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Forum: HOL contributions 30 November 2021, 01:10
Replies: 19
Views: 3,635
Posted By ross
I only vaguely remember that over 95% (or more)...

I only vaguely remember that over 95% (or more) was completed, even the levels prone to crash (there were several annoying bugs, at least when in trainer mode).
And the scene after completing all...
Forum: Coders. Asm / Hardware 26 November 2021, 16:53
Replies: 65
Views: 10,195
Posted By ross
@introspec: thanks for the post (and welcome). ...

@introspec: thanks for the post (and welcome).
Your name ring me a bell.. probably I've seen you 'elsewhere' before :)

I'll check "salvador", but this sentence needs to be deepened:
"The...
Forum: News 26 November 2021, 00:22
Replies: 73
Views: 5,509
Posted By ross
My condolences on the passing of your father. ...

My condolences on the passing of your father.

RIP Jurgen.
Forum: support.Games 24 November 2021, 21:22
Replies: 21
Views: 1,591
Posted By ross
Those aren't pumpkins! They are forum people, you...

Those aren't pumpkins! They are forum people, you can clearly recognize some of us.
It's a memory photo :D
Forum: support.Games 24 November 2021, 19:51
Replies: 21
Views: 1,591
Posted By ross
The one in the Zone is this release which is the...

The one in the Zone is this release which is the Halloween release :)
Forum: Coders. Asm / Hardware 20 November 2021, 10:45
Replies: 23
Views: 1,484
Posted By ross
This is significant: if the cache flush code is...

This is significant: if the cache flush code is the same why only a sub-level is affected?
Full deactivating the caches completely changes the cards! Hence a different previously hidden problem (a...
Forum: support.WinUAE 19 November 2021, 20:04
Replies: 278
Views: 91,014
Posted By ross
A loss of sync is usually a 'black screen' for...

A loss of sync is usually a 'black screen' for almost all current devices.

Who knows what monitor the original programmer had and what effect that weird writing produced on his display. And...
Forum: Coders. Asm / Hardware 19 November 2021, 00:05
Replies: 18
Views: 857
Posted By ross
It depends if I completed the frame or not, in...

It depends if I completed the frame or not, in rest condition is a NOP.
(I would do it this way simply because it's slightly faster, but that's okay as well as you do :))

EDIT:
hmm, I reread and...
Forum: Coders. Asm / Hardware 19 November 2021, 00:02
Replies: 18
Views: 857
Posted By ross
Well, it should be fine. It remains to be...

Well, it should be fine.
It remains to be understood why zeroing BPLCON0 immediately there is not the race condition..
Forum: Coders. Asm / Hardware 18 November 2021, 23:51
Replies: 18
Views: 857
Posted By ross
LoadView(NULL) do the job for you (indeed it is...

LoadView(NULL) do the job for you (indeed it is mandatory if you have active graphics cards).
Then set the BPLxxx registers as you need/want.
Forum: Coders. Asm / Hardware 18 November 2021, 23:41
Replies: 18
Views: 857
Posted By ross
Yes, it's atomic. But why you need to...

Yes, it's atomic.

But why you need to rewrite COP1LC with THIS copper_list?
You can simply setup a small list that set the new COP1LC just in case the new list is needed.

Something like:
Wait...
Forum: Coders. Asm / Hardware 18 November 2021, 18:10
Replies: 18
Views: 857
Posted By ross
:great

:great
Forum: Coders. Asm / Hardware 18 November 2021, 16:59
Replies: 18
Views: 857
Posted By ross
As mentioned it could be indirectly dependent on...

As mentioned it could be indirectly dependent on the write.
If for some reason the missed fetches due to BPL DMA non-executed (BPLCON0=0) define a race condition, here is a possible explanation...
Forum: Coders. Asm / Hardware 18 November 2021, 12:29
Replies: 18
Views: 857
Posted By ross
Yep, or do not strobe COPJMP at all :), I see...

Yep, or do not strobe COPJMP at all :), I see only one reason to do it, but it certainly does not fall into muzza's case study, since for him it's the initialization frame.
Anyhow it is a good habit...
Forum: Coders. Asm / Hardware 18 November 2021, 09:32
Replies: 18
Views: 857
Posted By ross
Circumstance could be the previous value in...

Circumstance could be the previous value in BPLCON0.
How are the BPUx bits previously set? (in practice some race condition because the code is possibly executed in advance in the first case)

Is...
Forum: request.Old Rare Games 13 November 2021, 22:42
Replies: 20
Views: 1,769
Posted By ross
http://eab.abime.net/attachment.php?attachmentid=7...

http://eab.abime.net/attachment.php?attachmentid=73798&stc=1&d=1636836119
Forum: request.Old Rare Games 13 November 2021, 22:03
Replies: 20
Views: 1,769
Posted By ross
And there are 2 other crap games made with the...

And there are 2 other crap games made with the same "engine".
Someone explain to me why I started to fix this filth..
Forum: request.Old Rare Games 13 November 2021, 16:48
Replies: 20
Views: 1,769
Posted By ross
MACE fixed into the Zone! This game is even...

MACE fixed into the Zone!

This game is even more rubbish than Caverns of Pallè (if possible..).
There are all kinds of possible bugs (wrong vectors, illegal memory accesses, wrong samples...
Forum: request.Other 13 November 2021, 00:00
Replies: 12
Views: 769
Posted By ross
There seems to be no protection. Likely it was...

There seems to be no protection.
Likely it was the replication-machine that by default used short cells on the first cylinder.
Forum: request.Other 12 November 2021, 21:49
Replies: 12
Views: 769
Posted By ross
Visually cylinder 0 seems with short cells...

Visually cylinder 0 seems with short cells (considering the normal 11 sectors, so long track).
But no idea if some protection based on 'distance' from index is used, only code inspection could say...
Forum: request.Other 12 November 2021, 10:38
Replies: 12
Views: 769
Posted By ross
If you put it into the Zone tonight i look at it...

If you put it into the Zone tonight i look at it :)
Forum: request.Old Rare Games 10 November 2021, 18:26
Replies: 20
Views: 1,769
Posted By ross
Yeahh, junk code rulez! I basically rewrote code...

Yeahh, junk code rulez! I basically rewrote code like in the 80s ;)
(it only set JOYTEST and mask JOY0DAT, notice also the topaz.font from ROM and double char with modulo :p)
Forum: request.Old Rare Games 10 November 2021, 17:41
Replies: 20
Views: 1,769
Posted By ross
:)

:)
Forum: request.Old Rare Games 10 November 2021, 17:01
Replies: 20
Views: 1,769
Posted By ross
Caverns of Pallè fixed into the Zone! Game...

Caverns of Pallè fixed into the Zone!

Game is total rubbish, but since there is no complete and working version available, I fixed it.
I have no idea for the original version (if exists...
Forum: Coders. Asm / Hardware 07 November 2021, 19:59
Replies: 5
Views: 542
Posted By ross
Yes. To give a complete idea, in addition to...

Yes.

To give a complete idea, in addition to what was said:

INT2 and INT6 (and INT7 ..) are external interrupts, ie they can also be generated outside the chips that have access to the RGA bus...
Forum: Coders. Asm / Hardware 06 November 2021, 13:13
Replies: 34
Views: 2,213
Posted By ross
I suppose we all reasoned the same: find a quick...

I suppose we all reasoned the same: find a quick way to isolate the affected bit so we can then use bfffo.
My first thought was to generate a mask (for a and) to exclude the upper bits and the...
Forum: Coders. Asm / Hardware 06 November 2021, 00:10
Replies: 34
Views: 2,213
Posted By ross
Yep, I don't think on 020+ we can do a faster...

Yep, I don't think on 020+ we can do a faster routine than this:

; d2=input value, d1=tmp, d0=result
loop
move.l d2,d1
neg.l d1
and.l d2,d1
bfffo d1{0:32},d0
eori.b...
Forum: Coders. Asm / Hardware 05 November 2021, 19:34
Replies: 34
Views: 2,213
Posted By ross
Then do not use it :p move.l d0,d1 ...

Then do not use it :p
move.l d0,d1
subq.l #1,d1
eor.l d1,d0
=

move.l d0,d1
neg.l d0
and.l d1,d0
Forum: Coders. Asm / Hardware 04 November 2021, 11:59
Replies: 15
Views: 1,048
Posted By ross
Interesting. So AsmOne do not spawn another...

Interesting.
So AsmOne do not spawn another process when running a debug session.
This is a little silly because it greatly self-limits the possibility of 'real' debugging (if you launch MonAm from...
Forum: Coders. Asm / Hardware 04 November 2021, 11:35
Replies: 15
Views: 1,048
Posted By ross
I don't use AsmOne, so you should get help from...

I don't use AsmOne, so you should get help from someone who uses it, but surely there is something wrong.
For instance with MonAm the pr_CLI returned it is certainly not 0 and therefore the code for...
Forum: Coders. Asm / Hardware 02 November 2021, 19:39
Replies: 15
Views: 1,048
Posted By ross
I seem to remember that once the reply is...

I seem to remember that once the reply is received, the WB releases the program resources (frees the memory occupied by the hunks).
That's why it needs to be done at the end and protected by a...
Forum: Coders. Asm / Hardware 02 November 2021, 13:48
Replies: 15
Views: 1,048
Posted By ross
The problem here is that you are waiting for a...

The problem here is that you are waiting for a message that will never come because you did not start the process from the Workbench but from the debugger.
So first in your code you have to check...
Forum: Coders. Asm / Hardware 01 November 2021, 00:28
Replies: 7
Views: 896
Posted By ross
:agree That's what my code here does: ...

:agree

That's what my code here does:
.w8 cmpi.w #$7f80,6(a5)
bls.b .w8
bchg #7,(a0)

I advise you to 'split' the copper list in two for cases <$80 and >=$80.
I think I wrote examples,...
Forum: Coders. Contest 01 November 2021, 00:21
Replies: 61
Views: 26,612
Posted By ross
This is interesting.. Sure it's a lack of...

This is interesting..
Sure it's a lack of memory problem, but why can't it be replicated in emulation?
Maybe different fragmentation? But why in case?

EDIT: it could also be that the version we...
Forum: Coders. Contest 31 October 2021, 22:51
Replies: 61
Views: 26,612
Posted By ross
Maybe it's just a low memory problem? (if I...

Maybe it's just a low memory problem? (if I understand right you have a bare A1200)
Have you tried to disconnect DF1: ?
Forum: support.Games 31 October 2021, 14:43
Replies: 21
Views: 1,591
Posted By ross
Sshhh! ;) :agree Nice sprites playfield!

Sshhh! ;)


:agree
Nice sprites playfield!
Forum: Coders. Asm / Hardware 31 October 2021, 13:47
Replies: 65
Views: 10,195
Posted By ross
First release using 68k ZX0 on Amiga: ...

First release using 68k ZX0 on Amiga:
http://eab.abime.net/showthread.php?t=108712

It's implemented like 'stacker', with game cylinders packed stand-alone, in a big indexed virtual disk.
The...
Forum: support.Games 31 October 2021, 11:52
Replies: 21
Views: 1,591
Posted By ross
Floppy disk Garrison - Ultimate Edition (Halloween release)

Hi folks, a treat for you (or is it a trick?, the game is not actually the best in existence :p).
There are ghosts, demons, deaths, sorcerers, and all sorts of magical creatures in the game, so what...
Forum: support.WinUAE 25 October 2021, 14:45
Replies: 22
Views: 6,925
Posted By ross
It also works on AGA.

It also works on AGA.
Forum: Coders. Asm / Hardware 24 October 2021, 01:26
Replies: 59
Views: 4,812
Posted By ross
ROTFL :lol:lol:lol ...

ROTFL :lol:lol:lol
https://en.wikipedia.org/wiki/Phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#The_Answer_to_the_Ultimate_Question_of_Life,_the_Universe,_and_Everything_is_42

And the thread...
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