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Search: Posts Made By: Tsak
Forum: News Today, 17:50
Replies: 16
Views: 2,531
Posted By Tsak
Imho nicer magic system I've seen was in...

Imho nicer magic system I've seen was in Grimrock2. It retains the element of memorising rune combinations, but casting the spell is done in a 3x3 touchpad, with a click & drag like fashion. It's...
Forum: Amiga scene 30 November 2021, 17:34
Replies: 1,215
Views: 234,075
Posted By Tsak
It's a leftover from the freedoom assets (albeit...

It's a leftover from the freedoom assets (albeit heavilly modified and repixeled). This one was the replacement for the Cacodemon monster and it's supposed to be an "alien head". Probably gonna get...
Forum: Amiga scene 28 November 2021, 22:18
Replies: 31
Views: 1,588
Posted By Tsak
Agreed, I think IRN deserves credit for this...

Agreed, I think IRN deserves credit for this initiative nontheless. Hope it continues next year as well. As for the games themselves, this year has been a blast so far. Loads of great titles to...
Forum: Amiga scene 28 November 2021, 21:16
Replies: 1,215
Views: 234,075
Posted By Tsak
It's a new WIP game called 'Dread'. It's a first...

It's a new WIP game called 'Dread'. It's a first person shooter for a500. There's a whole series in youtube about the game's development. Here's the latest episode :...
Forum: News 27 November 2021, 23:49
Replies: 291
Views: 46,059
Posted By Tsak
Thank you. Basically we did get payments up to a...

Thank you. Basically we did get payments up to a point and on a tactical basis but things went downhill later down the line and an outstanding debt started to pile up. In general the game sold pretty...
Forum: News 26 November 2021, 18:19
Replies: 291
Views: 46,059
Posted By Tsak
Hey guys, anyone wanting to purchase the digital...

Hey guys, anyone wanting to purchase the digital version drop us a mail at admin@pixelglass.org. ;)
For the moment we'll keep it like that until we sort out what to do next (we're in talk with...
Forum: Amiga scene 07 November 2021, 00:20
Replies: 412
Views: 79,327
Posted By Tsak
I've recieved a bunch of mails, which one is...

I've recieved a bunch of mails, which one is yours? Basically if you've got a reply from us nevermind answering. If not then your mail hasn't reached us.
Forum: Amiga scene 06 November 2021, 00:48
Replies: 412
Views: 79,327
Posted By Tsak
For me it was a combination of various things. I...

For me it was a combination of various things. I was trying for years and years to find the right people who'd be reliable enough to see a project get done and developed to the end (after various...
Forum: Amiga scene 04 November 2021, 19:48
Replies: 412
Views: 79,327
Posted By Tsak
@everyone : thanks for your support guys this...

@everyone : thanks for your support guys this means everything to us!



Wait, what? Have you seen this 'promotion/fundraiser' or is this some rumor?



How about simply contact us perhaps?...
Forum: Amiga scene 04 November 2021, 05:28
Replies: 412
Views: 79,327
Posted By Tsak
I also have a couple words to say, following...

I also have a couple words to say, following Erik's response. I think this recent event is really unfortunate and the worst part is we don't have many options on how to deal with it. So I'd love to...
Forum: Amiga scene 03 November 2021, 23:29
Replies: 128
Views: 22,480
Posted By Tsak
Yeah, we need to fix that. But we also need to...

Yeah, we need to fix that. But we also need to decide what to do with Worthy now. An interesting trivia is that I got recently a couple mails from people having purchased Worthy before the shop went...
Forum: Amiga scene 03 November 2021, 22:23
Replies: 128
Views: 22,480
Posted By Tsak
Just saw the news about Bitronic. Seems the site...

Just saw the news about Bitronic. Seems the site is indeed down and accounts are gone. The guy who runs this is nowhere to be found either.

This whole deal has been a huge dumpster fire...


...
Forum: Amiga scene 18 October 2021, 19:44
Replies: 1,215
Views: 234,075
Posted By Tsak
Ah, you mean like in the same level then? Yeah,...

Ah, you mean like in the same level then? Yeah, we've brainstormed about this with KK and Dennis. It is possible, though tricky.
Forum: Amiga scene 18 October 2021, 17:26
Replies: 1,215
Views: 234,075
Posted By Tsak
Of course, but this applies to any Amiga game....

Of course, but this applies to any Amiga game. Why should this be otherwise?
Forum: Amiga scene 17 October 2021, 19:05
Replies: 1,215
Views: 234,075
Posted By Tsak
Loads of news here: ...

Loads of news here: https://discord.gg/zKCeXxC6nU ;)

Here's a general synopsis for anyone sticking to EAB:

-KK's working on stairs and variable height, fixing loads of bugs, taking in...
Forum: Amiga scene 14 October 2021, 11:44
Replies: 182
Views: 29,597
Posted By Tsak
Haha, lol :)

Haha, lol :)
Forum: Amiga scene 14 October 2021, 04:20
Replies: 182
Views: 29,597
Posted By Tsak
I'm having a weird bug (I think?), after...

I'm having a weird bug (I think?), after 'Shotgunner', any area I enter (besides the basement) it goes automatically on alert mode and never stops (no matter how many enemies I kill). Has anyone else...
Forum: Amiga scene 21 September 2021, 00:54
Replies: 1,215
Views: 234,075
Posted By Tsak
Feel free to bring this to our Discord's Patreon...

Feel free to bring this to our Discord's Patreon section for some one on one direct help if you like ;)
Forum: Amiga scene 20 September 2021, 00:19
Replies: 1,215
Views: 234,075
Posted By Tsak
It's the 'Mapmaking SDK' which was released...

It's the 'Mapmaking SDK' which was released recently, i.e. the tool and assets we've been using. With this and Doom Builder 2 you can make new levels (wads) for Dread ;)
Forum: Amiga scene 18 September 2021, 01:50
Replies: 1,215
Views: 234,075
Posted By Tsak
I think accelerator owners (despite the game...

I think accelerator owners (despite the game specifically targeting to lowest common denominator) are prime candidates for such a game. Probably most Amiga/first person shooter fans would definitely...
Forum: Amiga scene 17 September 2021, 20:53
Replies: 1,215
Views: 234,075
Posted By Tsak
Yup, we did a complete sfx replacement after that...

Yup, we did a complete sfx replacement after that initial first implementation, (pretty much the same as we did with the gfx). KK created a brand new system for sfx manipulation and composition...
Forum: Amiga scene 04 September 2021, 15:37
Replies: 1,215
Views: 234,075
Posted By Tsak
Well, let's just call it an early September demo...

Well, let's just call it an early September demo then :D
New video and the demo release is coming very, VERY soon! Watch this space!
Forum: project.Amiga Game Factory 03 September 2021, 18:08
Replies: 76
Views: 10,203
Posted By Tsak
Nice work @acidbottle! I see no reason why...

Nice work @acidbottle!
I see no reason why this port shouldn't run flawlessly on a500.

Try the following:

1) make all immobile items into blocks with fast blit enabled, you need to include...
Forum: project.Amiga Game Factory 31 August 2021, 23:28
Replies: 336
Views: 38,644
Posted By Tsak
That's pretty much intentional, going with the...

That's pretty much intentional, going with the kung-fu style. I agree with McGeezer, it's perfect!
Forum: project.Amiga Game Factory 31 August 2021, 17:22
Replies: 1,551
Views: 222,795
Posted By Tsak
@domkid Nice work! ;) Regarding the latest...

@domkid Nice work! ;)

Regarding the latest update, with multiplexing and for the first time, 50hz shoot-em-ups for a500 are finally becoming a really viable option with Scorpion. All 16 bullet...
Forum: project.Amiga Game Factory 30 August 2021, 02:58
Replies: 1,551
Views: 222,795
Posted By Tsak
Do this : 1) create a 16 color sprites...

Do this :

1) create a 16 color sprites palette -just- for your players.
2) set all your player anims to be SPRITES ONLY.
3) Done! ;) Since your players are more than 3 colors each means that...
Forum: project.Amiga Game Factory 29 August 2021, 15:40
Replies: 1,551
Views: 222,795
Posted By Tsak
Awesome update! With this Scorpion taps even...

Awesome update! With this Scorpion taps even closer to the true potencial for Amiga games. The big deal with sprites is that they are VERY cheap, essentially using them means that you offload the...
Forum: Amiga scene 27 August 2021, 01:56
Replies: 328
Views: 50,871
Posted By Tsak
HYPE! :agree :great

HYPE! :agree :great
Forum: project.Amiga Game Factory 27 August 2021, 00:59
Replies: 1,551
Views: 222,795
Posted By Tsak
That's interesting, I think I might be needing...

That's interesting, I think I might be needing this also as I'd like to be able and setup block based enemies. There is another solution though, you can link the block to an invisible actor and...
Forum: Amiga scene 26 August 2021, 00:30
Replies: 1,215
Views: 234,075
Posted By Tsak
Yes, ST version lacks sprites (weapons) and...

Yes, ST version lacks sprites (weapons) and smooth weapons movement. It also lacks on the resolution due to fewer pixel pair combinations available (64 vs 256). On plain ST colors quality is also...
Forum: project.Amiga Game Factory 25 August 2021, 23:24
Replies: 1,551
Views: 222,795
Posted By Tsak
No, it's not that. EAB team does a fine job. But...

No, it's not that. EAB team does a fine job. But it's another thing to have admin powers for yourself. Simplifies things much.
Forum: project.Amiga Game Factory 25 August 2021, 15:01
Replies: 1,551
Views: 222,795
Posted By Tsak
Anyhow, I should mention it's not a 'done deal'...

Anyhow, I should mention it's not a 'done deal' yet as we're still thinking about it.
Forum: project.Amiga Game Factory 25 August 2021, 14:53
Replies: 1,551
Views: 222,795
Posted By Tsak
I should also mention that creating a subforum...

I should also mention that creating a subforum here isn't gonna be much helpful other than having seperate threads. There are still a ton of other subforums here and navigation suffers. People...
Forum: project.Amiga Game Factory 25 August 2021, 14:20
Replies: 1,551
Views: 222,795
Posted By Tsak
Imho I think we've passed the threshold for the...

Imho I think we've passed the threshold for the usefulness of this thread. Reasons being:

1) Often new people looking for info get directed here but it's a mess and they can extract little to no...
Forum: project.Amiga Game Factory 25 August 2021, 03:10
Replies: 1,551
Views: 222,795
Posted By Tsak
Hey guys, currently me and Erik are setting up a...

Hey guys, currently me and Erik are setting up a new Discord server which will have a dedicated Scorpion section with all the necessary threads. I think this will help much the (ever growing as it...
Forum: Amiga scene 24 August 2021, 04:11
Replies: 186
Views: 31,723
Posted By Tsak
Superb! :great

Superb! :great
Forum: Amiga scene 22 August 2021, 17:57
Replies: 1,215
Views: 234,075
Posted By Tsak
Basically I 100% agree here. Using textures...

Basically I 100% agree here. Using textures doesn't guarantee the art is good and that's what really matters eventually. Imho Frontier's clean & crisp gfx have aged much better than many of the early...
Forum: Amiga scene 21 August 2021, 19:13
Replies: 1,215
Views: 234,075
Posted By Tsak
August beta you say? give it two more weeks :D...

August beta you say? give it two more weeks :D :agree
Forum: project.Amiga Game Factory 21 August 2021, 16:34
Replies: 17
Views: 2,386
Posted By Tsak
I really like the music personally, fits the...

I really like the music personally, fits the game's tone. Cudos to Czorny as well for his work! :great
Forum: project.Amiga Game Factory 18 August 2021, 02:21
Replies: 220
Views: 34,465
Posted By Tsak
Well, first they need to be strictly 3 colors...

Well, first they need to be strictly 3 colors otherwise it will most certainly render them as attached. Then the palette needs to be also sorted in a very specific manner, f.e. 17 color is always...
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