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Search: Posts Made By: UltraNarwhal
Forum: project.Amiga Game Factory 20 May 2022, 13:57
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Tip for any devs targetting 1MB machines. Test on...

Tip for any devs targetting 1MB machines. Test on the A600 & A500+ presets, as A600 seems to use up an extra 2KB.
Forum: project.Amiga Game Factory 07 May 2022, 15:12
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Thanks for bug reports, they are fixed in full...

Thanks for bug reports, they are fixed in full version.

Watching people play I notice the deaths are usually caused by impatience/panic. There are some deliberate harder parts (acid bubbles/fire...
Forum: project.Amiga Game Factory 06 May 2022, 12:42
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Thanks, interesting to compare download numbers...

Thanks, interesting to compare download numbers against the ZX/MSX version.
Forum: project.Amiga Game Factory 05 May 2022, 22:42
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Demo is now available. ...

Demo is now available.
https://narwhal.itch.io/duckstroma
Forum: project.Amiga Game Factory 01 May 2022, 16:50
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Still playtesting Act 2 and finishing end screen...

Still playtesting Act 2 and finishing end screen stuff. I will be releasing a demo of Act 1 this week to play while you wait though.
Forum: project.Amiga Game Factory 15 April 2022, 12:32
Replies: 81
Views: 20,613
Posted By UltraNarwhal
No idea about the Falcon version, that's one of...

No idea about the Falcon version, that's one of the many ports done by different developers.
My Abbey of the Dead will continue development once Duckstroma is finished.
Forum: project.Amiga Game Factory 13 April 2022, 15:01
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
:bowdownNo worries, always surprised how fast you...

:bowdownNo worries, always surprised how fast you fix stuff (even though I don't need it quick). As I do some thorough playtesting over the next weeks I'll see if appears again.
Forum: project.Amiga Game Factory 12 April 2022, 15:41
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
I think this may have corrupted something,...

I think this may have corrupted something, Duckstroma now crashes with screen corruption after entering a scrolling level. To see what happens start a new game, enter the tree and stand on a safe...
Forum: project.Amiga Game Factory 11 April 2022, 14:54
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Interesting, I'll have to pad or move the hud...

Interesting, I'll have to pad or move the hud then.:great

Is the Patreon price shown in US or NZ dollars?
Forum: project.Amiga Game Factory 09 April 2022, 22:45
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Found bug with Scorpion after the March 29th...

Found bug with Scorpion after the March 29th Sprite Cleanup Fix.
I think Autosprite is acting like Sprite Only, as 4 or more actors causes flickering.
Uploaded example to Git under AOTD folder,...
Forum: project.Amiga Game Factory 09 April 2022, 14:27
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Here's a tweaked version, reduces colours wasted...

Here's a tweaked version, reduces colours wasted for panels and lowers screen buffers to save memory.
75260
Forum: project.Amiga Game Factory 07 April 2022, 23:57
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Currently doing the end screens and getting ready...

Currently doing the end screens and getting ready to fully playtest over the next 2 weeks (as I don't have to go to work - Easter Holidays).


Then the 6 months of development will finally be over...
Forum: project.Amiga Game Factory 29 March 2022, 13:10
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Looks fair, especially as I probably wouldn't be...

Looks fair, especially as I probably wouldn't be able to do every month Patreon. Hopefully Amiga owners that don't dev will join it, knowing it'll help the possibility of more new games for the...
Forum: project.Amiga Game Factory 28 March 2022, 21:14
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Do you know the rough price you are thinking for...

Do you know the rough price you are thinking for the different versions?

Also if I buy the relevant version but have the game published physically by someone else (Duckstroma,fairly soon), do they...
Forum: project.Amiga Game Factory 19 March 2022, 12:47
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Thanks, excellent work.:great

Thanks, excellent work.:great
Forum: project.Amiga Game Factory 18 March 2022, 23:35
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
This version doesn't like teleporter names in...

This version doesn't like teleporter names in codeblocks and throws error until disabled.

Other issue I noticed in previous experimental too is block collisions seem to be ignored if spawn object...
Forum: project.Amiga Game Factory 13 March 2022, 15:47
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
I'm curently using the stable public release...

I'm curently using the stable public release build of Scorpion but noticed this in experimental version - no events work, something to look at after you've had a rest from coding Scorpion :crazy...
Forum: project.Amiga Game Factory 02 March 2022, 19:43
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Working fine for my bottom panels, but I'm only...

Working fine for my bottom panels, but I'm only running game in 16 colour mode.
I do remember a quirk with the engine since forever, where certain Y resolutions and panel heights mean they don't...
Forum: project.Amiga Game Factory 16 February 2022, 13:03
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Very nice, I've now gained 60KB :xmas

Very nice, I've now gained 60KB :xmas
Forum: project.Amiga Game Factory 09 February 2022, 12:11
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
I was going to say only your bad luck, but then I...

I was going to say only your bad luck, but then I noticed a problem on my game :nervous

Camera doesn't follow player after dying and respawning (active_checkpoint & dummy_player_respawn...
Forum: project.Amiga Game Factory 03 February 2022, 19:27
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
This affects my game, I use blocks to prevent...

This affects my game, I use blocks to prevent enemy movement in some places. They're overlayed over solid tiles and flip movement for enemies that don't have the same speed going left/right or...
Forum: project.Amiga Game Factory 30 January 2022, 13:26
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
I noticed the bottom panel now corrupts if a...

I noticed the bottom panel now corrupts if a sprite gets close to it, pixels touching it wipe or draw over.
74572
Forum: project.Amiga Game Factory 29 January 2022, 17:24
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
For anyone that has mapped CD32 pad...

For anyone that has mapped CD32 pad Pause/Rwnd/Ffw to commands many builds ago and discovered they don't work, delete them and make new command to fix it.
Forum: project.Amiga Game Factory 29 January 2022, 12:44
Replies: 161
Views: 26,997
Posted By UltraNarwhal
Easy fix for this in Scorpion Project tab, tick...

Easy fix for this in Scorpion Project tab, tick both Fire 2 Jump and Up to Jump. While doing that fix maybe also tick Jump when button held, it works like autofire and feels nicer.
Forum: project.Amiga Game Factory 28 January 2022, 23:51
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Fixes those:great New weird issue that only shows...

Fixes those:great New weird issue that only shows after making an adf (not during RunInWinUAE), the screen doesn't pan correct amount moving vertically between screens (I move camera to Player_Y /...
Forum: project.Amiga Game Factory 28 January 2022, 15:12
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
This seems to have broken setting X/Y speed and...

This seems to have broken setting X/Y speed and pushing X/Y. My egg no longer pops in to air on spawn, it pushes only one way, I no longer bounce off enemies and they don't jump. Oopsie.
Forum: project.Amiga Game Factory 23 January 2022, 21:55
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
If you want it to play the animation and then...

If you want it to play the animation and then destroy itself when finished, put the destroy actor bit in 'slime_impact on Actor' animations last frame and put tick for loop frame in the last frame.
Forum: project.Amiga Game Factory 23 January 2022, 14:12
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Thanks Earok for the drive sound issue fix, seems...

Thanks Earok for the drive sound issue fix, seems to have banished it.
Forum: project.Amiga Game Factory 21 January 2022, 20:27
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Thanks. Hopefully I'll deliver it on time, as I...

Thanks. Hopefully I'll deliver it on time, as I really want to move on to making Abbey of the Dead and BlimpgeddonX.
Forum: project.Amiga Game Factory 15 January 2022, 12:41
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
When clicking exe2adf it'll ask where to find the...

When clicking exe2adf it'll ask where to find the .exe. Earok now provides that file in the tools directory, so select that and it should ask where to save the .adf.
Forum: project.Amiga Game Factory 14 January 2022, 21:00
Replies: 81
Views: 20,613
Posted By UltraNarwhal
Finally some footage from Act 2, still on target...

Finally some footage from Act 2, still on target to be finished before Q2 2022.
https://youtu.be/QD-TfMfV9WA
Forum: project.Amiga Game Factory 14 January 2022, 14:07
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
It was recently changed, so a path actor will go...

It was recently changed, so a path actor will go towards the nearest path.
Forum: project.Amiga Game Factory 13 January 2022, 19:11
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
I've no idea what you've done here, making a...

I've no idea what you've done here, making a level and a moving player shouldn't require any code except to load the level (player actor with platform control/a level map with player object...
Forum: project.Amiga Game Factory 10 January 2022, 12:47
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
For anyone wondering why they get a 'no path...

For anyone wondering why they get a 'no path nodes on map error', you have to draw paths in Tiled with the Polygon tool and not close the polygon (right click last node you place).

Future feature...
Forum: project.Amiga Game Factory 07 January 2022, 14:07
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Excellent:great Is the chip memory remaining...

Excellent:great
Is the chip memory remaining displayed on quit correct? I used to have 70K, but suddenly it's gone up to 530K remaining (1MB Amiga):shocked.
Forum: project.Amiga Game Factory 06 January 2022, 23:27
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Latest build has problem with panels that display...

Latest build has problem with panels that display text, they don't display text and hang the game.

Examples.
In my game pressing P brings up talking panel of blank text for pause until fire is...
Forum: project.Amiga Game Factory 04 January 2022, 21:12
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Click the green code button and the zip downlad...

Click the green code button and the zip downlad file will appear.
Forum: project.Amiga Game Factory 24 December 2021, 14:16
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
That's fixed almost all the problems I had...

That's fixed almost all the problems I had (unsure if flipXY works with vertical yet):great It did break my ice sliding, but fixed by ignoring code if player was not moving.

Happy Christmas :xmas...
Forum: project.Amiga Game Factory 18 December 2021, 11:06
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
Delete the output folder and compile in again,...

Delete the output folder and compile in again, see if that fixes it.
Forum: project.Amiga Game Factory 17 December 2021, 12:30
Replies: 2,192
Views: 348,471
Posted By UltraNarwhal
This is handy, I can replace my movement limiting...

This is handy, I can replace my movement limiting blocks to one now. Though at the moment it appears only X flipping works properly, I surrounded a bouncing enemy and it went through.
May be related...
Showing results 1 to 40 of 159

 
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