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Forum: Amiga scene Today, 10:45
Replies: 4
Views: 298
Posted By pink^abyss
Thanks Motion for creating the package :great

Thanks Motion for creating the package :great
Forum: Nostalgia & memories 14 August 2022, 10:08
Replies: 123
Views: 10,285
Posted By pink^abyss
At least for single screeners you can come close...

At least for single screeners you can come close to arcade titles of mid 80ties
(with 50fps, 32 colors)

https://www.youtube.com/watch?t=262&v=NRg387CLVWQ&feature=youtu.be
Forum: Nostalgia & memories 12 August 2022, 23:09
Replies: 123
Views: 10,285
Posted By pink^abyss
Top and bottom logos are sprites. Top logo is...

Top and bottom logos are sprites. Top logo is much wider then 128 pixel, it was especially designed this way to work with sprites.. I would have never layouted the logo without the given sprites...
Forum: Nostalgia & memories 12 August 2022, 09:32
Replies: 123
Views: 10,285
Posted By pink^abyss
I'm with Dan. Sprites may seem not much on Amiga...

I'm with Dan. Sprites may seem not much on Amiga but they inspire to be creative with them..
For instance, in 'Tinyus' I only used them for starfields but at the very end of the game I was not able...
Forum: Retrogaming General Discussion 28 July 2022, 08:12
Replies: 40
Views: 2,236
Posted By pink^abyss
I recomment upgrading the lasers instead of the...

I recomment upgrading the lasers instead of the bullets, as they have better performance on A500. In the arcade version its exactly the opposite...
After finishing the game I even had some ideas how...
Forum: Coders. General 06 July 2022, 11:58
Replies: 16
Views: 1,438
Posted By pink^abyss
Music+Sfx in Amiga games: Twice the fun, double...

Music+Sfx in Amiga games: Twice the fun, double the trouble :)
Forum: Coders. General 24 June 2022, 16:03
Replies: 43
Views: 3,706
Posted By pink^abyss
For me it's Turrican2. The sprite use in the...

For me it's Turrican2. The sprite use in the normal stages blends perfectly into the hardware capabilities. Also I don't know anything comparable to the parallax flying stages on OCS. For me also...
Forum: News 21 June 2022, 15:08
Replies: 194
Views: 48,597
Posted By pink^abyss
I think if people got back then a bit of...

I think if people got back then a bit of documentation for the game to port, the original gfx and would have focused on Amiga instead of ST ports then things would have been much better in most...
Forum: News 21 June 2022, 11:18
Replies: 194
Views: 48,597
Posted By pink^abyss
Thanks Dany :) It was also only possible...

Thanks Dany :)

It was also only possible with the support from Bartman/Abyss who got into the original Arcade code to see how certain things worked,
and also ripped the original music which was...
Forum: News 21 June 2022, 08:27
Replies: 194
Views: 48,597
Posted By pink^abyss
Thanks a lot for your kind feedback Shatterhand....

Thanks a lot for your kind feedback Shatterhand. The soundtrack was a big motivation, because back in the day it inspired me to create music myself :)

Thanks for reporting the bugs. If I ever come...
Forum: Nostalgia & memories 12 June 2022, 23:23
Replies: 49
Views: 3,712
Posted By pink^abyss
Not sure about Bubble Bobble on Amiga but Tiny...

Not sure about Bubble Bobble on Amiga but Tiny Bubble has certainly two endings.
Forum: Coders. General 01 June 2022, 17:00
Replies: 4
Views: 963
Posted By pink^abyss
The whole dump is not unpacked to memory. Instead...

The whole dump is not unpacked to memory. Instead each frame '16 words' are unpacked from the compressed dump into a '16 words sized' buffer. 16 of such buffers are needed. From these buffers the...
Forum: Coders. General 01 June 2022, 09:23
Replies: 4
Views: 963
Posted By pink^abyss
Thats possible and would shave off a bit of...

Thats possible and would shave off a bit of rastertime. Also you can get rid of the cpu dma waiting. I would say you could save around 4 rasterlines compared to a pure cpu based solution, that needs...
Forum: Coders. General 31 May 2022, 17:00
Replies: 4
Views: 963
Posted By pink^abyss
Paula 'register dump' compression comparison

This may be of interest for audio replayer coders that also want to try to write a compressed register dump replayer:

To see how well the new Pretracker 'register dump' pack alogrithm works I ...
Forum: Coders. Releases 20 May 2022, 15:38
Replies: 3
Views: 946
Posted By pink^abyss
Thanks Ross :) Yes, it is similar. Both...

Thanks Ross :)

Yes, it is similar. Both replayers use register dumps.

Leonards is highly optimized for speed and sample driven Protracker modules. For non chipmusic modules his approach is...
Forum: Coders. Releases 20 May 2022, 12:54
Replies: 3
Views: 1,506
Posted By pink^abyss
Thanks Blueberry for improving!

Thanks Blueberry for improving!
Forum: Coders. Releases 20 May 2022, 12:47
Replies: 3
Views: 946
Posted By pink^abyss
Plastic Dove (using improved PreTracker Replayer)

https://www.pouet.net/prod.php?which=91551

(6860 bytes PreTracker replayer, Pretracker Synth + Song).

This release features the new optimized 'Pretracker 1.6' replayer to allow easier use in...
Forum: project.Amiga Game Factory 04 May 2022, 12:29
Replies: 18
Views: 2,050
Posted By pink^abyss
Yeah, very nice remasters!

Yeah, very nice remasters!
Forum: News 04 May 2022, 12:28
Replies: 194
Views: 48,597
Posted By pink^abyss
Thanks. I also feel its a good bit easier then...

Thanks. I also feel its a good bit easier then the arcade.. :great
Forum: project.Amiga Game Factory 02 May 2022, 15:04
Replies: 57
Views: 13,705
Posted By pink^abyss
Very close to the original!

Very close to the original!
Forum: Coders. Blitz Basic 26 April 2022, 17:35
Replies: 10
Views: 2,753
Posted By pink^abyss
We released today PreTracker 1.5. It supports...

We released today PreTracker 1.5. It supports subsongs, soundfx and has a new asm and C replayer example on board.

https://www.pouet.net/prod.php?which=91409

...
Forum: News 26 April 2022, 17:28
Replies: 5
Views: 1,466
Posted By pink^abyss
PreTracker 1.5 released

Abyss released PreTracker 1.5
https://www.pouet.net/prod.php?which=91409

This is a crossdev 'chipmusic' tracker (running on Windows) to create music for Amiga demos, intros and games. All...
Forum: Coders. C/C++ 26 April 2022, 08:14
Replies: 35
Views: 6,448
Posted By pink^abyss
In my games I take all the memory I need on...

In my games I take all the memory I need on startup. I use the system routines to allocate two blocks, one for chipmem and one for other mem. Then I use TinyAlloc to manage this memory. If you want...
Forum: Coders. C/C++ 22 April 2022, 18:39
Replies: 35
Views: 6,448
Posted By pink^abyss
To have more control and introspection I can...

To have more control and introspection I can recommend using Tiny Alloc
as a generic allocator (https://github.com/thi-ng/tinyalloc).

I used it on an Amiga OCS C++ game project. I extended it to...
Forum: News 15 April 2022, 09:18
Replies: 821
Views: 95,335
Posted By pink^abyss
Tiny Bubble has a slightly uncommon hardware...

Tiny Bubble has a slightly uncommon hardware usage by using copper list blits with 5 bitplanes and a 256 pixel wide display (perhaps only game with this setup). So emulation that works fine with most...
Forum: Amiga scene 14 April 2022, 22:44
Replies: 36
Views: 5,330
Posted By pink^abyss
Yeah, Virgill is king when it comes to...

Yeah, Virgill is king when it comes to sounddesign!
Forum: Amiga scene 14 April 2022, 21:10
Replies: 36
Views: 5,330
Posted By pink^abyss
I understand :spin Well, from a coders view...

I understand :spin Well, from a coders view AmigaKlang is perfect, as its stack based operations are simplified to the max while they still allow a lot of expression. However, users must really know...
Forum: Amiga scene 14 April 2022, 18:55
Replies: 36
Views: 5,330
Posted By pink^abyss
The Sonix instrument UI is certainly very easy to...

The Sonix instrument UI is certainly very easy to use, but its also quite limited.
Forum: Amiga scene 13 April 2022, 14:51
Replies: 36
Views: 5,330
Posted By pink^abyss
PreTrackers wavetable synthesis is alien to most...

PreTrackers wavetable synthesis is alien to most musicians, so its hard to understand the general workflow...
For PreTracker 2.0 i have on my list making instrument creation more accessible :great
Forum: Amiga scene 15 February 2022, 19:01
Replies: 9
Views: 854
Posted By pink^abyss
5/5 stars!

5/5 stars!
Forum: Coders. Asm / Hardware 31 January 2022, 14:00
Replies: 11
Views: 1,987
Posted By pink^abyss
Without fastmem the maximum amount of bobs can be...

Without fastmem the maximum amount of bobs can be achieved with using a copperlist to do the blits, especially when you can precalc the blitter setup. When using 5 planes you will need two blitter...
Forum: Amiga scene 27 January 2022, 13:24
Replies: 9
Views: 1,659
Posted By pink^abyss
Thanks for the compilation and your kind words.. ...

Thanks for the compilation and your kind words.. though i don't feel like Tron95 must be shown to the world again.. :)

And thanks for your C64 work. I always enjoy your 'Modular Sounds'...
Forum: Amiga scene 11 January 2022, 14:20
Replies: 45
Views: 6,215
Posted By pink^abyss
As the original game is only ~3MB sized and now...

As the original game is only ~3MB sized and now needs 64mb maybe all gfx are simply preshifted and then longword copied with the cpu? atari style :)
Forum: project.Amiga Game Factory 08 January 2022, 14:22
Replies: 123
Views: 44,353
Posted By pink^abyss
Hi Ivan, thanks a lot for your friendly...

Hi Ivan,

thanks a lot for your friendly comments. I don't plan updates for Tiny Bobble. Sorry :)
Forum: Coders. Tutorials 21 December 2021, 10:14
Replies: 4
Views: 2,085
Posted By pink^abyss
Not sure if this is the answer you are looking...

Not sure if this is the answer you are looking for, but if you peek into the "gfx" folder from Bartmans template, you find a batch file called "convert.cmd" that converts a given png file to raw...
Forum: support.Games 12 December 2021, 14:28
Replies: 92
Views: 10,147
Posted By pink^abyss
I don't like the muffled sound too, tho i think a...

I don't like the muffled sound too, tho i think a fair share come from bad samples in the first place. I like that the SPC takes all work from the CPU and gives you 8 channels with panning. It serves...
Forum: Amiga scene 11 December 2021, 13:38
Replies: 36
Views: 5,330
Posted By pink^abyss
Yeah, some good tutorials would certainly help. ...

Yeah, some good tutorials would certainly help.
In general the instrument creation in PreTracker is twofold:

1. You need to create a wave (Press on the "Instruments button", then press one of...
Forum: Amiga scene 10 December 2021, 16:18
Replies: 36
Views: 5,330
Posted By pink^abyss
PreTracker uses a software trick. It...

PreTracker uses a software trick. It automatically changes samples resolution to fit on the highest octave. Imagine playing a bassline in ProTracker on note A2 and A3. A2 will sound worse, because it...
Forum: support.Games 09 December 2021, 11:07
Replies: 92
Views: 10,147
Posted By pink^abyss
I think its tools that were available that most...

I think its tools that were available that most didn't like, not really the SNES soundchip.
I remember when we did our games on Gameboy Advance we first had to create our own soundengine because the...
Forum: support.Games 09 December 2021, 10:16
Replies: 92
Views: 10,147
Posted By pink^abyss
I would have happily traded Paula for the SPC700...

I would have happily traded Paula for the SPC700 back then :)
The pros are 32Khz, 8chn, sample compression, delay, reverb and the replayer takes no time from main cpu. Although the ram was limited...
Showing results 1 to 40 of 362

 
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