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Search: Posts Made By: pink^abyss
Forum: Coders. Releases 20 May 2022, 15:38
Replies: 3
Views: 377
Posted By pink^abyss
Thanks Ross :) Yes, it is similar. Both...

Thanks Ross :)

Yes, it is similar. Both replayers use register dumps.

Leonards is highly optimized for speed and sample driven Protracker modules. For non chipmusic modules his approach is...
Forum: Coders. Releases 20 May 2022, 12:54
Replies: 3
Views: 967
Posted By pink^abyss
Thanks Blueberry for improving!

Thanks Blueberry for improving!
Forum: Coders. Releases 20 May 2022, 12:47
Replies: 3
Views: 377
Posted By pink^abyss
Plastic Dove (using improved PreTracker Replayer)

https://www.pouet.net/prod.php?which=91551

(6860 bytes PreTracker replayer, Pretracker Synth + Song).

This release features the new optimized 'Pretracker 1.6' replayer to allow easier use in...
Forum: project.Amiga Game Factory 04 May 2022, 12:29
Replies: 8
Views: 801
Posted By pink^abyss
Yeah, very nice remasters!

Yeah, very nice remasters!
Forum: News 04 May 2022, 12:28
Replies: 187
Views: 44,871
Posted By pink^abyss
Thanks. I also feel its a good bit easier then...

Thanks. I also feel its a good bit easier then the arcade.. :great
Forum: project.Amiga Game Factory 02 May 2022, 15:04
Replies: 55
Views: 11,369
Posted By pink^abyss
Very close to the original!

Very close to the original!
Forum: Coders. Blitz Basic 26 April 2022, 17:35
Replies: 10
Views: 2,203
Posted By pink^abyss
We released today PreTracker 1.5. It supports...

We released today PreTracker 1.5. It supports subsongs, soundfx and has a new asm and C replayer example on board.

https://www.pouet.net/prod.php?which=91409

...
Forum: News 26 April 2022, 17:28
Replies: 5
Views: 1,215
Posted By pink^abyss
PreTracker 1.5 released

Abyss released PreTracker 1.5
https://www.pouet.net/prod.php?which=91409

This is a crossdev 'chipmusic' tracker (running on Windows) to create music for Amiga demos, intros and games. All...
Forum: Coders. C/C++ 26 April 2022, 08:14
Replies: 35
Views: 5,379
Posted By pink^abyss
In my games I take all the memory I need on...

In my games I take all the memory I need on startup. I use the system routines to allocate two blocks, one for chipmem and one for other mem. Then I use TinyAlloc to manage this memory. If you want...
Forum: Coders. C/C++ 22 April 2022, 18:39
Replies: 35
Views: 5,379
Posted By pink^abyss
To have more control and introspection I can...

To have more control and introspection I can recommend using Tiny Alloc
as a generic allocator (https://github.com/thi-ng/tinyalloc).

I used it on an Amiga OCS C++ game project. I extended it to...
Forum: News 15 April 2022, 09:18
Replies: 821
Views: 92,523
Posted By pink^abyss
Tiny Bubble has a slightly uncommon hardware...

Tiny Bubble has a slightly uncommon hardware usage by using copper list blits with 5 bitplanes and a 256 pixel wide display (perhaps only game with this setup). So emulation that works fine with most...
Forum: Amiga scene 14 April 2022, 22:44
Replies: 36
Views: 4,886
Posted By pink^abyss
Yeah, Virgill is king when it comes to...

Yeah, Virgill is king when it comes to sounddesign!
Forum: Amiga scene 14 April 2022, 21:10
Replies: 36
Views: 4,886
Posted By pink^abyss
I understand :spin Well, from a coders view...

I understand :spin Well, from a coders view AmigaKlang is perfect, as its stack based operations are simplified to the max while they still allow a lot of expression. However, users must really know...
Forum: Amiga scene 14 April 2022, 18:55
Replies: 36
Views: 4,886
Posted By pink^abyss
The Sonix instrument UI is certainly very easy to...

The Sonix instrument UI is certainly very easy to use, but its also quite limited.
Forum: Amiga scene 13 April 2022, 14:51
Replies: 36
Views: 4,886
Posted By pink^abyss
PreTrackers wavetable synthesis is alien to most...

PreTrackers wavetable synthesis is alien to most musicians, so its hard to understand the general workflow...
For PreTracker 2.0 i have on my list making instrument creation more accessible :great
Forum: Amiga scene 15 February 2022, 19:01
Replies: 9
Views: 793
Posted By pink^abyss
5/5 stars!

5/5 stars!
Forum: Coders. Asm / Hardware 31 January 2022, 14:00
Replies: 11
Views: 1,912
Posted By pink^abyss
Without fastmem the maximum amount of bobs can be...

Without fastmem the maximum amount of bobs can be achieved with using a copperlist to do the blits, especially when you can precalc the blitter setup. When using 5 planes you will need two blitter...
Forum: Amiga scene 27 January 2022, 13:24
Replies: 8
Views: 1,310
Posted By pink^abyss
Thanks for the compilation and your kind words.. ...

Thanks for the compilation and your kind words.. though i don't feel like Tron95 must be shown to the world again.. :)

And thanks for your C64 work. I always enjoy your 'Modular Sounds'...
Forum: Amiga scene 11 January 2022, 14:20
Replies: 45
Views: 6,083
Posted By pink^abyss
As the original game is only ~3MB sized and now...

As the original game is only ~3MB sized and now needs 64mb maybe all gfx are simply preshifted and then longword copied with the cpu? atari style :)
Forum: project.Amiga Game Factory 08 January 2022, 14:22
Replies: 123
Views: 43,802
Posted By pink^abyss
Hi Ivan, thanks a lot for your friendly...

Hi Ivan,

thanks a lot for your friendly comments. I don't plan updates for Tiny Bobble. Sorry :)
Forum: Coders. Tutorials 21 December 2021, 10:14
Replies: 4
Views: 1,551
Posted By pink^abyss
Not sure if this is the answer you are looking...

Not sure if this is the answer you are looking for, but if you peek into the "gfx" folder from Bartmans template, you find a batch file called "convert.cmd" that converts a given png file to raw...
Forum: support.Games 12 December 2021, 14:28
Replies: 92
Views: 9,457
Posted By pink^abyss
I don't like the muffled sound too, tho i think a...

I don't like the muffled sound too, tho i think a fair share come from bad samples in the first place. I like that the SPC takes all work from the CPU and gives you 8 channels with panning. It serves...
Forum: Amiga scene 11 December 2021, 13:38
Replies: 36
Views: 4,886
Posted By pink^abyss
Yeah, some good tutorials would certainly help. ...

Yeah, some good tutorials would certainly help.
In general the instrument creation in PreTracker is twofold:

1. You need to create a wave (Press on the "Instruments button", then press one of...
Forum: Amiga scene 10 December 2021, 16:18
Replies: 36
Views: 4,886
Posted By pink^abyss
PreTracker uses a software trick. It...

PreTracker uses a software trick. It automatically changes samples resolution to fit on the highest octave. Imagine playing a bassline in ProTracker on note A2 and A3. A2 will sound worse, because it...
Forum: support.Games 09 December 2021, 11:07
Replies: 92
Views: 9,457
Posted By pink^abyss
I think its tools that were available that most...

I think its tools that were available that most didn't like, not really the SNES soundchip.
I remember when we did our games on Gameboy Advance we first had to create our own soundengine because the...
Forum: support.Games 09 December 2021, 10:16
Replies: 92
Views: 9,457
Posted By pink^abyss
I would have happily traded Paula for the SPC700...

I would have happily traded Paula for the SPC700 back then :)
The pros are 32Khz, 8chn, sample compression, delay, reverb and the replayer takes no time from main cpu. Although the ram was limited...
Forum: Amiga scene 07 December 2021, 11:45
Replies: 36
Views: 4,886
Posted By pink^abyss
Both tools are great to reduce disk memory. Each...

Both tools are great to reduce disk memory. Each has its own niche where it can excel:

AmigaKlang


Reasonable precalc time on A500.
Great for demos/intros or even games that have enough...
Forum: Amiga scene 28 November 2021, 16:23
Replies: 57
Views: 5,831
Posted By pink^abyss
'Wrong Way Driver' certainly has the most varied...

'Wrong Way Driver' certainly has the most varied gameplay.
Forum: project.Amiga Game Factory 28 November 2021, 16:18
Replies: 204
Views: 53,785
Posted By pink^abyss
Sounds quite good for just 7kb samples! I like...

Sounds quite good for just 7kb samples! I like the short bass sample.
Forum: Amiga scene 28 November 2021, 16:11
Replies: 47
Views: 7,089
Posted By pink^abyss
There are of course many great amiga musicians.....

There are of course many great amiga musicians.. it was a joke, as Hoffmann is best known for his music.. ;)
Forum: Retrogaming General Discussion 16 November 2021, 15:38
Replies: 27
Views: 3,760
Posted By pink^abyss
Yeah, Virtual Escape music is really fine, its...

Yeah, Virtual Escape music is really fine, its just not like Amiga demo music. Though i think its time for more proper chip music in amiga demos!
Forum: Amiga scene 16 November 2021, 15:34
Replies: 47
Views: 7,089
Posted By pink^abyss
I don't think you will find any good musicians on...

I don't think you will find any good musicians on Amiga.. :laughing

Seriously, two thumbs up for you because you still do things on Amiga. :great:great. I can verify that making a top Amiga game...
Forum: News 09 November 2021, 09:12
Replies: 199
Views: 36,126
Posted By pink^abyss
The new gfx are pretty nice. I wish the same...

The new gfx are pretty nice. I wish the same improvement would have gone into the music :laughing
Forum: Retrogaming General Discussion 26 October 2021, 08:49
Replies: 27
Views: 3,760
Posted By pink^abyss
Technically i think 'Virtual Escape'...

Technically i think 'Virtual Escape' (https://www.youtube.com/watch?v=UeokXJEvc_Q) is breathtaking.

When turning off the sound, it feels like an Amiga demo. It makes you believe that no one needs...
Forum: project.Amiga Game Factory 18 October 2021, 17:24
Replies: 384
Views: 61,196
Posted By pink^abyss
I'm wrong. I should have done the math first...

I'm wrong. I should have done the math first instead of wise talking :rolleyes
It seems the image size is around 176x166. So the theoretical maximum would be around 176x120 for blit/restore... even...
Forum: project.Amiga Game Factory 18 October 2021, 15:32
Replies: 384
Views: 61,196
Posted By pink^abyss
Wouldn't straight blit/restore not be fast enough...

Wouldn't straight blit/restore not be fast enough at 50fps? Just wondering..:nervous
Forum: support.Demos 07 October 2021, 15:33
Replies: 25
Views: 27,090
Posted By pink^abyss
For me it was 'Legalize It' and 'Chrystal...

For me it was 'Legalize It' and 'Chrystal Symphonies I+II'.





That's correct :great
Forum: Coders. Asm / Hardware 30 September 2021, 18:02
Replies: 62
Views: 9,797
Posted By pink^abyss
I quickly listened to the level tunes on YouTube...

I quickly listened to the level tunes on YouTube to hear if its possible. It sounds like they could be almost 1:1 emulated in PreTracker with a 3 voices +1 echo/sfx voice setup. If the chords are...
Forum: Coders. Asm / Hardware 30 September 2021, 15:07
Replies: 62
Views: 9,797
Posted By pink^abyss
No source, but there is a tech thread about the...

No source, but there is a tech thread about the game here at EAB. There are most details explained. There is also another tech thread about my game "Tiny Bobble" which is also running at 5 planes@...
Forum: Coders. Asm / Hardware 30 September 2021, 12:43
Replies: 62
Views: 9,797
Posted By pink^abyss
I think the arcade hardware uses a resolution of...

I think the arcade hardware uses a resolution of 256x224. My Gradius port 'Tinyus' also used that resolution and had 5 bitplanes at 50fps. I guess a port would run fine on A500, even without using...
Showing results 1 to 40 of 348

 
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