Forum: support.Apps
13 May 2022, 08:28
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Replies: 15
Views: 1,093
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Forum: News
11 May 2022, 16:01
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Replies: 55
Views: 5,202
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Forum: News
11 May 2022, 08:41
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Replies: 55
Views: 5,202
If there was a bit processing power left, it...
If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game...
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Forum: project.Amiga Game Factory
01 May 2022, 19:37
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Replies: 325
Views: 55,365
Don't know. Maybe just something wrong in my...
Don't know. Maybe just something wrong in my head. I know almost all this games in this screenshots you posted. The color does not "feel" the same everywhere. Blue-ish purple seems worse than red-ish...
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Forum: project.Amiga Game Factory
30 April 2022, 18:57
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Replies: 325
Views: 55,365
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Forum: Coders. System
08 March 2022, 14:08
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Replies: 5
Views: 1,578
I would maybe try to check in...
I would maybe try to check in InvokeEventHandler() whether ehn_Object is subclass of areaclass (either runtime check with OCLASS(cl) and cl = cl->cl_Super loop. Or adding some flag to noitfyclass...
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Forum: support.WinUAE
03 March 2022, 07:21
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Replies: 14
Views: 1,156
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Forum: Amiga scene
23 February 2022, 16:13
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Replies: 121
Views: 21,771
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Forum: Amiga scene
23 February 2022, 08:35
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Replies: 121
Views: 21,771
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Forum: Amiga scene
19 January 2022, 08:56
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Replies: 69
Views: 9,803
It means that parallax drawing/blitting happens...
It means that parallax drawing/blitting happens in only 4 planes even if the game runs in more planes/colors. Similiar thing/example: imagine you have a 16 color (4 plane) game and some objects/bobs...
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Forum: Coders. General
12 January 2022, 08:43
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Replies: 43
Views: 4,861
The minterm is 1 byte (0 .. 255) value that...
The minterm is 1 byte (0 .. 255) value that specifies what output bit (D) shall be in all 8 possible input (ABC) bit combinations:
11110000 A
11001100 B
10101010 C
-----------
abcdefgh D...
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Forum: Amiga scene
10 January 2022, 17:35
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Replies: 45
Views: 6,076
He can render everything in fast ram and write...
He can render everything in fast ram and write back (no chip ram read ever) changes between previous frame and current frame to chip ram. This also means that areas in chip ram are only written once...
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Forum: Amiga scene
10 January 2022, 16:26
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Replies: 45
Views: 6,076
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Forum: project.Amiga Game Factory
09 January 2022, 09:39
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Replies: 387
Views: 73,867
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Forum: project.Amiga Game Factory
09 January 2022, 09:11
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Replies: 387
Views: 73,867
Do you know that you can get hardware parallax...
Do you know that you can get hardware parallax 6+2, 6+1, 7+1 planes if the game level and sprites do not need full 256 color palette? You cannot get independant horizontal scrolling for the parallax...
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Forum: Coders. General
27 December 2021, 07:34
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Replies: 11
Views: 1,577
Why does it need to be public? The...
Why does it need to be public? The poll-scan-position-once-then-calc-delay-then-wait-with-timerdevice-thing only needs to be done internally inside the WaitBOVP() function (and maybe inside...
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Forum: Coders. General
26 December 2021, 13:20
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Replies: 11
Views: 1,577
No, no. That's not what I mean. If WaitBOVP()...
No, no. That's not what I mean. If WaitBOVP() polls scan position once, shouldn't it be able to figure out how much time will need to pass until scan position will reach bottom of viewport and then...
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Forum: Coders. General
25 December 2021, 14:24
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Replies: 11
Views: 1,577
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Forum: Coders. Asm / Hardware
10 December 2021, 16:17
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Replies: 5
Views: 1,169
I'm not really coding much of anything at all...
I'm not really coding much of anything at all these days.
Memory saving -> mask also would not need to be in chip ram. That would be advantage over std plane by plane blit, if otherwise speed...
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Forum: Coders. Asm / Hardware
10 December 2021, 15:11
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Replies: 5
Views: 1,169
Blitting BOBs line by line
Has anyone ever tested if this would make sense in some cases (maybe many planes, maybe AGA, maybe CPU >= 020). For example for 32x32 bobs. Image data still interleaved, but only single plane mask so...
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Forum: Coders. General
27 November 2021, 09:30
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Replies: 8
Views: 1,963
As you scroll around,the visible part of the...
As you scroll around,the visible part of the bitmap moves around in memory (and vertically also wraps around most of the time). And the blit positions for a step are always relative to that current...
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Forum: Coders. General
26 November 2021, 07:44
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Replies: 8
Views: 1,963
During X scrolling when you ~"cross over into...
During X scrolling when you ~"cross over into new" block (like scrolling right from scrollxpos = 15 to scrollxpos = 16, or scrolling from scrollxpos
= 32 to scrollxpos = 31) the Y (!) fill row needs...
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Forum: Coders. Asm / Hardware
18 November 2021, 07:56
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Replies: 18
Views: 1,753
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Forum: Nostalgia & memories
14 November 2021, 09:24
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Replies: 826
Views: 96,817
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Forum: Coders. Blitz Basic
22 October 2021, 08:41
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Replies: 7
Views: 1,448
Guess: This is Blitz Basic Forum, so he means...
Guess: This is Blitz Basic Forum, so he means running/starting it from/in Blitz Basic editor, similiar to how you can run/start Amiga Basic programs from the editor or Pascal programs from Hispeed...
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Forum: Coders. System
21 October 2021, 19:30
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Replies: 22
Views: 5,258
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Forum: project.Amiga Game Factory
19 October 2021, 08:48
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Replies: 384
Views: 61,043
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Forum: project.Amiga Game Factory
19 October 2021, 07:47
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Replies: 384
Views: 61,043
You don't need to restore if you use clean...
You don't need to restore if you use clean background (~restore buffer) as C source in blit (instead of C being ~screen buffer)
You could also copy-blit foreground object and restore destroyed...
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Forum: Coders. C/C++
17 October 2021, 19:54
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Replies: 1,407
Views: 262,251
There are some gcc inline fixedmul/fixeddiv...
There are some gcc inline fixedmul/fixeddiv functions in DoomAttack source. If they still work with newer gcc versions (was in 2.95 era) maybe can be used as inspiration. They look like this:
...
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Forum: Coders. General
15 October 2021, 08:11
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Replies: 43
Views: 9,241
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Forum: support.WinUAE
13 October 2021, 08:08
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Replies: 61
Views: 9,226
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Forum: support.WinUAE
12 October 2021, 19:09
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Replies: 61
Views: 9,226
Does P96 support drivers where access to the...
Does P96 support drivers where access to the hardware (~framebuffer) is always and only done by the driver itself but never ever by P96 core itself (i.e. no things like direct access to framebuffer...
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Forum: New to Emulation or Amiga scene
03 October 2021, 14:22
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Replies: 11
Views: 10,427
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Forum: project.Amiga Game Factory
12 September 2021, 14:44
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Replies: 384
Views: 61,043
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Forum: Amiga scene
02 September 2021, 13:59
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Replies: 121
Views: 21,771
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Forum: Coders. Asm / Hardware
26 August 2021, 18:23
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Replies: 19
Views: 5,442
If it's not so much about speed of sprite but...
If it's not so much about speed of sprite but additional colors: punch a hole in PF2 by having a mask (like BOBs) and use blitter to clear background where sprite should be visible. Later restore...
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Forum: Coders. Asm / Hardware
24 July 2021, 07:34
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Replies: 28
Views: 3,340
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Forum: Coders. Asm / Hardware
23 July 2021, 21:10
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Replies: 28
Views: 3,340
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Forum: Coders. Asm / Hardware
23 July 2021, 16:05
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Replies: 28
Views: 3,340
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Forum: Coders. Asm / Hardware
23 July 2021, 15:57
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Replies: 28
Views: 3,340
Really? Assuming a non scrolling at all screen...
Really? Assuming a non scrolling at all screen with visible 320 pixels. Does it still need to be 320+16+16 internally for clipping to work? That would suck. Can't that be avoided some way by for...
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