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Search: Posts Made By: StingRay
Forum: HOL contributions Yesterday, 23:17
Replies: 0
Views: 52
Posted By StingRay
Pro Boxing Simulator

I have just detected a cheat mode in the game "Pro Boxing Simulator". Enter "HOGGLEWASH" as your name in the highscore list and your boxer will have unlimited energy, so it is easy to win all fights.
Forum: Coders. Asm / Hardware Yesterday, 22:32
Replies: 16
Views: 311
Posted By StingRay
I'd rather fix the conversion instead of dealing...

I'd rather fix the conversion instead of dealing with an incorrectly converted image, but to each his own I guess. :)
Forum: Coders. Asm / Hardware Yesterday, 22:20
Replies: 16
Views: 311
Posted By StingRay
As I have already said, the source data is...

As I have already said, the source data is shifted! Either your conversion process is wrong or something else caused the shift but it's not related to the code. And adjusting the modulo for FMODE > 0...
Forum: Coders. Asm / Hardware Yesterday, 21:20
Replies: 16
Views: 311
Posted By StingRay
I have loaded your raw picture into a converter...

I have loaded your raw picture into a converter and it appears your source image is already shifted. How did you convert the image?
Forum: Coders. Asm / Hardware Yesterday, 21:05
Replies: 16
Views: 311
Posted By StingRay
First observation: 40*240*8 = 76800. Your picture...

First observation: 40*240*8 = 76800. Your picture has a size of 67204 bytes (40*240*7 + 4 bytes (padding?)) so there's one bitplane missing!
Forum: support.Games 13 May 2021, 23:29
Replies: 7
Views: 1,704
Posted By StingRay
Old thread but as I have just updated the...

Old thread but as I have just updated the Ultimate Golf patch and fixed the problem with the title tune I can say that the problem was caused by the complete removal of the manual protection. The...
Forum: request.Demos 13 May 2021, 17:10
Replies: 5
Views: 759
Posted By StingRay
It doesn't! It has not been patched to run at...

It doesn't! It has not been patched to run at disk speed so there are glitches in the video parts.
Forum: Retrogaming General Discussion 07 May 2021, 17:29
Replies: 46
Views: 4,158
Posted By StingRay
All of the external drives I possessed back then...

All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
Forum: Coders. General 07 May 2021, 16:54
Replies: 13
Views: 533
Posted By StingRay
Used that one for a long time back in the day,...

Used that one for a long time back in the day, very reliable tool. Can't remember that it even crashed once. :) I stopped using it in 1993 or 1994 I think, when I discovered PicCon.



PicCon can...
Forum: Amiga scene 07 May 2021, 14:49
Replies: 150
Views: 11,461
Posted By StingRay
As Superman already wrote, you need to use the...

As Superman already wrote, you need to use the NTSC tooltype. The game requires NTSC hence I have added the check if the NTSC monitor driver is available.

Slave 1.0 is not OK as I missed disabling...
Forum: Coders. General 07 May 2021, 12:57
Replies: 13
Views: 533
Posted By StingRay
Of course. If it works for you and you're happy...

Of course. If it works for you and you're happy with it, no reason to change. :)

I don't like graphics converters that open a hardware screen, such tools should be OS compliant IMHO.
Forum: Coders. General 07 May 2021, 11:59
Replies: 13
Views: 533
Posted By StingRay
The TFA converter was released later than the...

The TFA converter was released later than the Kefrens converter and is based on it.

I wouldn't use either of these old converters in this day and age though, my weapon of choice regarding graphics...
Forum: support.WinUAE 06 May 2021, 23:36
Replies: 211
Views: 63,372
Posted By StingRay
I have changed the Pouet link.

I have changed the Pouet link.
Forum: support.Games 06 May 2021, 23:13
Replies: 22
Views: 595
Posted By StingRay
The slave is the actual patch code which will be...

The slave is the actual patch code which will be loaded by WHDLoad. It contains the necessary patches to let the game run from HD and other fixes that may be required to get a game running on all...
Forum: project.Amiga Game Factory 06 May 2021, 20:01
Replies: 98
Views: 8,428
Posted By StingRay
That sounds like your 030 Amiga may run a TCP/IP...

That sounds like your 030 Amiga may run a TCP/IP stack or something similar. It needs to be disabled when running WHDLoad patches. Please check and if that is not the reason for the black screen,...
Forum: project.Amiga Game Factory 06 May 2021, 17:10
Replies: 98
Views: 8,428
Posted By StingRay
What happens on 030? I didn't have any 030...

What happens on 030? I didn't have any 030 machine at my disposal when I updated the patch some years ago. Also, it is better to report such problems in the Mantis bugtracker as chances are much...
Forum: Retrogaming General Discussion 06 May 2021, 15:01
Replies: 46
Views: 4,158
Posted By StingRay
Feel free to try my version: ...

Feel free to try my version:

http://eab.abime.net/showpost.php?p=1419469&postcount=15
Forum: project.WHDLoad 05 May 2021, 22:07
Replies: 13
Views: 782
Posted By StingRay
Thanks for testing, the updated patch is now...

Thanks for testing, the updated patch is now available on the WHDLoad site.
Forum: Coders. Asm / Hardware 05 May 2021, 17:17
Replies: 3
Views: 257
Posted By StingRay
First thing I'd try is using one of the available...

First thing I'd try is using one of the available crunchers (such as CrunchMania) to see how much they crunch that kind of data. If crunching ratio is good enough, only thing needed is adding the...
Forum: Coders. Asm / Hardware 04 May 2021, 12:31
Replies: 92
Views: 3,296
Posted By StingRay
I "like" how this turned into yet another "only...

I "like" how this turned into yet another "only 100% OS legal programming is the way to go, everything else is bad and should be banned at all costs" thread...
Forum: project.WHDLoad 04 May 2021, 08:45
Replies: 13
Views: 782
Posted By StingRay
It's a 24-bit problem and has been fixed. For...

It's a 24-bit problem and has been fixed. For more info and a test slave, check the Mantis bugtracker.
Forum: Coders. Asm / Hardware 03 May 2021, 22:49
Replies: 92
Views: 3,296
Posted By StingRay
Unorthodox or not, it works. I've used this...

Unorthodox or not, it works. I've used this approach back in the day (TM).
Forum: HOL data problems 02 May 2021, 14:08
Replies: 2
Views: 573
Posted By StingRay
Doesn't have anything to do with RTG, code times...

Doesn't have anything to do with RTG, code times how long a certain blitter operation takes with FMODE = 0 and FMODE = 3, based on the results it will set the "AGA machine" flag. If the emulated...
Forum: request.Demos 01 May 2021, 00:04
Replies: 5
Views: 759
Posted By StingRay
It's a demo coded by Sim (his last Amiga demo if...

It's a demo coded by Sim (his last Amiga demo if memory doesn't fail me) and I have a "working" WHDLoad patch for it for quite some years already. However, the demo requires exact timing of the...
Forum: Coders. General 29 April 2021, 21:57
Replies: 95
Views: 5,709
Posted By StingRay
You should read better books then! There are...

You should read better books then! There are assemblers which default to .l which in turn breaks such code. And rightfully so as the size specifiers are there for a reason.
Forum: support.Apps 29 April 2021, 21:41
Replies: 21
Views: 1,111
Posted By StingRay
Kickstart 2.0 version of assign which doesn't...

Kickstart 2.0 version of assign which doesn't work on 1.3. Your disk is a softkicker to boot into 1.3 on a 2.0+ machine.
Forum: support.Apps 27 April 2021, 14:53
Replies: 21
Views: 1,111
Posted By StingRay
Relokick is a tool to softkick 1.3. If your...

Relokick is a tool to softkick 1.3. If your machine is already equipped with 1.3 it will, most likely, show an error message and quit.
Forum: support.Apps 27 April 2021, 13:37
Replies: 21
Views: 1,111
Posted By StingRay
It might also be a disk to soft-kick Kickstart...

It might also be a disk to soft-kick Kickstart 1.3 with something like SKick or ZKick that you may have used back then to get games running on your 2.0+ Amiga.
Forum: Coders. Asm / Hardware 26 April 2021, 17:58
Replies: 3
Views: 361
Posted By StingRay
Are you running the code from a native screen...

Are you running the code from a native screen mode? If you are using an (emulated) graphics card and start the code from a non-native screen, you won't see anything as your code doesn't handle such...
Forum: project.Amiga Game Factory 26 April 2021, 12:06
Replies: 98
Views: 8,428
Posted By StingRay
http://eab.abime.net/faq.php?faq=vb_faq#faq_thezon...

http://eab.abime.net/faq.php?faq=vb_faq#faq_thezone_faq_item
Forum: Coders. Asm / Hardware 18 April 2021, 18:31
Replies: 4
Views: 427
Posted By StingRay
Code works for me, only thing I see is a read...

Code works for me, only thing I see is a read from $dff000 in the blitter wait, which should be fixed but it should not cause the bugs you are experiencing.
Forum: Coders. Asm / Hardware 17 April 2021, 16:36
Replies: 15
Views: 865
Posted By StingRay
This is a good reason but such optimisations...

This is a good reason but such optimisations should only be done if there is no other way to get the code run as fast as possible. SMC requires to either lock the code to 68000 only, have code to...
Forum: Coders. Asm / Hardware 17 April 2021, 15:22
Replies: 15
Views: 865
Posted By StingRay
I don't really understand your problem (it...

I don't really understand your problem (it certainly is not a limitation of the CPU if code is not removed/changed/modified properly) but my first question is why you are using such a dirty approach...
Forum: support.Other 15 April 2021, 17:33
Replies: 13
Views: 665
Posted By StingRay
I have patched the code and created a...

I have patched the code and created a single-filed version. It will not work on 512k only machines and has not been tested much as it's just a quick hack. Disk image attached, have fun.
Forum: support.Other 15 April 2021, 09:34
Replies: 13
Views: 665
Posted By StingRay
It's the disk image data for the game, not a...

It's the disk image data for the game, not a memory snapshot.
Forum: support.Other 14 April 2021, 13:29
Replies: 13
Views: 665
Posted By StingRay
It's most probably the complete disk image data...

It's most probably the complete disk image data needed for the WHDLoad patch. Renaming to Disk.1 and copying it into the directory of the patch should work. If that is actually what you want to do....
Forum: project.WHDLoad 12 April 2021, 09:34
Replies: 12
Views: 2,927
Posted By StingRay
This has now been fixed, level 6 interrupt has...

This has now been fixed, level 6 interrupt has been changed to use timer B instead of TOD.
Forum: support.Apps 06 April 2021, 09:22
Replies: 4
Views: 381
Posted By StingRay
Yes, it's not a number but a size specifier (L...

Yes, it's not a number but a size specifier (L for longwords).
Forum: Coders. Asm / Hardware 02 April 2021, 21:09
Replies: 8
Views: 594
Posted By StingRay
The only feasible approach would be a complete...

The only feasible approach would be a complete recode, everything else is bound to fail. ASM-Pro's source is available but a giant unmaintainable mess of disassembled ASM-One code, ASM-One's source...
Forum: Coders. Asm / Hardware 02 April 2021, 17:12
Replies: 8
Views: 594
Posted By StingRay
It's caused by the move.b ([StackPtr]),\1 line in...

It's caused by the move.b ([StackPtr]),\1 line in MACRO PullFromStackW.
You have discovered yet another ASM-One/Pro MACRO bug, there are MANY more! :)
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