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Forum: project.Amiga Game Factory Today, 11:01
Replies: 245
Views: 22,865
Posted By mcgeezer
I think it depends if you're in hog mode or not. ...

I think it depends if you're in hog mode or not. The quick look I had showed that when in hog mode with blitter clear ($1f0) I lost a lot of cycles.
Forum: project.Amiga Game Factory Today, 09:28
Replies: 245
Views: 22,865
Posted By mcgeezer
Yeah, very close. The fist and the head are...

Yeah, very close.

The fist and the head are 16 colour sprites, the legs and upper body are both bobs in 5 bitplanes with the first two planes being cookie cut and the latter three straight copies.
Forum: project.Amiga Game Factory Yesterday, 22:58
Replies: 245
Views: 22,865
Posted By mcgeezer
As i'm looking to release a playable demo soon...

As i'm looking to release a playable demo soon for a magazine I started working on the title screen as the main game engine is just about done (still lots to do though).
...
Forum: Coders. Asm / Hardware 13 October 2021, 16:47
Replies: 16
Views: 799
Posted By mcgeezer
This all then leads back to the whole WHDload...

This all then leads back to the whole WHDload saga. If I create a track loader I then eliminate hard drive users unless I use WHDload.
Forum: Coders. Asm / Hardware 12 October 2021, 21:52
Replies: 16
Views: 799
Posted By mcgeezer
Thanks admiral - that is useful info.

Thanks admiral - that is useful info.
Forum: Coders. Asm / Hardware 12 October 2021, 21:30
Replies: 16
Views: 799
Posted By mcgeezer
Heheheh Cheers Ross!

Heheheh Cheers Ross!
Forum: Coders. Asm / Hardware 12 October 2021, 20:51
Replies: 16
Views: 799
Posted By mcgeezer
Calling LoadSeg() from Bootblock?

Hi all,

I'm hoping you can answer what is probably a simple yes or no question for me.

Is it possible to call LoadSeg from within the Bootblock? I'm having fun trying to even open the...
Forum: Amiga scene 10 October 2021, 12:02
Replies: 5
Views: 498
Posted By mcgeezer
Dunno…. Game compos, general chat, coding...

Dunno…. Game compos, general chat, coding assistance, maybe early demos of my games, if its popular maybe get some resellers there or something.

If there’s already a group in the north east then...
Forum: Coders. General 09 October 2021, 23:03
Replies: 42
Views: 5,439
Posted By mcgeezer
Should being the operative word here as it...

Should being the operative word here as it depends how you do it.

I really should do a video on winuae debugging.
Forum: Amiga scene 07 October 2021, 22:53
Replies: 98
Views: 8,560
Posted By mcgeezer
Hybris (because it still stands the test of time...

Hybris (because it still stands the test of time today)
Kick Off 2 (because it's a super footy game)
Transplant (because it's an awesome PD shoot em up)
Shadow of the Beast (because it ended the...
Forum: Amiga scene 06 October 2021, 15:31
Replies: 5
Views: 498
Posted By mcgeezer
North East Amiga Group?

I'm flirting with the idea again of launching a North East Amiga Group near to where I live.

I've enquired about room hire and stuff but I'd need to have a minimum number of people coming along....
Forum: project.Amiga Game Factory 06 October 2021, 09:57
Replies: 245
Views: 22,865
Posted By mcgeezer
Thanks, they won't timeout. If the player takes...

Thanks, they won't timeout. If the player takes a hit from one of the enemies then they'll lose the nunchucks.
Forum: Coders. General 06 October 2021, 09:33
Replies: 4
Views: 586
Posted By mcgeezer
https://youtu.be/QCwvVpfhi7k?t=1213

https://youtu.be/QCwvVpfhi7k?t=1213
Forum: Coders. General 05 October 2021, 23:19
Replies: 4
Views: 586
Posted By mcgeezer
Apidya Effect

I was watching a video of Apidya and noticed an effect that I can't quite get my head around how they've done it.

https://youtu.be/QCwvVpfhi7k?t=1184

I know this has probably been discussed...
Forum: project.Amiga Game Factory 05 October 2021, 22:52
Replies: 245
Views: 22,865
Posted By mcgeezer
I did a fair bit of work on the collisions...

I did a fair bit of work on the collisions tonight so thought I'd do a quick update video as usual. Warts and all this one... lots of bugs to fix.

https://www.youtube.com/watch?v=5bujCPLE89s
...
Forum: Retrogaming General Discussion 05 October 2021, 22:01
Replies: 15
Views: 1,084
Posted By mcgeezer
I absolutely hated that show with a fucking...

I absolutely hated that show with a fucking passion.
That other one they brought on a few years ago too with the Irish fella and the semi-attractive geeky looking lass who churned out shite gaming...
Forum: Coders. General 04 October 2021, 18:04
Replies: 42
Views: 5,439
Posted By mcgeezer
So a couple of tips here I can give. The...

So a couple of tips here I can give.

The first is when using MonAm, have a flag at the top of your code which disables any kill system type stuff.

In mine I have stuff like this:

...
Forum: Coders. General 04 October 2021, 16:18
Replies: 42
Views: 5,439
Posted By mcgeezer
I can send you my source code for doing it, but...

I can send you my source code for doing it, but if I am honest and given your task at hand it will be much better for you in the long run if you try and figure out the scrolling technique yourself as...
Forum: Coders. General 04 October 2021, 15:41
Replies: 42
Views: 5,439
Posted By mcgeezer
Sorry - is this to PHX or is this to me?

Sorry - is this to PHX or is this to me?
Forum: Coders. General 04 October 2021, 15:30
Replies: 49
Views: 2,755
Posted By mcgeezer
This is all fine but i would argue modern tools...

This is all fine but i would argue modern tools have the same functionality as far as editing is concerned. For testing and debugging i just have machine configs connected to Shift F11 (Test) &...
Forum: Coders. General 04 October 2021, 10:47
Replies: 49
Views: 2,755
Posted By mcgeezer
Do you find yourself spending more time looking...

Do you find yourself spending more time looking for the code you need to change as opposed to the actual time it takes to modify it?

Each to their own but I suspect you're limiting yourself by...
Forum: project.Amiga Game Factory 03 October 2021, 23:21
Replies: 245
Views: 22,865
Posted By mcgeezer
Here's the weapons system just about implemented...

Here's the weapons system just about implemented now. I also give a little bit of a tutorial on how I deduped the 380kb of sprite frames using pro-motion.

Basically I've turned the Amiga into a...
Forum: Coders. Asm / Hardware 01 October 2021, 22:49
Replies: 58
Views: 3,676
Posted By mcgeezer
It has enough time to do one palette change per 4...

It has enough time to do one palette change per 4 pixels if i recall the HRM... (i could be wrong though).
Forum: Coders. Asm / Hardware 01 October 2021, 22:45
Replies: 58
Views: 3,676
Posted By mcgeezer
Believe me, I've implemented that algorithm in...

Believe me, I've implemented that algorithm in assembler and it was not easy (at least it wasn't for me anyway).
Forum: Coders. Asm / Hardware 01 October 2021, 11:32
Replies: 58
Views: 3,676
Posted By mcgeezer
Nope, it's more like a range from 130-193 based...

Nope, it's more like a range from 130-193 based on what I looked at yesterday.
Forum: Coders. General 30 September 2021, 23:46
Replies: 49
Views: 2,755
Posted By mcgeezer
Do you really need the source files to hand when...

Do you really need the source files to hand when debugging your code? uaedbg along with MonAm really does help massively with debugging.

What sort of tool chain are you running? Having all of...
Forum: Coders. Asm / Hardware 30 September 2021, 22:13
Replies: 58
Views: 3,676
Posted By mcgeezer
My calcs are based on 32 colours. More than that...

My calcs are based on 32 colours. More than that then yeah.. you need more chip ram and probably performance. Cant see it needing more than 32 colours though.
Forum: Coders. Asm / Hardware 30 September 2021, 22:07
Replies: 58
Views: 3,676
Posted By mcgeezer
I would keep it as the native resolution too...

I would keep it as the native resolution too (256x224) running in PAL mode and I don't see any reason this couldn't be done on an A500.

Some quick calculations based on what I've seen of the game....
Forum: Coders. Asm / Hardware 28 September 2021, 13:46
Replies: 1
Views: 451
Posted By mcgeezer
Sprite multiplexing question

I have a hardware sprite that is 72pixels in height. To save on ram I want to split the sprite up into 3x24pixel sizes so I can deduplicate them.

My question though... is it possible to multiplex...
Forum: project.Amiga Game Factory 25 September 2021, 10:03
Replies: 245
Views: 22,865
Posted By mcgeezer
On the subject of pickups, how do you think these...

On the subject of pickups, how do you think these should work?

Take a little look at the video to see what we have, you can directly influence how I build this into the game.

Should the pickups...
Forum: project.Amiga Game Factory 25 September 2021, 00:29
Replies: 20
Views: 1,419
Posted By mcgeezer
awesome!! Real nice work. You've probably...

awesome!! Real nice work. You've probably realised by now that re-using asm routines has a lot of benefits in that you get faster and faster at building games.
Forum: project.Amiga Game Factory 23 September 2021, 22:50
Replies: 245
Views: 22,865
Posted By mcgeezer
Yeah thanks, I did understand what you were...

Yeah thanks, I did understand what you were saying.

There's a few ways I could do it, but they are tricky to do.

The obvious way is to use hardware sprites for the front plane cabinets... I...
Forum: project.Amiga Game Factory 22 September 2021, 11:39
Replies: 245
Views: 22,865
Posted By mcgeezer
You cant use keys unless you map them in...

You cant use keys unless you map them in emulation.

The game requires a two button joystick.
Forum: project.Amiga Game Factory 21 September 2021, 22:55
Replies: 245
Views: 22,865
Posted By mcgeezer
I love discussing these sorts of aspects to game...

I love discussing these sorts of aspects to game design, I consider that the arcade software engineers that worked for the likes of Irem, Capcom, Taito etc were the best around. Only when I began to...
Forum: Coders. Asm / Hardware 21 September 2021, 20:36
Replies: 5
Views: 738
Posted By mcgeezer
@Photon Just a small niggle regarding your...

@Photon

Just a small niggle regarding your article, it would read better if your copper list referenced the chip set registers.

For example:


dc.w $8e,$1b51
dc.w $90,$37d1
dc.w $92,$20
Forum: project.Amiga Game Factory 21 September 2021, 11:51
Replies: 123
Views: 11,213
Posted By mcgeezer
I'm sort of wondering how much overhead (memory...

I'm sort of wondering how much overhead (memory wise) the Scorpion engine takes. All of my battles in assembler on the stock machines tend to be on the memory.

I'm keen for my games to run on the...
Forum: project.Amiga Game Factory 21 September 2021, 09:36
Replies: 123
Views: 11,213
Posted By mcgeezer
Where's the fun though in building a game with an...

Where's the fun though in building a game with an engine? There isn't any (at least for me anyway) as we'd always be hitting the limits of what it can do knowing the machine can do better.
Forum: project.Amiga Game Factory 21 September 2021, 08:26
Replies: 123
Views: 11,213
Posted By mcgeezer
I wouldn’t be offended by it, its just people...

I wouldn’t be offended by it, its just people being people.
Forum: project.Amiga Game Factory 20 September 2021, 13:20
Replies: 245
Views: 22,865
Posted By mcgeezer
Yeah, I need to switch sprite sheets mid game -...

Yeah, I need to switch sprite sheets mid game - as fast as possible.

The solution I have now works... I might opt to combine the bitmap with the mask data.... if I run out of slow ram (a distinct...
Forum: project.Amiga Game Factory 20 September 2021, 12:56
Replies: 245
Views: 22,865
Posted By mcgeezer
Thanks Pink. As an aside, I forgot that I...

Thanks Pink.

As an aside, I forgot that I generate the bitmap mask on the fly on my streaming solution... so this might not be the best idea for me.
Showing results 1 to 40 of 2472

 
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