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Search: Posts Made By: oRBIT
Forum: support.WinUAE 01 June 2021, 20:25
Replies: 15
Views: 774
Posted By oRBIT
Configuring WinUAE setup to use entire screen?

Did a clean install today but I'm still struggling with making my Workbench setup to use the entire screen.
I've tried adjust "Overscan"-settings in Workbench and that fixes it a bit but still,...
Forum: Coders. Asm / Hardware 25 May 2021, 21:16
Replies: 23
Views: 2,329
Posted By oRBIT
Trying to compile my A/NES project but...

Trying to compile my A/NES project but include-directive fails.
"** File Error
Forum: News 25 May 2021, 20:58
Replies: 107
Views: 8,092
Posted By oRBIT
That's very impressive and very interesting. But...

That's very impressive and very interesting. But how did you keep things still working? Must be very easy to implement bugs and very difficult to track them?
Forum: News 21 May 2021, 22:28
Replies: 107
Views: 8,092
Posted By oRBIT
Cool stuff! I'm curious, how did you do the...

Cool stuff! I'm curious, how did you do the Z80->68k conversion?
Forum: Coders. Asm / Hardware 17 May 2021, 19:16
Replies: 23
Views: 2,329
Posted By oRBIT
Wow! Awesome work, I wish you the best of luck...

Wow! Awesome work, I wish you the best of luck with this project!
Forum: Coders. Asm / Hardware 18 April 2021, 20:19
Replies: 39
Views: 2,199
Posted By oRBIT
Ah ok, you're right! :)

Ah ok, you're right! :)
Forum: Coders. Asm / Hardware 18 April 2021, 15:41
Replies: 39
Views: 2,199
Posted By oRBIT
It says Amiga-Assembly. Now it works, sort of. ...

It says Amiga-Assembly. Now it works, sort of.
I attach a screenshot, shouldn't there be cycle-counting on every row (in my random code-test)?
Forum: Coders. Asm / Hardware 17 April 2021, 21:26
Replies: 39
Views: 2,199
Posted By oRBIT
I don't see "toggle counts" for live viewing,...

I don't see "toggle counts" for live viewing, what am I doing wrong then?
Forum: Coders. Asm / Hardware 17 April 2021, 19:33
Replies: 0
Views: 380
Posted By oRBIT
Coding a NES emulator

I've been coding a NES emulator since the 90's. Well, not all the time but from time to time. :)
One thing that have bothered me all these years are how to solve proper graphics emulation. There are...
Forum: News 12 April 2021, 21:30
Replies: 23
Views: 1,644
Posted By oRBIT
The code is too messy to show for the public,...

The code is too messy to show for the public, it's been worked with since 1997 so, well, lots have happened in these years. :)
Forum: News 12 April 2021, 18:26
Replies: 23
Views: 1,644
Posted By oRBIT
It's wise to stick with mapper 0-4 games.

It's wise to stick with mapper 0-4 games.
Forum: News 12 April 2021, 17:46
Replies: 23
Views: 1,644
Posted By oRBIT
Yeah there are graphicproblems here and there....

Yeah there are graphicproblems here and there. Some games works better than others. A/NES PRO has higher compability and looks better but has alot higher system requirements.

A/NES is developed on...
Forum: News 12 April 2021, 16:05
Replies: 23
Views: 1,644
Posted By oRBIT
@jayminer: If you've got such a powerful machine,...

@jayminer: If you've got such a powerful machine, A/NES PRO is the way to go.

A/NES runs at about 30-35fps on my emulated WinUAE 68030 environment. Is it the same for you guys running "real"...
Forum: News 12 April 2021, 09:57
Replies: 23
Views: 1,644
Posted By oRBIT
@mannossg: You've probably been using A/NES PRO...

@mannossg: You've probably been using A/NES PRO instead of just A/NES. Apparently people are confused when there are two different versions.

Would be cool with performance-reports from people...
Forum: News 11 April 2021, 15:20
Replies: 23
Views: 1,644
Posted By oRBIT
This version of A/NES (non-PRO) is less...

This version of A/NES (non-PRO) is less resource-hungry but still, something faster than 030+ is probably recommended.
Forum: Coders. Asm / Hardware 09 April 2021, 14:49
Replies: 2
Views: 399
Posted By oRBIT
Interrupts?

I've been using the Level6 interrupt a bit on the Amiga, but other than that, well, I'm a complete idiot.

What's possible? Is it possible to set up an interrupt that fires for example every 100ms?...
Forum: Coders. Asm / Hardware 07 April 2021, 21:00
Replies: 3
Views: 550
Posted By oRBIT
Awesome, thanks! I've been an owner of that book...

Awesome, thanks! I've been an owner of that book along time ago. Wonder where I put it...
Forum: Coders. Asm / Hardware 07 April 2021, 19:08
Replies: 3
Views: 550
Posted By oRBIT
CCR flags?

Anyone knows a good source that let me know which flags that are affected by each instruction? Which affects XVCZ etc etc?
Google hasn't helped me so far..

Thanks!
Forum: News 03 April 2021, 13:34
Replies: 23
Views: 1,644
Posted By oRBIT
A/NES v1.2 released!

It was 15 years(!) ago A/NES, a NES emulator for classic AGA Amigas, got an update, but now it's back! I've dusted off the old sourcecode and worked a bit with it. And this is hopefully just the...
Forum: Amiga scene 02 April 2021, 22:02
Replies: 29
Views: 2,682
Posted By oRBIT
I was hyped for chunky pixels back in the day.....

I was hyped for chunky pixels back in the day.. But now, I'd probably have prefered tile-based screenmodes (a'la NES/SNES).
Forum: Coders. Asm / Hardware 02 April 2021, 21:11
Replies: 8
Views: 629
Posted By oRBIT
Would be awesome with an updated assembler (that...

Would be awesome with an updated assembler (that works similar to Asm-One/Asm-Pro). I guess it would be a pretty huge task though..
Forum: Coders. Asm / Hardware 02 April 2021, 19:29
Replies: 8
Views: 629
Posted By oRBIT
Thanks alot StingRay! You're not tempted...

Thanks alot StingRay!
You're not tempted taking up those old sources and fixing them up? ;)
Forum: Coders. Asm / Hardware 02 April 2021, 16:43
Replies: 8
Views: 629
Posted By oRBIT
68020+ I suspect it's somehow related to the...

68020+
I suspect it's somehow related to the MACRO's...
Forum: Coders. Asm / Hardware 02 April 2021, 16:29
Replies: 8
Views: 629
Posted By oRBIT
Why does my code crash AsmOne & AsmPro

This is driving me nuts, doing some little testing here but it "crashes" both AsmOne and AsmPro in the same way during compilation.
** Unexpected end of file
** end of file
And usually a few...
Forum: Coders. General 22 March 2021, 21:13
Replies: 4
Views: 1,065
Posted By oRBIT
Hints for organizing asm-code?

I'm poking through a very old and big (17,000 rows) asm-project of mine. I want to split up different parts to different files to "include". I'm pretty sure none of the included files will compile on...
Forum: request.Demos 16 December 2020, 20:21
Replies: 3
Views: 1,494
Posted By oRBIT
Yeah thanks alot! :)

Yeah thanks alot! :)
Forum: request.Demos 16 December 2020, 15:41
Replies: 3
Views: 1,494
Posted By oRBIT
What's the name of this demo?

I don't remember much but I liked it alot. :D I think it was made by a few swedish guys (unsure). OCS/ECS.
I think it was a megademo-style (trackloaded 100%), one part of the demo used some cool...
Forum: Amiga scene 04 November 2020, 18:08
Replies: 17
Views: 2,125
Posted By oRBIT
I like this idea, but a model with pink color...

I like this idea, but a model with pink color will not make it to my desk. I know I'm silly. :)
Forum: Coders. Asm / Hardware 15 June 2020, 19:00
Replies: 4
Views: 905
Posted By oRBIT
Would be cool with some overlay examples. Assume...

Would be cool with some overlay examples. Assume I've got a large executable file, but let's play with the idea that the code is only a few KB's so it starts to run immediately and loads the included...
Forum: Coders. Asm / Hardware 15 June 2020, 11:36
Replies: 4
Views: 905
Posted By oRBIT
Two things that I never learned back in the day..

Back in the days, two things that slightly annoys me, is that I never found out how to do deal with two things:

1) Overlay-executables (Did I use the wrong term here?). I mean executables that...
Forum: Amiga scene 19 April 2020, 14:29
Replies: 59
Views: 8,289
Posted By oRBIT
A port of the original SuperMarioLand (GameBoy),...

A port of the original SuperMarioLand (GameBoy), anyone up for the task? :)
Forum: request.Music 10 March 2020, 08:52
Replies: 9
Views: 3,587
Posted By oRBIT
Cool, that'd be nice! :)

Cool, that'd be nice! :)
Forum: request.Music 10 March 2020, 08:33
Replies: 9
Views: 3,587
Posted By oRBIT
I've never heard of "Letterplayer" either. Is it...

I've never heard of "Letterplayer" either. Is it perhaps hand-coded in some way back in the days?
Forum: request.Music 10 March 2020, 08:17
Replies: 9
Views: 3,587
Posted By oRBIT
What's the name of this song?

As I mentioned in another thread, I recognize this song from something else than a cracktro (I think :)). Does anyone else know if this song is remixed from something else, and if so, what song? :) I...
Forum: Nostalgia & memories 08 March 2020, 20:26
Replies: 31
Views: 2,547
Posted By oRBIT
Thanks. Recognize the melody, is it a remix of...

Thanks. Recognize the melody, is it a remix of something else? Sorry for hijacking this thread. :/
Forum: Nostalgia & memories 08 March 2020, 16:09
Replies: 31
Views: 2,547
Posted By oRBIT
Slightly offtopic, anyone knows the composer of...

Slightly offtopic, anyone knows the composer of the music here? I'd like that one in my little mod-collection. :)
Forum: Amiga scene 04 January 2020, 22:32
Replies: 113
Views: 12,432
Posted By oRBIT
You're right of course, it would always be a...

You're right of course, it would always be a matter of time. Would make me think of the old Sierra-games (Leisure Suit Larry 1 & 2 comes to mind). The first one used some kind of age-verification...
Forum: Amiga scene 03 January 2020, 22:44
Replies: 113
Views: 12,432
Posted By oRBIT
Me and my pal started with an interesting idea...

Me and my pal started with an interesting idea when we coded A/NES (the NES 8-bit emulator back in the days). We played with the idea of "hiding" relevant code as 6502, running the code through the...
Forum: Coders. Asm / Hardware 14 December 2019, 21:23
Replies: 13
Views: 1,401
Posted By oRBIT
system = 0 , exec = 0 fixed it. Thanks!

system = 0 , exec = 0 fixed it. Thanks!
Forum: Coders. Asm / Hardware 14 December 2019, 18:27
Replies: 13
Views: 1,401
Posted By oRBIT
Can't still get it running. Hmm.. My VBR seems to...

Can't still get it running. Hmm.. My VBR seems to be located at $0. I'm compiling P61a with system = 1 (friendly), CIA = 1, Exec = 1, lev6 = 1
Any ideas?
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