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Forum: support.WinUAE 11 September 2021, 03:17
Replies: 29
Views: 4,074
Posted By thd79
I've used GGPO in my own games and it works...

I've used GGPO in my own games and it works great. I understand how it works.

Honestly, I don't know why you are acting like such a jerk.
Forum: support.WinUAE 09 September 2021, 18:47
Replies: 29
Views: 4,074
Posted By thd79
I don't "need it so badly", but I do think it...

I don't "need it so badly", but I do think it would be a great upgrade for the Amiga emulation scene. I'm just here to suggest it. If you are content with current netcode solutions for Amiga...
Forum: support.WinUAE 09 September 2021, 09:34
Replies: 29
Views: 4,074
Posted By thd79
I don't think your understand how rollback...

I don't think your understand how rollback netcode works. Slowing down/delaying emulation is NOT the only way to deal with it.
Forum: support.WinUAE 09 September 2021, 03:36
Replies: 29
Views: 4,074
Posted By thd79
No, sorry you are just wrong about this. In fact,...

No, sorry you are just wrong about this. In fact, the well known rollback netcode library GGPO was built to work with emulators. FB Alpha, SNES emulators are already using it, and have been for a...
Forum: support.WinUAE 09 September 2021, 02:47
Replies: 29
Views: 4,074
Posted By thd79
Have a read about rollback netcode, it's a very...

Have a read about rollback netcode, it's a very clever (but simple) approach to the problem. Of course, you can not remove the physical ping, but you can deal with it in different ways, which can...
Forum: support.WinUAE 08 September 2021, 20:31
Replies: 29
Views: 4,074
Posted By thd79
System input lag is typically 3 frames on a PC....

System input lag is typically 3 frames on a PC. Another frame of lag due to the network isn't too bad. When you add 2 frames, for a total of 5 frames, it starts to become noticeably worse. When you...
Forum: support.WinUAE 08 September 2021, 18:45
Replies: 29
Views: 4,074
Posted By thd79
Yes, the source code for GGPO is currently...

Yes, the source code for GGPO is currently windows only, which is a pity. I'm using it myself in some personal projects, and plan to adapt it for cross platform use. It doesn't look too bad - it...
Forum: support.WinUAE 08 September 2021, 18:28
Replies: 29
Views: 4,074
Posted By thd79
You forget the lag that a modern GPU pipeline...

You forget the lag that a modern GPU pipeline introduces.

But in this case, we are talking about network lag, basically ping. In a Steam Remote Play session, the remote player has additional...
Forum: support.WinUAE 08 September 2021, 03:20
Replies: 29
Views: 4,074
Posted By thd79
Trust me, there is input lag for the remote...

Trust me, there is input lag for the remote player. It's not a fair way to play, as the host gets to play lag free, while the remote player does not.
Forum: support.WinUAE 08 September 2021, 03:19
Replies: 29
Views: 4,074
Posted By thd79
enet is a different thing really - from what I...

enet is a different thing really - from what I can see it's a lower level, general purpose library that provides a fairly thin cross platform layer on top of UDP. It looks comparable to something...
Forum: support.WinUAE 07 September 2021, 15:30
Replies: 29
Views: 4,074
Posted By thd79
Steam Remote play works ok for slow paced games,...

Steam Remote play works ok for slow paced games, but not for fast games like SWOS. For this, rollback/ggpo netcode is needed for a truly playable online experience that can match offline.
Forum: support.WinUAE 06 September 2021, 16:07
Replies: 29
Views: 4,074
Posted By thd79
Well now GGPO is not a 3rd party app, it is an...

Well now GGPO is not a 3rd party app, it is an open source library. Depending on how an application is structured, it's not a huge thing to integrate. It would be amazing if it was added to UAE...
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