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Forum: project.Amiga Game Factory 17 January 2022, 22:34
Replies: 1,769
Views: 264,911
Posted By skyzoo73
very interesting, I will follow your streams for...

very interesting, I will follow your streams for sure! It will be an opportunity to understand something more about the SE!
Forum: News 12 January 2022, 11:03
Replies: 98
Views: 6,359
Posted By skyzoo73
Thumbs up Fantastic, really well done. Clean Japan style...

Fantastic, really well done.
Clean Japan style graphics, impressive and varied audio, and above all 100% arcade gameplay !! Thanks H0ffman and Toni Galvez!:bowdown

p.s. on my A500 + 1084crt is a...
Forum: Amiga scene 09 January 2022, 17:38
Replies: 37
Views: 3,459
Posted By skyzoo73
"...kidnapped!!.."

"...kidnapped!!.."
Forum: Amiga scene 30 December 2021, 19:40
Replies: 47
Views: 6,177
Posted By skyzoo73
Smile Having a collaborative team working on a project...

Having a collaborative team working on a project is the key to success. Many times interesting projects suffer from defects due to the work done only by one person, even if talented. After all, in...
Forum: Amiga scene 21 December 2021, 23:40
Replies: 342
Views: 54,885
Posted By skyzoo73
I followed the stream and I have to say I was not...

I followed the stream and I have to say I was not expecting such a good game,
with so many enemies on the screen, distortion effects, parallax in the background,
fantastic music and everything...
Forum: project.Amiga Game Factory 14 December 2021, 14:40
Replies: 1,769
Views: 264,911
Posted By skyzoo73
I agree with those who say we need a manual for...

I agree with those who say we need a manual for the Scorpion Engine and some tutorials that cover the various aspects individually.

Being a total sucker:banghead, but still interested in this...
Forum: Coders. General 13 December 2021, 23:50
Replies: 275
Views: 70,048
Posted By skyzoo73
hiscores are saved automatically?

hiscores are saved automatically?
Forum: project.Amiga Game Factory 13 December 2021, 12:51
Replies: 202
Views: 48,509
Posted By skyzoo73
HOLDS AND AI PROGRESS Mark Day - 13 December...

HOLDS AND AI PROGRESS

Mark Day - 13 December 2021


I’m working on 2 integral systems at the moment. Holds and AI part 3.

The holds mechanic is tricky as within Scorpion the player doesn’t...
Forum: Retrogaming General Discussion 12 December 2021, 17:00
Replies: 39
Views: 2,627
Posted By skyzoo73
I have various classic 1-button joysticks...

I have various classic 1-button joysticks (albatros, tac2, etc), but honestly I have always considered this one of the Commodore's weaknesses, which limited the possibilities in games. It pays to me...
Forum: project.Amiga Game Factory 09 December 2021, 20:13
Replies: 107
Views: 15,366
Posted By skyzoo73
I noticed another little thing, when there is the...

I noticed another little thing, when there is the fairy and you destroy the objects on the path the wrong sound is played. Maybe you already knew ...;)
Forum: project.Amiga Game Factory 05 December 2021, 16:43
Replies: 202
Views: 48,509
Posted By skyzoo73
BATTLE ZONES Mark Day - 5 December 2021 ...

BATTLE ZONES

Mark Day - 5 December 2021


One of the features of most beat’em ups is the camera stopping at certain points to allow for a battle before it will let the player move on.

In...
Forum: project.Amiga Game Factory 03 December 2021, 16:13
Replies: 202
Views: 48,509
Posted By skyzoo73
GAMEPLAY FOOTAGE Mark Day - 3 December 2021 ...

GAMEPLAY FOOTAGE

Mark Day - 3 December 2021

Here’s some extended gameplay footage from a recent build, it has a few bugs and is obviously missing moves but it's really coming together fast!
...
Forum: project.Amiga Game Factory 02 December 2021, 02:25
Replies: 202
Views: 48,509
Posted By skyzoo73
Recreating the arcade-like AI I think is the most...

Recreating the arcade-like AI I think is the most complicated part, and the most important for a port faithful to the original. The music is temporary, it will be replaced later.
Forum: project.Amiga Game Factory 01 December 2021, 19:54
Replies: 373
Views: 49,369
Posted By skyzoo73
Imagine the final scene she kisses him, but first...

Imagine the final scene she kisses him, but first smiles at him without teeth !! hahaha! Go McGeezer!
Forum: project.Amiga Game Factory 01 December 2021, 13:40
Replies: 202
Views: 48,509
Posted By skyzoo73
ENEMY AI IN SCORPION ENGINE PART 2 Mark Day...

ENEMY AI IN SCORPION ENGINE PART 2

Mark Day - 1 December 2021


In this iteration of the AI I have improved the enemies ability to approach and also change sides correctly.

In this video you...
Forum: project.Amiga Game Factory 01 December 2021, 13:37
Replies: 202
Views: 48,509
Posted By skyzoo73
MEMORY CALCULATIONS AND PLANNING Mark Day -...

MEMORY CALCULATIONS AND PLANNING

Mark Day - 1 December 2021


In my quest to squeeze as much of the arcade Double Dragon into the Amiga 500 + 512kb slow ram, I am now carefully planning how...
Forum: project.Amiga Game Factory 27 November 2021, 22:03
Replies: 202
Views: 48,509
Posted By skyzoo73
SPEED TESTS Mark Day - 27 November 2021 ...

SPEED TESTS

Mark Day - 27 November 2021


I’ve been testing adding the barrel to the scene and it has revealed something I suspected - the more actors on screen (despite their image size) the...
Forum: project.Amiga Game Factory 25 November 2021, 23:32
Replies: 202
Views: 48,509
Posted By skyzoo73
SQUEEZING THE MUSIC INTO MEMORY Mark Day -...

SQUEEZING THE MUSIC INTO MEMORY

Mark Day - 25 November 2021



In a previous post I mentioned my original 65kb mods would be too big to load into memory and this is still very much the case -...
Forum: project.Amiga Game Factory 24 November 2021, 23:45
Replies: 202
Views: 48,509
Posted By skyzoo73
KNOCKING DOWN ENEMIES Mark Day - 24 November...

KNOCKING DOWN ENEMIES

Mark Day - 24 November 2021


In Double Dragon, the players and enemies walk around on a pseudo 3D map, so there isn’t really a floor or platform they walk on.

So to...
Forum: Amiga scene 23 November 2021, 20:28
Replies: 47
Views: 6,177
Posted By skyzoo73
I have to be honest, during the early stages of...

I have to be honest, during the early stages of development I didn't think it was an interesting project. I had seen the videos of the original version of the game and had labeled it as a simple...
Forum: project.Amiga Game Factory 23 November 2021, 13:35
Replies: 202
Views: 48,509
Posted By skyzoo73
FROM SCORPION TO FLOPPY DISK Mark Day - 23...

FROM SCORPION TO FLOPPY DISK

Mark Day - 23 November 2021


One of the great joys of using the Scorpion Engine so far has been the ability to quickly create a working disk image (ADF) that I can...
Forum: project.Amiga Game Factory 22 November 2021, 21:34
Replies: 202
Views: 48,509
Posted By skyzoo73
I'm not the developer, I just lend a hand just to...

I'm not the developer, I just lend a hand just to share updates from the blog and test the game.
Behind Double Dragon for the Amiga is the commitment of Mark Day (ElectricCafe).
...
Forum: project.Amiga Game Factory 22 November 2021, 20:52
Replies: 202
Views: 48,509
Posted By skyzoo73
ENEMY AI IN SCORPION ENGINE PART 1 Mark Day ...

ENEMY AI IN SCORPION ENGINE PART 1

Mark Day 22 November 2021

Over the weekend I completed a first iteration of the enemy moevemnt and attacks. Coding this in the Scorpion Engine is very...
Forum: project.Amiga Game Factory 22 November 2021, 19:44
Replies: 202
Views: 48,509
Posted By skyzoo73
PREPARING SOUND EFFECTS FOR SCORPION ENGINE WAV...

PREPARING SOUND EFFECTS FOR SCORPION ENGINE WAV TO 8SVX

Mark Day - 21 November 2021

One of the main reasons for this blog is to try to put up useful bits of info that will hopefully help any...
Forum: project.Amiga Game Factory 19 November 2021, 21:45
Replies: 202
Views: 48,509
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT PART 3 Mark Day -...

REDUCING THE GFX FOOTPRINT PART 3

Mark Day - 19 November 2021

First off the idea of using the Billy legs for Roper and Linda did not go well, they are actually very differnt so that was not an...
Forum: project.Amiga Game Factory 17 November 2021, 21:02
Replies: 107
Views: 15,366
Posted By skyzoo73
Smile Glad you are well disposed towards users who...

Glad you are well disposed towards users who mention bugs, changes. Amiga developers usually tend to be, like, a little self-centered and not prone to advice. Wonderboy is a milestone in arcades, and...
Forum: project.Amiga Game Factory 17 November 2021, 02:20
Replies: 107
Views: 15,366
Posted By skyzoo73
Cool! It looks like the arcade! Only little...

Cool! It looks like the arcade!
Only little advice: when you take the fairy the invincibility effect should remain as long as it is still on the screen even when it is flying away.
Forum: project.Amiga Game Factory 15 November 2021, 23:43
Replies: 202
Views: 48,509
Posted By skyzoo73
LISTEN TO THE ORIGINAL MOD CONCEPTS Mark Day...

LISTEN TO THE ORIGINAL MOD CONCEPTS

Mark Day - 15 November 2021

For those interested here are the original MOD concepts I did based around the original soundtrack and featuring some exquisite...
Forum: project.Amiga Game Factory 15 November 2021, 23:39
Replies: 202
Views: 48,509
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT PART 2 / MUSIC...

REDUCING THE GFX FOOTPRINT PART 2 / MUSIC DIRECTION

Mark Day - 15 November 2021

Yesterday I explored reducing the walking animation to 2 frames, initially I thought it could be a solution but...
Forum: project.Amiga Game Factory 14 November 2021, 14:27
Replies: 202
Views: 48,509
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT Mark Day - 14...

REDUCING THE GFX FOOTPRINT

Mark Day - 14 November 2021

As metioned previously the Amiga simply can’t load in the amount of animation frames we need for 4 characters at any one time.

It’s...
Forum: project.Amiga Game Factory 14 November 2021, 01:25
Replies: 202
Views: 48,509
Posted By skyzoo73
MEMORY LIMITATIONS Mark Day -13 November...

MEMORY LIMITATIONS

Mark Day -13 November 2021

An issue I have hit early in development is I am running out of memory. Complelety expected as I was not watering down any of the arcade assets...
Forum: project.Amiga Game Factory 12 November 2021, 23:33
Replies: 202
Views: 48,509
Posted By skyzoo73
https://doubledragon.fandom.com/wiki/Red_car

https://doubledragon.fandom.com/wiki/Red_car
Forum: project.Amiga Game Factory 12 November 2021, 19:10
Replies: 69
Views: 11,425
Posted By skyzoo73
Don't kill OCP executives

Don't kill OCP executives
Forum: project.Amiga Game Factory 12 November 2021, 11:39
Replies: 202
Views: 48,509
Posted By skyzoo73
ATTACKS / HITS Mark Day - 12 November 2021 ...

ATTACKS / HITS

Mark Day - 12 November 2021


Further on from initial testing I’ve been able to add some attacks and hits, so it’s starting to feel more like a game.

This is rather basic...
Forum: project.Amiga Game Factory 11 November 2021, 13:23
Replies: 202
Views: 48,509
Posted By skyzoo73
PROJECT RESUMED - TESTING INTEGRATION WITH...

PROJECT RESUMED - TESTING INTEGRATION WITH SCORPION ENGINE

Mark Day - 11 November 2021

After seeing many videos online, especially a recent Street Fighter 2 demo by Neeso Games (who are also...
Forum: Amiga scene 08 November 2021, 23:46
Replies: 22
Views: 2,809
Posted By skyzoo73
If I can't follow it live I usually watch it...

If I can't follow it live I usually watch it afterwards calmly. Nickname, the same one I use here on EAB: Skyzoo73.
Forum: Amiga scene 07 November 2021, 21:46
Replies: 47
Views: 6,177
Posted By skyzoo73
Wow !

Wow !
Forum: Amiga scene 05 November 2021, 18:42
Replies: 342
Views: 54,885
Posted By skyzoo73
seems the right philosophy for a modern retro...

seems the right philosophy for a modern retro game. Playability first of all
Forum: Coders. Contest 02 November 2021, 16:18
Replies: 61
Views: 29,080
Posted By skyzoo73
I think my 1200 has some problems,...

I think my 1200 has some problems, :banghead:banghead:bangheadI retested the same Rygar in the version downloaded from Itc.io and the one downloaded from "the zone". And it started working even...
Forum: project.Amiga Game Factory 01 November 2021, 18:44
Replies: 44
Views: 6,372
Posted By skyzoo73
It would be nice to rediscover the habit of using...

It would be nice to rediscover the habit of using ham images, as an intro to the most beautiful Amiga games ... what do you think?

I did a little test with hamconverter:

73662
Showing results 1 to 40 of 194

 
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