Forum: Coders. Releases
20 May 2022, 15:38
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Replies: 3
Views: 377
Thanks Ross :)
Yes, it is similar. Both...
Thanks Ross :)
Yes, it is similar. Both replayers use register dumps.
Leonards is highly optimized for speed and sample driven Protracker modules. For non chipmusic modules his approach is...
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Forum: Coders. Releases
20 May 2022, 12:54
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Replies: 3
Views: 967
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Forum: Coders. Releases
20 May 2022, 12:47
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Replies: 3
Views: 377
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Forum: project.Amiga Game Factory
04 May 2022, 12:29
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Replies: 8
Views: 801
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Forum: News
04 May 2022, 12:28
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Replies: 187
Views: 44,871
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Forum: project.Amiga Game Factory
02 May 2022, 15:04
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Replies: 55
Views: 11,369
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Forum: Coders. Blitz Basic
26 April 2022, 17:35
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Replies: 10
Views: 2,203
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Forum: News
26 April 2022, 17:28
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Replies: 5
Views: 1,215
PreTracker 1.5 released
Abyss released PreTracker 1.5
https://www.pouet.net/prod.php?which=91409
This is a crossdev 'chipmusic' tracker (running on Windows) to create music for Amiga demos, intros and games. All...
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Forum: Coders. C/C++
26 April 2022, 08:14
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Replies: 35
Views: 5,379
In my games I take all the memory I need on...
In my games I take all the memory I need on startup. I use the system routines to allocate two blocks, one for chipmem and one for other mem. Then I use TinyAlloc to manage this memory. If you want...
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Forum: Coders. C/C++
22 April 2022, 18:39
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Replies: 35
Views: 5,379
To have more control and introspection I can...
To have more control and introspection I can recommend using Tiny Alloc
as a generic allocator (https://github.com/thi-ng/tinyalloc).
I used it on an Amiga OCS C++ game project. I extended it to...
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Forum: News
15 April 2022, 09:18
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Replies: 821
Views: 92,526
Tiny Bubble has a slightly uncommon hardware...
Tiny Bubble has a slightly uncommon hardware usage by using copper list blits with 5 bitplanes and a 256 pixel wide display (perhaps only game with this setup). So emulation that works fine with most...
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Forum: Amiga scene
14 April 2022, 22:44
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Replies: 36
Views: 4,886
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Forum: Amiga scene
14 April 2022, 21:10
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Replies: 36
Views: 4,886
I understand :spin Well, from a coders view...
I understand :spin Well, from a coders view AmigaKlang is perfect, as its stack based operations are simplified to the max while they still allow a lot of expression. However, users must really know...
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Forum: Amiga scene
14 April 2022, 18:55
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Replies: 36
Views: 4,886
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Forum: Amiga scene
13 April 2022, 14:51
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Replies: 36
Views: 4,886
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Forum: Amiga scene
15 February 2022, 19:01
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Replies: 9
Views: 793
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Forum: Coders. Asm / Hardware
31 January 2022, 14:00
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Replies: 11
Views: 1,912
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Forum: Amiga scene
27 January 2022, 13:24
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Replies: 8
Views: 1,310
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Forum: Amiga scene
11 January 2022, 14:20
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Replies: 45
Views: 6,083
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Forum: project.Amiga Game Factory
08 January 2022, 14:22
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Replies: 123
Views: 43,802
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Forum: Coders. Tutorials
21 December 2021, 10:14
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Replies: 4
Views: 1,551
Not sure if this is the answer you are looking...
Not sure if this is the answer you are looking for, but if you peek into the "gfx" folder from Bartmans template, you find a batch file called "convert.cmd" that converts a given png file to raw...
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Forum: support.Games
12 December 2021, 14:28
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Replies: 92
Views: 9,458
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Forum: Amiga scene
11 December 2021, 13:38
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Replies: 36
Views: 4,886
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Forum: Amiga scene
10 December 2021, 16:18
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Replies: 36
Views: 4,886
PreTracker uses a software trick. It...
PreTracker uses a software trick. It automatically changes samples resolution to fit on the highest octave. Imagine playing a bassline in ProTracker on note A2 and A3. A2 will sound worse, because it...
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Forum: support.Games
09 December 2021, 11:07
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Replies: 92
Views: 9,458
I think its tools that were available that most...
I think its tools that were available that most didn't like, not really the SNES soundchip.
I remember when we did our games on Gameboy Advance we first had to create our own soundengine because the...
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Forum: support.Games
09 December 2021, 10:16
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Replies: 92
Views: 9,458
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Forum: Amiga scene
07 December 2021, 11:45
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Replies: 36
Views: 4,886
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Forum: Amiga scene
28 November 2021, 16:23
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Replies: 57
Views: 5,832
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Forum: project.Amiga Game Factory
28 November 2021, 16:18
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Replies: 204
Views: 53,788
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Forum: Amiga scene
28 November 2021, 16:11
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Replies: 47
Views: 7,089
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Forum: Retrogaming General Discussion
16 November 2021, 15:38
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Replies: 27
Views: 3,760
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Forum: Amiga scene
16 November 2021, 15:34
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Replies: 47
Views: 7,089
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Forum: News
09 November 2021, 09:12
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Replies: 199
Views: 36,127
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Forum: Retrogaming General Discussion
26 October 2021, 08:49
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Replies: 27
Views: 3,760
Technically i think 'Virtual Escape'...
Technically i think 'Virtual Escape' (https://www.youtube.com/watch?v=UeokXJEvc_Q) is breathtaking.
When turning off the sound, it feels like an Amiga demo. It makes you believe that no one needs...
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Forum: project.Amiga Game Factory
18 October 2021, 17:24
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Replies: 384
Views: 61,197
I'm wrong. I should have done the math first...
I'm wrong. I should have done the math first instead of wise talking :rolleyes
It seems the image size is around 176x166. So the theoretical maximum would be around 176x120 for blit/restore... even...
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Forum: project.Amiga Game Factory
18 October 2021, 15:32
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Replies: 384
Views: 61,197
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Forum: support.Demos
07 October 2021, 15:33
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Replies: 25
Views: 27,090
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Forum: Coders. Asm / Hardware
30 September 2021, 18:02
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Replies: 62
Views: 9,797
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Forum: Coders. Asm / Hardware
30 September 2021, 15:07
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Replies: 62
Views: 9,797
No source, but there is a tech thread about the...
No source, but there is a tech thread about the game here at EAB. There are most details explained. There is also another tech thread about my game "Tiny Bobble" which is also running at 5 planes@...
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Forum: Coders. Asm / Hardware
30 September 2021, 12:43
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Replies: 62
Views: 9,797
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