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Search: Posts Made By: LaBodilsen
Forum: Amiga scene 19 May 2021, 19:07
Replies: 805
Views: 148,915
Posted By LaBodilsen
:bowdown we are not worthy...

:bowdown we are not worthy (https://pixelglass.org/#worthy).
Forum: Coders. Asm / Hardware 19 May 2021, 08:26
Replies: 4
Views: 422
Posted By LaBodilsen
i've played with this sometime ago, and thought...

i've played with this sometime ago, and thought there was a bug in winuae (which there was not).

But in the post is a very small example on how to repeat a copper line. ...
Forum: Coders. Asm / Hardware 19 May 2021, 08:11
Replies: 32
Views: 2,326
Posted By LaBodilsen
Looks sweet. With this you could easily do...

Looks sweet.

With this you could easily do per line zooming, with different zoom values for every X or Y line, to make a wobble/wave like effect.

Guess the tables could also make a...
Forum: News 18 May 2021, 19:08
Replies: 313
Views: 65,701
Posted By LaBodilsen
@NovaCoder Is the source available for this...

@NovaCoder
Is the source available for this port? (asking for a friend)
Forum: Amiga scene 13 May 2021, 11:50
Replies: 231
Views: 25,656
Posted By LaBodilsen
Great giana sister. More than one time, and...

Great giana sister.
More than one time, and even without dying once.
Forum: Amiga scene 09 May 2021, 09:20
Replies: 805
Views: 148,915
Posted By LaBodilsen
I would argue that Britelite and KK actually...

I would argue that Britelite and KK actually proved the opposite. That you will only get a 2x2 pixel render and 16 colors max for a playable framerate.

Miggy4eva wanted EHB 1x1 pixel rendering...
Forum: Nostalgia & memories 21 April 2021, 19:22
Replies: 48
Views: 3,970
Posted By LaBodilsen
Cybercon3 had some pretty good vector graphics. ...

Cybercon3 had some pretty good vector graphics.

https://www.youtube.com/watch?v=xjuDNd9ObxU
Forum: Coders. Asm / Hardware 19 February 2021, 14:50
Replies: 9
Views: 987
Posted By LaBodilsen
just put you screen pointer to the bottom of your...

just put you screen pointer to the bottom of your bitmap, and set module to -80 :D

(just kidding of course)
Forum: Coders. Asm / Hardware 17 February 2021, 19:16
Replies: 51
Views: 3,977
Posted By LaBodilsen
If we take Ross code, and preload the constant,...

If we take Ross code, and preload the constant, and extend to 32bit, then it is just as fast as Meynaf's version.

move.l #$33333333,d1
move.l #$55555555,d4
move.l #$0f0f0f0f,d5...
Forum: Coders. Asm / Hardware 16 February 2021, 17:21
Replies: 51
Views: 3,977
Posted By LaBodilsen
It is indeed very fast, but meynaf version is...

It is indeed very fast, but meynaf version is just a smidge faster (about 1/4 of a raster line), when used as 32bit.

move.l #$33333333,d5
move.l #$55555555,d6
.copy_tile_right:...
Forum: Coders. Asm / Hardware 15 February 2021, 19:06
Replies: 51
Views: 3,977
Posted By LaBodilsen
okay I did some test myself for a 16*16 block in...

okay I did some test myself for a 16*16 block in 4 bitplanes (with Winuae though)

turns out my own loop, is slower than just unrolling it.


move.w (a0)+,D2
beq.s .noflip
ror.b #1,D2...
Forum: Coders. Asm / Hardware 15 February 2021, 17:16
Replies: 51
Views: 3,977
Posted By LaBodilsen
If you are in a pinch for memory, I propose this...

If you are in a pinch for memory, I propose this no table approach.

move.w (a0)+,D2
beq.s .noflip
moveq #7-1,D3
ror.b #1,D2
.loopshakeflip
rol.w #1,D2
ror.b #2,D2...
Forum: request.Old Rare Games 15 February 2021, 16:45
Replies: 2
Views: 517
Posted By LaBodilsen
yes the trainer was unlimited Ammo / Fuel / Bombs...

yes the trainer was unlimited Ammo / Fuel / Bombs / lives.

which meant you could load only 1 ammo / fuel / bomb. and the rocket would fly faster because of lower weight
Forum: request.Old Rare Games 14 February 2021, 18:10
Replies: 2
Views: 517
Posted By LaBodilsen
Looking for: Turbo Raketti (2) Trainer

Hi
A long time ago, I made a trainer for Turbo Raketti (+8 or something). But I have long since lost the game disk/files.

Do anyone by chance have a version of Turbo Raketti (maybe 2) with a...
Forum: Coders. Asm / Hardware 14 February 2021, 17:31
Replies: 51
Views: 3,977
Posted By LaBodilsen
Would that not be the same as this: (but faster...

Would that not be the same as this: (but faster at least on 68000)

move.l (a0)+,D0 ;d0 = ABCDEFGH.IJKLMNOP.abcdefgh.ijklmnop
ror.w #8,D0 ;d0 = ABCDEFGH.IJKLMNOP.ijklmnop.abcdefgh...
Forum: Coders. Asm / Hardware 14 February 2021, 15:34
Replies: 51
Views: 3,977
Posted By LaBodilsen
All though I think the beq.s after move to d2 is...

All though I think the beq.s after move to d2 is a smart way to avoid flipping zero data's, it will also not overwrite potential data in the destination, so are you sure the destination data is...
Forum: Coders. Asm / Hardware 14 February 2021, 14:59
Replies: 51
Views: 3,977
Posted By LaBodilsen
Sweet.. would this work?: ...

Sweet.. would this work?:
.copy_tile_right: ; Right copy
movem.w (a0)+,d2/d3/d4/d5
move.w (a5,d2.l*2),(a1) ; Bitplane 1
move.w (a5,d3.l*2),($xxxx.w,a1) ; Bitplane 2...
Forum: Coders. Asm / Hardware 14 February 2021, 14:34
Replies: 51
Views: 3,977
Posted By LaBodilsen
Don't know if this works as I think it does, but...

Don't know if this works as I think it does, but asmpro don't complain.

moveq #0,d0 ; Modulo for destination
moveq #16-1,d1 ; number of copy lines

.copy_tile_right: ; Right copy...
Forum: Amiga scene 14 February 2021, 13:18
Replies: 124
Views: 11,088
Posted By LaBodilsen
All true. If the gfx is stored in slow/fastmem,...

All true. If the gfx is stored in slow/fastmem, the cpu would be the better option.

Although, if it's stored in chipmem, could you not then store the gfx as 2-pass pre flipped/scrambled, and...
Forum: Amiga scene 13 February 2021, 12:00
Replies: 124
Views: 11,088
Posted By LaBodilsen
you could maybe do that with a combination of CPU...

you could maybe do that with a combination of CPU and Blitter.

chb talked about that some time ago in another thread:
http://eab.abime.net/showpost.php?p=1315326&postcount=35
Forum: Coders. General 09 February 2021, 19:32
Replies: 88
Views: 6,310
Posted By LaBodilsen
New update: face names now comes from Face_maps...

New update: face names now comes from Face_maps names + face index
{
"colours" : {
"COLOUR_WOODY_GREEN" : [4, 6, 2],
"COLOUR_DARK_WOODY_GREEN" : [3, 5, 2],
...
Forum: Coders. General 07 February 2021, 14:40
Replies: 88
Views: 6,310
Posted By LaBodilsen
The new blender json exporter, now outputs this...

The new blender json exporter, now outputs this for the typhoon in blender (with materials added for each face).

{
"colours" : {
"COLOUR_WOODY_GREEN" : [4, 5, 2],
...
Forum: Coders. General 05 February 2021, 09:06
Replies: 88
Views: 6,310
Posted By LaBodilsen
Well it turns out someone already made an json...

Well it turns out someone already made an json exporter for blender some 8 years ago, but it does not work with the current version. So I forked the github page, and have updated it to work with the...
Forum: Coders. General 03 February 2021, 11:10
Replies: 88
Views: 6,310
Posted By LaBodilsen
@Ernst: The blender exporter now exports this:...

@Ernst:
The blender exporter now exports this:

//Custom BSP Tree
//format ascii 1.0
//Exported by Blender 2.90.0 - www.blender.org
#define MASTER COLLECTION_NUM_VERTICES 50

static Point3D...
Forum: Coders. General 02 February 2021, 08:43
Replies: 88
Views: 6,310
Posted By LaBodilsen
Very nice improvement in fps. I've made...

Very nice improvement in fps.

I've made some small progress on the Blender exporter. After spending some time going down the wrong path, I do think I have found the best way to mark the different...
Forum: Looking for a game name ? 31 January 2021, 20:25
Replies: 2
Views: 1,168
Posted By LaBodilsen
Sword of sodan?

Sword of sodan?
Forum: Coders. General 27 January 2021, 17:29
Replies: 88
Views: 6,310
Posted By LaBodilsen
Well there might be a solution for that: Blender...

Well there might be a solution for that: Blender (oh no, not this again :banghead).
Every exporter in blender, is written in Python, and you can look at the source. Even better is that, blender...
Forum: support.Other 25 January 2021, 20:54
Replies: 14
Views: 1,212
Posted By LaBodilsen
https://amiga.resource.cx/photos/photo2.pl?id=a500...

https://amiga.resource.cx/photos/photo2.pl?id=a500&pg=5&res=hi&lang=en

The Amiga 500 onboard crystal is running at 28.37516 mhz. Zoom in to the highres picture to ser it.
Forum: Coders. General 24 January 2021, 15:19
Replies: 88
Views: 6,310
Posted By LaBodilsen
For extreme distance, I tried going way to low....

For extreme distance, I tried going way to low. and I'm surprised it does not look all to bad at 320x256 (see extreme distance.png) 19 verts, 15 faces.

of course up close it looks very bad.
Forum: Coders. General 24 January 2021, 14:36
Replies: 88
Views: 6,310
Posted By LaBodilsen
How low do you want to go for that model? I...

How low do you want to go for that model?

I have one with 36 verts, 26 faces +3. (attached). at that distance, you might not even need the front wing at all, and save 4 verts and 4 faces.
Forum: Coders. General 24 January 2021, 13:03
Replies: 88
Views: 6,310
Posted By LaBodilsen
I feel you. I've been looking at your model, and...

I feel you. I've been looking at your model, and it is really hard to reduce it. But considering the resolution of the engine (320*256), you can get away with a lot.

Attached is an image and...
Forum: Coders. General 17 January 2021, 13:24
Replies: 88
Views: 6,310
Posted By LaBodilsen
Maybe look at model complexity. I tried to...

Maybe look at model complexity. I tried to remodel the plane from F18 interceptor, by looking at screenshots, and it came out to about 37 Vertices, and 25 faces.

Compared to the 52 vertices...
Forum: Coders. General 10 January 2021, 18:11
Replies: 38
Views: 3,328
Posted By LaBodilsen
That looks really good. I upped emulation...

That looks really good.
I upped emulation speed to 200%, which made it a little more fluid. so hope you can optimize it to that speed.
Forum: Coders. General 08 January 2021, 15:24
Replies: 38
Views: 3,328
Posted By LaBodilsen
Ernst Blofeld did the model in Fusion3D. I...

Ernst Blofeld did the model in Fusion3D. I simply took his model from the Code he posted, and converted it to .ply so I could import it to blender.

I'm no master modeler, but I do know my way...
Forum: Coders. Asm / Hardware 07 January 2021, 14:55
Replies: 9
Views: 1,104
Posted By LaBodilsen
that would be: BFDC00 sdr CIAB serial...

that would be: BFDC00 sdr CIAB serial data register (unused)

http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node012E.html
Forum: Coders. General 06 January 2021, 19:07
Replies: 38
Views: 3,328
Posted By LaBodilsen
Of course.. And I do not expect .ply to be a...

Of course.. And I do not expect .ply to be a drop in replacement. but it would be easier than the measurement tool in Fusion.

Also in Blender you can separate the mesh into separate objects,...
Forum: Coders. General 06 January 2021, 18:12
Replies: 38
Views: 3,328
Posted By LaBodilsen
Your data structure was very close to .ply, so I...

Your data structure was very close to .ply, so I could easily convert it into the correct format.

Attached to this post is a blend file of the object, and a .ply file. (zipped)

I'm very...
Forum: Coders. General 06 January 2021, 17:09
Replies: 38
Views: 3,328
Posted By LaBodilsen
Ohh that sounds like a lot of trouble to go...

Ohh that sounds like a lot of trouble to go through.

May I suggest using Blender 3D, and export to .ply (Format ASCII).

The default cube in blender will come out as:

ply
format ascii...
Forum: Coders. General 06 January 2021, 16:14
Replies: 38
Views: 3,328
Posted By LaBodilsen
It looks really nice. Did you do the...

It looks really nice.

Did you do the objects yourself, and in what program. i would love to see the models file.
Forum: Coders. Asm / Hardware 06 January 2021, 08:09
Replies: 6
Views: 917
Posted By LaBodilsen
You are correct in that regard, and as a/b...

You are correct in that regard, and as a/b explained the right side is shifted one pixel up.

small display is 20 Bytes wide, and screen is 40 bytes, by using Modulo -20 it steps 20 bytes...
Showing results 1 to 40 of 134

 
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