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Search: Posts Made By: R-TEAM
Forum: support.WinUAE 09 September 2021, 20:18
Replies: 29
Views: 4,074
Posted By R-TEAM
Say the user that are not cabable to implement it...

Say the user that are not cabable to implement it self - but he understand it "clearly" .... yeea ... looks smart
Forum: support.WinUAE 09 September 2021, 16:34
Replies: 29
Views: 4,074
Posted By R-TEAM
no one stop you to show me how good it is working...

no one stop you to show me how good it is working in WinUAE ....
"then" i accept it that it can make an diff .... so this is going to no point ...
see only theoretical assumed from an user that...
Forum: support.WinUAE 09 September 2021, 03:50
Replies: 29
Views: 4,074
Posted By R-TEAM
this will not "eliminate" the to long way it...

this will not "eliminate" the to long way it tooks to react on the client side (in term of time from signal way over internet and time to process it ...)
and so the only solution stay, to "slow...
Forum: support.WinUAE 09 September 2021, 02:51
Replies: 29
Views: 4,074
Posted By R-TEAM
but only for games that build with this in mind -...

but only for games that build with this in mind - adappted UI/Gameflow (modern network games)
not for ancient Amiga games where relay on intern CIA timing only ..
sorry - still nothing new on the...
Forum: support.WinUAE 08 September 2021, 20:39
Replies: 29
Views: 4,074
Posted By R-TEAM
no doubt an diff from +1 Frame delay and +3 Delay...

no doubt an diff from +1 Frame delay and +3 Delay is noticable ...
But to get an overall "only" 1 frame delay, the whole network "things" musst done in less than 20ms (on PAL 50Hz) or ~17ms (NTSC...
Forum: support.WinUAE 08 September 2021, 19:26
Replies: 29
Views: 4,074
Posted By R-TEAM
so to sumarize ... the network lag is only an...

so to sumarize ...
the network lag is only an small amount of lag that come from the whole system Host<>client and can be never soo small that an network multiplayer is at the same level as local...
Forum: support.WinUAE 08 September 2021, 13:15
Replies: 29
Views: 4,074
Posted By R-TEAM
@thd79 from "which" input lag we talk ... The...

@thd79
from "which" input lag we talk ...
The lag that come from non cycle exact performing of the emu on the Host side - as it not run in the real frame rate ?
The lag that come from an cheap usb...
Forum: support.WinUAE 07 September 2021, 16:16
Replies: 29
Views: 4,074
Posted By R-TEAM
wrong - no visible lag with StarCitizen on the...

wrong - no visible lag with StarCitizen on the other end ...
and this is rely demanding on the video bandwidht ....
Forum: support.WinUAE 06 September 2021, 16:44
Replies: 29
Views: 4,074
Posted By R-TEAM
have used FS-UAE self over years (before i full...

have used FS-UAE self over years (before i full switch to the more advanced and maintained WinUAE) and its NetPlay works most times good ... but the emu is way behind WinUAE and on windows it is no...
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