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Forum: Amiga scene 30 June 2022, 16:21
Replies: 1,360
Views: 293,451
Posted By roondar
I'm looking forward to the A500 version for sure...

I'm looking forward to the A500 version for sure and am interested to see how well it'll end up running once feature complete and having the new features fully optimised. KK has shown himself to be a...
Forum: Retrogaming General Discussion 30 June 2022, 16:18
Replies: 27
Views: 654
Posted By roondar
Don't forget the absolutely epic Tinyus (well I...

Don't forget the absolutely epic Tinyus (well I think it's epic anyway :D). What a great time to be an Amiga user :)
Edit: and of course the rest of the Tiny series as jotd points out, all great...
Forum: Amiga scene 30 June 2022, 16:13
Replies: 21
Views: 1,406
Posted By roondar
IIRC Lotus 2 on Amiga tops out at 25FPS and it...

IIRC Lotus 2 on Amiga tops out at 25FPS and it does lose frames in busy sections. It's still an awesome game though, I loved playing it back in the day and still occasionaly boot it back up :)
...
Forum: Retrogaming General Discussion 10 June 2022, 15:54
Replies: 97
Views: 6,651
Posted By roondar
Hardware wise I wouldn't agree the A1200 is...

Hardware wise I wouldn't agree the A1200 is better than the Falcon. The Falcon has some very nice stuff in it that the Amiga could've really benefited from.
Forum: Retrogaming General Discussion 10 June 2022, 13:12
Replies: 97
Views: 6,651
Posted By roondar
That's quite interesting and a very neat...

That's quite interesting and a very neat trick/result. Though a 96 pixel vertical size split in two segments of 48 pixels does make it much more limited than a 'true' Dual Playfield mode. You can see...
Forum: Amiga scene 08 June 2022, 11:51
Replies: 15
Views: 1,118
Posted By roondar
It actually also produces TTL digital (like CGA),...

It actually also produces TTL digital (like CGA), though almost no one used it ;)

In fairness I don't know if all models support this (I'm assuming the A1000 does for sure), but it's on the pinout...
Forum: Retrogaming General Discussion 04 June 2022, 22:15
Replies: 32
Views: 1,651
Posted By roondar
Ooh, Phobia was one of my favourites on the C64,...

Ooh, Phobia was one of my favourites on the C64, nice game - very creative.
Forum: Retrogaming General Discussion 04 June 2022, 21:57
Replies: 32
Views: 1,651
Posted By roondar
https://www.exotica.org.uk/wiki/SWIV ;)

https://www.exotica.org.uk/wiki/SWIV ;)
Forum: Retrogaming General Discussion 04 June 2022, 21:40
Replies: 32
Views: 1,651
Posted By roondar
SWIV is one of my favourite Amiga shoot em ups

SWIV is one of my favourite Amiga shoot em ups
Forum: Coders. Asm / Hardware 02 June 2022, 16:21
Replies: 9
Views: 688
Posted By roondar
Ah, that's a cool little trick, I didn't realise...

Ah, that's a cool little trick, I didn't realise jmp offset(pc) is the same speed as bra.w, but that is indeed true. I might change to that to safer. Just because I've not run into issues with my...
Forum: Coders. Asm / Hardware 02 June 2022, 14:00
Replies: 9
Views: 688
Posted By roondar
Personally, I like using a jump table like this: ...

Personally, I like using a jump table like this:

; make sure to limit d0 to range of 0 to n before this code executes
; (where n = default in case of unhandled block type)

; if using 68020+...
Forum: Coders. Asm / Hardware 25 May 2022, 23:46
Replies: 31
Views: 2,506
Posted By roondar
Assuming a 68000, it would around 142 (maybe 144,...

Assuming a 68000, it would around 142 (maybe 144, I thought it was 16+8*registers cycles for a movem.l to an address). However, half of those cycles are not on the bus, but internal to the CPU. You...
Forum: Coders. Asm / Hardware 22 April 2022, 09:29
Replies: 18
Views: 1,745
Posted By roondar
You could opt to have two screen set ups: one for...

You could opt to have two screen set ups: one for the title screen and one for the main game. I've seen many Amiga games do that, it might help fix your issue?
Forum: project.WHDLoad 22 April 2022, 09:25
Replies: 7
Views: 1,304
Posted By roondar
I think this is WHDLoad loading data from hard...

I think this is WHDLoad loading data from hard disk.

If you have enough additional memory, you might be able to enable PRELOAD in the icon tooltypes (IIRC that's the parameter anyway, check the...
Forum: project.Amiga Game Factory 21 April 2022, 14:02
Replies: 441
Views: 85,331
Posted By roondar
I've noticed this too. Perhaps the volume...

I've noticed this too.
Perhaps the volume settings aren't the same everywhere?

It still sounds pretty damn good though :great
Forum: Retrogaming General Discussion 15 April 2022, 16:22
Replies: 97
Views: 6,651
Posted By roondar
I'm referring to the 'my computer is better than...

I'm referring to the 'my computer is better than yours' stuff that we saw across all retro platforms back in the day. Which may have been true in some cases, but is utterly pointless today. Some...
Forum: Retrogaming General Discussion 15 April 2022, 14:56
Replies: 97
Views: 6,651
Posted By roondar
100% this! No need for platform battles any more,...

100% this! No need for platform battles any more, all the retro machines are worthwhile in their own way - even the ones you or I would never use :agree
Forum: Coders. Asm / Hardware 14 April 2022, 15:16
Replies: 19
Views: 2,103
Posted By roondar
Absolutely, I'd recommend using the Copper as...

Absolutely, I'd recommend using the Copper as well. But since we're here anyway I'm still going to show interest in crazy alternative ideas :D
Forum: Coders. Asm / Hardware 14 April 2022, 09:44
Replies: 19
Views: 2,103
Posted By roondar
Love the choice of words here, only write this...

Love the choice of words here, only write this kind of code with a proper helmet and bullet proof vest on :D
Wouldn't CPU dependent code get quite messy if you also have to account for different CPU...
Forum: project.Amiga Game Factory 12 April 2022, 10:39
Replies: 441
Views: 85,331
Posted By roondar
I'd be quite interested in seeing what a...

I'd be quite interested in seeing what a re-imagined T2 would look like with GFX like that. Sounds like a wonderful idea :)

That said, I've also played the MS-DOS version in the past and somehow...
Forum: Coders. Asm / Hardware 10 April 2022, 16:52
Replies: 31
Views: 2,647
Posted By roondar
Might be time for me to download a newer version...

Might be time for me to download a newer version then as the version I've been using definitely clears INTREQ before the CIA.
Forum: Coders. Asm / Hardware 05 April 2022, 14:57
Replies: 41
Views: 3,691
Posted By roondar
I've done another test. This time the level...

I've done another test. This time the level itself with an A1200/68020 & 8MB fastram using cycle exact mode. I'm seeing very similar distortions as you've seen with the 68060 in the video. It seems...
Forum: Coders. Asm / Hardware 05 April 2022, 14:12
Replies: 41
Views: 3,691
Posted By roondar
It actually doesn't work on a chipmemory only...

It actually doesn't work on a chipmemory only A1200 either (I've attached a screenshot of what happens when you start scrolling in WinUAE using Cycle Exact mode, this happens on a real A1200 as well...
Forum: Coders. Asm / Hardware 05 April 2022, 13:46
Replies: 41
Views: 3,691
Posted By roondar
Another thing I've spotted that is likely causing...

Another thing I've spotted that is likely causing display glitches is that you're using an FMODE value for 4x fetch, but your bitplane pointers are not always multiples of 8. This will cause all...
Forum: Coders. Asm / Hardware 05 April 2022, 12:58
Replies: 41
Views: 3,691
Posted By roondar
I've checked in the WinUAE debugger and like A/B,...

I've checked in the WinUAE debugger and like A/B, I've also noted that you seem to be blitting your text blits from a fast memory source during the intro. See attached picture.

Note that this...
Forum: Amiga scene 05 April 2022, 00:00
Replies: 44
Views: 3,784
Posted By roondar
I'm really looking forward to this one. It's...

I'm really looking forward to this one. It's looking so polished and the demo was awesome :)
Forum: Coders. Asm / Hardware 31 March 2022, 22:20
Replies: 41
Views: 3,691
Posted By roondar
I'm not entirely sure what causes this. I was...

I'm not entirely sure what causes this. I was thinking it might be a race condition between the interrupts, but given it's a protracker interrupt that causes the issue it seems to me that the race...
Forum: project.Amiga Game Factory 28 March 2022, 16:24
Replies: 441
Views: 85,331
Posted By roondar
This game is getting better every day, love the...

This game is getting better every day, love the parallax effect too :)
Forum: Amiga scene 28 March 2022, 11:25
Replies: 1,089
Views: 158,030
Posted By roondar
Looking great!

Looking great!
Forum: Amiga scene 24 March 2022, 13:08
Replies: 3
Views: 465
Posted By roondar
I'm sorry to hear that TMR passed, my condolences...

I'm sorry to hear that TMR passed, my condolences to his friends and family :(

Nice to hear that Retro Gamer is going to feature homebrew again though, it was one of the main reasons I was reading...
Forum: Coders. Asm / Hardware 19 March 2022, 16:19
Replies: 13
Views: 1,200
Posted By roondar
Yeah, sorry for not having more tips. I did use...

Yeah, sorry for not having more tips. I did use descending mode before, but I never actually tried shifting data alongside doing so. Hence I never had to work with masks/shifts in descending mode so...
Forum: Coders. Asm / Hardware 18 March 2022, 16:35
Replies: 32
Views: 2,397
Posted By roondar
To be honest, I did not manually calculate the...

To be honest, I did not manually calculate the values generated by the code for the mask, but I'd say that just swapping the values around as you do is not enough unless the mask is set to either...
Forum: Coders. Asm / Hardware 18 March 2022, 16:24
Replies: 32
Views: 2,397
Posted By roondar
Appologies, I made an error here. In descending...

Appologies, I made an error here. In descending mode, all pointers should start at the very last word of the blit. Assuming you've already done this for the source, the same goes for the destination....
Forum: Coders. Asm / Hardware 18 March 2022, 15:59
Replies: 32
Views: 2,397
Posted By roondar
Hmm, next question: did you also add 2 bytes to...

Hmm, next question: did you also add 2 bytes to the source start address?

Reason for asking is that all the pictures you show seem to me to be consistent with the shift going across the word...
Forum: Coders. Asm / Hardware 18 March 2022, 14:26
Replies: 32
Views: 2,397
Posted By roondar
The issue is probably that the shift direction in...

The issue is probably that the shift direction in descending mode is reversed (so the Blitter shifts to the left rather than the right). So, to plot to 1, 220 you need to shift left by 15 and add 2...
Forum: Retrogaming General Discussion 17 March 2022, 09:26
Replies: 27
Views: 3,416
Posted By roondar
Ah, we can't all have that feature I'm afraid -...

Ah, we can't all have that feature I'm afraid - otherwise we'd have no need for a 50Hz thread or two ;)
Forum: Retrogaming General Discussion 16 March 2022, 09:37
Replies: 27
Views: 3,416
Posted By roondar
It's the feature used by Zarnal earlier in the...

It's the feature used by Zarnal earlier in the thread (see his screenshots), you can activate a stripe of colours in the border that show you exactly how many frames have passed between updates on...
Forum: Amiga scene 15 March 2022, 14:27
Replies: 266
Views: 44,429
Posted By roondar
I'm always impressed by detailed changelogs. I'm...

I'm always impressed by detailed changelogs. I'm not quite as good at keeping them myself, so it stands out to me :)
Forum: Amiga scene 15 March 2022, 11:16
Replies: 266
Views: 44,429
Posted By roondar
That's some serious dedication there, great list...

That's some serious dedication there, great list - but this one in particular shows to me the level of care that's going on here :great
Forum: Retrogaming General Discussion 14 March 2022, 10:10
Replies: 27
Views: 3,416
Posted By roondar
Even if there's mistakes in the list, that does...

Even if there's mistakes in the list, that does not mean it's meant to deceive. It seems to me the author and posts in that thread have tried to get it to be correct rather than make stuff up. So, I...
Showing results 1 to 40 of 3185

 
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