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Search: Posts Made By: Thorham
Forum: Amiga scene 11 June 2021, 12:47
Replies: 231
Views: 25,656
Posted By Thorham
Getting around game breaking bugs isn't cheating,...

Getting around game breaking bugs isn't cheating, but things like infinite lives most certainly are.
Forum: Coders. General 11 June 2021, 00:54
Replies: 305
Views: 19,727
Posted By Thorham
Still 22 cycles? Or not much more? The extra...

Still 22 cycles? Or not much more? The extra moves should take 20, but get executed during the write.
Forum: Retrogaming General Discussion 07 June 2021, 14:44
Replies: 26
Views: 1,279
Posted By Thorham
You use gamma correction for that, not jpeg.

You use gamma correction for that, not jpeg.
Forum: support.WinUAE 29 May 2021, 20:33
Replies: 16
Views: 1,235
Posted By Thorham
Just like Commodore with it's stupid 31 bit Amiga...

Just like Commodore with it's stupid 31 bit Amiga OS pointers, because who needs more than 2GB :lol
Forum: Retrogaming General Discussion 29 May 2021, 20:29
Replies: 25
Views: 1,467
Posted By Thorham
In an ideal world: - Original AGA chipset,...

In an ideal world:

- Original AGA chipset, Paula and 2 MB Chip RAM (newly produced original chips)
- Choice of 68030 or 68060 (newly produced original chips)
- 2 GB Fast RAM (AOS limit)
- USB...
Forum: Coders. General 23 May 2021, 23:47
Replies: 305
Views: 19,727
Posted By Thorham
This is not what I'm talking about. I'm talking...

This is not what I'm talking about. I'm talking about potential speed optimizations. I'm specifically not talking about the number of digits, spigot algorithm table sizes, or changing the algorithm...
Forum: Coders. General 23 May 2021, 12:40
Replies: 305
Views: 19,727
Posted By Thorham
It's a benchmark, and as such should be fair and...

It's a benchmark, and as such should be fair and not artificially limit systems. Whether or not it's a good benchmark doesn't matter.


This thread is eleven pages long.
Forum: Coders. General 22 May 2021, 20:19
Replies: 305
Views: 19,727
Posted By Thorham
I'm not talking about the spigot algorithm's...

I'm not talking about the spigot algorithm's table size, but about the total 64 kb limit:

This places a limitation on potential optimizations on bigger systems. For example, it makes it impossible...
Forum: Coders. General 22 May 2021, 18:37
Replies: 305
Views: 19,727
Posted By Thorham
I wasn't talking about more digits, I was talking...

I wasn't talking about more digits, I was talking about memory constraints. Two different things. Not having memory constraints enables more optimizations such as using a table for converting to...
Forum: Coders. General 22 May 2021, 15:18
Replies: 305
Views: 19,727
Posted By Thorham
Memory isn't really restrained on such systems...

Memory isn't really restrained on such systems compared to 8 bit systems. Even on an A500 you have over 400 kb if you boot without an OS, so is this even relevant? Seems more interesting if the...
Forum: Coders. General 22 May 2021, 13:10
Replies: 305
Views: 19,727
Posted By Thorham
LSL D5 reads like someone forgot something....

LSL D5 reads like someone forgot something. Didn't even know some assemblers accepted this.



Removing this limit it crucial if you want to use this Pi spigot as a benchmark. Artificially...
Forum: Nostalgia & memories 20 May 2021, 20:12
Replies: 24
Views: 1,494
Posted By Thorham
Code can't always be self documenting. While too...

Code can't always be self documenting. While too many comments are bad, so are too few.
Forum: Coders. General 20 May 2021, 19:25
Replies: 305
Views: 19,727
Posted By Thorham
Just use VPrintf() ;)

Just use VPrintf() ;)
Forum: Nostalgia & memories 15 May 2021, 20:08
Replies: 53
Views: 2,967
Posted By Thorham
Glad I don't live with my mom anymore :lol

Glad I don't live with my mom anymore :lol
Forum: Amiga scene 13 May 2021, 15:56
Replies: 231
Views: 25,656
Posted By Thorham
Dungeon Master Speedball 2 (knockout, league...

Dungeon Master
Speedball 2 (knockout, league and cup)
The Chaos Engine
Eye of the Beholder 2
Turrican 2
Turrican 3
Syndicate and American Revolt expansion
Kult

Edit: Forgot a few.
Forum: Coders. Asm / Hardware 04 May 2021, 18:33
Replies: 92
Views: 4,766
Posted By Thorham
Didn't realize :o Yes, that would be bad....

Didn't realize :o

Yes, that would be bad. However, he wouldn't have to. He already has the bitplanes unpacked in chipmem, so you simply tell ScreenOpenTagList() to just use that memory. From what...
Forum: Coders. Asm / Hardware 04 May 2021, 17:57
Replies: 92
Views: 4,766
Posted By Thorham
That implies that having a hobby isn't sane....

That implies that having a hobby isn't sane. Running around naked outside screaming 'I'm the Easter bunny' isn't sane :D


What's the downside of using ScreenOpen()/ScreenOpenTagList() in this...
Forum: Coders. Asm / Hardware 04 May 2021, 10:15
Replies: 92
Views: 4,766
Posted By Thorham
You have the bitmap in chipmem, so just use...

You have the bitmap in chipmem, so just use OpenScreen() to open a screen using that memory. What's the problem with that? It doesn't use up extra memory.
Forum: Coders. Asm / Hardware 04 May 2021, 02:45
Replies: 92
Views: 4,766
Posted By Thorham
You don't have to. If you already have the raw...

You don't have to. If you already have the raw bitplane data in chipmem ready for displaying, then you can tell OpenScreen()/OpenScreenTagList() to use that memory for opening the screen instead of...
Forum: support.Hardware 26 April 2021, 16:32
Replies: 145
Views: 50,342
Posted By Thorham
I have an Acer K222HQL that partially supports...

I have an Acer K222HQL that partially supports 15khz through the Commodore Sync dongle. It supports Pal hires interlace on the Workbench (not de-interlaced and the quality isn't great). This mode is...
Forum: Coders. Asm / Hardware 21 April 2021, 14:57
Replies: 6
Views: 603
Posted By Thorham
move.b myvar(a5),d0 asr.b #1,d0 ...

move.b myvar(a5),d0
asr.b #1,d0
extb.l d0
move.l d0,myvar(a5)


Edit: Don beat me too it.
Forum: Retrogaming General Discussion 19 April 2021, 20:05
Replies: 66
Views: 4,640
Posted By Thorham
Indeed. 1230-IV is great :great

Indeed. 1230-IV is great :great
Forum: New to Emulation or Amiga scene 16 April 2021, 18:32
Replies: 4
Views: 804
Posted By Thorham
On the Windows side? Probably makes very little...

On the Windows side? Probably makes very little difference. WHDLoad needs the OS and some extra ram, so it needs perhaps 2MB more RAM or something.
Forum: Coders. General 14 April 2021, 13:19
Replies: 54
Views: 6,046
Posted By Thorham
Dungeon Master for the Amiga and Atari ST was...

Dungeon Master for the Amiga and Atari ST was written in C using an old 80's C compiler, and Dungeon Master is a much more complex game than MS Pacman.


In Pacman each ghost has it's own...
Forum: Coders. C/C++ 09 April 2021, 23:18
Replies: 26
Views: 2,125
Posted By Thorham
There has to be a point. If it won't ever run...

There has to be a point. If it won't ever run fast enough to be usable, then it ain't gonna happen.




+1
Forum: Coders. C/C++ 08 April 2021, 19:24
Replies: 26
Views: 2,125
Posted By Thorham
Technically it's possible to port anything to...

Technically it's possible to port anything to 68k. Anything. Literally. Same goes for just about every other CPU ever made.
Forum: Amiga scene 18 March 2021, 11:28
Replies: 494
Views: 38,342
Posted By Thorham
Unless you have a sync dongle and use it...

Unless you have a sync dongle and use it exclusively like me :p

Anyway, Productivity is just a programmed mode like all other modes are on AGA. You can't leave it out unless you leave out the...
Forum: Coders. General 13 March 2021, 18:29
Replies: 199
Views: 9,842
Posted By Thorham
Noice :great

Noice :great
Forum: Coders. General 13 March 2021, 18:12
Replies: 199
Views: 9,842
Posted By Thorham
So basically for AOS3+ you only have d0 and a0 to...

So basically for AOS3+ you only have d0 and a0 to 'worry' about?
Forum: Coders. General 13 March 2021, 16:36
Replies: 199
Views: 9,842
Posted By Thorham
That's a lot of registers. What should you do...

That's a lot of registers. What should you do when your programs start?
Forum: Coders. General 13 March 2021, 15:56
Replies: 199
Views: 9,842
Posted By Thorham
As far as I know, none. Don't pick what...

As far as I know, none.


Don't pick what looks best, pick what works best, and that depends on how your code works.
Forum: Coders. General 13 March 2021, 15:23
Replies: 199
Views: 9,842
Posted By Thorham
In AmigaOS a6 is used as the library base for...

In AmigaOS a6 is used as the library base for library function calls, including those of the OS. When calling an OS function, d0, d1, a0 and a1 are assumed to be scratch registers, so don't depend on...
Forum: Coders. General 13 March 2021, 12:11
Replies: 199
Views: 9,842
Posted By Thorham
Isn't the bhs.s at label 7$ a potential infinite...

Isn't the bhs.s at label 7$ a potential infinite loop?
Forum: Amiga scene 03 March 2021, 08:22
Replies: 494
Views: 38,342
Posted By Thorham
Thanks :great Thanks :great

Thanks :great


Thanks :great
Forum: Amiga scene 28 February 2021, 16:54
Replies: 494
Views: 38,342
Posted By Thorham
NTSC actually supports 724x241 in full overscan....

NTSC actually supports 724x241 in full overscan. Don't know if that's available on OCS, though. It's based on what's available in Workbench 3.0 on an A1200, so perhaps that won't work (although I...
Forum: Amiga scene 27 February 2021, 18:19
Replies: 494
Views: 38,342
Posted By Thorham
NTSC sucks. Use PAL and get 720x283 using...

NTSC sucks. Use PAL and get 720x283 using overscan.
Forum: Coders. Asm / Hardware 22 February 2021, 11:23
Replies: 298
Views: 20,216
Posted By Thorham
Damn, this sure turned out to be more complicated...

Damn, this sure turned out to be more complicated than I expected!
Forum: Coders. Asm / Hardware 20 February 2021, 15:11
Replies: 298
Views: 20,216
Posted By Thorham
Yeah, it's still noisy. What's the current...

Yeah, it's still noisy. What's the current problem?
Forum: Coders. Asm / Hardware 20 February 2021, 13:05
Replies: 298
Views: 20,216
Posted By Thorham
To get access see here:...

To get access see here: https://eab.abime.net/showthread.php?t=26201


Yes, but are you also using the VGAOnly program and an unmodified monitor file? Also, are you using the Workbench 3.0 or 3.1...
Forum: Coders. Asm / Hardware 20 February 2021, 12:55
Replies: 298
Views: 20,216
Posted By Thorham
Sure, however, are you using standard...

Sure, however, are you using standard productivity with VGAOnly? I'm not (no VGAOnly, and tweaked monitor file), so this may affect things.


Right, that's why the after checking your piano music...
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