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Search: Posts Made By: earok
Forum: project.Amiga Game Factory Today, 16:13
Replies: 2,243
Views: 369,671
Posted By earok
I think that glitch is related to the new...

I think that glitch is related to the new background/parallax swapping feature.. I'll fix it for sure before making 2022.5 public.

Part of the reason I was hesitant to add it at all is because I...
Forum: project.Amiga Game Factory Today, 11:19
Replies: 2,243
Views: 369,671
Posted By earok
Part of the reason I resisted setting up a...

Part of the reason I resisted setting up a discord server for so long was precisely because this thread can be searched (here or on google) without needing to be a discord user, but admittedly it...
Forum: project.Amiga Game Factory 24 June 2022, 13:26
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental update's another fairly big...

Latest experimental update's another fairly big one:

- Fixed a few bugs relating to period (in particular, leaving period as 0 should just leave the period alone and not cause a glitch!)

- A...
Forum: project.Amiga Game Factory 23 June 2022, 11:43
Replies: 2,243
Views: 369,671
Posted By earok
Cheers merman and acidbottle! I've made a note to...

Cheers merman and acidbottle! I've made a note to import a copy here.

---

Latest experimental update is a fairly substantial one:

- Fixed various bugs found with platforming (in particular,...
Forum: project.Amiga Game Factory 21 June 2022, 04:48
Replies: 2,243
Views: 369,671
Posted By earok
Great! Glad to hear it. --- Latest...

Great! Glad to hear it.

---

Latest experimental update sponsored by BitBeamCannon!

There's a new "find references" button on the actor tab. With that, you can quickly find all references in...
Forum: project.Amiga Game Factory 20 June 2022, 11:40
Replies: 2,243
Views: 369,671
Posted By earok
That makes sense. I had bit more of a think about...

That makes sense. I had bit more of a think about it and I -think- the latest check in should permanently resolve it.

---

Latest experimental update:

- Some minor fixes for performance when...
Forum: project.Amiga Game Factory 19 June 2022, 13:30
Replies: 2,243
Views: 369,671
Posted By earok
Hey FoleyJo, glad you're making progress with...

Hey FoleyJo, glad you're making progress with UltraNarwhal's help!

I'm not 100% sure of the cause of the original actor falling off screen, but if the collision box isn't perfectly aligned between...
Forum: project.Amiga Game Factory 15 June 2022, 00:29
Replies: 2,243
Views: 369,671
Posted By earok
There hasn't been a lot of discussion on the...

There hasn't been a lot of discussion on the discord much either, I think people are busy with other things (or have their own threads here where they're discussing Scorpion games), I've been...
Forum: project.Amiga Game Factory 14 June 2022, 09:21
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental update: - One new...

Latest experimental update:

- One new feature: "On platform landed" event (for platformer actors, this will trigger when a platform actor has landed after being in air)
- One new bug fix: If set...
Forum: project.Amiga Game Factory 12 June 2022, 03:00
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental update, some minor fixes. ...

Latest experimental update, some minor fixes.

* "palette pointer" field on the map tab, where you can set which variable controls the parallax going left or right (normally the camera_x position)...
Forum: project.Amiga Game Factory 08 June 2022, 20:03
Replies: 2,243
Views: 369,671
Posted By earok
@flibble42 No worries! It is possible...

@flibble42

No worries!

It is possible to use map blocks to create an array, which is how the Bad Apple demo works (nearly all of the level itself is the animation in an RLE encoded format)....
Forum: project.Amiga Game Factory 08 June 2022, 12:22
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental update: * 2022.5 initial...

Latest experimental update:

* 2022.5 initial release (new licence keys for supporter/gold/ultimate editions are on patreon)
* Fix for Mixel - keys should work correctly on AROS roms. Note that...
Forum: project.Amiga Game Factory 06 June 2022, 02:08
Replies: 2,243
Views: 369,671
Posted By earok
Scorpion Engine 2022.4 has been soft launched! ...

Scorpion Engine 2022.4 has been soft launched!

https://github.com/earok/scorpion-editor-demos

* New sample: AlarCity title screen
* New sample: Vertical Parallax AGA
* New sample: Render...
Forum: project.Amiga Game Factory 04 June 2022, 11:30
Replies: 2,243
Views: 369,671
Posted By earok
@Acidbottle no worries! Thanks for giving me...

@Acidbottle no worries! Thanks for giving me something I could use to replicate the bug.

---

Latest experimental update:

* Fixes issues reported by @Acidbottle where ForEach was still broken...
Forum: project.Amiga Game Factory 04 June 2022, 01:46
Replies: 2,243
Views: 369,671
Posted By earok
@acidbottle cheers. Foreach seems to be...

@acidbottle cheers.

Foreach seems to be working fine on my side after yesterday's check in. Are you able to give me a demo of the issue?
Forum: project.Amiga Game Factory 03 June 2022, 13:04
Replies: 2,243
Views: 369,671
Posted By earok
@flibble42 got the slow map rendering on my list...

@flibble42 got the slow map rendering on my list to look at

@domkid great to hear!

---

Latest experimental update:

* ForEach command is fixed
* Multiplex sprites are fixed
Forum: project.Amiga Game Factory 02 June 2022, 13:08
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental check in: * Fixes issue...

Latest experimental check in:

* Fixes issue reported by @czorny where music wouldn't properly stop when stopping or changing music
* Fixes issue with system that prevents a sound from being...
Forum: project.Amiga Game Factory 28 May 2022, 13:15
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental is up. This is intended to be...

Latest experimental is up. This is intended to be a release candidate, so there's going to be no new features until the next public release, but maybe (probably) a bunch of bug fixes.

There's only...
Forum: project.Amiga Game Factory 24 May 2022, 01:57
Replies: 2,243
Views: 369,671
Posted By earok
looking great @domkid! :great --- I...

looking great @domkid! :great

---

I haven't updated experimental in a few days, it might be another few before I do. I've been reworking the Scorpion scripting engine for better performance,...
Forum: project.Amiga Game Factory 24 May 2022, 01:47
Replies: 25
Views: 6,417
Posted By earok
Ah man I forgot about this thread completely!...

Ah man I forgot about this thread completely! Glad that you've had some fun with Maniac Mansion!
Forum: project.Amiga Game Factory 20 May 2022, 10:21
Replies: 2,243
Views: 369,671
Posted By earok
Cheers AcidBottle! --- Latest...

Cheers AcidBottle!

---

Latest experimental check in is sponsored by BitBeamCannon, and (hopefully) completes the rendermode flash/highlight function.

There's now the ability to edit the...
Forum: project.Amiga Game Factory 19 May 2022, 12:13
Replies: 2,243
Views: 369,671
Posted By earok
Changing AGA palettes use up an enormous amount...

Changing AGA palettes use up an enormous amount of copper time. Basically the panel gap between top and game can be made smaller if there's fewer colors in the game and may need to be made larger if...
Forum: project.Amiga Game Factory 18 May 2022, 00:42
Replies: 2,243
Views: 369,671
Posted By earok
Cheers! That is exactly what you'll...

Cheers!



That is exactly what you'll get heh.
Forum: project.Amiga Game Factory 18 May 2022, 00:10
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental check in: Added ability...

Latest experimental check in:

Added ability to link sounds to maps (the same way that animations can be). Basically just so that you can have sounds that are only in memory when that map is...
Forum: project.Amiga Game Factory 17 May 2022, 14:33
Replies: 2,243
Views: 369,671
Posted By earok
@acidbottle sounds good! @gimbal I'll post...

@acidbottle sounds good!

@gimbal I'll post something here if there are any photos or videos etc.

---

Latest experimental check in brings a new memory saving feature: The ability to turn off...
Forum: project.Amiga Game Factory 17 May 2022, 12:37
Replies: 2,243
Views: 369,671
Posted By earok
I meant to bring this up ages ago - this Saturday...

I meant to bring this up ages ago - this Saturday there's an indie game event that I'm booked to appear at. I'm trying to get eight games in rotation divided across two devices (A CD32 and an A500...
Forum: project.Amiga Game Factory 17 May 2022, 11:29
Replies: 2,243
Views: 369,671
Posted By earok
I might need to have a look at your project to...

I might need to have a look at your project to work it out.
Forum: project.Amiga Game Factory 16 May 2022, 23:54
Replies: 2,243
Views: 369,671
Posted By earok
Add 500 or so to the zorder.

Add 500 or so to the zorder.
Forum: project.Amiga Game Factory 16 May 2022, 14:52
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental check in brings a new...

Latest experimental check in brings a new movement type sponsored by BitBeamCannon - cpu_parallaxlock

It's fundamentally a clone of cpu_cameralock (in that it's for actors that are locked to the...
Forum: project.Amiga Game Factory 16 May 2022, 01:56
Replies: 2,243
Views: 369,671
Posted By earok
Latest check in to experimental: - Fix...

Latest check in to experimental:

- Fix preventing compilation if "set variable" is pointing to a previously deleted variable
- Minor fix for NEESO: Actor tags are appropriately categorised in the...
Forum: project.Amiga Game Factory 14 May 2022, 09:48
Replies: 2,243
Views: 369,671
Posted By earok
Thanks for listening! I'll need an example...

Thanks for listening!

I'll need an example project with the issue to investigate.
Forum: project.Amiga Game Factory 14 May 2022, 01:16
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental check in: * Codeblocks...

Latest experimental check in:

* Codeblocks 68K optimizations. Essentially replacing the MOVE.L, ADD.W and SUB.W commands with MOVEQ, ADDQ.W and SUBQ.W commands where appropriate. It shrunk the...
Forum: project.Amiga Game Factory 13 May 2022, 11:56
Replies: 2,243
Views: 369,671
Posted By earok
Latest check in: - Fixed issue reported by...

Latest check in:
- Fixed issue reported by Czorny with VSYNC (hopefully!) and map blurriness in editor.
- Fixed issue reported by NEESO where sprites could cause massive instability.

One minor...
Forum: project.Amiga Game Factory 13 May 2022, 00:53
Replies: 2,243
Views: 369,671
Posted By earok
Games wouldn't use maps that are 17000 tall,...

Games wouldn't use maps that are 17000 tall, they'd run into memory and 16 bit number limitations if they did. My own spy hunter like game (Highway Sprint) has an infinitely long road but the map is...
Forum: News 12 May 2022, 11:36
Replies: 199
Views: 37,195
Posted By earok
Thanks for testing it out, BigD! I haven't...

Thanks for testing it out, BigD!

I haven't had any problems myself and it seems to work fine on the A500 Mini if it has the 1.1 USB update, I'll post it officially to the PixelGlass website...
Forum: project.Amiga Game Factory 12 May 2022, 11:19
Replies: 2,243
Views: 369,671
Posted By earok
512x512 is the maximum allowed size in either...

512x512 is the maximum allowed size in either dimension. A 15x512 map should be just fine!
Forum: project.Amiga Game Factory 12 May 2022, 10:03
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental update: * Fixes for bugs...

Latest experimental update:

* Fixes for bugs with manipulating 24 bit palettes
* Set graphic quality on the editor to very low, not sure if that will solve GPU issues or not
* New Color Read and...
Forum: project.Amiga Game Factory 11 May 2022, 13:14
Replies: 2,243
Views: 369,671
Posted By earok
Latest check in to experimental * Minor...

Latest check in to experimental

* Minor update as part of the larger project to allow much more real time palette control. The set color command now allows for 24 bit (AGA) color rather than just...
Forum: project.Amiga Game Factory 10 May 2022, 02:36
Replies: 2,243
Views: 369,671
Posted By earok
Latest experimental check in: - Stability...

Latest experimental check in:

- Stability fixes and performance optimizations relating to render modes.

Two new render modes sponsored by BitBeamCannon:

- Highlight. Draw the actor as the...
Forum: project.Amiga Game Factory 09 May 2022, 03:53
Replies: 2,243
Views: 369,671
Posted By earok
Experimental update checked in. Initial work on...

Experimental update checked in. Initial work on render modes, which is fully sponsored by BitBeamCannon!

There are currently three render modes which you can set individually on players, actors,...
Showing results 1 to 40 of 3052

 
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