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Forum: Retrogaming General Discussion Today, 12:34
Replies: 30
Views: 711
Posted By acidbottle
My first computer was also a 48k spectrum, first...

My first computer was also a 48k spectrum, first game I ever played was Chequered Flag!

Amazing machine and legacy, RIP Sir Clive Sinclair.
Forum: project.Amiga Game Factory 15 September 2021, 20:28
Replies: 1,310
Views: 176,295
Posted By acidbottle
Now, its either a bug has developed or a fix has...

Now, its either a bug has developed or a fix has turned into bug for my project!

Everything was fine until up to the 02/09/21 (which says build 2021.6.0).

My actor has my jump (up) animations...
Forum: Amiga scene 15 September 2021, 12:13
Replies: 8
Views: 442
Posted By acidbottle
Not that I am aware of, sadly. I had some...

Not that I am aware of, sadly.

I had some DOA roms for 3.2 and the only contact form on the website was "having technical difficulties". I log into the account to raise an issue with the order but...
Forum: project.Amiga Game Factory 15 September 2021, 11:05
Replies: 166
Views: 12,940
Posted By acidbottle
Pac Man Galaga Neo Geo Rygar 1943 ...

Pac Man
Galaga
Neo Geo
Rygar
1943
Rampage
WWF superstars
Kung Fu Master
Double Dragon
Forum: project.Amiga Game Factory 14 September 2021, 12:40
Replies: 119
Views: 7,321
Posted By acidbottle
Definitely the top layout. Looks much more...

Definitely the top layout. Looks much more uniformed and clean.
Forum: Retrogaming General Discussion 14 September 2021, 11:02
Replies: 146
Views: 14,128
Posted By acidbottle
Absolutely stunning port jotd, made even more...

Absolutely stunning port jotd, made even more impressive by the absolute speed it was complete from start to finish. Nice one :cool
Forum: project.Amiga Game Factory 12 September 2021, 08:36
Replies: 1,310
Views: 176,295
Posted By acidbottle
Thanks Ultranarwhal :great I had been using...

Thanks Ultranarwhal :great

I had been using the on expire timer for simply ending the powerup, therefore never figured to set actor x and y there, doh! Had tried similar code in a loop (with actor...
Forum: project.Amiga Game Factory 11 September 2021, 22:52
Replies: 1,310
Views: 176,295
Posted By acidbottle
Have been trying out the parallax features and...

Have been trying out the parallax features and finally getting the hang of it, was late to that particular party!

Quick(ish) question to, as ever .. am using an actor that spawns above the player...
Forum: News 10 September 2021, 13:07
Replies: 691
Views: 149,088
Posted By acidbottle
Ahh well that is a small development, now going...

Ahh well that is a small development, now going (they say) to be available in December 2021, first come first served basis. Damn expensive that, not even factoring in the shipping which, with...
Forum: project.Amiga Game Factory 08 September 2021, 12:47
Replies: 1,310
Views: 176,295
Posted By acidbottle
I love the new change, sometimes small additions...

I love the new change, sometimes small additions like that help massively.

Definitely second the motion for colour cycling on a panel, though am getting the impression it may not be as easy at it...
Forum: project.Amiga Game Factory 07 September 2021, 22:11
Replies: 31
Views: 2,028
Posted By acidbottle
No worries malko, hope to have a couple of...

No worries malko, hope to have a couple of updates a month at least!

@Mixel - my codeblock for the arc is:

set direction actor move_upright
set actor speed to 2.8:-2.8
yield 15 frames
set...
Forum: project.Amiga Game Factory 07 September 2021, 13:48
Replies: 1,310
Views: 176,295
Posted By acidbottle
Did you not add a palette change feature than...

Did you not add a palette change feature than could replicate a kind of flashing effect in a recent build? Might be thinking of something else to be honest ...
Forum: project.Amiga Game Factory 07 September 2021, 13:46
Replies: 31
Views: 2,028
Posted By acidbottle
Cheers earok! I tried to use the same...

Cheers earok!

I tried to use the same codeblock that Ultranarwhal kindly posted in the main thread a while back (pretty similar to what you posted above) for both the main score and the bonus...
Forum: project.Amiga Game Factory 07 September 2021, 10:48
Replies: 31
Views: 2,028
Posted By acidbottle
Update 1: Added the end of level round bonus...

Update 1:

Added the end of level round bonus screen. Due to the 4 digit limitation I have had to dial down the bonus score values, for this for the time being at least.

All other scores and...
Forum: project.Amiga Game Factory 07 September 2021, 10:30
Replies: 1,310
Views: 176,295
Posted By acidbottle
Cheers earok, I knew it was an on expire timer...

Cheers earok, I knew it was an on expire timer code and just had an extra camera_x variable set, which I removed and always completely forget about the control1_x var. A quick 10 minute tinker this...
Forum: project.Amiga Game Factory 06 September 2021, 17:05
Replies: 166
Views: 12,940
Posted By acidbottle
This is looking so awesome, in such a short time...

This is looking so awesome, in such a short time to. Forgot about those tiny acrobat enemies to, were a right pain as I remember!

Really looking forward to this one now.
Forum: project.Amiga Game Factory 06 September 2021, 17:01
Replies: 1,310
Views: 176,295
Posted By acidbottle
Really cool new update! :great Have an...

Really cool new update! :great

Have an "interesting" bug that developed on the previous update. I try to compile the project directly into winuae, which was working flawlessly. As of last night I...
Forum: project.Amiga Game Factory 03 September 2021, 21:48
Replies: 31
Views: 2,028
Posted By acidbottle
Good question, you probably noticed that the...

Good question, you probably noticed that the uphill/boulder section had some janky scrolling, the screen glides more smooth in the original, like the map is scrolling and the camera isnt just...
Forum: project.Amiga Game Factory 03 September 2021, 21:35
Replies: 31
Views: 2,028
Posted By acidbottle
Thanks all for your encouragement, all comments...

Thanks all for your encouragement, all comments good and bad are greatly appreciated :)

I know many will want feature or option x and game design is a largely no win situation. I really want to...
Forum: project.Amiga Game Factory 03 September 2021, 12:37
Replies: 1,310
Views: 176,295
Posted By acidbottle
Awesome earok, just awesome! I have near an...

Awesome earok, just awesome!

I have near an entire level of Starforce I want to push out as a demo very soon. Will look at the parallax in your example as this is one thing that held me back for a...
Forum: project.Amiga Game Factory 03 September 2021, 12:18
Replies: 31
Views: 2,028
Posted By acidbottle
@ malko - Thank you! I intend to throw in as much...

@ malko - Thank you! I intend to throw in as much as my limited skills will allow, certainly the doll bonus and perhaps even the ESC bonus to. The intent is to get at least 2 levels running solid and...
Forum: project.Amiga Game Factory 02 September 2021, 23:26
Replies: 31
Views: 2,028
Posted By acidbottle
Aiming at OSC with some extra memory, palette is...

Aiming at OSC with some extra memory, palette is 32 colour. Will do my best to get it running on A500 for sure.
Forum: project.Amiga Game Factory 02 September 2021, 23:20
Replies: 31
Views: 2,028
Posted By acidbottle
Wonderboy

https://youtu.be/M-LlrbNNp5Y

Well here will be my entry for Amigamejam, SEGA's Wonderboy.

Made using earok's amazing Scorpion engine along with Aseprite and PPaint.

Have some bugs to squash...
Forum: Retrogaming General Discussion 02 September 2021, 17:22
Replies: 103
Views: 4,870
Posted By acidbottle
<snip cut edit> yeah, im staying out of...

<snip cut edit>

yeah, im staying out of this to :D
Forum: Retrogaming General Discussion 02 September 2021, 15:36
Replies: 103
Views: 4,870
Posted By acidbottle
Interesting point about the "toxicity" towards...

Interesting point about the "toxicity" towards men in the past few years, never thought about it too deeply but it is kind of true.

Anyways, internet is full of trolls, I let them starve...
Forum: project.Amiga Game Factory 31 August 2021, 13:00
Replies: 1,310
Views: 176,295
Posted By acidbottle
Such another great update, the engine is becoming...

Such another great update, the engine is becoming the 8th wonder of the world, at this rate!

Quite a lot to take in on the sprite side of things but think I get the gist of it now. Had decided a...
Forum: project.Amiga Game Factory 31 August 2021, 12:48
Replies: 119
Views: 7,321
Posted By acidbottle
Its quite funny that the old arguments from the...

Its quite funny that the old arguments from the school yard are resurfacing on fully grown adults some 35 years later haha!

Nostalgia is based on what you grew up with and was aware of. Very few...
Forum: project.Amiga Game Factory 29 August 2021, 09:25
Replies: 1,310
Views: 176,295
Posted By acidbottle
Gunsmoke will be an awesome game to port ;)

Gunsmoke will be an awesome game to port ;)
Forum: project.Amiga Game Factory 28 August 2021, 23:39
Replies: 11
Views: 983
Posted By acidbottle
haha sorry mixel, it sounded like I had little...

haha sorry mixel, it sounded like I had little faith in your ability there! You're a true pioneer of Scorpion and pushing it to its limits.

Am massively impressed that so many users are coming up...
Forum: project.Amiga Game Factory 28 August 2021, 11:36
Replies: 1,310
Views: 176,295
Posted By acidbottle
Ahhh you are a legend earok!!! Thats it :great ...

Ahhh you are a legend earok!!! Thats it :great

Thank you so much!
Forum: project.Amiga Game Factory 28 August 2021, 09:43
Replies: 1,310
Views: 176,295
Posted By acidbottle
Well, button down constant is making progress! ...

Well, button down constant is making progress!

However, on timer expire i set a codeblock to something like:

if control1fire == button_down then ..
set isfast to 1
goto newcodeblock
end cond...
Forum: project.Amiga Game Factory 28 August 2021, 00:25
Replies: 1,310
Views: 176,295
Posted By acidbottle
sadly i couldnt get the "charge up" working. I do...

sadly i couldnt get the "charge up" working. I do notice a variable on the standardlibrary list named "button_down" with a constant of -1 if button held. I crashed the game trying to implement this...
Forum: project.Amiga Game Factory 27 August 2021, 13:19
Replies: 1,310
Views: 176,295
Posted By acidbottle
Thanks for the lightening quick assist! It...

Thanks for the lightening quick assist!

It is indeed a kind of charge up and will try this out later Thought about a button press timer but couldn't figure out exactly how, so this is awesome.
Forum: project.Amiga Game Factory 27 August 2021, 12:34
Replies: 11
Views: 983
Posted By acidbottle
Really great idea Mixel, hope you pull this off...

Really great idea Mixel, hope you pull this off as the early screenies look very interesting!
Forum: project.Amiga Game Factory 27 August 2021, 12:29
Replies: 1,310
Views: 176,295
Posted By acidbottle
Retro animator may be something I will use a fair...

Retro animator may be something I will use a fair bit, look forward to trying this out.

@ Clydos - For me, I think Aseprite is a very easy to use 1 stop shop for all things pixel art related. It...
Forum: project.Amiga Game Factory 27 August 2021, 12:08
Replies: 119
Views: 7,321
Posted By acidbottle
Spectrum versions generally always have good...

Spectrum versions generally always have good fluid gameplay, the cost is in the colours. Both CPC and C64 have great colourful gfx but the pixels can be a tad chunky for my taste. ZX version is quite...
Forum: project.Amiga Game Factory 25 August 2021, 23:44
Replies: 119
Views: 7,321
Posted By acidbottle
Absolutely awesome game, only the ending ever let...

Absolutely awesome game, only the ending ever let it down for me, but it was a humble spectrum so guess I cannot be too harsh on that! Its about the journey ...

Anyways, good luck :)
Forum: project.Amiga Game Factory 25 August 2021, 14:31
Replies: 1,310
Views: 176,295
Posted By acidbottle
@ Mixel and Ultranarwhal Thanks for the...

@ Mixel and Ultranarwhal

Thanks for the suggestions on this, wasnt so far off with logic but needs some refinement I think. Will definitely try using the block as the actual spawnpoint if I cannot...
Forum: project.Amiga Game Factory 25 August 2021, 11:40
Replies: 1,310
Views: 176,295
Posted By acidbottle
This thread a small goldmine of info but it is...

This thread a small goldmine of info but it is difficult to find it amongst everything else, must admit.

I agree with malko that by splitting up the current sources of info it could be potentially...
Forum: project.Amiga Game Factory 23 August 2021, 23:54
Replies: 1,310
Views: 176,295
Posted By acidbottle
Scorpion is constantly evolving so a guide is...

Scorpion is constantly evolving so a guide is difficult just now. However, your best bet is to look at all the demos and see how they work, honestly you pick it up and learn something new all the...
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