Forum: Coders. Asm / Hardware
Yesterday, 20:38
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Replies: 5
Views: 221
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Forum: Games images which need to be WHDified
20 April 2024, 23:33
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Replies: 18
Views: 7,917
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Forum: Coders. General
09 April 2024, 19:58
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Replies: 987
Views: 138,598
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Forum: Coders. Asm / Hardware
09 April 2024, 19:10
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Replies: 91
Views: 5,640
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Forum: Coders. Asm / Hardware
09 April 2024, 18:58
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Replies: 9
Views: 805
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Forum: Coders. Asm / Hardware
09 April 2024, 18:53
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Replies: 2
Views: 264
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Forum: Coders. Asm / Hardware
07 April 2024, 20:35
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Replies: 9
Views: 805
Description sounds a bit suspicious, but maybe...
Description sounds a bit suspicious, but maybe I'm misunderstanding it. Sounds like a timing issue.
If you post copper and CPU code that's making these changes we can say for certain. If CPU isn't...
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Forum: Coders. Releases
02 April 2024, 17:53
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Replies: 4,420
Views: 455,025
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Forum: Coders. Releases
01 April 2024, 21:49
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Replies: 4,420
Views: 455,025
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Forum: Amiga scene
01 April 2024, 19:52
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Replies: 66
Views: 5,438
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Forum: Coders. Releases
31 March 2024, 22:28
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Replies: 4,420
Views: 455,025
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Forum: Coders. Asm / Hardware
31 March 2024, 21:42
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Replies: 11
Views: 1,463
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Forum: Coders. General
26 March 2024, 20:34
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Replies: 239
Views: 28,674
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Forum: Coders. General
26 March 2024, 19:10
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Replies: 239
Views: 28,674
Yeah, there doesn't seem be much point in...
Yeah, there doesn't seem be much point in optimizing C2P now (since you're not overlapping it with anything else). It can (potentially) be a cherry on the top at the end.
Sprite scaling seems to...
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Forum: Coders. Asm / Hardware
24 March 2024, 19:31
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Replies: 14
Views: 924
Yes, but you have to usual manual mode for the...
Yes, but you have to usual manual mode for the repeated sprites. On Codetappers site there are a number of examples that might inspire you: https://codetapper.com/amiga/sprite-tricks/
But since...
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Forum: Coders. Asm / Hardware
24 March 2024, 18:15
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Replies: 13
Views: 909
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Forum: Coders. General
23 March 2024, 20:30
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Replies: 239
Views: 28,674
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Forum: Coders. Asm / Hardware
22 March 2024, 18:55
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Replies: 13
Views: 909
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Forum: Coders. General
22 March 2024, 18:35
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Replies: 239
Views: 28,674
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Forum: Coders. General
22 March 2024, 17:58
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Replies: 239
Views: 28,674
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Forum: Coders. General
22 March 2024, 17:44
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Replies: 239
Views: 28,674
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Forum: Coders. Asm / Hardware
22 March 2024, 17:37
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Replies: 12
Views: 1,557
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Forum: Coders. Asm / Hardware
21 March 2024, 20:10
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Replies: 10
Views: 593
If you run out of fast mem your normal buffers...
If you run out of fast mem your normal buffers will still be demoted to chipmem, but no big deal.
Yes, exactly, like having "data_f" sections. I.e. sections where you require fast ram. IMO there...
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Forum: Coders. Asm / Hardware
20 March 2024, 20:05
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Replies: 10
Views: 593
Yes, it is documented...
Yes, it is documented (http://amigadev.elowar.com/read/ADCD_2.1/Libraries_Manual_guide/node02A6.html). Static allocation will work just fine, and in practice you don't have to worry about fast...
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Forum: Retrogaming General Discussion
19 March 2024, 19:50
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Replies: 79
Views: 5,516
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Forum: Coders. General
18 March 2024, 19:49
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Replies: 239
Views: 28,674
Looking forward to testing a live demo myself...
Looking forward to testing a live demo myself :great
Much can be said about what the right way to "swap screen" is, but my personal preference is to generally triple buffer (memory permitting)....
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Forum: Coders. General
18 March 2024, 19:39
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Replies: 20
Views: 1,134
NB Ghidra can be a real pain in the neck for...
NB Ghidra can be a real pain in the neck for games written completely in assembly with custom calling convention. Not necessarily for understanding a specific function, but if you're reversing at a...
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Forum: Retrogaming General Discussion
18 March 2024, 19:30
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Replies: 84
Views: 4,683
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Forum: Retrogaming General Discussion
16 March 2024, 10:20
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Replies: 79
Views: 5,516
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Forum: Coders. General
15 March 2024, 18:10
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Replies: 20
Views: 1,134
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Forum: Retrogaming General Discussion
15 March 2024, 17:27
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Replies: 79
Views: 5,516
RC2 (Yes, release candidate). Only change:...
RC2 (Yes, release candidate). Only change: Hopefully fixes analogue joystick calibration (thx to Aadvark for the hints). Can't check it properly myself, but expected values seem to be written to file...
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Forum: Retrogaming General Discussion
13 March 2024, 18:17
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Replies: 79
Views: 5,516
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Forum: Retrogaming General Discussion
13 March 2024, 17:51
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Replies: 1,180
Views: 105,416
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Forum: Retrogaming General Discussion
13 March 2024, 16:57
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Replies: 84
Views: 4,683
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Forum: Retrogaming General Discussion
11 March 2024, 20:17
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Replies: 79
Views: 5,516
Update:
- Quit key changed to numpad '/'
-...
Update:
- Quit key changed to numpad '/'
- Think keyboard issues should be handled
- Added dirty hack that may fix crashes Aardvark were seeing
Known issues:
- Being downed by rocket (I...
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Forum: Coders. System
11 March 2024, 07:46
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Replies: 6
Views: 466
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Forum: Retrogaming General Discussion
10 March 2024, 20:39
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Replies: 79
Views: 5,516
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Forum: Retrogaming General Discussion
10 March 2024, 19:59
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Replies: 79
Views: 5,516
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Forum: Coders. System
10 March 2024, 19:37
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Replies: 6
Views: 466
Thanks for confirming, "unfortunately" it...
Thanks for confirming, "unfortunately" it apparently worked well enough in practice that it's now my problem once I'm changing stuff (I'm sure you know this issue...).
Problem is that...
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Forum: Coders. System
10 March 2024, 18:47
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Replies: 6
Views: 466
ScrollVPort called from VBlank interrupt
Sorry if this is basic stuff, I'm not used to being "system friendly" :)
I'm working on hopefully optimizing WHDLoad version of TornadoAGA a bit (https://eab.abime.net/showthread.php?t=117092), so...
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