English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 6711
Search took 0.59 seconds.
Search: Posts Made By: StingRay
Forum: Coders. General 12 May 2022, 13:13
Replies: 13
Views: 814
Posted By StingRay
Currently it can be found in the SOURCES:...

Currently it can be found in the SOURCES: partition of my HD. :D I will release it to the public once I have implemented all features I have in mind and also written a documentation. Especially the...
Forum: Coders. General 11 May 2022, 00:24
Replies: 13
Views: 814
Posted By StingRay
This game was made by former group mates of mine....

This game was made by former group mates of mine. :D

I have asked my very own tool which performs some heuristics on the input file and result is this:
Forum: Amiga scene 17 April 2022, 23:58
Replies: 50
Views: 5,168
Posted By StingRay
Go make a demo about it.

Go make a demo about it.
Forum: support.Other 13 April 2022, 00:09
Replies: 15
Views: 1,020
Posted By StingRay
The spaces at the end in the Batman file names...

The spaces at the end in the Batman file names were caused by a buggy imager. In the fixed version, the file names are saved with their correct names (i.e. without space at the end) but no measures...
Forum: support.Games 09 April 2022, 23:48
Replies: 15
Views: 1,056
Posted By StingRay
You can use "NoWriteCache" to dsable the WHDLoad...

You can use "NoWriteCache" to dsable the WHDLoad write cache. This allows saving data immediately at the cost of more OS swaps.
Forum: project.WHDLoad 08 April 2022, 10:19
Replies: 52
Views: 6,365
Posted By StingRay
Game relocates the sample tables again when...

Game relocates the sample tables again when loading the level after the plant monster has been defeated. This leads to trashed sample pointers. Problem has been fixed.


The code works without...
Forum: request.Other 07 April 2022, 20:55
Replies: 14
Views: 4,145
Posted By StingRay
I have uploaded it to The Zone!, have fun.

I have uploaded it to The Zone!, have fun.
Forum: support.Apps 05 April 2022, 22:04
Replies: 6
Views: 593
Posted By StingRay
You can create a macro that searches for START+...

You can create a macro that searches for START+ and executes LABELS/Create single/Label - fwd ref if found. I do not recommend doing this though, it's almost always better to manually check and fix...
Forum: Coders. Asm / Hardware 05 April 2022, 14:42
Replies: 41
Views: 2,902
Posted By StingRay
I had a quick look and found 2 problems in your...

I had a quick look and found 2 problems in your code:

1. your blitter wait is wrong, it reads from $dff000 which it shouldn't do. change tst.w (a6) to tst.b 2(a6) to access DMACONR instead, which...
Forum: Coders. Asm / Hardware 02 April 2022, 11:21
Replies: 41
Views: 2,902
Posted By StingRay
Is the blitter setup done correctly, most...

Is the blitter setup done correctly, most importantly modulo and mask registers?
Forum: Coders. Asm / Hardware 01 April 2022, 23:40
Replies: 41
Views: 2,902
Posted By StingRay
Interrupt setup is OK. Does the "UpdateFrame"...

Interrupt setup is OK. Does the "UpdateFrame" routine save/restore all used registers?
Forum: Coders. Asm / Hardware 18 March 2022, 22:20
Replies: 14
Views: 1,452
Posted By StingRay
The boot code is protected and changes registers...

The boot code is protected and changes registers in the CIA interrupt to calculate the decryption keys for the trace vector decoder. The emulator must feature 100% exact CPU and CIA timing as...
Forum: Games images which need to be WHDified 05 March 2022, 17:23
Replies: 17
Views: 6,703
Posted By StingRay
The patch for Black Strawberry Cake is now...

The patch for Black Strawberry Cake is now available as well.
Forum: Games images which need to be WHDified 04 March 2022, 16:57
Replies: 17
Views: 6,703
Posted By StingRay
I'll send you a mail with some more information,...

I'll send you a mail with some more information, these were only minor problems anyway.
Forum: Games images which need to be WHDified 03 March 2022, 20:13
Replies: 17
Views: 6,703
Posted By StingRay
I have finally created a patch for Trap Runner...

I have finally created a patch for Trap Runner (http://whdload.de/games/TrapRunner.html). Might make one for the "Black Strawberry Cake" game too.
Forum: Games images which need to be WHDified 03 March 2022, 20:10
Replies: 12
Views: 1,326
Posted By StingRay
The game is way too easy and no real fun to play....

The game is way too easy and no real fun to play. When creating the patch, I completed the World Cup with no problems and often scored more than 10 goals in one match (2x3 minutes). There are indeed...
Forum: Games images which need to be WHDified 27 February 2022, 19:51
Replies: 12
Views: 1,326
Posted By StingRay
A patch...

A patch (http://whdload.de/games/WorldCupUSA94.html) for this game is now available, have fun. :)
Forum: project.Amiga File Server 26 February 2022, 11:34
Replies: 1,042
Views: 448,362
Posted By StingRay
Problem is most probably caused by the version...

Problem is most probably caused by the version check which may return different results depending on the memory location the game has been relocated to. At least that is my current guess. Thanks for...
Forum: project.Amiga File Server 25 February 2022, 08:20
Replies: 1,042
Views: 448,362
Posted By StingRay
I can't confirm this! Did you, by any chance, use...

I can't confirm this! Did you, by any chance, use the data disk as disk 1 and the program disk as disk 2?
Forum: project.WHDLoad 24 February 2022, 20:43
Replies: 2
Views: 904
Posted By StingRay
I may do a patch for this demo sometime in the...

I may do a patch for this demo sometime in the future, as I still have the sources for the demo, it is probably easier for me to do the patch than for anyone who has to disassemble the demo to fix...
Forum: HOL contributions 24 February 2022, 20:24
Replies: 0
Views: 633
Posted By StingRay
Rogue Trooper Cheat

I have found the following cheats in Rogue Trooper (http://hol.abime.net/1273):

ELIZIUM: refresh ammunition
IMPURITY: refresh energy
BOSSANOVA: kill enemy
RITUAL DE LO HABITUAL: add 10.000 to...
Forum: Games images which need to be WHDified 22 February 2022, 09:51
Replies: 12
Views: 1,326
Posted By StingRay
I'll see about creating a patch for this game.

I'll see about creating a patch for this game.
Forum: support.Games 30 January 2022, 18:03
Replies: 21
Views: 2,793
Posted By StingRay
The file date is wrong, the binary has been...

The file date is wrong, the binary has been crunched with Stone Cracker 4.01 which was released in 1992.


Yes, see above. :)
Forum: Retrogaming General Discussion 25 January 2022, 18:28
Replies: 10
Views: 877
Posted By StingRay
Game code is 68000 assembler.

Game code is 68000 assembler.
Forum: support.Demos 18 January 2022, 18:16
Replies: 22
Views: 9,195
Posted By StingRay
This is, quite frankly, wrong! A lot of the...

This is, quite frankly, wrong! A lot of the patches have been updated to run fine on 68000 machines.



If you don't mention these problems to anyone, they are unlikely to get fixed. For obvious...
Forum: Coders. General 16 January 2022, 20:44
Replies: 46
Views: 9,336
Posted By StingRay
That sounds OK to me. You also need to make sure...

That sounds OK to me. You also need to make sure to have "New Syntax" enabled as otherwise ReSource omits the ".w" extension when using absolute short addresses (example: move.l #VBI,$6c.w would be...
Forum: Coders. General 16 January 2022, 19:13
Replies: 46
Views: 9,336
Posted By StingRay
It is perfectly possible to create 1:1 identical...

It is perfectly possible to create 1:1 identical binary with ReSource, if that's not the case, you're doing it wrong. How do you use ReSource for disassembling? An example would be fine as otherwise...
Forum: Coders. Asm / Hardware 15 January 2022, 11:49
Replies: 4
Views: 1,125
Posted By StingRay
Always nice to see old sources preserved....

Always nice to see old sources preserved. Following you on Github. :)
Forum: support.WinUAE 14 January 2022, 15:43
Replies: 7
Views: 743
Posted By StingRay
"t" to single step and also enter function calls,...

"t" to single step and also enter function calls, "z" to single step without entering function calls. You can use "?" to display a help with the available debugger commands.
Forum: support.WinUAE 14 January 2022, 12:17
Replies: 7
Views: 743
Posted By StingRay
That sounds like you're using the GUI-debugger...

That sounds like you're using the GUI-debugger which is outdated and not supported anymore.
Forum: Coders. General 12 January 2022, 13:08
Replies: 7
Views: 1,155
Posted By StingRay
DOSTrace maybe?...

DOSTrace maybe? http://aminet.net/package/util/moni/DOSTrace213
Forum: Coders. General 12 January 2022, 12:20
Replies: 7
Views: 1,155
Posted By StingRay
Sounds to me you're looking for SnoopDOS:...

Sounds to me you're looking for SnoopDOS: http://aminet.net/package/util/moni/SnoopDos
Forum: Amiga scene 09 January 2022, 17:29
Replies: 36
Views: 3,972
Posted By StingRay
Thanks for reporting, the disk change patch...

Thanks for reporting, the disk change patch wasn't entirely correct, this caused wrong data for the "Game Over" picture to be loaded, which in turn caused the replayer code to be trashed as the game...
Forum: support.WinUAE 08 January 2022, 11:41
Replies: 6
Views: 693
Posted By StingRay
That's an interesting idea, neat way to output...

That's an interesting idea, neat way to output data for debugging.
Forum: Amiga scene 08 January 2022, 11:38
Replies: 31
Views: 6,546
Posted By StingRay
Not true, EHB is not an ECS feature, only very...

Not true, EHB is not an ECS feature, only very early A1000 models lack the EHB mode.
Forum: Amiga scene 07 January 2022, 18:27
Replies: 31
Views: 6,546
Posted By StingRay
Had a quick look, there is a bug when closing...

Had a quick look, there is a bug when closing graphics.library, register a1 is trashed in the LoadView() call so the following call to CloseLibrary() crashes. The intro only works by coincidence on...
Forum: Amiga scene 07 January 2022, 17:57
Replies: 25
Views: 2,232
Posted By StingRay
He also was a fellow Atari scener (Caped...

He also was a fellow Atari scener (Caped Crusader/Fingerbobs) and made some nice demos.
Edit: looks like WayneK already mentioned that. :)

51 is way too young to die. :/
Forum: Coders. Asm / Hardware 06 January 2022, 18:43
Replies: 5
Views: 1,071
Posted By StingRay
Just a hint: watch your stack. And ask yourself...

Just a hint: watch your stack. And ask yourself where the return address comes from. And then check your "DisableSystem" routine. :)
Forum: Coders. Asm / Hardware 06 January 2022, 15:19
Replies: 55
Views: 11,014
Posted By StingRay
I actually tried your nrv2x too but due to time...

I actually tried your nrv2x too but due to time constraints I didn't redo the whole game using nrv2x instead of ProPack.
Forum: Coders. Asm / Hardware 06 January 2022, 12:31
Replies: 55
Views: 11,014
Posted By StingRay
A bit of thread necromancy, but for a reason! :) ...

A bit of thread necromancy, but for a reason! :)

When working on my Wrath of the Demon (http://eab.abime.net/showthread.php?t=109335) release I encountered a problem which was caused by the Rob...
Showing results 1 to 40 of 6711

 
Forum Jump

All times are GMT +2. The time now is 04:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
Page generated in 0.46236 seconds with 10 queries