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Forum: Retrogaming General Discussion 28 June 2022, 18:31
Replies: 83
Views: 7,150
Posted By BSzili
Yikes. It's every bit as bad as they have shown...

Yikes. It's every bit as bad as they have shown in the teaser. For the people saying that this looks close to Stever Purcell's original style, compare it to his cover art:...
Forum: Amiga scene 27 June 2022, 08:28
Replies: 165
Views: 21,343
Posted By BSzili
They contain new maps, new graphics, new sounds,...

They contain new maps, new graphics, new sounds, etc. If you familiar with the term "total conversion", these are commercial variants. JFDuke3D doesn't need RTG regardless of what expansion you play....
Forum: project.Amiga Game Factory 14 June 2022, 22:15
Replies: 179
Views: 20,679
Posted By BSzili
Possibly, but I'm not very familiar with WHDLoad....

Possibly, but I'm not very familiar with WHDLoad. Since the game is system friendly, some of the generic slaves might be compatible.
Forum: Amiga scene 07 June 2022, 06:19
Replies: 165
Views: 21,343
Posted By BSzili
The Alien World Order episode won't work, but you...

The Alien World Order episode won't work, but you should be able to play Duke It Out In DC and Duke Caribbean.
Forum: Amiga scene 26 May 2022, 18:53
Replies: 1,365
Views: 295,112
Posted By BSzili
Who wouldn't want always online DRM in an A500...

Who wouldn't want always online DRM in an A500 game? :laughing
Forum: Amiga scene 24 May 2022, 19:16
Replies: 165
Views: 21,343
Posted By BSzili
I did some comparisons for WW2GI and NAM based on...

I did some comparisons for WW2GI and NAM based on EDuke, and it's more complicated than I thought. Not only they need the EDuke enhancements, but both games have their game-specific hacks on top of...
Forum: project.Amiga Game Factory 23 May 2022, 18:27
Replies: 179
Views: 20,679
Posted By BSzili
This would be a very controversial change no...

This would be a very controversial change no doubt :nervous Many people would miss the dedicated strafe buttons, as you can only customize the first 4 buttons in the "Customize controls" menu....
Forum: Retrogaming General Discussion 20 May 2022, 18:13
Replies: 4,846
Views: 1,240,641
Posted By BSzili
Being a fan of the series I also grabbed that one...

Being a fan of the series I also grabbed that one on launch day. Having checkpoints in the levels like in the DOS version is my favorite quality of life improvement. I only wish there was an option...
Forum: Amiga scene 18 May 2022, 19:21
Replies: 38
Views: 4,747
Posted By BSzili
From what I've gathered, the common complaint in...

From what I've gathered, the common complaint in these threads is not so much the delays, but the lack of communication when there's some problem. Not picking up the phone, not answering e-mails,...
Forum: Amiga scene 16 May 2022, 18:48
Replies: 18
Views: 2,050
Posted By BSzili
Probably, but it must be worth quite a lot, as we...

Probably, but it must be worth quite a lot, as we still have companies willing to battle to death over it :evilgrin
Forum: project.Amiga Game Factory 14 May 2022, 22:32
Replies: 179
Views: 20,679
Posted By BSzili
I'm glad you managed to find it, these spurious...

I'm glad you managed to find it, these spurious inputs often come from joysticks. Sometimes lowlevel.library can get confused too, but it rarely happens unless there's some activity on the joystick...
Forum: Coders. C/C++ 13 May 2022, 09:44
Replies: 1,409
Views: 269,011
Posted By BSzili
Thanks, this makes perfect sense. In many cases...

Thanks, this makes perfect sense. In many cases the float-less printf is desirable, when the program uses no floating point math otherwise. I took a note of the -v switch.
Forum: Coders. C/C++ 13 May 2022, 05:59
Replies: 1,409
Views: 269,011
Posted By BSzili
Nice, that did the trick! I had to put -lm to the...

Nice, that did the trick! I had to put -lm to the very end after the objects.
Forum: Coders. C/C++ 12 May 2022, 19:26
Replies: 1,409
Views: 269,011
Posted By BSzili
I can't seem to print floating point numbers with...

I can't seem to print floating point numbers with printf. This is the floattest.c program:
#include <stdio.h>
int main(void)
{
printf("%f\n", 0.1);
return 0;
}
I build it with the following...
Forum: project.Amiga Game Factory 12 May 2022, 05:58
Replies: 179
Views: 20,679
Posted By BSzili
The best way to test this would be to unplug...

The best way to test this would be to unplug every peripheral from your machine that's not needed to run or control the game, and try if it still happens. If it does, then you can try to start a...
Forum: Retrogaming General Discussion 28 April 2022, 19:22
Replies: 30
Views: 1,984
Posted By BSzili
I can't remember if it had a level editor on PC,...

I can't remember if it had a level editor on PC, but the levels themselves were stored in a text file. The Amiga version probably had a limited release only, so it remained obscure.
Forum: Amiga scene 24 April 2022, 10:52
Replies: 1,365
Views: 295,112
Posted By BSzili
Thanks for the update for those who are out of...

Thanks for the update for those who are out of the loop. I really like the bottomless pits. It's great out of the box thinking, using slime trails as a feature.
Forum: Retrogaming General Discussion 21 April 2022, 08:25
Replies: 30
Views: 1,984
Posted By BSzili
Heartlight is also my favorite Boulderdash-type...

Heartlight is also my favorite Boulderdash-type game, although I didn't know about the Amiga version for a long time. I still prefer the music of the PC version, which was using a simple 1-channel...
Forum: Amiga websites reviews 18 April 2022, 07:53
Replies: 40
Views: 15,825
Posted By BSzili
I also backed this in 2015... Whew, that was a...

I also backed this in 2015... Whew, that was a long time ago. For a while he was releasing remixes, then he went silent for a long time and I lost interest.
This is not the first time something...
Forum: project.Amiga Game Factory 16 April 2022, 06:41
Replies: 179
Views: 20,679
Posted By BSzili
There's no C2P for it yet, so it's on hold for...

There's no C2P for it yet, so it's on hold for now.
Forum: Amiga scene 16 April 2022, 06:02
Replies: 165
Views: 21,343
Posted By BSzili
It seems like you are using a different Duke3D...

It seems like you are using a different Duke3D port (AmiDuke maybe?). I don't blame you as there are 3 of them. This is the one I did:
https://aminet.net/package/game/shoot/jfduke3d
Forum: project.Amiga Game Factory 15 April 2022, 07:49
Replies: 179
Views: 20,679
Posted By BSzili
Thanks I bet it runs like a dream on that setup....

Thanks I bet it runs like a dream on that setup. In the meantime I added RTG support, as some people ended up with RTG modes via mode promotion, and got broken graphics. This is not public yet as I...
Forum: Amiga scene 15 April 2022, 06:51
Replies: 165
Views: 21,343
Posted By BSzili
There's not much to it, for me it worked out of...

There's not much to it, for me it worked out of the box both on real hardware and WinAUE. Could you attach your duke3d.cfg and duke3d.log?
Forum: Retrogaming General Discussion 14 April 2022, 18:35
Replies: 170
Views: 15,031
Posted By BSzili
My thoughts exactly. At the end of the day, these...

My thoughts exactly. At the end of the day, these mini machines are novelty items, so most people who get one will buy it for the convenience or the looks.
Forum: project.Amiga Game Factory 13 April 2022, 19:20
Replies: 179
Views: 20,679
Posted By BSzili
I see, that's about half of what I get in WinUAE...

I see, that's about half of what I get in WinUAE with the A1200 4MB Fast RAM config. Later I'll pop in my 4MB Fast RAM expansion to see what numbers I get on my actual machine. I can't remember the...
Forum: project.Amiga Game Factory 13 April 2022, 07:43
Replies: 179
Views: 20,679
Posted By BSzili
I guess it doesn't run on all configs at the same...

I guess it doesn't run on all configs at the same speed. Maybe the speed of the Fast RAM can make a difference? Patches like that probably won't help, as the game doesn't use CopyMem, not where it...
Forum: project.Amiga Game Factory 12 April 2022, 18:17
Replies: 179
Views: 20,679
Posted By BSzili
Thanks, I tried to get close the original...

Thanks, I tried to get close the original requierements of the game. 8 fps sounds a bit low, I usually get 10-12 unless there are a lot of sprites on the screen. Did you increase the view size?
Forum: project.Amiga Game Factory 11 April 2022, 19:04
Replies: 179
Views: 20,679
Posted By BSzili
That's nice, have fun with it!

That's nice, have fun with it!
Forum: support.Hardware 10 April 2022, 14:36
Replies: 5,093
Views: 730,375
Posted By BSzili
Or maybe he showcased it to put a bit of pressure...

Or maybe he showcased it to put a bit of pressure on the involved companies. In an ideal world they would both agree to release their part for a one time payment, but in Amiga-land... :nervous
Forum: support.Hardware 09 April 2022, 21:47
Replies: 5,093
Views: 730,375
Posted By BSzili
Oops, I posted the link to the wrong post. I was...

Oops, I posted the link to the wrong post. I was talking about this:
https://eab.abime.net/showthread.php?p=1536938#post1536938
Forum: Amiga scene 09 April 2022, 17:46
Replies: 165
Views: 21,343
Posted By BSzili
It depends on the game. WWII GI uses an enhanced...

It depends on the game. WWII GI uses an enhanced version of the Duke3D engine. I think EDuke 2.1 can run it, at least that's what the Raze team used to add NAM and WWIIGI compatibility. I would have...
Forum: support.Hardware 09 April 2022, 15:01
Replies: 5,093
Views: 730,375
Posted By BSzili
Hedeon said a couple of pages back that different...

Hedeon said a couple of pages back that different parts of the driver are owned by different companies, so I don't think it's possible to release either variant....
Forum: Amiga scene 09 April 2022, 09:24
Replies: 165
Views: 21,343
Posted By BSzili
Thanks for the donation! Now that a recap gave my...

Thanks for the donation! Now that a recap gave my machine a new lease on life, I'll probably celebrate Easter with some Build FPS ;)
Forum: project.Amiga Game Factory 05 April 2022, 19:44
Replies: 179
Views: 20,679
Posted By BSzili
The game does accept empty save names, but good...

The game does accept empty save names, but good luck figuring out which one is which :laughing I didn't really think of adding automatic names as there are a few other actions you can't perform with...
Forum: project.Amiga Game Factory 05 April 2022, 06:38
Replies: 179
Views: 20,679
Posted By BSzili
No worries, I'm glad it's working now. I should...

No worries, I'm glad it's working now. I should probably mention the lowlevel.library requirement in the readme, since the game runs fine on Workbench 3.0 otherwise.
Forum: project.Amiga Game Factory 04 April 2022, 20:06
Replies: 179
Views: 20,679
Posted By BSzili
I see, the data is definitely good. Did you try...

I see, the data is definitely good. Did you try running it from the shell? Something like this:
stack 8192
wolf3d
SnoopDOS might also give some clues about what's happening.
Forum: project.Amiga Game Factory 04 April 2022, 18:36
Replies: 179
Views: 20,679
Posted By BSzili
First get Bebbo's toolchain: ...

First get Bebbo's toolchain:
https://github.com/bebbo/amiga-gcc
then build it with this command:
make -f Makefile.amiga
Forum: project.Amiga Game Factory 04 April 2022, 18:19
Replies: 179
Views: 20,679
Posted By BSzili
"Won't run" is a bit too vague, could you...

"Won't run" is a bit too vague, could you describe the problem is more details? A screenshot would also be helpful.
Forum: News 03 April 2022, 20:20
Replies: 33
Views: 3,654
Posted By BSzili
The numbers are just the order the music chunks...

The numbers are just the order the music chunks come in the original game data. I did a quick search, but couldn't find any sites that list all the levels and which track they use. The closes I could...
Forum: News 03 April 2022, 17:18
Replies: 33
Views: 3,654
Posted By BSzili
The music is streamed from the disk, so you can...

The music is streamed from the disk, so you can make them as large as the file system allows.
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