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Forum: Amiga scene 25 April 2021, 16:52
Replies: 216
Views: 22,912
Posted By sovenyimre
Hello! I tried to add some grey shading to...

Hello!

I tried to add some grey shading to improve quality in my version.
The shadow is in the second bitplane so I have a third shade of grey where the two bitplane mixes. The lines also drawn...
Forum: project.Amiga Game Factory 14 April 2021, 00:47
Replies: 133
Views: 24,547
Posted By sovenyimre
Lots of extensions, even put my finger into amos...

Lots of extensions, even put my finger into amos editor to go beyond allowed bob limit.
Mainly: Tome (not the editor) for store the map events and TurboPlus scene maps for the tile maps because it...
Forum: Coders. AMOS 12 April 2021, 18:47
Replies: 4
Views: 745
Posted By sovenyimre
--------------------------------------------------...

-------------------------------------------------------------
Screen Open 0,352,288,16,Lowres : Screen Display 0,,,320,256
Hide On : Curs Off : Flash Off : Cls 0 : Ink 7,0

Do...
Forum: project.Amiga Game Factory 12 April 2021, 13:39
Replies: 133
Views: 24,547
Posted By sovenyimre
Thank You for testing. "I need the input."- Dr....

Thank You for testing.
"I need the input."- Dr. Evil

Winuae and amos pro 2 with exact timing, no extra speed for df0: and close to the real hw as possible. (A500, A1200, k1.3...k3.1)
The funny...
Forum: project.Amiga Game Factory 08 April 2021, 09:46
Replies: 133
Views: 24,547
Posted By sovenyimre
It is a bit buggy but if the lighting it the...

It is a bit buggy but if the lighting it the enemy, it will die and burn. And as a fantasy option, adjustable to reanimate if it hits the dead ones :)
...and there is an underwater version with...
Forum: project.Amiga Game Factory 08 April 2021, 00:15
Replies: 133
Views: 24,547
Posted By sovenyimre
Oh. Thank you.

Oh. Thank you.
Forum: project.Amiga Game Factory 07 April 2021, 23:18
Replies: 133
Views: 24,547
Posted By sovenyimre
BTW.. If anyone can help.....I asked for help in...

BTW.. If anyone can help.....I asked for help in AMOS.coder section but failed.
I still have a problem I'm looking for a AMOS solution:

We want to make a version in floppy-s but the game can't...
Forum: project.Amiga Game Factory 07 April 2021, 19:27
Replies: 133
Views: 24,547
Posted By sovenyimre
I can make them eat from my hands and do "roll...

I can make them eat from my hands and do "roll over"-s for me :)
I’ve tested it so many times that I can play blindfolded, so it’s hard to judge what’s hard and what’s not.
Behavior is... since I...
Forum: project.Amiga Game Factory 07 April 2021, 13:22
Replies: 133
Views: 24,547
Posted By sovenyimre
Some gamers think the original game is hard enogh...

Some gamers think the original game is hard enogh but that will change for sure and give me 1/10 but a hide and seek AI strategy in a realtime shooter on 7-14mhz? Btw... That is why the weater...
Forum: Coders. AMOS 01 April 2021, 18:35
Replies: 14
Views: 1,211
Posted By sovenyimre
I can test it for you but please put here the...

I can test it for you but please put here the full code in text format.
Forum: Coders. AMOS 25 March 2021, 21:12
Replies: 14
Views: 1,211
Posted By sovenyimre
- The code is working if you correct it, ...since...

- The code is working if you correct it, ...since it is a copy-paste. O=0
- Flicker could happen for many reasons. If You put these line AFTER screen offset... in procedure _SCROLLSCREEN
Bob...
Forum: Coders. AMOS 24 March 2021, 20:50
Replies: 14
Views: 1,211
Posted By sovenyimre
Now realized that the code+abk+map is present in...

Now realized that the code+abk+map is present in an other thread.
Still not sure how that bob errors occure, but I tried to put in something what coud help.
The HW scroll step is 2 by original....
Forum: Coders. AMOS 23 March 2021, 23:29
Replies: 4
Views: 745
Posted By sovenyimre
Sadly.... my quest continues. Thank You,...

Sadly.... my quest continues.
Thank You, Samurai!
Forum: Coders. AMOS 23 March 2021, 23:15
Replies: 14
Views: 1,211
Posted By sovenyimre
I don't fully understand the 2x2 paste icon...

I don't fully understand the 2x2 paste icon problem, but try
Paste Icon 32*(SK_Y mod 32),32*_DRAWY,MAP(SK_Y mod 32,VPOS-VROW)
Maybe I better understand with a screenshot.
If the goal is to draw...
Forum: Coders. AMOS 20 March 2021, 15:41
Replies: 14
Views: 1,211
Posted By sovenyimre
Hello! Use sprites with HW coordinates, Bobs...

Hello!

Use sprites with HW coordinates, Bobs with screen coordinates.
If I understand...the screen size 320x512, visible screen is 320x256 with an offset (SK_Y), then the vertical bob coordinate...
Forum: Coders. AMOS 18 March 2021, 23:29
Replies: 4
Views: 745
Posted By sovenyimre
Swap disks problem

I'd like to ask for a little help:

Files managed by AMOS game can't fit on one disk, so I have to manage them on multiple disks.

-First, when I check with "Exist ("file")" if the disk needed to...
Forum: project.Amiga Game Factory 25 February 2021, 22:09
Replies: 133
Views: 24,547
Posted By sovenyimre
You have a small chance 20 % and the bonus is...

You have a small chance 20 % and the bonus is random. Hard to decide what you need in a battle.
Forum: project.Mods Jukebox 24 November 2020, 15:59
Replies: 1
Views: 1,480
Posted By sovenyimre
BadApple Demo needs a Protracker music!

I made a one disk version of Bad Apple on Amiga but as I am not a musician, the demo is silent.
I dont know that this is the right place to ask for, but if anyone can help me making or converting...
Forum: Amiga scene 22 November 2020, 21:57
Replies: 216
Views: 22,912
Posted By sovenyimre
If anyone is interested: I made a Windows...

If anyone is interested:
I made a Windows converter that makes DAT file from potrace SVG image sequence.
If You have to cusomize it, the archive contains the Burebasic Source and The Bad Apple...
Forum: Nostalgia & memories 10 November 2020, 11:31
Replies: 37
Views: 4,233
Posted By sovenyimre
https://electricblacksheep.itch.io/bad-apple-amiga...

https://electricblacksheep.itch.io/bad-apple-amiga-vectorized
Forum: Amiga scene 02 November 2020, 22:26
Replies: 216
Views: 22,912
Posted By sovenyimre
I fixed the line-bug and added some...

I fixed the line-bug and added some antialias!?... looks better :)
Uploaded the new version.

https://electricblacksheep.itch.io/bad-apple-amiga-vectorized
Forum: Amiga scene 02 November 2020, 00:38
Replies: 216
Views: 22,912
Posted By sovenyimre
I am using AMCAF but not that part. I had no...

I am using AMCAF but not that part.
I had no idea, because my mind stuck on the line limit.

It is already working with a small error but I will solve that.
I will upload tomorrow.

Thank You...
Forum: Amiga scene 01 November 2020, 22:46
Replies: 216
Views: 22,912
Posted By sovenyimre
Interesting solution, but raises additional...

Interesting solution, but raises additional problems as the line drawing is counterclockwise but not arranged from left to right and there would be cases to be handled even with ordered lines....
Forum: Amiga scene 31 October 2020, 19:03
Replies: 216
Views: 22,912
Posted By sovenyimre
A little update ... and ask for help: I was...

A little update ... and ask for help:
I was able to slightly improve the detail compared to my previous version.
-I leveled the source frames individually based on whether there are black figures...
Forum: Amiga scene 22 August 2020, 14:31
Replies: 216
Views: 22,912
Posted By sovenyimre
If anyone is interested... I uploaded the AMOS...

If anyone is interested...
I uploaded the AMOS "Tool"? I made for creating the vector version.
If You want see the result in Your lifetime I recommend to use it under winuae.
It is an easy step by...
Forum: Amiga scene 14 August 2020, 01:16
Replies: 216
Views: 22,912
Posted By sovenyimre
I reduced a few things: I need the Z controll...

I reduced a few things:
I need the Z controll data (end frame) but I don not need to store the M controll (positioning) right after Z, and when I need the M (...rarely), I autoswitch back to draw...
Forum: Amiga scene 12 August 2020, 07:51
Replies: 216
Views: 22,912
Posted By sovenyimre
I think i give you false statistic, not from the...

I think i give you false statistic, not from the dat file i use in adf. The number are lower... much lower. I will correct it.
... sorrry.:banghead

Correct numbers:
Jump to points: 67151...
Forum: Amiga scene 12 August 2020, 00:07
Replies: 216
Views: 22,912
Posted By sovenyimre
I tried to get the best result in bmp to svg...

I tried to get the best result in bmp to svg conversion with potrace...few but longest strait lines as possible, so I do not interpolate. Tried to turn off the curved lines with -n switch but the...
Forum: Amiga scene 11 August 2020, 21:33
Replies: 216
Views: 22,912
Posted By sovenyimre
Amos is ....not lighting. In this case it can...

Amos is ....not lighting. In this case it can draw about 128 lines per frame (25FPS), this was needed to maintain the continuous playback, but to the result of reducing the file size, after...
Forum: Amiga scene 10 August 2020, 23:08
Replies: 216
Views: 22,912
Posted By sovenyimre
Floppy disk I also tried the fit on 880K challange, using...

I also tried the fit on 880K challange, using AmosPro.
It is vectorized but only lines, no polys because of the basic speed.
Result is not so pretty but Working :)

Silent but will play music if...
Forum: Coders. AMOS 06 August 2020, 22:06
Replies: 0
Views: 1,730
Posted By sovenyimre
Loading and processing at the same time?

Hi!
If anyone can help me, I'm looking for a solution to the following problem: I did not find any possibility to perform operations with the same data I am loading into ??the ram, while both...
Forum: Amiga scene 05 August 2020, 00:22
Replies: 216
Views: 22,912
Posted By sovenyimre
Yes, it is interesting but also a dead end,...

Yes, it is interesting but also a dead end, because even in the case of a stock machine, the difference in HDD speed between the emulation and the real hw is so big that what is fluid on (A1200+Fast...
Forum: Amiga scene 29 July 2020, 07:52
Replies: 216
Views: 22,912
Posted By sovenyimre
I wonder how many of you remember the series "La...

I wonder how many of you remember the series "La linea"?
Vectorized.... whole partsof that could fit on a single floppy. ;)
Forum: Amiga scene 28 July 2020, 00:52
Replies: 216
Views: 22,912
Posted By sovenyimre
What I am working on is try to find the movements...

What I am working on is try to find the movements in video and store only that part in raw data, not RLE or else. The encoder search for big movements and small long time changes, also sort and long...
Forum: Amiga scene 27 July 2020, 17:38
Replies: 216
Views: 22,912
Posted By sovenyimre
First posts are about ANIM formats.... and it is...

First posts are about ANIM formats.... and it is a "compressed" raster animation. Even if I like the vectorized format much better, it can not give you much details like a video does. True, indeed...
Forum: Amiga scene 25 July 2020, 02:28
Replies: 216
Views: 22,912
Posted By sovenyimre
Bad Apple 3D Test video ...

Bad Apple 3D Test video

https://electricblacksheep.itch.io/bad-apple-3d
Forum: Amiga scene 15 July 2020, 18:17
Replies: 216
Views: 22,912
Posted By sovenyimre
I have to say I like the ideas and I cant wait to...

I have to say I like the ideas and I cant wait to see the result ! :)

Also...I want to share the idea even if I make myself a fool.
My mind is only limited for Amos Basic so I know nothing about...
Forum: Amiga scene 14 July 2020, 14:08
Replies: 216
Views: 22,912
Posted By sovenyimre
I had the same 16x16 block (and a faster 32x32)...

I had the same 16x16 block (and a faster 32x32) idea and already did it in amos. It stores and refresh only the frame movements.
File size 4mb stored as tome map+12mb as icon (fixed for black or...
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