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Forum: project.Amiga Game Factory 07 December 2022, 17:41
Replies: 332
Views: 49,967
Posted By paraj
The next version will know to "simply" relocate...

The next version will know to "simply" relocate the code to fast ram after reading this thread :)

FPS is now at 10 after eliminating most of the cache flushes. There were quite a few of them (more...
Forum: project.Amiga Game Factory 06 December 2022, 20:36
Replies: 332
Views: 49,967
Posted By paraj
I guess a scripting interface for WinUAE...

I guess a scripting interface for WinUAE debugging stuff would be useful. Might be a nice project for the next pandemic lockdown :spin




Nice, and would also work on real HW (where it's more...
Forum: project.Amiga Game Factory 05 December 2022, 18:53
Replies: 332
Views: 49,967
Posted By paraj
Not sure I've seen your profiler, might be much...

Not sure I've seen your profiler, might be much easier :) I just quickly hacked something together by modifying WinUAE. Sampling what the program counter is do_cycles_slow and outputting the results...
Forum: project.Amiga Game Factory 05 December 2022, 17:40
Replies: 332
Views: 49,967
Posted By paraj
Some more fighter bomber findings. The game...

Some more fighter bomber findings. The game actually uses the CPU to draw quite a bit of stuff (mostly the HUD ), but it appears that unlike killing cloud it's not limited by drawing speed. Disabling...
Forum: project.Amiga Game Factory 04 December 2022, 18:26
Replies: 332
Views: 49,967
Posted By paraj
Haven't dug too much into FB yet, but yes, I...

Haven't dug too much into FB yet, but yes, I think it's mostly blitter drawn. No idea how the original ST code works.

Assuming it works like killing cloud it uses the blitter in an unconventional...
Forum: project.Amiga Game Factory 04 December 2022, 17:28
Replies: 332
Views: 49,967
Posted By paraj
I may not be able to contribute much as you've...

I may not be able to contribute much as you've already done most of the work with the relocation. A big speedup in killing cloud came from moving the stacks to fast ram, but fighter bomber seems to...
Forum: project.Amiga Game Factory 30 November 2022, 20:14
Replies: 332
Views: 49,967
Posted By paraj
The new slave is probably not going to get good...

The new slave is probably not going to get good performance on a plain 68000. The fastram stuff probably gives the ~25% you would expect from not having to wait on chip ram, but you lose (I think)...
Forum: project.Amiga Game Factory 27 November 2022, 10:02
Replies: 332
Views: 49,967
Posted By paraj
Good catch, there's an issue with the keyboard...

Good catch, there's an issue with the keyboard hook, though it's F4 that accidentally quits for me.
Forum: project.Amiga Game Factory 23 November 2022, 20:08
Replies: 332
Views: 49,967
Posted By paraj
I've spent way too much time on this, but here's...

I've spent way too much time on this, but here's a Killing Cloud slave for testing. It's still a shit^H^H^Hlideslow when clouds are off, but hopefully it's faster than previously.

Added a FPS...
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