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Forum: project.Amiga Game Factory Today, 00:44
Replies: 934
Views: 126,356
Posted By earok
Hmm.. I can't explain that at all. Did it work...

Hmm.. I can't explain that at all. Did it work with higher bit depth top and bottom, and just failed when you changed the bit depth?

----

Daily experimental check in:

-...
Forum: project.Amiga Game Factory Yesterday, 23:40
Replies: 934
Views: 126,356
Posted By earok
Photoshop should be fine. I personally used Paint...

Photoshop should be fine. I personally used Paint Shop Pro, I can't recall what other people use (Aseprite maybe?)

By alpha I just mean the transparency layer (eg, with a PNG, some of the pixels...
Forum: project.Amiga Game Factory Yesterday, 23:21
Replies: 934
Views: 126,356
Posted By earok
@acidbottle I can't recall having tested a...

@acidbottle

I can't recall having tested a top/bottom panel, but it SHOULD be possible to have a top and bottom panel loaded simultaneously. So far as chipram used up, it's all relative to how...
Forum: project.Amiga Game Factory Yesterday, 05:26
Replies: 70
Views: 11,904
Posted By earok
Nice, thanks for the video! :)

Nice, thanks for the video! :)
Forum: project.Amiga Game Factory Yesterday, 04:45
Replies: 934
Views: 126,356
Posted By earok
@Mixel @Tsak The talkpad and all connected images...

@Mixel @Tsak The talkpad and all connected images are in chip all of the time, *however* I probably should add the ability to load different talkpads. So you'd be able to have a talkpad specific to...
Forum: project.Amiga Game Factory 20 June 2021, 14:02
Replies: 70
Views: 11,904
Posted By earok
Ooops - alpha 6 is out now. Thanks to...

Ooops - alpha 6 is out now. Thanks to https://twitter.com/Al82_Retro for spotting a broken pipe on level 2.
Forum: project.Amiga Game Factory 20 June 2021, 12:20
Replies: 70
Views: 11,904
Posted By earok
Here we go - alpha version 5. ...

Here we go - alpha version 5.

https://earok.itch.io/amigo-the-fox

This will be the last major update for awhile (probably, unless there's bug fixes needed). There's a new tileset and extensive...
Forum: project.Amiga Game Factory 18 June 2021, 22:04
Replies: 70
Views: 11,904
Posted By earok
It's not ready yet, I'll see about posting an...

It's not ready yet, I'll see about posting an update this weekend.
Forum: project.Amiga Game Factory 18 June 2021, 04:21
Replies: 934
Views: 126,356
Posted By earok
@Acidbottle cpu_wave is fully supported and...

@Acidbottle cpu_wave is fully supported and tested, it's used for (as an example) the smooth curves of the bats and birds in the Pitfall demo.

I may need to give it a better name - people tend to...
Forum: project.Amiga Game Factory 17 June 2021, 10:56
Replies: 934
Views: 126,356
Posted By earok
There *was* a waypoint feature at one point...

There *was* a waypoint feature at one point (using "cpu_path"), but that was only for objects that move along a grid system and it hasn't been properly tested in a year or two. At some point I'll...
Forum: project.Amiga Game Factory 15 June 2021, 07:03
Replies: 934
Views: 126,356
Posted By earok
Interesting, is there something specific about...

Interesting, is there something specific about that number?

I may make that the default export HZ if I add mp3, wav etc import ;)
Forum: project.Amiga Game Factory 15 June 2021, 00:37
Replies: 934
Views: 126,356
Posted By earok
It's a valid question - just it might be too...

It's a valid question - just it might be too difficult to justify putting in the engine itself (eg, I'm trying to keep it at least relatively lean despite the massive variety in games that it can...
Forum: project.Amiga Game Factory 14 June 2021, 23:35
Replies: 934
Views: 126,356
Posted By earok
Looking nice Domkid! Do you mind if I post the...

Looking nice Domkid! Do you mind if I post the video to the Facebook page?


Have been thinking at some point about integrating SOX into Scorpion, which I -think- would allow importing SFX from...
Forum: project.Amiga Game Factory 11 June 2021, 00:52
Replies: 934
Views: 126,356
Posted By earok
Wow, looking really cool! I'd personally try...

Wow, looking really cool!

I'd personally try something like this on every frame:



You could maybe make the starfield parallax, vertical parallax is theoretically possible but untested (it'd...
Forum: project.Amiga Game Factory 10 June 2021, 15:17
Replies: 934
Views: 126,356
Posted By earok
The other thing it could be is from the parallax...

The other thing it could be is from the parallax palette (which uses 0, 29, 30 and 31)
Forum: project.Amiga Game Factory 10 June 2021, 13:40
Replies: 934
Views: 126,356
Posted By earok
Color15 is not part of the sprite color palette,...

Color15 is not part of the sprite color palette, only colors 16-31

What you're describing may make sense since a Bob can use color 15 but a sprite cannot. So the black you're seeing must be a...
Forum: project.Amiga Game Factory 08 June 2021, 08:47
Replies: 934
Views: 126,356
Posted By earok
Found some time in my holiday to do a little bit...

Found some time in my holiday to do a little bit of work on Scorpion, these are checked in to experimental:

A) Ability to add unlimited elements to a panel (more than just 8). This *might* be...
Forum: project.Amiga Game Factory 04 June 2021, 03:32
Replies: 934
Views: 126,356
Posted By earok
Had a look at Lemming's project, very cool indeed...

Had a look at Lemming's project, very cool indeed ;) what I did to get the game running under A500 1MB settings were:

- Reduce the HZ of all samples from 22KHZ down to 11KHZ in Audacity, this...
Forum: project.Amiga Game Factory 03 June 2021, 23:09
Replies: 934
Views: 126,356
Posted By earok
It hasn't been reported so far as I know. If you...

It hasn't been reported so far as I know. If you can give me a copy of your project, I can take a look sometime.

Re: memory, check the size of your snd files, music files etc to work out why it's...
Forum: project.Amiga Game Factory 03 June 2021, 12:26
Replies: 934
Views: 126,356
Posted By earok
The short answer is they're not independent, the...

The short answer is they're not independent, the same 32 colors used for generating bobs/sprites should be the same 32 colors for generating levels. This restriction does NOT apply to panels.


...
Forum: project.Amiga Game Factory 03 June 2021, 11:53
Replies: 934
Views: 126,356
Posted By earok
I'm not quite sure what the issue is but - things...

I'm not quite sure what the issue is but - things to consider:

- If you're using sprite parallax at all, you need to sacrifice colors 0, 29, 30 and 31 since the sprite parallax uses the last two...
Forum: project.Amiga Game Factory 31 May 2021, 23:41
Replies: 934
Views: 126,356
Posted By earok
@Lemming880 It is on the todo list to have an...

@Lemming880 It is on the todo list to have an actor AND a block on the same tile (as well as multiple actors on the same tile etc).

---

@xboxown Get and set block is quite straight forward, it...
Forum: project.Amiga Game Factory 30 May 2021, 10:40
Replies: 934
Views: 126,356
Posted By earok
@nikosidis Show case went pretty well thank you!...

@nikosidis Show case went pretty well thank you! Got some interest from non-Amiga users in using the engine, which was a pleasant surprise.

https://i.imgur.com/5DUnClz.png...
Forum: project.Amiga Game Factory 28 May 2021, 04:54
Replies: 934
Views: 126,356
Posted By earok
Done another quick update which seems to have...

Done another quick update which seems to have fixed more blitter issues.

Just going to put this out there just incase anyone has anyone has a Scorpion game ready to go - I'll be with my Amiga at...
Forum: project.Amiga Game Factory 27 May 2021, 00:35
Replies: 934
Views: 126,356
Posted By earok
No worries @Lemming880 Experimental gives...

No worries @Lemming880

Experimental gives you the latest-and-greatest features but hasn't been tested against all of the sample games, so it's very much a 'at your own risk' thing.

---

Check...
Forum: project.Amiga Game Factory 26 May 2021, 01:02
Replies: 934
Views: 126,356
Posted By earok
Experimental update for the day:...

Experimental update for the day: https://github.com/earok/scorpion-editor-experimental

- Oversized bobs can scroll smoothly in/out from the left
- Fixed bugs relating to oversized bobs on either...
Forum: project.Amiga Game Factory 25 May 2021, 11:43
Replies: 934
Views: 126,356
Posted By earok
Time for the latest experimental:...

Time for the latest experimental: https://github.com/earok/scorpion-editor-experimental

https://i.imgur.com/2SURugD.gif

Large bobs can move in and out of the RIGHT side of the screen without...
Forum: project.Amiga Game Factory 24 May 2021, 23:59
Replies: 934
Views: 126,356
Posted By earok
Welcome, Lemming880! And thank you. -...

Welcome, Lemming880! And thank you.

- There's no support for 320x wide, the engine is all designed around 256x wide (adding 320x wide would be complicated, so far as having less sprites available,...
Forum: project.Amiga Game Factory 24 May 2021, 13:35
Replies: 934
Views: 126,356
Posted By earok
Experimental update - I've jacked with the menu...

Experimental update - I've jacked with the menu option system again, but hopefully for the last time.

Option Step X / Option Step Y fields have been removed entirely, replaced with an Option...
Forum: project.Amiga Game Factory 23 May 2021, 12:23
Replies: 934
Views: 126,356
Posted By earok
@Mixel It has to be in the order of 0-1-2 on any...

@Mixel It has to be in the order of 0-1-2 on any row, it won't work with 0-3-5 etc. It's still experimental so I may throw out that system and rewrite it to be more flexible.

@Neeso really like...
Forum: project.Amiga Game Factory 22 May 2021, 10:26
Replies: 934
Views: 126,356
Posted By earok
It's pretty interesting, I had never really...

It's pretty interesting, I had never really considered that someone might use 3D models for their Scorpion images.

It does remind me that I really need to add some options for having huge bobs on...
Forum: Amiga scene 22 May 2021, 09:40
Replies: 970
Views: 120,863
Posted By earok
Fair enough! Save it to the end of the year...

Fair enough!

Save it to the end of the year and release it to Inviyya owners as Christmas Inviyya '21 ;) :spin
Forum: Amiga scene 22 May 2021, 08:42
Replies: 970
Views: 120,863
Posted By earok
Could the extra level become like a demo version?

Could the extra level become like a demo version?
Forum: project.Amiga Game Factory 22 May 2021, 06:27
Replies: 934
Views: 126,356
Posted By earok
Welcome Neeso! --- Daily update to...

Welcome Neeso!

---

Daily update to experimental: Options are now unlimited instead of hardcoded to 8, which may be useful for things like inventory screens, password screens etc.

Say if you...
Forum: project.Amiga Game Factory 22 May 2021, 06:22
Replies: 12
Views: 1,266
Posted By earok
Looks like it's shaping up to be a great version...

Looks like it's shaping up to be a great version :great
Forum: project.Amiga Game Factory 21 May 2021, 00:15
Replies: 934
Views: 126,356
Posted By earok
@redblade No further work on Street Fighter...

@redblade

No further work on Street Fighter 2 demo is planned, NEESO made it originally as a joke but it turned out better than he expected so he did a little more on it, but isn't planning to do...
Forum: project.Amiga Game Factory 20 May 2021, 09:39
Replies: 934
Views: 126,356
Posted By earok
I've been giving it some thought. Animations...

I've been giving it some thought.

Animations are really the big thing (asides from music, which can already be loaded and unloaded at real time, and sound effects which can't currently). Actors...
Forum: project.Amiga Game Factory 20 May 2021, 03:00
Replies: 934
Views: 126,356
Posted By earok
New check in to experimental, fixed an extremely...

New check in to experimental, fixed an extremely rare foreground issue reported by NEESO games (HOPEFULLY this is the same as that rare/obscure foreground issue reported by Mixel in the tunnels level...
Forum: project.Amiga Game Factory 19 May 2021, 23:56
Replies: 934
Views: 126,356
Posted By earok
That's good to know! I definitely need to keep...

That's good to know! I definitely need to keep working on performance enhancements.

---

I've pretty much finished the PICO-8 import stuff and NEESO's been giving me a few random glitches to...
Forum: project.Amiga Game Factory 18 May 2021, 01:51
Replies: 934
Views: 126,356
Posted By earok
Thanks, I appreciate directing him to Scorpion....

Thanks, I appreciate directing him to Scorpion. I've indicated that I may look at converting Turrican vs Terminator to Scorpion manually when he's finished the PC original.

---

I've started...
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