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Search: Posts Made By: Don_Adan
Forum: Coders. Asm / Hardware 30 July 2021, 22:06
Replies: 15
Views: 2,081
Posted By Don_Adan
Or you can try this table version, perhaps can be...

Or you can try this table version, perhaps can be ok for PC range, but i dont know size of wait for blitter routine.

; d0 = Frame Number
; d1 = xpos
; d2 = ypos
; a0 = Sprite Sheet struct
; a1...
Forum: Coders. Asm / Hardware 28 July 2021, 11:17
Replies: 15
Views: 2,081
Posted By Don_Adan
For some code (i dont see your code) is possible...

For some code (i dont see your code) is possible to change without speed penalty input D2 value from 0,1,2,3,4,5... to 0,2,4,6,8,10 etc then add.w d2,d2 can be removed, and only move.w from table...
Forum: Coders. Asm / Hardware 28 July 2021, 00:39
Replies: 15
Views: 2,081
Posted By Don_Adan
The best is placing this routine at end of your...

The best is placing this routine at end of your code. I always placed sample mixing routine at end of my players. PC table must start in 126 bytes range. Or you can use one register as base. I dont...
Forum: Coders. Asm / Hardware 27 July 2021, 22:58
Replies: 15
Views: 2,081
Posted By Don_Adan
Table version will be the fastest for 68000. I...

Table version will be the fastest for 68000. I will be use only, something like this:

add.w d2,d2
move.w .mulu200(PC,D2.W),D2
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