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Posts Made By:
paraj
Forum:
project.Amiga Game Factory
07 December 2022, 17:41
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
The next version will know to "simply" relocate...
The next version will know to "simply" relocate the code to fast ram after reading this thread :)
FPS is now at 10 after eliminating most of the cache flushes. There were quite a few of them (more...
Forum:
project.Amiga Game Factory
06 December 2022, 20:36
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
I guess a scripting interface for WinUAE...
I guess a scripting interface for WinUAE debugging stuff would be useful. Might be a nice project for the next pandemic lockdown :spin
Nice, and would also work on real HW (where it's more...
Forum:
project.Amiga Game Factory
05 December 2022, 18:53
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
Not sure I've seen your profiler, might be much...
Not sure I've seen your profiler, might be much easier :) I just quickly hacked something together by modifying WinUAE. Sampling what the program counter is do_cycles_slow and outputting the results...
Forum:
project.Amiga Game Factory
05 December 2022, 17:40
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
Some more fighter bomber findings. The game...
Some more fighter bomber findings. The game actually uses the CPU to draw quite a bit of stuff (mostly the HUD ), but it appears that unlike killing cloud it's not limited by drawing speed. Disabling...
Forum:
project.Amiga Game Factory
04 December 2022, 18:26
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
Haven't dug too much into FB yet, but yes, I...
Haven't dug too much into FB yet, but yes, I think it's mostly blitter drawn. No idea how the original ST code works.
Assuming it works like killing cloud it uses the blitter in an unconventional...
Forum:
project.Amiga Game Factory
04 December 2022, 17:28
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
I may not be able to contribute much as you've...
I may not be able to contribute much as you've already done most of the work with the relocation. A big speedup in killing cloud came from moving the stacks to fast ram, but fighter bomber seems to...
Forum:
project.Amiga Game Factory
30 November 2022, 20:14
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
The new slave is probably not going to get good...
The new slave is probably not going to get good performance on a plain 68000. The fastram stuff probably gives the ~25% you would expect from not having to wait on chip ram, but you lose (I think)...
Forum:
project.Amiga Game Factory
27 November 2022, 10:02
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
Good catch, there's an issue with the keyboard...
Good catch, there's an issue with the keyboard hook, though it's F4 that accidentally quits for me.
Forum:
project.Amiga Game Factory
23 November 2022, 20:08
Replies:
332
Fast Red Zone and other fastmem-relocated projects
Views:
49,967
Posted By
paraj
I've spent way too much time on this, but here's...
I've spent way too much time on this, but here's a Killing Cloud slave for testing. It's still a shit^H^H^Hlideslow when clouds are off, but hopefully it's faster than previously.
Added a FPS...
Showing results 1 to 9 of 9
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