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Forum: project.Amiga Game Factory 25 September 2021, 10:03
Replies: 222
Views: 18,059
Posted By mcgeezer
On the subject of pickups, how do you think these...

On the subject of pickups, how do you think these should work?

Take a little look at the video to see what we have, you can directly influence how I build this into the game.

Should the pickups...
Forum: project.Amiga Game Factory 25 September 2021, 00:29
Replies: 13
Views: 494
Posted By mcgeezer
awesome!! Real nice work. You've probably...

awesome!! Real nice work. You've probably realised by now that re-using asm routines has a lot of benefits in that you get faster and faster at building games.
Forum: project.Amiga Game Factory 23 September 2021, 22:50
Replies: 222
Views: 18,059
Posted By mcgeezer
Yeah thanks, I did understand what you were...

Yeah thanks, I did understand what you were saying.

There's a few ways I could do it, but they are tricky to do.

The obvious way is to use hardware sprites for the front plane cabinets... I...
Forum: project.Amiga Game Factory 22 September 2021, 11:39
Replies: 222
Views: 18,059
Posted By mcgeezer
You cant use keys unless you map them in...

You cant use keys unless you map them in emulation.

The game requires a two button joystick.
Forum: project.Amiga Game Factory 21 September 2021, 22:55
Replies: 222
Views: 18,059
Posted By mcgeezer
I love discussing these sorts of aspects to game...

I love discussing these sorts of aspects to game design, I consider that the arcade software engineers that worked for the likes of Irem, Capcom, Taito etc were the best around. Only when I began to...
Forum: Coders. Asm / Hardware 21 September 2021, 20:36
Replies: 5
Views: 483
Posted By mcgeezer
@Photon Just a small niggle regarding your...

@Photon

Just a small niggle regarding your article, it would read better if your copper list referenced the chip set registers.

For example:


dc.w $8e,$1b51
dc.w $90,$37d1
dc.w $92,$20
Forum: project.Amiga Game Factory 21 September 2021, 11:51
Replies: 115
Views: 8,114
Posted By mcgeezer
I'm sort of wondering how much overhead (memory...

I'm sort of wondering how much overhead (memory wise) the Scorpion engine takes. All of my battles in assembler on the stock machines tend to be on the memory.

I'm keen for my games to run on the...
Forum: project.Amiga Game Factory 21 September 2021, 09:36
Replies: 115
Views: 8,114
Posted By mcgeezer
Where's the fun though in building a game with an...

Where's the fun though in building a game with an engine? There isn't any (at least for me anyway) as we'd always be hitting the limits of what it can do knowing the machine can do better.
Forum: project.Amiga Game Factory 21 September 2021, 08:26
Replies: 115
Views: 8,114
Posted By mcgeezer
I wouldn’t be offended by it, its just people...

I wouldn’t be offended by it, its just people being people.
Forum: project.Amiga Game Factory 20 September 2021, 13:20
Replies: 222
Views: 18,059
Posted By mcgeezer
Yeah, I need to switch sprite sheets mid game -...

Yeah, I need to switch sprite sheets mid game - as fast as possible.

The solution I have now works... I might opt to combine the bitmap with the mask data.... if I run out of slow ram (a distinct...
Forum: project.Amiga Game Factory 20 September 2021, 12:56
Replies: 222
Views: 18,059
Posted By mcgeezer
Thanks Pink. As an aside, I forgot that I...

Thanks Pink.

As an aside, I forgot that I generate the bitmap mask on the fly on my streaming solution... so this might not be the best idea for me.
Forum: project.Amiga Game Factory 20 September 2021, 09:57
Replies: 222
Views: 18,059
Posted By mcgeezer
This would probably be even better for my needs. ...

This would probably be even better for my needs. I don't suppose you have a built exe for the packer do you? I've found the source to depack but I need the packer.

Thanks, Graeme
Forum: project.Amiga Game Factory 20 September 2021, 00:36
Replies: 222
Views: 18,059
Posted By mcgeezer
No they don’t change shirts when dying, this is...

No they don’t change shirts when dying, this is just me showing the sprite sheets are changing during game play. Look at the trousers of the sprites, they change completely as they switch in chip...
Forum: project.Amiga Game Factory 19 September 2021, 21:44
Replies: 222
Views: 18,059
Posted By mcgeezer
Smallish update here for #19...been a busy...

Smallish update here for #19...been a busy weekend.

https://youtu.be/6CzOW5NBxwE

There's two sets of sprites that live in slow ram. Both sets are 192 pixels in depth. In Chip ram I only have...
Forum: project.Amiga Game Factory 17 September 2021, 17:02
Replies: 222
Views: 18,059
Posted By mcgeezer
I hope, when you play this game you'll not really...

I hope, when you play this game you'll not really want to play Kung Fu Master anymore. But, you never know.
Forum: project.Amiga Game Factory 17 September 2021, 09:34
Replies: 222
Views: 18,059
Posted By mcgeezer
I'm not joking, but that has made me laugh a lot!...

I'm not joking, but that has made me laugh a lot! So much so that I'm gonna name him Blue Oyster in the source code. :p
Forum: project.Amiga Game Factory 16 September 2021, 23:38
Replies: 222
Views: 18,059
Posted By mcgeezer
Another update on progress... Due to popular...

Another update on progress...

Due to popular demand I removed the scream from the enemy hits.

https://youtu.be/mAreBjCa0m0

Coming along nicely.
Forum: project.Amiga Game Factory 14 September 2021, 22:45
Replies: 222
Views: 18,059
Posted By mcgeezer
Small update here showing a few of the variations...

Small update here showing a few of the variations of heads on the Grippers.

https://youtu.be/hxOly_3Ep-k

For those interested in the technical stuff, I'm showing the DMA use... the game can...
Forum: project.Amiga Game Factory 12 September 2021, 16:40
Replies: 222
Views: 18,059
Posted By mcgeezer
No, I haven't thought of that. Sprites do go...

No, I haven't thought of that.

Sprites do go into the upper area of the screen which would make things difficult.
Forum: project.Amiga Game Factory 11 September 2021, 12:06
Replies: 222
Views: 18,059
Posted By mcgeezer
How many arcade machine games can you spot on...

How many arcade machine games can you spot on this one?

First person to get them alll wins loads of Amiga Kudos.

https://youtu.be/pKPLHf9qncc

Geezer
Forum: project.Amiga Game Factory 11 September 2021, 09:58
Replies: 222
Views: 18,059
Posted By mcgeezer
Thanks, On the music... things are pretty...

Thanks,

On the music... things are pretty tight on chip ram, but we'll see what we can do.
Forum: project.Amiga Game Factory 10 September 2021, 00:02
Replies: 222
Views: 18,059
Posted By mcgeezer
You might not believe me but there's only one...

You might not believe me but there's only one colour in the palette that changes. I've attached the gradient for stage 2 shown in the video. The credit really goes to 10shu as I'm unsure how he...
Forum: project.Amiga Game Factory 09 September 2021, 23:44
Replies: 222
Views: 18,059
Posted By mcgeezer
Yeah there's plenty of palette changes in there.

Yeah there's plenty of palette changes in there.
Forum: project.Amiga Game Factory 09 September 2021, 23:18
Replies: 222
Views: 18,059
Posted By mcgeezer
This update is a nice one as it's showcasing...

This update is a nice one as it's showcasing TenShu's awesome graphics in the game... this is stages one and two of the game.

https://youtu.be/wgFpYUwefkU

Don't worry... I will change the...
Forum: project.Amiga Game Factory 09 September 2021, 16:18
Replies: 288
Views: 50,357
Posted By mcgeezer
Here's an interview for Gamescom 2021 i gave...

Here's an interview for Gamescom 2021 i gave around the making of Turbo Sprint.

https://www.youtube.com/watch?v=GsR_BjKPfm8
Forum: Coders. Asm / Hardware 09 September 2021, 00:00
Replies: 16
Views: 900
Posted By mcgeezer
Probably easier ways to do it but if the crash is...

Probably easier ways to do it but if the crash is intermittent then i’d stick a macro at the start and end of the suspect routines, the macro simply places a unique identifier in a known location in...
Forum: project.Amiga Game Factory 07 September 2021, 23:05
Replies: 222
Views: 18,059
Posted By mcgeezer
I was just saying there on my Discord that they...

I was just saying there on my Discord that they are complex and inflexible to use, they simply lack basic stuff as well:

x/y flipping and priority changing...

They are frustrating and painful...
Forum: project.Amiga Game Factory 07 September 2021, 22:53
Replies: 222
Views: 18,059
Posted By mcgeezer
The eagle eyed among you will notice what I've...

The eagle eyed among you will notice what I've done here.

https://youtu.be/37YD7O9ii3Y
.

So widening the screen from 256 pixels to 320 pixels and making better use of the hardware... this...
Forum: project.Amiga Game Factory 06 September 2021, 22:55
Replies: 222
Views: 18,059
Posted By mcgeezer
Sure. "v -2" will enable the visual...

Sure.

"v -2" will enable the visual debugger, "v -3" will also do it with a different resolution.

I need a sprite for the head because it's 16 colours, blitting it would mean I would have to...
Forum: project.Amiga Game Factory 06 September 2021, 21:50
Replies: 222
Views: 18,059
Posted By mcgeezer
In this update I've added the heads up display...

In this update I've added the heads up display (HUD) - all working and allocated to ingame counters.

A couple of nice technical things happen with this. The first is that the whole HUD is only 2...
Forum: project.Amiga Game Factory 05 September 2021, 13:45
Replies: 222
Views: 18,059
Posted By mcgeezer
Here's dev update #13... all the main ingame...

Here's dev update #13... all the main ingame sprite handlers are done (with some polish needed).

The boss handlers remain but all looking good.

The sound samples will be changed, they're just...
Forum: project.Amiga Game Factory 31 August 2021, 19:32
Replies: 222
Views: 18,059
Posted By mcgeezer
Metro Siege isn't Kung Fu based. Personally...

Metro Siege isn't Kung Fu based.

Personally I think it's perfect, I won't be lobbying Tenshu to change it.
Forum: project.Amiga Game Factory 31 August 2021, 18:26
Replies: 222
Views: 18,059
Posted By mcgeezer
Another quick progress update. Here I'm...

Another quick progress update.

Here I'm showing preliminary implementation of the falling dragon, the TomTom midget and the Knifer.

The Knifer enemy was in particular tricky to get right, they...
Forum: Coders. Asm / Hardware 30 August 2021, 23:13
Replies: 28
Views: 1,673
Posted By mcgeezer
Which of these tools has a straight forward CLI...

Which of these tools has a straight forward CLI and produces a single packed exe without the need for any additional binaries/libs?

I'll happily take the time to try them myself.
Forum: Coders. Asm / Hardware 30 August 2021, 21:39
Replies: 28
Views: 1,673
Posted By mcgeezer
See attached... I really can't comment on...

See attached...

I really can't comment on other crunchers from an exe packing point of view as I can't recall trying that many. What I can say is that I've used this now for 4 previous games for...
Forum: Coders. Asm / Hardware 30 August 2021, 20:19
Replies: 28
Views: 1,673
Posted By mcgeezer
The one I use is the Rob Northen computing one. ...

The one I use is the Rob Northen computing one.
I just checked the read me which states as follows:

Short: RNC ProPack - multi-format file packer
Version: 2.08
Uploader: iancourt@hotmail.com...
Forum: Coders. Asm / Hardware 30 August 2021, 19:32
Replies: 28
Views: 1,673
Posted By mcgeezer
I've always found ProPacker to be perfect for my...

I've always found ProPacker to be perfect for my needs (both exe and data).

Very simple to use, very good docs, very easy to implement into your project.
Forum: Retrogaming General Discussion 29 August 2021, 00:57
Replies: 149
Views: 15,452
Posted By mcgeezer
That is looking excellent, certainly looking...

That is looking excellent, certainly looking arcade perfect.

No going back to C now, Assembler has you.

Geezer
Forum: Coders. Asm / Hardware 27 August 2021, 22:55
Replies: 7
Views: 811
Posted By mcgeezer
See attached... ones I put in Purple are...

See attached... ones I put in Purple are unattached sprites, ones in Yellow are Attached.

Hope this helps!
Forum: Coders. Asm / Hardware 27 August 2021, 22:31
Replies: 7
Views: 811
Posted By mcgeezer
Bomb Jack Beer Edition uses the hardware sprites....

Bomb Jack Beer Edition uses the hardware sprites.

If I can recall correctly the following are all hardware sprites


Jack (1 Attached sprite)
Powerball (1 Unattached)
The Extra and Bonus...
Showing results 1 to 40 of 2443

 
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