English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 182
Search took 0.02 seconds.
Search: Posts Made By: skyzoo73
Forum: project.Amiga Game Factory Today, 02:25
Replies: 189
Views: 41,272
Posted By skyzoo73
Recreating the arcade-like AI I think is the most...

Recreating the arcade-like AI I think is the most complicated part, and the most important for a port faithful to the original. The music is temporary, it will be replaced later.
Forum: project.Amiga Game Factory Yesterday, 19:54
Replies: 336
Views: 38,459
Posted By skyzoo73
Imagine the final scene she kisses him, but first...

Imagine the final scene she kisses him, but first smiles at him without teeth !! hahaha! Go McGeezer!
Forum: project.Amiga Game Factory Yesterday, 13:40
Replies: 189
Views: 41,272
Posted By skyzoo73
ENEMY AI IN SCORPION ENGINE PART 2 Mark Day...

ENEMY AI IN SCORPION ENGINE PART 2

Mark Day - 1 December 2021


In this iteration of the AI I have improved the enemies ability to approach and also change sides correctly.

In this video you...
Forum: project.Amiga Game Factory Yesterday, 13:37
Replies: 189
Views: 41,272
Posted By skyzoo73
MEMORY CALCULATIONS AND PLANNING Mark Day -...

MEMORY CALCULATIONS AND PLANNING

Mark Day - 1 December 2021


In my quest to squeeze as much of the arcade Double Dragon into the Amiga 500 + 512kb slow ram, I am now carefully planning how...
Forum: project.Amiga Game Factory 27 November 2021, 22:03
Replies: 189
Views: 41,272
Posted By skyzoo73
SPEED TESTS Mark Day - 27 November 2021 ...

SPEED TESTS

Mark Day - 27 November 2021


I’ve been testing adding the barrel to the scene and it has revealed something I suspected - the more actors on screen (despite their image size) the...
Forum: project.Amiga Game Factory 25 November 2021, 23:32
Replies: 189
Views: 41,272
Posted By skyzoo73
SQUEEZING THE MUSIC INTO MEMORY Mark Day -...

SQUEEZING THE MUSIC INTO MEMORY

Mark Day - 25 November 2021



In a previous post I mentioned my original 65kb mods would be too big to load into memory and this is still very much the case -...
Forum: project.Amiga Game Factory 24 November 2021, 23:45
Replies: 189
Views: 41,272
Posted By skyzoo73
KNOCKING DOWN ENEMIES Mark Day - 24 November...

KNOCKING DOWN ENEMIES

Mark Day - 24 November 2021


In Double Dragon, the players and enemies walk around on a pseudo 3D map, so there isn’t really a floor or platform they walk on.

So to...
Forum: Amiga scene 23 November 2021, 20:28
Replies: 30
Views: 2,761
Posted By skyzoo73
I have to be honest, during the early stages of...

I have to be honest, during the early stages of development I didn't think it was an interesting project. I had seen the videos of the original version of the game and had labeled it as a simple...
Forum: project.Amiga Game Factory 23 November 2021, 13:35
Replies: 189
Views: 41,272
Posted By skyzoo73
FROM SCORPION TO FLOPPY DISK Mark Day - 23...

FROM SCORPION TO FLOPPY DISK

Mark Day - 23 November 2021


One of the great joys of using the Scorpion Engine so far has been the ability to quickly create a working disk image (ADF) that I can...
Forum: project.Amiga Game Factory 22 November 2021, 21:34
Replies: 189
Views: 41,272
Posted By skyzoo73
I'm not the developer, I just lend a hand just to...

I'm not the developer, I just lend a hand just to share updates from the blog and test the game.
Behind Double Dragon for the Amiga is the commitment of Mark Day (ElectricCafe).
...
Forum: project.Amiga Game Factory 22 November 2021, 20:52
Replies: 189
Views: 41,272
Posted By skyzoo73
ENEMY AI IN SCORPION ENGINE PART 1 Mark Day ...

ENEMY AI IN SCORPION ENGINE PART 1

Mark Day 22 November 2021

Over the weekend I completed a first iteration of the enemy moevemnt and attacks. Coding this in the Scorpion Engine is very...
Forum: project.Amiga Game Factory 22 November 2021, 19:44
Replies: 189
Views: 41,272
Posted By skyzoo73
PREPARING SOUND EFFECTS FOR SCORPION ENGINE WAV...

PREPARING SOUND EFFECTS FOR SCORPION ENGINE WAV TO 8SVX

Mark Day - 21 November 2021

One of the main reasons for this blog is to try to put up useful bits of info that will hopefully help any...
Forum: project.Amiga Game Factory 19 November 2021, 21:45
Replies: 189
Views: 41,272
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT PART 3 Mark Day -...

REDUCING THE GFX FOOTPRINT PART 3

Mark Day - 19 November 2021

First off the idea of using the Billy legs for Roper and Linda did not go well, they are actually very differnt so that was not an...
Forum: project.Amiga Game Factory 17 November 2021, 21:02
Replies: 76
Views: 10,162
Posted By skyzoo73
Smile Glad you are well disposed towards users who...

Glad you are well disposed towards users who mention bugs, changes. Amiga developers usually tend to be, like, a little self-centered and not prone to advice. Wonderboy is a milestone in arcades, and...
Forum: project.Amiga Game Factory 17 November 2021, 02:20
Replies: 76
Views: 10,162
Posted By skyzoo73
Cool! It looks like the arcade! Only little...

Cool! It looks like the arcade!
Only little advice: when you take the fairy the invincibility effect should remain as long as it is still on the screen even when it is flying away.
Forum: project.Amiga Game Factory 15 November 2021, 23:43
Replies: 189
Views: 41,272
Posted By skyzoo73
LISTEN TO THE ORIGINAL MOD CONCEPTS Mark Day...

LISTEN TO THE ORIGINAL MOD CONCEPTS

Mark Day - 15 November 2021

For those interested here are the original MOD concepts I did based around the original soundtrack and featuring some exquisite...
Forum: project.Amiga Game Factory 15 November 2021, 23:39
Replies: 189
Views: 41,272
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT PART 2 / MUSIC...

REDUCING THE GFX FOOTPRINT PART 2 / MUSIC DIRECTION

Mark Day - 15 November 2021

Yesterday I explored reducing the walking animation to 2 frames, initially I thought it could be a solution but...
Forum: project.Amiga Game Factory 14 November 2021, 14:27
Replies: 189
Views: 41,272
Posted By skyzoo73
REDUCING THE GFX FOOTPRINT Mark Day - 14...

REDUCING THE GFX FOOTPRINT

Mark Day - 14 November 2021

As metioned previously the Amiga simply can’t load in the amount of animation frames we need for 4 characters at any one time.

It’s...
Forum: project.Amiga Game Factory 14 November 2021, 01:25
Replies: 189
Views: 41,272
Posted By skyzoo73
MEMORY LIMITATIONS Mark Day -13 November...

MEMORY LIMITATIONS

Mark Day -13 November 2021

An issue I have hit early in development is I am running out of memory. Complelety expected as I was not watering down any of the arcade assets...
Forum: project.Amiga Game Factory 12 November 2021, 23:33
Replies: 189
Views: 41,272
Posted By skyzoo73
https://doubledragon.fandom.com/wiki/Red_car

https://doubledragon.fandom.com/wiki/Red_car
Forum: project.Amiga Game Factory 12 November 2021, 19:10
Replies: 56
Views: 7,802
Posted By skyzoo73
Don't kill OCP executives

Don't kill OCP executives
Forum: project.Amiga Game Factory 12 November 2021, 11:39
Replies: 189
Views: 41,272
Posted By skyzoo73
ATTACKS / HITS Mark Day - 12 November 2021 ...

ATTACKS / HITS

Mark Day - 12 November 2021


Further on from initial testing I’ve been able to add some attacks and hits, so it’s starting to feel more like a game.

This is rather basic...
Forum: project.Amiga Game Factory 11 November 2021, 13:23
Replies: 189
Views: 41,272
Posted By skyzoo73
PROJECT RESUMED - TESTING INTEGRATION WITH...

PROJECT RESUMED - TESTING INTEGRATION WITH SCORPION ENGINE

Mark Day - 11 November 2021

After seeing many videos online, especially a recent Street Fighter 2 demo by Neeso Games (who are also...
Forum: Amiga scene 08 November 2021, 23:46
Replies: 22
Views: 2,502
Posted By skyzoo73
If I can't follow it live I usually watch it...

If I can't follow it live I usually watch it afterwards calmly. Nickname, the same one I use here on EAB: Skyzoo73.
Forum: Amiga scene 07 November 2021, 21:46
Replies: 30
Views: 2,761
Posted By skyzoo73
Wow !

Wow !
Forum: Amiga scene 05 November 2021, 18:42
Replies: 328
Views: 50,845
Posted By skyzoo73
seems the right philosophy for a modern retro...

seems the right philosophy for a modern retro game. Playability first of all
Forum: Coders. Contest 02 November 2021, 16:18
Replies: 61
Views: 26,497
Posted By skyzoo73
I think my 1200 has some problems,...

I think my 1200 has some problems, :banghead:banghead:bangheadI retested the same Rygar in the version downloaded from Itc.io and the one downloaded from "the zone". And it started working even...
Forum: project.Amiga Game Factory 01 November 2021, 18:44
Replies: 41
Views: 3,813
Posted By skyzoo73
It would be nice to rediscover the habit of using...

It would be nice to rediscover the habit of using ham images, as an intro to the most beautiful Amiga games ... what do you think?

I did a little test with hamconverter:

73662
Forum: Amiga scene 01 November 2021, 18:36
Replies: 115
Views: 15,828
Posted By skyzoo73
- Superfrog - Lionheart - The Chaos Engine ...

- Superfrog
- Lionheart
- The Chaos Engine
- Flashback
- Hibrys
Forum: Coders. Contest 01 November 2021, 12:59
Replies: 61
Views: 26,497
Posted By skyzoo73
Glad to hear that, and I think using the help of...

Glad to hear that, and I think using the help of the forum users can make a big difference in the time it takes to track them down.:great
Forum: Coders. Contest 01 November 2021, 12:05
Replies: 61
Views: 26,497
Posted By skyzoo73
I played Rygar a dozen times last night, visually...

I played Rygar a dozen times last night, visually it's impressive. It's pretty much the same as the arcade I poured a lot of money into in the arcade days. Same goes for the music and the sounds,...
Forum: Coders. Contest 01 November 2021, 11:35
Replies: 61
Views: 26,497
Posted By skyzoo73
Tonight I try to alternatively disable CC0: and...

Tonight I try to alternatively disable CC0: and CPU CACHE. And I will also test the available version "In the zone".
Forum: project.Amiga Game Factory 31 October 2021, 23:58
Replies: 41
Views: 3,813
Posted By skyzoo73
To me the graphics tiles already look like those...

To me the graphics tiles already look like those of the arcade!:shocked
Forum: Coders. Contest 31 October 2021, 23:54
Replies: 61
Views: 26,497
Posted By skyzoo73
Problem solved: in the boot settings I have...

Problem solved:
in the boot settings I have disabled CC0: and CPU CACHE.
Magically Rygar booted up successfully.
Forum: Coders. Contest 31 October 2021, 23:02
Replies: 61
Views: 26,497
Posted By skyzoo73
Yes, i boot the game from df0: without any other...

Yes, i boot the game from df0: without any other floppy drive connected.
Forum: Coders. Contest 31 October 2021, 22:04
Replies: 61
Views: 26,497
Posted By skyzoo73
After finally getting hold of an Amiga 1200 I can...

After finally getting hold of an Amiga 1200 I can finally try Rygar for AGA.

But unfortunately it doesn't work. At the end of the loading screen, goes out of sync and stays black (Commodore...
Forum: Amiga scene 23 October 2021, 15:09
Replies: 252
Views: 31,035
Posted By skyzoo73
Can I say that this is one of the discussions I...

Can I say that this is one of the discussions I follow with the most interest on the forum? It will be because together with G'n'G it is one of my favorite arcades, and when I say favorites I mean...
Forum: project.Amiga Game Factory 20 October 2021, 22:24
Replies: 336
Views: 38,459
Posted By skyzoo73
Fantastic this game is getting cooler,...

Fantastic this game is getting cooler, congratulations! :bowdown
It would be nice to expand on the idea of further dividing the character into moving parts. For example, the left shoulder and the...
Forum: Coders. General 13 October 2021, 15:52
Replies: 265
Views: 64,851
Posted By skyzoo73
:great:great:great:great

:great:great:great:great
Forum: News 08 October 2021, 12:05
Replies: 72
Views: 13,509
Posted By skyzoo73
pre-ordered a boxed edition !

pre-ordered a boxed edition !
Showing results 1 to 40 of 182

 
Forum Jump

All times are GMT +2. The time now is 03:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.09307 seconds with 10 queries