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Search: Posts Made By: Cherno
Forum: Amiga scene 24 November 2021, 21:44
Replies: 179
Views: 28,158
Posted By Cherno
Nice find! I am working on the editor each...

Nice find!

I am working on the editor each and every day, currently toiling away at the save map feature (Hundreds of byte adresses need to be filled ;) ) After that come proper editing tools like...
Forum: HOL contributions 20 November 2021, 14:46
Replies: 8
Views: 769
Posted By Cherno
Interesting find. Is it a Star Trek Enterprise...

Interesting find. Is it a Star Trek Enterprise reference?

Always loves the loopk of this game with the detailed environments and cool robots models.
Forum: Amiga scene 05 November 2021, 14:40
Replies: 179
Views: 28,158
Posted By Cherno
Map Editor is coming along nicely! I added...

Map Editor is coming along nicely!

I added special icons for monsters, items, buttons, hydraulics, and water, so it's easier to see these different cell properties. Still no editing capabilities,...
Forum: Amiga scene 03 November 2021, 16:48
Replies: 179
Views: 28,158
Posted By Cherno
I created a special map for it. I don't think...

I created a special map for it. I don't think there are any levels that have void cells on level 0, with the possible exception of the unreleased one from the dev release, which is described in the...
Forum: Amiga scene 03 November 2021, 15:27
Replies: 179
Views: 28,158
Posted By Cherno
You shall receive! Beware, BIZARRO GUNS! ...

You shall receive! Beware, BIZARRO GUNS!

https://youtu.be/Y5AAeocMbR4
Forum: Amiga scene 02 November 2021, 23:28
Replies: 179
Views: 28,158
Posted By Cherno
I made a test map (in the old editor ;) ) and...

I made a test map (in the old editor ;) ) and tested what I outlined above. Here are the results:


A character or monster can drop down on another character or monster, but the lower one will...
Forum: Amiga scene 02 November 2021, 13:40
Replies: 179
Views: 28,158
Posted By Cherno
Got a first prototype of a map editor. Well, it's...

Got a first prototype of a map editor. Well, it's just a map view at the moment. Just for fun, I changed the style of the Abandonded Depot map to the Ice Cave graphic set.

I used Windows Forms...
Forum: Amiga scene 01 November 2021, 13:47
Replies: 179
Views: 28,158
Posted By Cherno
Mayyyyybe the final level was not as important...

Mayyyyybe the final level was not as important for a long time, when they still followed the original story of rescuing hostages and getting photographic evidence of the bio weapons on the planet....
Forum: Amiga scene 31 October 2021, 13:53
Replies: 179
Views: 28,158
Posted By Cherno
Started writing the windows map editor, and I...

Started writing the windows map editor, and I noticed one thing related to the different graphic styles of the maps: As UnnamedCourier noted on the TheCuttingRoomFloor article, style 5 is just a copy...
Forum: Retrogaming General Discussion 28 October 2021, 15:46
Replies: 121
Views: 28,024
Posted By Cherno
It's been a while sicne the problem of the...

It's been a while sicne the problem of the capsule collider was described above, but I had some success using a series of raycasts running parallel with the character, serving as a hitbox of sorts....
Forum: Amiga scene 24 October 2021, 21:33
Replies: 179
Views: 28,158
Posted By Cherno
I finally managed to decode the complete map data...

I finally managed to decode the complete map data structure of Hired Guns with the help of Dunny, Devlin and nivrig from the Official Commodore Amiga Discord server. Next step is to code a map editor...
Forum: Amiga scene 18 October 2021, 06:57
Replies: 179
Views: 28,158
Posted By Cherno
I copied the horizons and panels files to RAM and...

I copied the horizons and panels files to RAM and it indeed works, even though I get the following errors/messages which quickly pop up and then disappear:

horizons...
Forum: Amiga scene 17 October 2021, 23:59
Replies: 179
Views: 28,158
Posted By Cherno
The error messages are described above. I made a...

The error messages are described above. I made a video showing what I do:

https://www.youtube.com/watch?v=9gqbKldUh6I

Does it matter that "RAM" is named "Ram Disk" on my workbench? I never...
Forum: Amiga scene 17 October 2021, 20:03
Replies: 179
Views: 28,158
Posted By Cherno
I still can't make it work. These are the steps I...

I still can't make it work. These are the steps I take:
1. Execute "Test\HiredGunsEditor\HGEdit"
2. Project -> Import -> Horizons -> Select "Maps\Editor\Horizons.ilbm"
-> Errors
Forum: Amiga scene 15 October 2021, 23:46
Replies: 179
Views: 28,158
Posted By Cherno
I spent the last weeks reverse-engineering the...

I spent the last weeks reverse-engineering the Hired Guns map data structure. I managed to catalogue pretty much everything, but one thing eludes me: I can't seem to import panels or horizons in the...
Forum: Amiga scene 13 October 2021, 00:23
Replies: 39
Views: 2,900
Posted By Cherno
Liberation is one of those games that had an...

Liberation is one of those games that had an interesting premise but were held back by the lack of user interface standards we know today. It would certainly be a good candidate for a remake.

More...
Forum: Amiga scene 06 October 2021, 15:56
Replies: 179
Views: 28,158
Posted By Cherno
I mentioned this in the comments section under...

I mentioned this in the comments section under Mael's youtube video for the Urban Development map, but I will repeat it here: In one of the alleys, when a character comes near the trees a squirrel...
Forum: Amiga scene 06 October 2021, 06:07
Replies: 179
Views: 28,158
Posted By Cherno
That's right, it's the ceiling light....

That's right, it's the ceiling light. Interestingly, even in the old editor release, it was possible to place these. If a cell is set to have no block, one can select a puddle as the last Floor type....
Forum: Amiga scene 06 October 2021, 00:06
Replies: 179
Views: 28,158
Posted By Cherno
For my part, I have been making slow but steady...

For my part, I have been making slow but steady progress on figuring out the map data structure. The basic things like block types, water levels and player start positions were easy. More difficult...
Forum: project.aGTW 04 October 2021, 23:29
Replies: 3
Views: 3,739
Posted By Cherno
Ooohhh, I rember some of those screenshots. The...

Ooohhh, I rember some of those screenshots. The one with the boss alien with the weird crooked mouth, I always thought that it would smash through the bottom walls during the fight. I also recognize...
Forum: Amiga scene 04 October 2021, 22:10
Replies: 179
Views: 28,158
Posted By Cherno
Some iconic guns from Aliens... ...

Some iconic guns from Aliens...

http://eab.abime.net/attachment.php?attachmentid=73386&stc=1&d=1633374582

http://eab.abime.net/attachment.php?attachmentid=73387&stc=1&d=1633374598
Forum: Amiga scene 01 October 2021, 16:01
Replies: 179
Views: 28,158
Posted By Cherno
struct map_cell3 has a member "light:1", which is...

struct map_cell3 has a member "light:1", which is either a ceiling light or a lit cell. At least I assume it is either of these things :)

In further news, looks like United Aerospace Corporation...
Forum: Amiga scene 30 September 2021, 18:57
Replies: 179
Views: 28,158
Posted By Cherno
Thanks, I started working on figuring out the map...

Thanks, I started working on figuring out the map structure. I pretty much have to start at zero because I have no experience with Hex editing whatsoever. I already figures out where the cell data...
Forum: Nostalgia & memories 29 September 2021, 18:37
Replies: 356
Views: 86,905
Posted By Cherno
Thanks, I saw this in the HG CD32 thread, nice...

Thanks, I saw this in the HG CD32 thread, nice little tool that might prove useful for future visits to Graveyard ;)
Forum: Amiga scene 29 September 2021, 13:05
Replies: 1,211
Views: 233,225
Posted By Cherno
I wonder why Doom Builder, as opposed to Ultimate...

I wonder why Doom Builder, as opposed to Ultimate doom Builder, is used?
Forum: Amiga scene 27 September 2021, 17:27
Replies: 11
Views: 975
Posted By Cherno
Looks like I got quite a bit of learning ahead of...

Looks like I got quite a bit of learning ahead of me :) I never used a hex editor or did reverse-engineering like this.
Forum: Amiga scene 27 September 2021, 06:56
Replies: 11
Views: 975
Posted By Cherno
This is a great asset, very helpful! I read the...

This is a great asset, very helpful! I read the little Psygnosis story and it's always cool to hear from people who worked on the game in one way or another. It's a bit of a shame that you didn't...
Forum: Amiga scene 24 September 2021, 05:08
Replies: 179
Views: 28,158
Posted By Cherno
I'm just so happy it was released at all. To...

I'm just so happy it was released at all. To think that I ripped hundreds of graphics from savestates and screenshots by hand, and now it's all just there ready to be used. Really a dream come true!...
Forum: Amiga scene 23 September 2021, 20:49
Replies: 179
Views: 28,158
Posted By Cherno
You know, it would be great if Steve Hammond...

You know, it would be great if Steve Hammond could come back to the EAB and share his thoughts on this historic release. Or Graeme Anderson who was interviewed some years ago, or even Scott Johnston...
Forum: Amiga scene 21 September 2021, 22:53
Replies: 179
Views: 28,158
Posted By Cherno
http://eab.abime.net/attachment.php?attachmentid=7...

http://eab.abime.net/attachment.php?attachmentid=73286&stc=1&d=1632254004
Forum: Amiga scene 21 September 2021, 21:52
Replies: 179
Views: 28,158
Posted By Cherno
Thanks! The 480*384 size might have been what...

Thanks! The 480*384 size might have been what they originally used, since it matches the size of the world map closely.
Forum: Amiga scene 21 September 2021, 14:33
Replies: 179
Views: 28,158
Posted By Cherno
480*384 doesn't work, and I wouldn't be surprised...

480*384 doesn't work, and I wouldn't be surprised if the other non-square sizes would also not yield useable snapshots. My guess is that the differing width dimensions cause errors in the saving...
Forum: Amiga scene 21 September 2021, 08:44
Replies: 179
Views: 28,158
Posted By Cherno
Care for a beer, soldier? Jenillee has Yalhoth...

Care for a beer, soldier? Jenillee has Yalhoth Pale Ale on tab...

http://eab.abime.net/attachment.php?attachmentid=73281&stc=1&d=1632203035
Forum: Amiga scene 21 September 2021, 04:55
Replies: 179
Views: 28,158
Posted By Cherno
Great! the snapshot feature produces only a...

Great! the snapshot feature produces only a glitchy mess on bitmaps 480*384 or larger, though :help It seems like the starting pixel indices are not correct, and thus the map is cut up into tiny...
Forum: Amiga scene 21 September 2021, 03:07
Replies: 179
Views: 28,158
Posted By Cherno
That's great work! However, I'd prefer if the...

That's great work! However, I'd prefer if the bitflag names would be kept for the Type (Hill, Mountain, Alps,...) for the previously-existing ones. Also, the lowest settings seems to have been...
Forum: Amiga scene 21 September 2021, 02:13
Replies: 179
Views: 28,158
Posted By Cherno
There is also a "Voxel" archive but I don't know...

There is also a "Voxel" archive but I don't know yet what that is about.

Edit: And a DropShadow archive, which curiously is a workbench effect that is supposed to add a shadow to all workbench...
Forum: Amiga scene 21 September 2021, 01:31
Replies: 179
Views: 28,158
Posted By Cherno
I really don't care for the AGA graphic...

I really don't care for the AGA graphic "enhancements". Some select features would be nice, like the additonal sound effects, and maybe the ceiling light and tile brightness, although I am on the...
Forum: Amiga scene 20 September 2021, 15:31
Replies: 179
Views: 28,158
Posted By Cherno
Yes, the Save function doesn't seem to work. I...

Yes, the Save function doesn't seem to work. I just took a screenshot of the WinUAE window, then edited in Photoshop (resized / cropped, colored the water, overlaid mountain shadows, added...
Forum: Amiga scene 20 September 2021, 15:18
Replies: 179
Views: 28,158
Posted By Cherno
Thanks! Yes, I used the generator. I managed to...

Thanks! Yes, I used the generator. I managed to find the library after some time. Speaking of trees, the Graphics/Style1/tree_old.ilbm file shows three different kinds of trees (two are doubled), of...
Forum: Amiga scene 20 September 2021, 14:38
Replies: 179
Views: 28,158
Posted By Cherno
Well, it's not in eng.text and I can't recall...

Well, it's not in eng.text and I can't recall being able to put this weapon in a map. I made a test map around two years ago where I placed one of each item by going through the item indices in the...
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