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Search: Posts Made By: Bartman
Forum: Coders. General 22 April 2021, 13:30
Replies: 12
Views: 2,241
Posted By Bartman
Here's an example of the generated assembly code...

Here's an example of the generated assembly code from a trivial C++20 coroutine. Feel free to play around: Brown++ Compiler Explorer (https://tinyurl.com/yenmeo74)
Forum: Coders. C/C++ 17 March 2021, 14:09
Replies: 1,286
Views: 209,534
Posted By Bartman
Of course you can also generate Windows binaries...

Of course you can also generate Windows binaries with WSL: Check
https://github.com/BartmanAbyss/vscode-amiga-debug#porting how I did it. (You would have to adapt to bebbo's toolchain)
Forum: Coders. Asm / Hardware 19 February 2021, 23:11
Replies: 84
Views: 11,170
Posted By Bartman
Did you take a look at the included demo project?...

Did you take a look at the included demo project? You can use either inline assembly, or use .s assembly files, although they need to adhere to GNU assembler syntax. Have a look at gcc8_asm_support.s...
Forum: Coders. Asm / Hardware 19 February 2021, 23:09
Replies: 84
Views: 11,170
Posted By Bartman
Sure you can. Just put your data files in the...

Sure you can. Just put your data files in the same directory as your project/executable and load them via dos.library functions
Forum: Coders. Asm / Hardware 17 February 2021, 18:07
Replies: 84
Views: 11,170
Posted By Bartman
we have INCBIN ^_^

we have INCBIN ^_^
Forum: Coders. Asm / Hardware 17 February 2021, 13:44
Replies: 84
Views: 11,170
Posted By Bartman
are you referring to my seminar?...

are you referring to my seminar? https://www.twitch.tv/videos/468413972?t=02h20m09s

Excerpt from there:
VBCC->GCC 6.2 +100% ->GCC 7.0 +20% ->GCC 8.2 +20%
Forum: Coders. Asm / Hardware 16 February 2021, 11:52
Replies: 84
Views: 11,170
Posted By Bartman
Yeah, we found each major version update gives...

Yeah, we found each major version update gives 10-20% extra performance
Forum: Coders. Asm / Hardware 10 February 2021, 15:27
Replies: 84
Views: 11,170
Posted By Bartman
no code was reused, but I reverse engineered the...

no code was reused, but I reverse engineered the level "script" files (object placement) and we used them. also the music was reverse engineered and exported to FT2 files as a base for Pink.
Forum: Coders. C/C++ 18 November 2020, 23:18
Replies: 5
Views: 1,147
Posted By Bartman
You still have the old version from the...

You still have the old version from the marketplace, I recommend you get the latest preview version from GitHub
Forum: Coders. Asm / Hardware 06 November 2020, 21:38
Replies: 8
Views: 1,923
Posted By Bartman
„Titanics Cruncher decrunches while loading...“

„Titanics Cruncher decrunches while loading...“
Forum: Coders. C/C++ 09 October 2020, 22:30
Replies: 101
Views: 23,720
Posted By Bartman
I'm not monitoring this thread as often as I...

I'm not monitoring this thread as often as I probably should, so if you don't get a reply from me, try on github instead.
Forum: Coders. C/C++ 09 October 2020, 22:28
Replies: 101
Views: 23,720
Posted By Bartman
You mean data as in non-code data? Just put it in...

You mean data as in non-code data? Just put it in the same directory as the output exe and load it from your program with standard dos.library. The extension maps the directory that your exe is in as...
Forum: Coders. C/C++ 09 October 2020, 22:26
Replies: 101
Views: 23,720
Posted By Bartman
It's not intended for that purpose, but should...

It's not intended for that purpose, but should work alright. But please first update to at least 1.1-preview33 at https://github.com/BartmanAbyss/vscode-amiga-debug/releases (will be available in the...
Forum: Coders. C/C++ 09 October 2020, 22:24
Replies: 101
Views: 23,720
Posted By Bartman
unfortunately not. This extension started out on...

unfortunately not. This extension started out on regular Visual Studio, but it was just too buggy.
Forum: Coders. Asm / Hardware 26 September 2020, 17:48
Replies: 11
Views: 1,204
Posted By Bartman
It seems P61 also uses INTF_EXTER

It seems P61 also uses INTF_EXTER
Forum: News 16 August 2020, 14:05
Replies: 808
Views: 78,065
Posted By Bartman
We tested on a real Amiga 1200, Blizzard 1230,...

We tested on a real Amiga 1200, Blizzard 1230, 4MB FAST and ran the game from DirOpus from a fully booted Workbench, and it worked fine.
Forum: News 13 August 2020, 23:14
Replies: 808
Views: 78,065
Posted By Bartman
Check the README HERE...

Check the README HERE (https://github.com/BartmanAbyss/vscode-amiga-debug) for details
Forum: News 13 August 2020, 21:46
Replies: 808
Views: 78,065
Posted By Bartman
Unfortunately not, as WinUAE does not run on...

Unfortunately not, as WinUAE does not run on Linux.
Forum: News 13 August 2020, 17:27
Replies: 808
Views: 78,065
Posted By Bartman
Shameless plug ;) This game was done with Visual...

Shameless plug ;) This game was done with Visual Studio Code (https://code.visualstudio.com/) and my Amiga C/C++ Compile, Debug & Profile...
Forum: Coders. C/C++ 31 May 2020, 20:14
Replies: 101
Views: 23,720
Posted By Bartman
Smile Hey guys, I just released version 1.0.0 on the...

Hey guys,
I just released version 1.0.0 on the Visual Studio Code Marketplace (https://marketplace.visualstudio.com/items?itemName=BartmanAbyss.amiga-debug).

This is probably the biggest update...
Forum: Coders. C/C++ 12 May 2020, 17:33
Replies: 101
Views: 23,720
Posted By Bartman
Yes!

Yes!
Forum: Coders. C/C++ 11 May 2020, 15:52
Replies: 101
Views: 23,720
Posted By Bartman
Updated. New version 0.9.0 features GCC 10.1,...

Updated. New version 0.9.0 features GCC 10.1, binutils 2.34, GDB 9.1
Download GitHub (https://github.com/BartmanAbyss/vscode-amiga-debug/releases/tag/0.9.0)
should improve code performance a bit.
Forum: Coders. C/C++ 08 May 2020, 14:31
Replies: 101
Views: 23,720
Posted By Bartman
Update: new version 0.8.1 released, supports C++...

Update: new version 0.8.1 released, supports C++ now
Download Github (https://github.com/BartmanAbyss/vscode-amiga-debug/releases/tag/0.8.1)
Forum: Coders. C/C++ 25 September 2019, 15:39
Replies: 101
Views: 23,720
Posted By Bartman
Correct. No standard C library is provided....

Correct. No standard C library is provided. memcpy, memset is required because the compiler uses it even if it's not used in the original source.
Forum: Coders. C/C++ 18 September 2019, 21:39
Replies: 101
Views: 23,720
Posted By Bartman
Have a look at...

Have a look at https://github.com/BartmanAbyss/vscode-amiga-debug/blob/master/bin/opt/m68k-amiga-elf/sys-include/inline/macros.h

That's how it's done for the AmigaOS interface. You should be able...
Forum: Coders. C/C++ 01 September 2019, 20:54
Replies: 101
Views: 23,720
Posted By Bartman
Thanks. That's all good suggestions, will have a...

Thanks. That's all good suggestions, will have a look next week and get back to you.
Forum: Coders. C/C++ 24 August 2019, 00:02
Replies: 101
Views: 23,720
Posted By Bartman
Thanks. Glad you got it working. Good to know, I...

Thanks. Glad you got it working. Good to know, I will add the C/C++ extension to the "recommended extensions". I never noticed, cause I had it installed before ;)
Forum: Coders. C/C++ 22 August 2019, 11:06
Replies: 101
Views: 23,720
Posted By Bartman
It really needs to be bundled together, as I...

It really needs to be bundled together, as I modified WinUAE aswell.
You can't replace the gcc with bebbo's, because his outputs Amiga Hunk files directly whereas mine just outputs ELF files that...
Forum: Coders. C/C++ 22 August 2019, 11:03
Replies: 101
Views: 23,720
Posted By Bartman
Hmm, haven't heard that one before. Have you...

Hmm, haven't heard that one before. Have you tried installing the C/C++ extension?


Ah yes, the dreaded spaces. Couldn't find a fix for it. IIRC gnumake doesn't like the spaces, not even when...
Forum: Coders. C/C++ 21 August 2019, 22:29
Replies: 101
Views: 23,720
Posted By Bartman
I guess so. Yeah, the gdb-server needed to work...

I guess so. Yeah, the gdb-server needed to work with a real GDB, so no faking around. Just had to patch a few lines in GDB...
Forum: Coders. C/C++ 21 August 2019, 22:28
Replies: 101
Views: 23,720
Posted By Bartman
That's just because Pink didn't want C++. g++...

That's just because Pink didn't want C++. g++ could be built using just an additional command-line flag, but getting the whole stdlib/runtime working would probably be a bit more work.
The current...
Forum: Coders. C/C++ 20 August 2019, 14:44
Replies: 101
Views: 23,720
Posted By Bartman
updated the README with build command-lines ...

updated the README with build command-lines
https://github.com/BartmanAbyss/vscode-amiga-debug
Forum: Coders. C/C++ 20 August 2019, 14:28
Replies: 101
Views: 23,720
Posted By Bartman
Getting GCC and GDB working on Linux should be...

Getting GCC and GDB working on Linux should be very easy, as GCC only has like 4 lines of modifications, and GDB about 10 lines. I'll be posting my compilation flags in a bit. Porting the GDB-Server...
Forum: Coders. C/C++ 19 August 2019, 22:04
Replies: 101
Views: 23,720
Posted By Bartman
Smile Amiga GCC 8.3+gdb extension for Visual Studio Code

I made an open-source VS Code extension for Amiga 500 demo development. Repo on GitHub (https://github.com/BartmanAbyss/vscode-amiga-debug)

One-stop Visual Code Extention to compile and debug...
Forum: Coders. General 23 April 2019, 14:09
Replies: 5
Views: 1,269
Posted By Bartman
Apparently you can load HUNK files into Ghidra...

Apparently you can load HUNK files into Ghidra with this plugin:
https://github.com/lab313ru/ghidra_amiga_ldr
Forum: support.WinUAE 23 February 2019, 13:20
Replies: 134
Views: 159,881
Posted By Bartman
Thanks for the quick reply!

Thanks for the quick reply!
Forum: support.WinUAE 22 February 2019, 12:24
Replies: 134
Views: 159,881
Posted By Bartman
Hi Toni, is the source code for uaedbg...

Hi Toni,
is the source code for uaedbg available? Currently working on GDB server for WinUAE and would like to customize the loader.
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