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Forum: Amiga scene 20 September 2021, 23:54
Replies: 1,150
Views: 202,633
Posted By Tsak
Feel free to bring this to our Discord's Patreon...

Feel free to bring this to our Discord's Patreon section for some one on one direct help if you like ;)
Forum: Amiga scene 19 September 2021, 23:19
Replies: 1,150
Views: 202,633
Posted By Tsak
It's the 'Mapmaking SDK' which was released...

It's the 'Mapmaking SDK' which was released recently, i.e. the tool and assets we've been using. With this and Doom Builder 2 you can make new levels (wads) for Dread ;)
Forum: Amiga scene 18 September 2021, 00:50
Replies: 1,150
Views: 202,633
Posted By Tsak
I think accelerator owners (despite the game...

I think accelerator owners (despite the game specifically targeting to lowest common denominator) are prime candidates for such a game. Probably most Amiga/first person shooter fans would definitely...
Forum: Amiga scene 17 September 2021, 19:53
Replies: 1,150
Views: 202,633
Posted By Tsak
Yup, we did a complete sfx replacement after that...

Yup, we did a complete sfx replacement after that initial first implementation, (pretty much the same as we did with the gfx). KK created a brand new system for sfx manipulation and composition...
Forum: Amiga scene 04 September 2021, 14:37
Replies: 1,150
Views: 202,633
Posted By Tsak
Well, let's just call it an early September demo...

Well, let's just call it an early September demo then :D
New video and the demo release is coming very, VERY soon! Watch this space!
Forum: project.Amiga Game Factory 03 September 2021, 17:08
Replies: 37
Views: 2,733
Posted By Tsak
Nice work @acidbottle! I see no reason why...

Nice work @acidbottle!
I see no reason why this port shouldn't run flawlessly on a500.

Try the following:

1) make all immobile items into blocks with fast blit enabled, you need to include...
Forum: project.Amiga Game Factory 31 August 2021, 22:28
Replies: 222
Views: 18,104
Posted By Tsak
That's pretty much intentional, going with the...

That's pretty much intentional, going with the kung-fu style. I agree with McGeezer, it's perfect!
Forum: project.Amiga Game Factory 31 August 2021, 16:22
Replies: 1,328
Views: 180,961
Posted By Tsak
@domkid Nice work! ;) Regarding the latest...

@domkid Nice work! ;)

Regarding the latest update, with multiplexing and for the first time, 50hz shoot-em-ups for a500 are finally becoming a really viable option with Scorpion. All 16 bullet...
Forum: project.Amiga Game Factory 30 August 2021, 01:58
Replies: 1,328
Views: 180,961
Posted By Tsak
Do this : 1) create a 16 color sprites...

Do this :

1) create a 16 color sprites palette -just- for your players.
2) set all your player anims to be SPRITES ONLY.
3) Done! ;) Since your players are more than 3 colors each means that...
Forum: project.Amiga Game Factory 29 August 2021, 14:40
Replies: 1,328
Views: 180,961
Posted By Tsak
Awesome update! With this Scorpion taps even...

Awesome update! With this Scorpion taps even closer to the true potencial for Amiga games. The big deal with sprites is that they are VERY cheap, essentially using them means that you offload the...
Forum: Amiga scene 27 August 2021, 00:56
Replies: 317
Views: 46,264
Posted By Tsak
HYPE! :agree :great

HYPE! :agree :great
Forum: project.Amiga Game Factory 26 August 2021, 23:59
Replies: 1,328
Views: 180,961
Posted By Tsak
That's interesting, I think I might be needing...

That's interesting, I think I might be needing this also as I'd like to be able and setup block based enemies. There is another solution though, you can link the block to an invisible actor and...
Forum: Amiga scene 25 August 2021, 23:30
Replies: 1,150
Views: 202,633
Posted By Tsak
Yes, ST version lacks sprites (weapons) and...

Yes, ST version lacks sprites (weapons) and smooth weapons movement. It also lacks on the resolution due to fewer pixel pair combinations available (64 vs 256). On plain ST colors quality is also...
Forum: project.Amiga Game Factory 25 August 2021, 22:24
Replies: 1,328
Views: 180,961
Posted By Tsak
No, it's not that. EAB team does a fine job. But...

No, it's not that. EAB team does a fine job. But it's another thing to have admin powers for yourself. Simplifies things much.
Forum: project.Amiga Game Factory 25 August 2021, 14:01
Replies: 1,328
Views: 180,961
Posted By Tsak
Anyhow, I should mention it's not a 'done deal'...

Anyhow, I should mention it's not a 'done deal' yet as we're still thinking about it.
Forum: project.Amiga Game Factory 25 August 2021, 13:53
Replies: 1,328
Views: 180,961
Posted By Tsak
I should also mention that creating a subforum...

I should also mention that creating a subforum here isn't gonna be much helpful other than having seperate threads. There are still a ton of other subforums here and navigation suffers. People...
Forum: project.Amiga Game Factory 25 August 2021, 13:20
Replies: 1,328
Views: 180,961
Posted By Tsak
Imho I think we've passed the threshold for the...

Imho I think we've passed the threshold for the usefulness of this thread. Reasons being:

1) Often new people looking for info get directed here but it's a mess and they can extract little to no...
Forum: project.Amiga Game Factory 25 August 2021, 02:10
Replies: 1,328
Views: 180,961
Posted By Tsak
Hey guys, currently me and Erik are setting up a...

Hey guys, currently me and Erik are setting up a new Discord server which will have a dedicated Scorpion section with all the necessary threads. I think this will help much the (ever growing as it...
Forum: Amiga scene 24 August 2021, 03:11
Replies: 177
Views: 27,646
Posted By Tsak
Superb! :great

Superb! :great
Forum: Amiga scene 22 August 2021, 16:57
Replies: 1,150
Views: 202,633
Posted By Tsak
Basically I 100% agree here. Using textures...

Basically I 100% agree here. Using textures doesn't guarantee the art is good and that's what really matters eventually. Imho Frontier's clean & crisp gfx have aged much better than many of the early...
Forum: Amiga scene 21 August 2021, 18:13
Replies: 1,150
Views: 202,633
Posted By Tsak
August beta you say? give it two more weeks :D...

August beta you say? give it two more weeks :D :agree
Forum: project.Amiga Game Factory 21 August 2021, 15:34
Replies: 17
Views: 1,411
Posted By Tsak
I really like the music personally, fits the...

I really like the music personally, fits the game's tone. Cudos to Czorny as well for his work! :great
Forum: project.Amiga Game Factory 18 August 2021, 01:21
Replies: 212
Views: 25,885
Posted By Tsak
Well, first they need to be strictly 3 colors...

Well, first they need to be strictly 3 colors otherwise it will most certainly render them as attached. Then the palette needs to be also sorted in a very specific manner, f.e. 17 color is always...
Forum: project.Amiga Game Factory 17 August 2021, 11:33
Replies: 212
Views: 25,885
Posted By Tsak
Just a sidenote about this. Amiga OCS sprites are...

Just a sidenote about this. Amiga OCS sprites are 16px width and UNLIMITED height. I.e. you can still fit your 32x48 character with only 2 sprites (or should I better say 4 because the character is...
Forum: project.Amiga Game Factory 17 August 2021, 01:32
Replies: 222
Views: 18,104
Posted By Tsak
I think neither. With the new assets they now've...

I think neither. With the new assets they now've got the opportunity to finish and release this as their own title.
Forum: project.Amiga Game Factory 13 August 2021, 14:27
Replies: 1,328
Views: 180,961
Posted By Tsak
If you're shooting for something similar to the...

If you're shooting for something similar to the 'dash' move showcased here https://www.youtube.com/watch?v=10oU2kZY_bk , try making a seperate actor (like UltraNarwhal mentioned) and change to him,...
Forum: project.Amiga Game Factory 12 August 2021, 19:17
Replies: 222
Views: 18,104
Posted By Tsak
Freakin' awesome!!

Freakin' awesome!!
Forum: Amiga scene 08 August 2021, 02:50
Replies: 514
Views: 40,237
Posted By Tsak
Indeed, making a completely original game (with...

Indeed, making a completely original game (with the same complexity and art style as SF2) would require an unimaginable amount of extra work.

But making a port for this game ain't easy either and...
Forum: project.Amiga Game Factory 06 August 2021, 21:55
Replies: 1,328
Views: 180,961
Posted By Tsak
No, it will most probably be a global game...

No, it will most probably be a global game parameter, selected for the whole project. You can't have mixed 64 and 32 or 16 wide sprites. Also you can't have AGA specific features and OCS together in...
Forum: Amiga scene 06 August 2021, 19:41
Replies: 1,046
Views: 138,384
Posted By Tsak
Really nice update man, the new level looks...

Really nice update man, the new level looks lovely! Congrats and looking forward to your next game! :great
Forum: project.Amiga Game Factory 06 August 2021, 19:09
Replies: 1,328
Views: 180,961
Posted By Tsak
>Next step is going to be allowing sprite sizes...

>Next step is going to be allowing sprite sizes to be 32 or 64 colors.

*Erik meant here 32 or 64 pixels wide: this means that -f.e.- instead of needing 2 sprites to make a 32px wide one you can...
Forum: News 04 August 2021, 21:36
Replies: 25
Views: 3,744
Posted By Tsak
Congrats for this wonderful initiative @Cammy!...

Congrats for this wonderful initiative @Cammy! This feels like a bigger and more organised event than older competitions. Good luck to everyone taking part! :great
Forum: project.Amiga Game Factory 04 August 2021, 04:23
Replies: 212
Views: 25,885
Posted By Tsak
Yes, looks superb mate! :great

Yes, looks superb mate! :great
Forum: Amiga scene 04 August 2021, 04:04
Replies: 1,150
Views: 202,633
Posted By Tsak
To be clear we're not discussing 'Doom clones' in...

To be clear we're not discussing 'Doom clones' in general here but about the Dread project: a new fps engine for a500 and it's development ;)
Forum: News 02 August 2021, 17:54
Replies: 74
Views: 7,461
Posted By Tsak
Congrats for the release mate! :great

Congrats for the release mate! :great
Forum: Amiga scene 02 August 2021, 15:18
Replies: 1,150
Views: 202,633
Posted By Tsak
Yup. it would be relatively trivial to darken the...

Yup. it would be relatively trivial to darken the sprite/gun palettes for such a case I guess.
On a similar topic we are also considering cases where we'd do dynamic palette swaps (in regards to the...
Forum: Amiga scene 31 July 2021, 22:49
Replies: 371
Views: 72,402
Posted By Tsak
Totally agree, the original was just a...

Totally agree, the original was just a placeholder. A lot of stuff will be getting an upgrade. Hopefully the new video showcases that (most importantly) the gameplay is also a step to the right...
Forum: Amiga scene 31 July 2021, 00:58
Replies: 371
Views: 72,402
Posted By Tsak
Ok folks, it's time for a long waited (and well...

Ok folks, it's time for a long waited (and well deserved) update!

We need to improve our communication and make the development process (and progress) more transparent, so I plan to increase the...
Forum: Retrogaming General Discussion 28 July 2021, 20:19
Replies: 62
Views: 4,615
Posted By Tsak
I'd argue that Arne's designs showcase much more...

I'd argue that Arne's designs showcase much more character and have a very contemporary aura and style (plus they're all originals) hense I'd personally love to see a new remake using them :)
Paired...
Forum: Amiga scene 24 July 2021, 20:20
Replies: 1,150
Views: 202,633
Posted By Tsak
Lol, wow didn't know this existed :laughing I...

Lol, wow didn't know this existed :laughing
I can say you got the Altair name correct but not the logo (it's not the same). Basically it's KK's group logo ;)



Depends on the state of the tool...
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