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Forum: project.Amiga Game Factory Today, 12:13
Replies: 2,186
Views: 345,322
Posted By earok
Changing AGA palettes use up an enormous amount...

Changing AGA palettes use up an enormous amount of copper time. Basically the panel gap between top and game can be made smaller if there's fewer colors in the game and may need to be made larger if...
Forum: project.Amiga Game Factory Yesterday, 00:42
Replies: 2,186
Views: 345,322
Posted By earok
Cheers! That is exactly what you'll...

Cheers!



That is exactly what you'll get heh.
Forum: project.Amiga Game Factory Yesterday, 00:10
Replies: 2,186
Views: 345,322
Posted By earok
Latest experimental check in: Added ability...

Latest experimental check in:

Added ability to link sounds to maps (the same way that animations can be). Basically just so that you can have sounds that are only in memory when that map is...
Forum: project.Amiga Game Factory 17 May 2022, 14:33
Replies: 2,186
Views: 345,322
Posted By earok
@acidbottle sounds good! @gimbal I'll post...

@acidbottle sounds good!

@gimbal I'll post something here if there are any photos or videos etc.

---

Latest experimental check in brings a new memory saving feature: The ability to turn off...
Forum: project.Amiga Game Factory 17 May 2022, 12:37
Replies: 2,186
Views: 345,322
Posted By earok
I meant to bring this up ages ago - this Saturday...

I meant to bring this up ages ago - this Saturday there's an indie game event that I'm booked to appear at. I'm trying to get eight games in rotation divided across two devices (A CD32 and an A500...
Forum: project.Amiga Game Factory 17 May 2022, 11:29
Replies: 2,186
Views: 345,322
Posted By earok
I might need to have a look at your project to...

I might need to have a look at your project to work it out.
Forum: project.Amiga Game Factory 16 May 2022, 23:54
Replies: 2,186
Views: 345,322
Posted By earok
Add 500 or so to the zorder.

Add 500 or so to the zorder.
Forum: project.Amiga Game Factory 16 May 2022, 14:52
Replies: 2,186
Views: 345,322
Posted By earok
Latest experimental check in brings a new...

Latest experimental check in brings a new movement type sponsored by BitBeamCannon - cpu_parallaxlock

It's fundamentally a clone of cpu_cameralock (in that it's for actors that are locked to the...
Forum: project.Amiga Game Factory 16 May 2022, 01:56
Replies: 2,186
Views: 345,322
Posted By earok
Latest check in to experimental: - Fix...

Latest check in to experimental:

- Fix preventing compilation if "set variable" is pointing to a previously deleted variable
- Minor fix for NEESO: Actor tags are appropriately categorised in the...
Forum: project.Amiga Game Factory 14 May 2022, 09:48
Replies: 2,186
Views: 345,322
Posted By earok
Thanks for listening! I'll need an example...

Thanks for listening!

I'll need an example project with the issue to investigate.
Forum: project.Amiga Game Factory 14 May 2022, 01:16
Replies: 2,186
Views: 345,322
Posted By earok
Latest experimental check in: * Codeblocks...

Latest experimental check in:

* Codeblocks 68K optimizations. Essentially replacing the MOVE.L, ADD.W and SUB.W commands with MOVEQ, ADDQ.W and SUBQ.W commands where appropriate. It shrunk the...
Forum: project.Amiga Game Factory 13 May 2022, 11:56
Replies: 2,186
Views: 345,322
Posted By earok
Latest check in: - Fixed issue reported by...

Latest check in:
- Fixed issue reported by Czorny with VSYNC (hopefully!) and map blurriness in editor.
- Fixed issue reported by NEESO where sprites could cause massive instability.

One minor...
Forum: project.Amiga Game Factory 13 May 2022, 00:53
Replies: 2,186
Views: 345,322
Posted By earok
Games wouldn't use maps that are 17000 tall,...

Games wouldn't use maps that are 17000 tall, they'd run into memory and 16 bit number limitations if they did. My own spy hunter like game (Highway Sprint) has an infinitely long road but the map is...
Forum: News 12 May 2022, 11:36
Replies: 199
Views: 35,751
Posted By earok
Thanks for testing it out, BigD! I haven't...

Thanks for testing it out, BigD!

I haven't had any problems myself and it seems to work fine on the A500 Mini if it has the 1.1 USB update, I'll post it officially to the PixelGlass website...
Forum: project.Amiga Game Factory 12 May 2022, 11:19
Replies: 2,186
Views: 345,322
Posted By earok
512x512 is the maximum allowed size in either...

512x512 is the maximum allowed size in either dimension. A 15x512 map should be just fine!
Forum: project.Amiga Game Factory 12 May 2022, 10:03
Replies: 2,186
Views: 345,322
Posted By earok
Latest experimental update: * Fixes for bugs...

Latest experimental update:

* Fixes for bugs with manipulating 24 bit palettes
* Set graphic quality on the editor to very low, not sure if that will solve GPU issues or not
* New Color Read and...
Forum: project.Amiga Game Factory 11 May 2022, 13:14
Replies: 2,186
Views: 345,322
Posted By earok
Latest check in to experimental * Minor...

Latest check in to experimental

* Minor update as part of the larger project to allow much more real time palette control. The set color command now allows for 24 bit (AGA) color rather than just...
Forum: project.Amiga Game Factory 10 May 2022, 02:36
Replies: 2,186
Views: 345,322
Posted By earok
Latest experimental check in: - Stability...

Latest experimental check in:

- Stability fixes and performance optimizations relating to render modes.

Two new render modes sponsored by BitBeamCannon:

- Highlight. Draw the actor as the...
Forum: project.Amiga Game Factory 09 May 2022, 03:53
Replies: 2,186
Views: 345,322
Posted By earok
Experimental update checked in. Initial work on...

Experimental update checked in. Initial work on render modes, which is fully sponsored by BitBeamCannon!

There are currently three render modes which you can set individually on players, actors,...
Forum: project.Amiga Game Factory 06 May 2022, 06:33
Replies: 2,186
Views: 345,322
Posted By earok
First initial check in on experimental. Not much...

First initial check in on experimental. Not much to report so far, basically just getting the new version up and running, the new licence keys up there, and one minor bug fix for Lemming880 (issue...
Forum: project.Amiga Game Factory 06 May 2022, 06:30
Replies: 81
Views: 20,398
Posted By earok
Very well done! Been looking forward to this!

Very well done! Been looking forward to this!
Forum: project.Amiga Game Factory 05 May 2022, 12:58
Replies: 2,186
Views: 345,322
Posted By earok
Cheers foleyjo! Good luck with your Scorpion...

Cheers foleyjo! Good luck with your Scorpion Engine projects!

----

Forgot to mention, Scorpion Engine 2022.3 is out officially now. To recap:

* Custom splash screens for Patreon backers.
*...
Forum: project.Amiga Game Factory 02 May 2022, 12:30
Replies: 2,186
Views: 345,322
Posted By earok
Welcome foleyjo! There's not any ability to...

Welcome foleyjo!

There's not any ability to change the zoom level at the moment, such a thing would pretty hard to pull off. In future, it might be possible to do "Zerosphere" type zoom effects,...
Forum: project.Amiga Game Factory 02 May 2022, 11:55
Replies: 2,186
Views: 345,322
Posted By earok
No worries. Checked in a fix - directly up...

No worries.

Checked in a fix - directly up is not really a valid direction for platformers, they're always facing either left or right even when moving up and down, so it probably confused it just...
Forum: project.Amiga Game Factory 01 May 2022, 10:06
Replies: 2,186
Views: 345,322
Posted By earok
@acidbottle I'll need source code with a...

@acidbottle I'll need source code with a replication of the bug to investigate
Forum: project.Amiga Game Factory 01 May 2022, 07:43
Replies: 2,186
Views: 345,322
Posted By earok
Thanks guys! --- Did another...

Thanks guys!

---

Did another experimental update:

* Fix for issue reported by BitBeamCannon, the "projectile_x" (etc) variable wasn't pointing to the right actor IF an event was called from...
Forum: project.Amiga Game Factory 29 April 2022, 09:11
Replies: 2,186
Views: 345,322
Posted By earok
Latest check in to experimental: String...

Latest check in to experimental: String variables.

Some notes:
1. You need to set the type of variable (previously just 'variable' or 'constant') to string.
2. String manipulation commands are...
Forum: project.Amiga Game Factory 28 April 2022, 11:39
Replies: 2,186
Views: 345,322
Posted By earok
If you want a "floor" with some holes in it, the...

If you want a "floor" with some holes in it, the simplest solution would be to make the map 1 tile taller and disable up/down scrolling. Then you can put solid tiles where ever you want. You could...
Forum: News 28 April 2022, 08:51
Replies: 199
Views: 35,751
Posted By earok
Experimental Amiberry / A500 mini release. Some...

Experimental Amiberry / A500 mini release. Some notes:

- Includes AGA intro scene as a separate LHA file
- Includes save files configured with autocrop etc
- File names are labelled CD32 in...
Forum: project.Amiga Game Factory 26 April 2022, 02:42
Replies: 2,186
Views: 345,322
Posted By earok
New update into experimental from Tsak -...

New update into experimental from Tsak - improvements to the sword and the animation in the GothicVania demo!

---

@saimon69 not really any plans for anything ECMA compliant! The original...
Forum: project.Amiga Game Factory 26 April 2022, 00:49
Replies: 2,186
Views: 345,322
Posted By earok
@Domkid cheers! @AcidBottle no worries! I...

@Domkid cheers!

@AcidBottle no worries! I think this check in will fix the "line jumping around" issue.

Regarding autoscroll, I'm not sure what the issue is *but* given that the AGA parallax...
Forum: project.Amiga Game Factory 25 April 2022, 06:27
Replies: 2,186
Views: 345,322
Posted By earok
No worries! It was great to have you on stream. ...

No worries! It was great to have you on stream.

---

Another experimental update sponsored by Bit Beam Cannon!

* Insert new codeblock line inserts the new line at the cursor, not at the...
Forum: project.Amiga Game Factory 25 April 2022, 06:25
Replies: 5
Views: 1,318
Posted By earok
Looking great! :O

Looking great! :O
Forum: project.Amiga Game Factory 24 April 2022, 14:06
Replies: 2,186
Views: 345,322
Posted By earok
Cheers AcidBottle :great --- Latest...

Cheers AcidBottle :great

---

Latest experimental update sponsored by Bit Beam Cannon: animation auto flip. Some notes:

* If you want an animation to be auto flipped, it has to end in "_r" or...
Forum: project.Amiga Game Factory 22 April 2022, 01:01
Replies: 2,186
Views: 345,322
Posted By earok
Had a fun time on stream last night with Mixel...

Had a fun time on stream last night with Mixel updating the GothicVania demo in experimental to be more like an actual game. Probably another one or two more streams before the conversion of the...
Forum: Coders. Asm / Hardware 21 April 2022, 04:06
Replies: 18
Views: 1,372
Posted By earok
For the reason that borderblank is "blacker than...

For the reason that borderblank is "blacker than black" on real displays, I gave up using it in Scorpion Engine (if color 0 is not#000, then I use the copper to set and unset the colors at the edges,...
Forum: project.Amiga Game Factory 18 April 2022, 14:18
Replies: 2,186
Views: 345,322
Posted By earok
@flibble42 no support for highres or interlace...

@flibble42 no support for highres or interlace etc yet. In regards to translucency, basically just edit the mask and delete the bitplanes that you don't want to blit, that should do the same as the...
Forum: Amiga scene 16 April 2022, 11:07
Replies: 211
Views: 45,207
Posted By earok
Experimental Amiberry / A500 mini package if...

Experimental Amiberry / A500 mini package if anyone wanted to test it:

https://mega.nz/file/h6pk1CaC#D6yp8rF8oNT4s0lFTcp7jkJZiXE5cc7ckVP9SRCT7JU

Instructions - Extract to the games folder (it...
Forum: project.Amiga Game Factory 16 April 2022, 01:05
Replies: 2,186
Views: 345,322
Posted By earok
@merman I didn't know about the expert mode, I...

@merman I didn't know about the expert mode, I had just been editing the settings in a text editor. But regardless, whether or not it's enabled, everything slows to a crawl at the parallax heavy...
Forum: project.Amiga Game Factory 15 April 2022, 04:06
Replies: 2,186
Views: 345,322
Posted By earok
I have some great news and some sadly...

I have some great news and some sadly disappointing news re: Amiberry / A500 mini support.

The great news is that I've substituted the Green Beret derived slave for one based on the generic 3.1...
Showing results 1 to 40 of 3031

 
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