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Search: Posts Made By: earok
Forum: project.Amiga Game Factory Today, 01:51
Replies: 804
Views: 108,435
Posted By earok
Thanks, I appreciate directing him to Scorpion....

Thanks, I appreciate directing him to Scorpion. I've indicated that I may look at converting Turrican vs Terminator to Scorpion manually when he's finished the PC original.

---

I've started...
Forum: project.Amiga Game Factory Yesterday, 14:02
Replies: 42
Views: 1,929
Posted By earok
Very cool work as always JOTD :great I was...

Very cool work as always JOTD :great

I was actually wondering if the framerate could be boosted so that it's comparably smooth with the DOS version, if this hasn't already been investigated and...
Forum: project.Amiga Game Factory 16 May 2021, 23:31
Replies: 804
Views: 108,435
Posted By earok
@domkid thank you! I've put in a hotfix -...

@domkid thank you!

I've put in a hotfix - there was an issue where the generate parallax button wasn't properly reporting that there was an issue with too many colors on one line.

Also, did a...
Forum: project.Amiga Game Factory 16 May 2021, 03:13
Replies: 804
Views: 108,435
Posted By earok
Scorpion Engine 2021.5 is out officially. ...

Scorpion Engine 2021.5 is out officially.

https://www.youtube.com/watch?v=KXCMOhSicQI

Thanks to everyone who's been testing out experimental, and also cheers to IRN for covering the launch...
Forum: project.Amiga Game Factory 15 May 2021, 05:04
Replies: 804
Views: 108,435
Posted By earok
Scorpion Engine 2021.5 has been "soft launched"...

Scorpion Engine 2021.5 has been "soft launched" to github (https://github.com/earok/scorpion-editor-demos). It's not officially announced, I'll do so in the next couple of days, but it's there if...
Forum: project.Amiga Game Factory 14 May 2021, 05:56
Replies: 804
Views: 108,435
Posted By earok
In general, the code looks OK and should work -...

In general, the code looks OK and should work - camera_y can be left blank if you only want to move camera_x.

On the project tab you can set keyboard events that link to codeblocks.

Note that...
Forum: project.Amiga Game Factory 13 May 2021, 22:23
Replies: 804
Views: 108,435
Posted By earok
- TSX file must be a file association error? I...

- TSX file must be a file association error? I guess you could fix that with right clicking on a TSX file in windows explorer and going through 'open with'. In any case you should be able to edit the...
Forum: project.Amiga Game Factory 13 May 2021, 15:04
Replies: 804
Views: 108,435
Posted By earok
Thanks guys! Did a little update to...

Thanks guys!

Did a little update to experimental that addresses two issues:

1) Hopefully there's no longer any "flashing" when fading out on a slower Amiga on a level with parallax. (And...
Forum: Coders. Blitz Basic 11 May 2021, 00:39
Replies: 2
Views: 235
Posted By earok
Thanks, that seems to do what I want :great

Thanks, that seems to do what I want :great
Forum: Coders. Blitz Basic 09 May 2021, 04:10
Replies: 2
Views: 235
Posted By earok
Checking volume exists/mounted without popping requester?

Is there a way to check that a volume is mounted (specifically, checking if someone's inserted a disk into df1: ) without popping the intuition requester?


(I'm aware of the hack given in the...
Forum: project.Amiga Game Factory 08 May 2021, 03:07
Replies: 804
Views: 108,435
Posted By earok
@ultranarwall Nice! I'm glad you've worked out a...

@ultranarwall Nice! I'm glad you've worked out a way around the 16x16 limitations.

---


Experimental check in done today, and it's a fairly substantial one!

I *did* manage to get imploder...
Forum: project.Amiga Game Factory 07 May 2021, 13:59
Replies: 804
Views: 108,435
Posted By earok
Update to experimental done for the day. It's...

Update to experimental done for the day. It's mostly fairly trivial but useful updates nonetheless:

- Fix for bug where the root output folder was being emptied every time there's a new compile,...
Forum: project.Amiga Game Factory 07 May 2021, 02:10
Replies: 804
Views: 108,435
Posted By earok
God damn, that's looking good. Did you have to do...

God damn, that's looking good. Did you have to do a lot of trickery because of the 8x8 tiles?

I'd really like to see with the modern palette but I figure that should be easy enough to do (if the...
Forum: project.Amiga Game Factory 06 May 2021, 00:21
Replies: 804
Views: 108,435
Posted By earok
I really should try the C64 version sometime,...

I really should try the C64 version sometime, I've only played the original with the ZX Spectrum graphics.

----

Daily update to experimental. Bad Apple demo has been updated with music (cheers...
Forum: project.Amiga Game Factory 05 May 2021, 22:55
Replies: 804
Views: 108,435
Posted By earok
It might be a little hard to do a spritesheet...

It might be a little hard to do a spritesheet exporter from Scorpion, though we've already got the spritesheet importer in the recent experimental update (+ button above images).



That would be...
Forum: project.Amiga Game Factory 05 May 2021, 15:03
Replies: 804
Views: 108,435
Posted By earok
I'd be up for collaborating on it, there's a copy...

I'd be up for collaborating on it, there's a copy of the art and tiles on OpenGameArt (https://opengameart.org/content/locomalitos-labbaye-des-morts).

If you strip out the ZX Spectrum style art,...
Forum: project.Amiga Game Factory 05 May 2021, 07:02
Replies: 804
Views: 108,435
Posted By earok
Oh wow, that looks cool. I'd really love to see...

Oh wow, that looks cool. I'd really love to see some Locomalito games make the jump to Scorpion (Abbey Des Morts particularly!). If you want to do a GIF of it, I could post it to the official...
Forum: project.Amiga Game Factory 05 May 2021, 06:57
Replies: 15
Views: 1,632
Posted By earok
Looking really cool man :great

Looking really cool man :great
Forum: project.Amiga Game Factory 04 May 2021, 10:03
Replies: 804
Views: 108,435
Posted By earok
Daily update to experimental done, it's a bug fix...

Daily update to experimental done, it's a bug fix only - it seemed that games with VM files (the compiled codeblocks) larger than 32K would occasionally crash. Cheers to Mixel for reporting and...
Forum: project.Amiga Game Factory 02 May 2021, 12:14
Replies: 804
Views: 108,435
Posted By earok
Good luck with the parallax! --- Daily...

Good luck with the parallax!

---

Daily check in to experimental is an editor enhancement fix only:

- Fix for Mixel's reported issue where dragging around frames on a really long animation...
Forum: project.Amiga Game Factory 02 May 2021, 05:35
Replies: 38
Views: 6,223
Posted By earok
That's looking really nice. :great

That's looking really nice. :great
Forum: project.Amiga Game Factory 01 May 2021, 13:47
Replies: 804
Views: 108,435
Posted By earok
Minor fix checked into experimental, there was an...

Minor fix checked into experimental, there was an embarrassing bug in the blitter routine for Blocks that meant in extremely rare cases, blocks are rendered with distorted backgrounds. (There may...
Forum: project.Amiga Game Factory 30 April 2021, 10:28
Replies: 804
Views: 108,435
Posted By earok
Oh wow. I don't think I could pull off that many...

Oh wow. I don't think I could pull off that many parallax layers in Scorpion. But I'm sure Inviyya engine could ;)
Forum: project.Amiga Game Factory 30 April 2021, 03:33
Replies: 804
Views: 108,435
Posted By earok
Thanks @Alexh, there'll be a patreon for Scorion...

Thanks @Alexh, there'll be a patreon for Scorion at some point (likely a combined Pixelglass one between me and Tsak).

@Mixel I'll take a look at those bugs sometime soon.

@Domkid well done! I...
Forum: project.Amiga Game Factory 29 April 2021, 01:49
Replies: 804
Views: 108,435
Posted By earok
Cheers :great The art pack comes from Surt,...

Cheers :great

The art pack comes from Surt, who posted it here (https://opengameart.org/content/beastlands). It's really more designed for a Wonder Boy 2 clone but I think there's more than enough...
Forum: project.Amiga Game Factory 29 April 2021, 01:21
Replies: 804
Views: 108,435
Posted By earok
I -think- panel elements work on the talkpad,...

I -think- panel elements work on the talkpad, though I can't say I've ever actually tested that. In theory you could use that to fake up a character portrait in lieu of native functionality for that,...
Forum: project.Amiga Game Factory 28 April 2021, 08:39
Replies: 804
Views: 108,435
Posted By earok
Hmm, apologies I forgot to respond to that! Do...

Hmm, apologies I forgot to respond to that! Do you have a checked in example? Projectile offset honestly should be working in all eight directions for all movement types (the turrets in Chaos Guns...
Forum: project.Amiga Game Factory 26 April 2021, 22:32
Replies: 804
Views: 108,435
Posted By earok
Latest experimental check in. Onscreen UI...

Latest experimental check in.

Onscreen UI (which extends 'clouds' in the parallax system) is working.

https://i.imgur.com/JgnaZN7.png

It is a bit complicated to set up. You'd need to set up...
Forum: project.Amiga Game Factory 26 April 2021, 22:23
Replies: 119
Views: 10,155
Posted By earok
Wow.. that's a really cool effect! Honestly I...

Wow.. that's a really cool effect! Honestly I didn't think there was a limit though? You -should- be able to put a slice on every single line (though doing so would be incredibly slow). I may need to...
Forum: project.Amiga Game Factory 26 April 2021, 22:20
Replies: 63
Views: 10,172
Posted By earok
Cheers all! I'm really happy with how the game...

Cheers all! I'm really happy with how the game looks and how Scorpion is shaping up!
Forum: project.Amiga Game Factory 26 April 2021, 07:05
Replies: 63
Views: 10,172
Posted By earok
https://i.imgur.com/wLqPKU4.gif Working on...

https://i.imgur.com/wLqPKU4.gif

Working on the next update to the game in tandem with the next update to Scorpion Engine.
Forum: project.Amiga Game Factory 26 April 2021, 03:27
Replies: 804
Views: 108,435
Posted By earok
It may be just too much of a DMA struggle to fit...

It may be just too much of a DMA struggle to fit everything in - since you're running in EHB mode, that particular line needs to move all six bitplane pointers, then set four colors, repeatedly set...
Forum: project.Amiga Game Factory 25 April 2021, 22:03
Replies: 804
Views: 108,435
Posted By earok
Haze you've done looks amazing :great Posted...

Haze you've done looks amazing :great

Posted a quick fix to resolve issues with FMode1 off on AGA (as a rule of thumb, you probably should have FMode1 ticked UNLESS it causes issues on your game...
Forum: project.Amiga Game Factory 25 April 2021, 10:44
Replies: 804
Views: 108,435
Posted By earok
Done a new update to experimental. It makes the...

Done a new update to experimental. It makes the parallax system a little more complicated, but a fair bit more flexible. I do need to apologize because it does mean that new parallax pngs will need...
Forum: project.Amiga Game Factory 25 April 2021, 01:08
Replies: 804
Views: 108,435
Posted By earok
@domkid welcome to EAB! @mixel: I can't...

@domkid welcome to EAB!

@mixel: I can't think of any way to do it, the cutoff is because there's a limited "drawing buffer" around the camera, making the buffer larger would burn more memory and...
Forum: project.Amiga Game Factory 24 April 2021, 09:18
Replies: 804
Views: 108,435
Posted By earok
Agreed with Mixel, videos are extremely time...

Agreed with Mixel, videos are extremely time consuming to make and they'll go out of date quickly. The other thing is I'm not in a massive hurry to get a lot of people on board with Scorpion. Until...
Forum: project.Amiga Game Factory 23 April 2021, 01:03
Replies: 804
Views: 108,435
Posted By earok
Great to hear that the 18x tile thing worked...

Great to hear that the 18x tile thing worked :great

Anyway, latest experimental is checked in. It reworks the parallax a fair bit to be a little simpler and more flexible, but it does require a...
Forum: project.Amiga Game Factory 21 April 2021, 09:13
Replies: 804
Views: 108,435
Posted By earok
Daily update to experimental: - Bug: Fixed...

Daily update to experimental:

- Bug: Fixed the real issue with foreground tiles, which was corruption caused by invisible tiles (eg, invisible parts of the Tilemap PNG) being drawn on the...
Forum: project.Amiga Game Factory 21 April 2021, 04:51
Replies: 804
Views: 108,435
Posted By earok
It probably was the issue where, if you have a...

It probably was the issue where, if you have a block (or maybe even just an actor) on that layer, it'd glitch out. It's because the compiler expected a literal tile on the foreground layer and not a...
Forum: project.Amiga Game Factory 20 April 2021, 14:33
Replies: 804
Views: 108,435
Posted By earok
Agreed :great New update to experimental: ...

Agreed :great

New update to experimental:

- Fixed bug reported by NEESO games, blocks placed on foreground layer caused graphical glitches (blocks placed there won't actually display over top...
Showing results 1 to 40 of 2603

 
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