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Forum: Retrogaming General Discussion 13 September 2021, 14:57
Replies: 67
Views: 19,817
Posted By touko
Yeah of course, it was not the point, but just to...

Yeah of course, it was not the point, but just to show that the 3D is possible and exists,some weaker computers like C64 or apple2 can do 3d games, so why not the 2 GS,which is more powerfull and...
Forum: Retrogaming General Discussion 12 September 2021, 19:24
Replies: 67
Views: 19,817
Posted By touko
For 3D you have silpheed,the 2GS has a chunky...

For 3D you have silpheed,the 2GS has a chunky display,so it help a lot:
https://www.youtube.com/watch?v=o98xKZk5FOk


In a chipset point of view, the snes's audio is way better than paula, but,...
Forum: Retrogaming General Discussion 12 September 2021, 12:21
Replies: 43
Views: 4,090
Posted By touko
The snes's CPU is also at 2.58, it can go up to...

The snes's CPU is also at 2.58, it can go up to 3.58 but only with fast rom, which was not so common in fact .
Using a 8mhz CPU would have needed a way more faster and expensive memory,don't forget...
Forum: Amiga scene 01 September 2021, 14:08
Replies: 247
Views: 24,229
Posted By touko
Massive in the sense of many of colors have to be...

Massive in the sense of many of colors have to be droped out(twice less colors + the 9 bits main palette), on YT is a bit difficult to notice, and seems to be close to the arcade, but in fact not...
Forum: Amiga scene 01 September 2021, 11:19
Replies: 247
Views: 24,229
Posted By touko
No, i have all the gfx converted for a future PCE...

No, i have all the gfx converted for a future PCE conversion of those both games, and i confirm that there is max 100/110 colors on screen, not 256 .
shinobi is the most colored with 100 colors MAX...
Forum: Amiga scene 31 August 2021, 16:26
Replies: 247
Views: 24,229
Posted By touko
Maybe if you add all the sprite colors, but each...

Maybe if you add all the sprite colors, but each sprites sheet has a 15 colors palette,and all sprites are not displayed at the same time,so in this game you have max 100 colors on screen,like...
Forum: News 12 May 2021, 10:04
Replies: 172
Views: 30,681
Posted By touko
I agree, but the hardware is not as flexible as...

I agree, but the hardware is not as flexible as the amiga one,so if you like to do some software rendering, a console is probably not the best system .
I code for the supergrafx, a souped up PCE...
Forum: Amiga scene 11 May 2021, 10:58
Replies: 1,174
Views: 213,782
Posted By touko
I agree with that, but it's difficult to be...

I agree with that, but it's difficult to be affirmative if something is feasible or not,history has shown that something supposedly impossible,can be donne by somebody, this doom like or metro siege...
Forum: News 10 May 2021, 21:53
Replies: 172
Views: 30,681
Posted By touko
Thanks for the answer,actualy i code a shmup...

Thanks for the answer,actualy i code a shmup engine on PCE, and i have up to 650 collision tests per frame (this represents an average of 35.000 cycles in my case)and finaly it's not bad at all .
...
Forum: News 09 May 2021, 10:55
Replies: 172
Views: 30,681
Posted By touko
How many collision tests does this game do each...

How many collision tests does this game do each frame,i mean the amiga version of course ??
Forum: Amiga scene 13 March 2021, 20:54
Replies: 22
Views: 2,453
Posted By touko
I don't see how a 68020, even at 14mhz, the 68020...

I don't see how a 68020, even at 14mhz, the 68020 can't emulate the hu6280 @7.16 mhz at a good rate .
A stock A1200 is also too weak to emulate for exemple the 32,16 colors sub palettes .
The sound...
Forum: Retrogaming General Discussion 02 March 2021, 22:02
Replies: 264
Views: 25,575
Posted By touko
The SDD1 is only a real time decompressor chip,...

The SDD1 is only a real time decompressor chip, you can compensate with a bigger ROM and/or a good software decompressor .
Of course, with the same rom size,and without a big downgrade you're right.
Forum: Amiga scene 26 February 2021, 11:14
Replies: 34
Views: 3,276
Posted By touko
Ahahah i thought about the same thing :D,mainly...

Ahahah i thought about the same thing :D,mainly when you think that peoples were impressed by the boing demo at the time .
This demo is really impressive, good effects, and well paced,add the really...
Forum: Amiga scene 17 February 2021, 20:08
Replies: 590
Views: 45,351
Posted By touko
A bit of precisions, the CPU run @7.16 (not 7.6),...

A bit of precisions, the CPU run @7.16 (not 7.6), and the sound hardware is not a stereo PCM chip but a 6 voices PCM chip, in fact this chip is close to the amiga one (6 DACs, it can do LFO FM with...
Forum: Amiga scene 14 February 2021, 12:24
Replies: 130
Views: 13,572
Posted By touko
I agree, this forum lacks of a proper homebrew...

I agree, this forum lacks of a proper homebrew section, i find that everything is a little scattered here and here .
Forum: Amiga scene 06 February 2021, 22:12
Replies: 130
Views: 13,572
Posted By touko
Yes, and can't wait to see what you can do with...

Yes, and can't wait to see what you can do with the old OCS amiga,for now i'am impressed by what you have shown, even if it's a mockup based on the amiga features .
I'am impatient to see if this can...
Forum: Amiga scene 06 February 2021, 22:08
Replies: 130
Views: 13,572
Posted By touko
Yeah you're right,but the snes has another...

Yeah you're right,but the snes has another advantage for SF2, it has a third background layer .
Forum: Amiga scene 06 February 2021, 21:59
Replies: 130
Views: 13,572
Posted By touko
The snes can move each tile by an offset, so...

The snes can move each tile by an offset, so technicaly, it can,you can see it in aladdin, the snake level use this feature .
https://youtu.be/6UQReJb6YNM?t=110
Forum: Retrogaming General Discussion 09 January 2021, 12:21
Replies: 264
Views: 25,575
Posted By touko
If the amiga has a lot of border in 256 pixels...

If the amiga has a lot of border in 256 pixels wide, it's because unlike the snes and MD, the dot clock doesn't change in 256 pixels, you must use the 320 pixels dot clock to show a 256 one .

For...
Forum: Retrogaming General Discussion 06 January 2021, 11:25
Replies: 153
Views: 11,222
Posted By touko
In a coder POV, it's a 32 bits CPU which can only...

In a coder POV, it's a 32 bits CPU which can only address 24 bits of memory, his CPU power is exactly the same than a 68020 with a 32bits adresses bus .The 68k also have a 24bits address bus, but...
Forum: Retrogaming General Discussion 05 January 2021, 19:41
Replies: 153
Views: 11,222
Posted By touko
No, the CPU is a true 32 bits, the address bus...

No, the CPU is a true 32 bits, the address bus only determines how many quantity of RAM you can address, what matters are the ALU and the data bus, which are 32 bits.
Forum: Retrogaming General Discussion 04 January 2021, 10:19
Replies: 153
Views: 11,222
Posted By touko
It require a faster CPU just because some parts...

It require a faster CPU just because some parts are coded with the ass .
I don't see why it would require a 68030 for GnG, this game is not that demanding in CPU power,a NG could run a 1:1 version...
Forum: Retrogaming General Discussion 02 January 2021, 20:10
Replies: 153
Views: 11,222
Posted By touko
The CPS1 is a more powerfull system than any of...

The CPS1 is a more powerfull system than any of these era, except the NG .
Even the base X68k needs to be upgraded to have a chance of running an almost 1:1 version .
So i don't see how an amiga...
Forum: Retrogaming General Discussion 12 November 2020, 20:06
Replies: 23
Views: 2,308
Posted By touko
I agree, but you still need to have an expended...

I agree, but you still need to have an expended 68k and even in 1991 or 1994 it was very expensive, always more than an amiga AGA or falcon .
The kind of ram that the machine use, is still way...
Forum: Retrogaming General Discussion 06 November 2020, 17:46
Replies: 23
Views: 2,308
Posted By touko
It's really a nonsense,the X68k use very fast(65...

It's really a nonsense,the X68k use very fast(65 or 45ns chips) and so very expensive RAM/VRAM, this is why is so powerfull .
It's really a pain to read those sort of comparisons which consist to...
Forum: Retrogaming General Discussion 18 May 2020, 15:00
Replies: 26
Views: 2,864
Posted By touko
It also runs on a 4Mbytes machine,i would like to...

It also runs on a 4Mbytes machine,i would like to see how it perform with only a 1Mb of ram .
Forum: Amiga scene 02 May 2020, 15:49
Replies: 18
Views: 2,903
Posted By touko
I agree .. ;)

I agree .. ;)
Forum: Retrogaming General Discussion 01 April 2020, 14:22
Replies: 13
Views: 1,309
Posted By touko
I think shinobi on Md wouldn't have been as good...

I think shinobi on Md wouldn't have been as good if it was developped by sega in 90's due to the constraints of that time,better than the amiga version for sure, but far from the homebrew version too...
Forum: Retrogaming General Discussion 11 February 2020, 19:55
Replies: 4,620
Views: 1,057,028
Posted By touko
Hi . I am playing super star soldier, a...

Hi .
I am playing super star soldier, a pcengine shmup .

https://www.youtube.com/watch?v=WtqqFhbGjJ0
Forum: Coders. General 05 December 2019, 10:25
Replies: 822
Views: 95,271
Posted By touko
i agree, the GBA is a snes with a 32bits risc...

i agree, the GBA is a snes with a 32bits risc CPU(@16mhz), it's more powerfull than an amiga,even AGA .
Forum: Retrogaming General Discussion 16 November 2019, 19:09
Replies: 21
Views: 1,788
Posted By touko
The Md version is far to be 1:1 and the SFX are...

The Md version is far to be 1:1 and the SFX are terrible, mainly the scream when the enemies die.

I also prefer the amiga musics more than the MD ones,the C64 music is also impressive, at least...
Forum: support.Games 14 November 2019, 08:41
Replies: 62
Views: 13,916
Posted By touko
Oh sorry i misunderstood,it's not a amiga game,...

Oh sorry i misunderstood,it's not a amiga game, but a nec supergrafx(a souped up pcengine) game,this is why i was able to use so many palettes, the pcengine has 32 .
Forum: support.Games 13 November 2019, 18:42
Replies: 62
Views: 13,916
Posted By touko
it means that what you see here, is what you'll...

it means that what you see here, is what you'll see on the true hardware(because all those GFX have been displayed on a real console to test the colors accuracy), except few colors that will be...
Forum: support.Games 13 November 2019, 10:34
Replies: 62
Views: 13,916
Posted By touko
I come back with the supergrafx version . I did...

I come back with the supergrafx version .
I did some GFX convertions, all the sprites and some bckgnds are converted to the PCE's 9bits palette .

Here i use 2 palettes for the 2 backgrounds layer...
Forum: Retrogaming General Discussion 04 October 2019, 11:48
Replies: 101
Views: 6,627
Posted By touko
1941 on the supergrafx is also impressive (if you...

1941 on the supergrafx is also impressive (if you like the 19xx style of course):

https://www.youtube.com/watch?v=DwzDaDNUxio
Forum: support.Games 05 September 2019, 17:05
Replies: 62
Views: 13,916
Posted By touko
A good candidate for a supergrafx version .;)

A good candidate for a supergrafx version .;)
Forum: Retrogaming General Discussion 16 August 2019, 20:03
Replies: 101
Views: 6,627
Posted By touko
Me too, i prefer by far TF3, or even gleylancer .

Me too, i prefer by far TF3, or even gleylancer .
Forum: Retrogaming General Discussion 16 August 2019, 18:14
Replies: 101
Views: 6,627
Posted By touko
The PCE has some impressive shmups . Gate of...

The PCE has some impressive shmups .

Gate of thunder(here a hack with TF's musics and some GFX ).
https://www.youtube.com/watch?v=cu9nfj0X34g

sapphire:...
Forum: Coders. Asm / Hardware 15 August 2019, 14:53
Replies: 99
Views: 11,867
Posted By touko
I hope you do not link sprites flickering in...

I hope you do not link sprites flickering in gradius PCE, with the CPU power, because is not related.
Forum: Coders. Asm / Hardware 12 August 2019, 18:16
Replies: 99
Views: 11,867
Posted By touko
I coded a bounding box detection routine on PCE...

I coded a bounding box detection routine on PCE which takes 80 cycles if collision . ;)
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