...

Was Manfred Trenz of Turrican fame. One of two SNES games he made. Not sure why this was released in JAPAN only with limited numbered. Difficulty very brutal maybe too brutal, but surely decent,...
Forum: Amiga scene 28 February 2023, 23:39
Replies: 256
Views: 56,029
Posted By Auscoder
Spot on, Powder very underrated, under...

Spot on, Powder very underrated, under referenced. Did it get a full release? Not even sure. We might have to do a powder tribute level in Boss Machine.
Forum: Amiga scene 28 February 2023, 16:33
Replies: 256
Views: 56,029
Posted By Auscoder
Thanks for the subscribe nikosidis, much...

Thanks for the subscribe nikosidis, much appreciated :)
Forum: Amiga scene 28 February 2023, 16:17
Replies: 256
Views: 56,029
Posted By Auscoder
Hey all, wanted to drop a long overdue video...

Hey all, wanted to drop a long overdue video update. Life etc has been blocking development, but we do continue at a slower pace until some chance for a holiday.

Watch it in 720p/50fps if it look...
Forum: Coders. Asm / Hardware 15 February 2023, 11:23
Replies: 10
Views: 827
Posted By Auscoder
One of the frustrating parts of a memory stomp,...

One of the frustrating parts of a memory stomp, once you change the code often the problem is moved to a more insidious location in memory. Keep your environment as deterministic as possible when...
Forum: Coders. Asm / Hardware 10 February 2023, 03:22
Replies: 114
Views: 16,129
Posted By Auscoder
I worked on some later Spyro’s and have never...

I worked on some later Spyro’s and have never seen it look so good :)
Forum: Coders. Asm / Hardware 29 January 2023, 11:48
Replies: 4
Views: 963
Posted By Auscoder
Exactly paraj, I am reserving last bank of 32 for...

Exactly paraj, I am reserving last bank of 32 for 16 cols attached sprite and 16 colors for other const usage. PF sits at color index 16 and is duplicated times across banks to cover those missing...
Forum: Coders. Asm / Hardware 28 January 2023, 08:24
Replies: 4
Views: 963
Posted By Auscoder
Question AGA dual playfield / colour banks

Hey folks, QQ in AGA dual playfield mode with colour banks

I have struggles with BPLCON3 I can only colour table offset with these limited vals from the table.

12-10 PF2OFx Determine bit plane...
Forum: Coders. Asm / Hardware 25 July 2022, 15:31
Replies: 13
Views: 1,731
Posted By Auscoder
I have compile dir and work dir as the same as I...

I have compile dir and work dir as the same as I deploy a custom vasm build to my work dir. I also have any dependencies within a subdir here. I like to keep all my project deps together per project....
Forum: Coders. Asm / Hardware 23 July 2022, 05:17
Replies: 13
Views: 1,731
Posted By Auscoder
I would prefer compile then work directory,...

I would prefer compile then work directory, nothing else considered ??
Forum: Coders. Asm / Hardware 04 June 2022, 00:06
Replies: 23
Views: 4,144
Posted By Auscoder
I have a macro that I use at each end of a...

I have a macro that I use at each end of a function, this macro is not used for performance builds.

Said macro will push a copy of all registers I need preserved, and compare state of registers on...
Forum: Coders. Asm / Hardware 13 March 2022, 16:33
Replies: 0
Views: 734
Posted By Auscoder
BPLAMx for selecting color banks

Hey all, I am running a quick sanity check by here as I am having trouble getting this working.

Do I set the bits 15-08 (BPLAM) of DFF10C to the colour bank I want to switch to by setting BPLAM...
Forum: Coders. Asm / Hardware 24 January 2022, 23:13
Replies: 6
Views: 1,312
Posted By Auscoder
Ok good to know, thanks! Couldn’t find much info...

Ok good to know, thanks! Couldn’t find much info except for the odd addresses.
Forum: Coders. Asm / Hardware 24 January 2022, 22:41
Replies: 6
Views: 1,312
Posted By Auscoder
memory read/write penalty

Hey all, I understand there are extra memory access needed to read/write to odd addresses on 68020+ and it’s not possible on 68000/010, but what about for 68020+ with a long word read or write to a 2...
Forum: Amiga scene 12 January 2022, 00:49
Replies: 256
Views: 56,029
Posted By Auscoder
Hi all, another quick - not an update, update. ...

Hi all, another quick - not an update, update.

https://youtu.be/x-_c2RgOH24
Forum: Amiga scene 28 August 2021, 15:49
Replies: 256
Views: 56,029
Posted By Auscoder
Hey folks, here is a live video running on...

Hey folks, here is a live video running on stock(ish) A1200

https://youtu.be/GvvRusFRx2g
Forum: Amiga scene 26 August 2021, 11:10
Replies: 256
Views: 56,029
Posted By Auscoder
And now for the art in game. Or the in game art. ...

And now for the art in game. Or the in game art.

https://youtu.be/xH6EqscEzXg
Forum: Coders. Asm / Hardware 02 May 2021, 12:16
Replies: 12
Views: 1,914
Posted By Auscoder
move.l #$ffffffff,d0 bclr.l #7,d0 ...

move.l #$ffffffff,d0
bclr.l #7,d0
bclr.l #15,d0
andi.l #(1<<7)|(1<<2),d0 ; z is clear

move.l #$ffffffff,d0
bclr.l #7,d0
bclr.l...
Forum: Coders. Asm / Hardware 02 May 2021, 10:48
Replies: 12
Views: 1,914
Posted By Auscoder
Sounds like the trick I am looking for, thanks to...

Sounds like the trick I am looking for, thanks to all those that mentioned it. Also the bit set testing I’ll have a look at JoeJoe and others. Now just need to wrap my head around it. For reverse...
Forum: Coders. Asm / Hardware 02 May 2021, 10:03
Replies: 12
Views: 1,914
Posted By Auscoder
Z will be cleared if any of tested bits is set. I...

Z will be cleared if any of tested bits is set. I want to confirm all bits of interest are set. Others can be set or not, not a problem. But src bits all must be set. So I ended up explaining it very...
Forum: Coders. Asm / Hardware 30 April 2021, 10:23
Replies: 12
Views: 1,914
Posted By Auscoder
What if other bits are set in d0?

What if other bits are set in d0?
Forum: Coders. Asm / Hardware 30 April 2021, 08:49
Replies: 12
Views: 1,914
Posted By Auscoder
Bits set

Hi folks,

Just wondering if there is a better/tricker/hidden/black book approach to testing if some bit combo is set. I am trying to replace a cases of multiple compares against word variables in...
Forum: Amiga scene 05 April 2021, 11:21
Replies: 256
Views: 56,029
Posted By Auscoder
https://youtu.be/7urS9Q02iRA Alternate...

https://youtu.be/7urS9Q02iRA

Alternate player ship and placeholder boss
Forum: Amiga scene 24 March 2021, 12:28
Replies: 256
Views: 56,029
Posted By Auscoder
Rough but functional ?? ...

Rough but functional ??

https://youtu.be/xIv27RgMuqs
Forum: Coders. Asm / Hardware 27 February 2021, 00:06
Replies: 16
Views: 2,295
Posted By Auscoder
Using rs directives you can also wrangle a kind...

Using rs directives you can also wrangle a kind on inheritance
Macros can really help with management/create/destroy/dead or live lists.

Keeping it simple

MaxNumAliens equ 8
MaxNumBullets...
Forum: Amiga scene 22 October 2020, 00:12
Replies: 4
Views: 818
Posted By Auscoder
Original is MS-DOS circa 97/98. It’s a fun spin...

Original is MS-DOS circa 97/98. It’s a fun spin on a traditional 2D versus fighter, lots of comedy and puns.
Forum: Amiga scene 22 October 2020, 00:01
Replies: 4
Views: 818
Posted By Auscoder
Sneaky Peek FNJ Amiga 68K

Before I started on Boss Machine with Invent I was working on porting Fight’n’Jokes to Amiga. I put this on the back burner as frame rate was a big issue. Essentially needs an 040 or better. A lot of...
Forum: Amiga scene 08 August 2020, 09:58
Replies: 256
Views: 56,029
Posted By Auscoder
Thanks! I have not seen a snake/dragon quite as...

Thanks! I have not seen a snake/dragon quite as technical in an Amiga game, so I hope this guy will be something special when we release. Invent's art continues to be amazing. I am lucky enough to...
Forum: Amiga scene 08 August 2020, 09:56
Replies: 256
Views: 56,029
Posted By Auscoder
Fastram will not be required. The code is a...

Fastram will not be required. The code is a little intensive to simulate the joints so currently runs fine with fast, but suffers under chip only. Optimizing will not be a problem as implementation...
Forum: Amiga scene 08 August 2020, 01:49
Replies: 256
Views: 56,029
Posted By Auscoder
Yeah we have a trademark on that....

Yeah we have a trademark on that. SockPuppetTech101 Abbreviated. SPT101 (tm)
Forum: Amiga scene 07 August 2020, 07:16
Replies: 256
Views: 56,029
Posted By Auscoder
We wanted to share that we did a Dragon ...

We wanted to share that we did a Dragon

https://www.youtube.com/watch?v=-Q-EsoWTGnA&fbclid=IwAR0-Hd63gcMSo9Wn10YjltpDzPbdiTdoEtUCy4jyQnn0LXfNHzpRFvlSMK4

Please view at 50FPS

Snippet from...
Forum: Coders. Asm / Hardware 17 July 2020, 02:54
Replies: 5
Views: 1,304
Posted By Auscoder
Thank you all, Absolutely clear now. ...

Thank you all,

Absolutely clear now.

Thanks a/b for the explanation on the full addressing mode. Working successfully now with suppressed or full syntax.

!! As noted by phx and meynaf d0.l...
Forum: Coders. Asm / Hardware 15 July 2020, 02:40
Replies: 5
Views: 1,304
Posted By Auscoder
68020 Data registers as addresses? (VASM?)

Mentioned here : http://jvaltane.kapsi.fi/amiga/howtocode/680x0issues.html



Though I have tried using a data register as an address in vasm with -m68020, and essentially the code compiles but...
Forum: Amiga scene 12 July 2020, 11:32
Replies: 256
Views: 56,029
Posted By Auscoder
A very little but exciting update. As we move...

A very little but exciting update. As we move closer to a systems test release of Boss Machine some necessary outer loop development is now in progress. First pass graphics (Invents final art looks...
Forum: Coders. Asm / Hardware 08 June 2020, 04:57
Replies: 5
Views: 1,183
Posted By Auscoder
Not much (that I know) that will export directly...

Not much (that I know) that will export directly to sprite positions..

But think a little different : All you need is something that will export to positions, then you can convert or pre-process...
Forum: Coders. Asm / Hardware 03 June 2020, 15:01
Replies: 13
Views: 1,673
Posted By Auscoder
I came across this neat site looking for atan2...

I came across this neat site looking for atan2 info : https://plutiedev.com/angle-math probably quite helpful to you. Pretty light on details but a good overview.
Forum: Coders. Asm / Hardware 03 June 2020, 06:05
Replies: 13
Views: 1,673
Posted By Auscoder
It was noted above by DanScott: To do it with...

It was noted above by DanScott: To do it with tweening or interpolation (without using actual lateral forces)

direction * speed.. == velocity (Simplified here velocity can be speed on x and y...
Forum: Coders. Asm / Hardware 23 May 2020, 11:31
Replies: 3
Views: 1,169
Posted By Auscoder
Could have been that, fairly sure it was a hotkey...

Could have been that, fairly sure it was a hotkey combo in some code editor though. Maybe I did completely dream it up :spin
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