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Forum: Amiga scene 25 February 2024, 07:08
Replies: 81
Views: 6,442
Posted By neoman
https://github.com/Kalmalyzer/kalms-c2p/tree/main/...

https://github.com/Kalmalyzer/kalms-c2p/tree/main/normal

On the top of many .s files Kalms documents how much his routines need.
Forum: project.EAB 16 December 2023, 08:33
Replies: 68
Views: 13,329
Posted By neoman
Also donated :-) Thanks for your work and...

Also donated :-) Thanks for your work and dedication.
Forum: Amiga scene 08 August 2021, 16:16
Replies: 514
Views: 63,604
Posted By neoman
Wow cool that would be nice and helpful. Send...

Wow cool that would be nice and helpful. Send them to me as PM please :-) I'm capable of reversing, not a pro though. but let's see how much I can find out.

Thanks!
Forum: Amiga scene 08 August 2021, 10:27
Replies: 514
Views: 63,604
Posted By neoman
Dennis and me came to the conclusion that its...

Dennis and me came to the conclusion that its nearly impossible to recreate the flair and playability of the original game without having the exact gameplay, movements, "physics".

I read about...
Forum: project.Amiga File Server 21 July 2021, 17:43
Replies: 515
Views: 346,015
Posted By neoman
@Turran Impressive tool :bowdown Could...

@Turran

Impressive tool :bowdown

Could you maybe add something like a Regex to filter releases?
So you don't have to download all non-english games but e.g. german games only?
Forum: Amiga scene 30 January 2021, 20:31
Replies: 514
Views: 63,604
Posted By neoman
Nice to see your discussions here =) Of...

Nice to see your discussions here =)

Of course there will be compromises (if we continue, not sure yet). The aim is to do it as good as possible on the stock A1200. And if we need to omit an...
Forum: Amiga scene 30 January 2021, 16:17
Replies: 514
Views: 63,604
Posted By neoman
@alain.treesong Well yeah, let's see. This...

@alain.treesong

Well yeah, let's see. This is mostly a graphics prototype based on my demo engine now. But we've lots of rastertime free, so I'm quite happy with it already. I really hope to...
Forum: Amiga scene 30 January 2021, 15:27
Replies: 514
Views: 63,604
Posted By neoman
I think it is important to mention that there is...

I think it is important to mention that there is a prototype - most of what you see in the video runs already in an existing engine working on an unexpanded A1200 =)

But as I said we don't know...
Forum: Amiga scene 30 January 2021, 15:17
Replies: 514
Views: 63,604
Posted By neoman
Hello I'm from the demogroup Titan and coder of...

Hello I'm from the demogroup Titan and coder of this prototype. Before we continue we need some game logic code and could need some reverser who wants to help to reverse the original Arcade ROM. Of...
Forum: Coders. Asm / Hardware 18 January 2021, 09:35
Replies: 3
Views: 886
Posted By neoman
Arg, stupid me! I should have noticed that!...

Arg, stupid me! I should have noticed that! Thanks a lot :)
Forum: Coders. Asm / Hardware 17 January 2021, 17:56
Replies: 3
Views: 886
Posted By neoman
Brightness on HAM8 C2P conversion

Hi guys,

I use Kalms' c2p\ham8\c2p_2rgb565_4rgb555h8_040.s HAM8 C2P routine for my next intro.

It's working pretty well but somehow I don't fully understand why the color white (0xffff) is...
Forum: Amiga scene 19 October 2020, 10:12
Replies: 36
Views: 8,611
Posted By neoman
For anyone who's interested, here you can...

For anyone who's interested, here you can download builds of this native Amiga version:

http://www.codeamiga.org/milkytracker/

Work is still in progress. But it's running nicely already.
Forum: project.WHDLoad 24 April 2020, 19:32
Replies: 16
Views: 3,454
Posted By neoman
@jotd this is the mantis ticket:...

@jotd this is the mantis ticket: https://mantis.whdload.de/view.php?id=4553
Forum: project.WHDLoad 22 April 2020, 22:43
Replies: 16
Views: 3,454
Posted By neoman
Or when you leave the door of the house, go...

Or when you leave the door of the house, go right, go downstairs and to the left and even more downstairs the pitch of the samples is completely wrong.
Forum: project.WHDLoad 22 April 2020, 22:38
Replies: 16
Views: 3,454
Posted By neoman
@jotd wow that was fast :) It's really...

@jotd wow that was fast :)

It's really better in the title screen now but ingame there's still an issue: The music doesn't play too fast but, in the house where you start, you hear very short...
Forum: project.WHDLoad 22 April 2020, 00:52
Replies: 16
Views: 3,454
Posted By neoman
I also played that game today on my Amiga 4000...

I also played that game today on my Amiga 4000 but I have some music bugs. Like some module channels play way too fast and even a bit irregular.

Then I downloaded the ADF files and installed it...
Forum: Coders. System 22 February 2020, 23:13
Replies: 14
Views: 4,413
Posted By neoman
Nice suggestions, guys. Thanks I'll try them :)

Nice suggestions, guys. Thanks I'll try them :)
Forum: Coders. System 22 February 2020, 23:04
Replies: 14
Views: 4,413
Posted By neoman
Yeah but I thought there might be some...

Yeah but I thought there might be some "standardized" way of doing that ... :)
Forum: Coders. System 22 February 2020, 22:27
Replies: 14
Views: 4,413
Posted By neoman
Custom stack size for own application

Hi,

at the moment I'm working on a demo production and I got some places where I use the stack a bit more. The engine is quite complex, so yeah, I'm using more stack than the default stack size.
...
Forum: support.Hardware 22 September 2016, 00:00
Replies: 509
Views: 120,667
Posted By neoman
kipper2k: There are way more people who love you...

kipper2k: There are way more people who love you for what you are doing and who really want to buy these cards for whatever price you will sell them, way more than those who write hate mails or who...
Forum: Coders. Asm / Hardware 30 May 2016, 14:40
Replies: 1
Views: 1,320
Posted By neoman
I tested it on H/W now and it works. So it...

I tested it on H/W now and it works.
So it seems to be some issue with WinUAE. I'm using the latest version.
Forum: Coders. Asm / Hardware 30 May 2016, 11:35
Replies: 1
Views: 1,320
Posted By neoman
Audio stuttering/jittering/distortion/crackling

(Just tested this in WinUAE yet)

Built some demo code here which fires up Kalms ADPCM and then goes into endless loop. Before that loop I register a VB-Handler which decodes and feeds the audio...
Forum: request.Other 30 April 2016, 14:10
Replies: 2
Views: 1,802
Posted By neoman
I also have a spare 1084 Commodore Monitor. No S...

I also have a spare 1084 Commodore Monitor. No S afaik.
Forum: Amiga scene 30 April 2016, 13:23
Replies: 15
Views: 3,019
Posted By neoman
It's like in the C64 scene where the old guys...

It's like in the C64 scene where the old guys also start to code demos and games again. We got a similar development here. It's definitively a good chance because people like to download, play and...
Forum: Amiga scene 30 April 2016, 00:45
Replies: 15
Views: 3,019
Posted By neoman
Is that thread still alive? As developer I'm...

Is that thread still alive?

As developer I'm also *very* interested in such a thing.

And additionally, to help the Amiga Game Development rise again there is another thing I thought about:...
Forum: News 25 December 2015, 01:47
Replies: 75
Views: 16,714
Posted By neoman
I'm registered too. Thanks for all your work! ...

I'm registered too. Thanks for all your work!

But please keep it up. The classic and gaming Amiga community needs you :)
Forum: support.WinUAE 29 June 2015, 16:46
Replies: 3
Views: 1,705
Posted By neoman
Okay, I solved my problems with a sequence like ...

Okay, I solved my problems with a sequence like


SKIP
JUMP1
JUMP2


That's what I meant by "negative" SKIP. Basically I needed if then else and this is working fine now =) Thanks again.
Forum: support.WinUAE 29 June 2015, 15:54
Replies: 3
Views: 1,705
Posted By neoman
Okay, I see. So no way to do negative SKIPs =/ ...

Okay, I see. So no way to do negative SKIPs =/

Thanks!
Forum: support.WinUAE 29 June 2015, 15:32
Replies: 3
Views: 1,705
Posted By neoman
Copper SKIP after SKIP

Hello,

I'm playing around with Copper SKIPs and JUMPs and I've noticed that a SKIP directly after a successful SKIP is executed though. Copper code is something like:


MOVE
SKIP - this one is...
Forum: New to Emulation or Amiga scene 01 March 2015, 21:16
Replies: 34
Views: 17,411
Posted By neoman
Hrm. I try to access these boards via term ->...

Hrm. I try to access these boards via term -> serial -> tcpser -> internet

Then:


telnetd.device: Waiting for unit to answer.
telnetd.device: Connected to TCP/IP port 23 unit 1

NO CARRIER
Forum: request.Apps 08 January 2015, 16:00
Replies: 11
Views: 3,980
Posted By neoman
StingRay, did you find them? =)

StingRay, did you find them? =)
Forum: support.Hardware 26 October 2014, 12:22
Replies: 3
Views: 1,201
Posted By neoman
Thanks for your suggestions. I tried it without...

Thanks for your suggestions. I tried it without turbo card - it is booting immediately.

I exchanged the A1200 PSU by another (new) one and it's working now. I really have to build a custom PSU....
Forum: support.Hardware 25 October 2014, 13:32
Replies: 3
Views: 1,201
Posted By neoman
A1200 with Apollo 1260/66 doesn't power up (when it's cold?)

Hello folks,

got a A1200 with Apollo 1260/66 and Indivision MK2 here. When I try to start up the system it sometimes starts with a grey, black and also a yellow screen.

When I restart it a few...
Forum: support.WinUAE 13 August 2014, 00:52
Replies: 4
Views: 1,340
Posted By neoman
Thanks, will check that again with different...

Thanks, will check that again with different versions!
Forum: support.WinUAE 11 August 2014, 12:37
Replies: 4
Views: 1,340
Posted By neoman
Here you will find an archive with a...

Here you will find an archive with a configuration to reproduce the problem:

www.ancientspledge.com/COPHang.zip


Unpack ZIP
Copy winuae.exe and kick31.rom into that folder
Start winuae in...
Forum: support.WinUAE 11 August 2014, 01:02
Replies: 4
Views: 1,340
Posted By neoman
COP debugger in WinUAE with enabled MMU hangs

Howdy,

I use the COP debugger ( http://aminet.net/package/dev/debug/COP ) in WinUAE via telnet. This works quite good! :) But when I'm in trace mode and try to step COP hangs the whole system but...
Forum: support.FS-UAE 29 July 2014, 11:33
Replies: 2
Views: 1,440
Posted By neoman
Nevermind. I enabled all cycle exact modes in...

Nevermind. I enabled all cycle exact modes in WinUAE and I have similar startup times. Thanks anyways!
Forum: support.FS-UAE 26 July 2014, 09:31
Replies: 2
Views: 1,440
Posted By neoman
Slow start of FS-UAE

Hi,

FS-UAE takes like 10 seconds to start on my system. I've taken a look at the log and have seen such messages before he boots:

Gary timeout: 07f7fff0 4
Gary timeout: 07f7fff4 4
Gary...
Forum: Coders. Asm / Hardware 08 May 2014, 22:47
Replies: 2
Views: 1,490
Posted By neoman
Thanks, this works well. With Mungwall and...

Thanks, this works well. With Mungwall and Enforcer I finally found the place. Thanks a lot! BTW, you can also run Enforcer in stdio mode to output the messages onto the CLI. Nullmodem sometimes...
Forum: Coders. Asm / Hardware 30 April 2014, 22:50
Replies: 2
Views: 1,490
Posted By neoman
Debugging on the real device

Hello,

I'm currently coding on my Amiga 1200 (Blizzard 1230 IV) on some AGA intro/demo code in SAS C. Quite oldschool and it took my some time to get used to it but it's worth it. I like it. Take...
Showing results 1 to 40 of 54

 
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