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Search: Posts Made By: pink^abyss
Forum: project.Amiga Game Factory 18 October 2021, 17:24
Replies: 278
Views: 25,485
Posted By pink^abyss
I'm wrong. I should have done the math first...

I'm wrong. I should have done the math first instead of wise talking :rolleyes
It seems the image size is around 176x166. So the theoretical maximum would be around 176x120 for blit/restore... even...
Forum: project.Amiga Game Factory 18 October 2021, 15:32
Replies: 278
Views: 25,485
Posted By pink^abyss
Wouldn't straight blit/restore not be fast enough...

Wouldn't straight blit/restore not be fast enough at 50fps? Just wondering..:nervous
Forum: support.Demos 07 October 2021, 15:33
Replies: 24
Views: 21,798
Posted By pink^abyss
For me it was 'Legalize It' and 'Chrystal...

For me it was 'Legalize It' and 'Chrystal Symphonies I+II'.





That's correct :great
Forum: Coders. Asm / Hardware 30 September 2021, 18:02
Replies: 58
Views: 3,940
Posted By pink^abyss
I quickly listened to the level tunes on YouTube...

I quickly listened to the level tunes on YouTube to hear if its possible. It sounds like they could be almost 1:1 emulated in PreTracker with a 3 voices +1 echo/sfx voice setup. If the chords are...
Forum: Coders. Asm / Hardware 30 September 2021, 15:07
Replies: 58
Views: 3,940
Posted By pink^abyss
No source, but there is a tech thread about the...

No source, but there is a tech thread about the game here at EAB. There are most details explained. There is also another tech thread about my game "Tiny Bobble" which is also running at 5 planes@...
Forum: Coders. Asm / Hardware 30 September 2021, 12:43
Replies: 58
Views: 3,940
Posted By pink^abyss
I think the arcade hardware uses a resolution of...

I think the arcade hardware uses a resolution of 256x224. My Gradius port 'Tinyus' also used that resolution and had 5 bitplanes at 50fps. I guess a port would run fine on A500, even without using...
Forum: Coders. Asm / Hardware 23 September 2021, 11:47
Replies: 61
Views: 5,135
Posted By pink^abyss
Super impressive depack speed and ratio Ross!...

Super impressive depack speed and ratio Ross! Next of my games won't use Shrinkler anymore i guess (given you plan to this release it as an exe packer). For only packing data it would be a bit too...
Forum: project.Amiga Game Factory 20 September 2021, 13:03
Replies: 278
Views: 25,485
Posted By pink^abyss
I see. For my needs it was usually best (and...

I see.
For my needs it was usually best (and easiest) to incbin the compressed bitmaps (with generated masks) and decompress them from slowmem on start of a level. As masks compress usually very...
Forum: project.Amiga Game Factory 20 September 2021, 12:42
Replies: 278
Views: 25,485
Posted By pink^abyss
Yes, i have an exe. I simply compiled the LZ...

Yes, i have an exe. I simply compiled the LZ VisualStudio solution from here:
https://github.com/AxisOxy/Planet-Rocklobster/tree/master/tools/doynamite68k

I uploaded it for you into THE ZONE...
Forum: project.Amiga Game Factory 20 September 2021, 08:23
Replies: 278
Views: 25,485
Posted By pink^abyss
Good idea! I used that in two games too: ...

Good idea! I used that in two games too:

'Tiny Bobble'
I copied the player animation frames from slowram to chipmem as needed. As the game had tons of animations and a two player mode (and 2nd...
Forum: Amiga scene 12 September 2021, 09:51
Replies: 46
Views: 8,916
Posted By pink^abyss
Great Dan! I hope to see new releases using it.

Great Dan! I hope to see new releases using it.
Forum: Coders. C/C++ 08 September 2021, 11:07
Replies: 24
Views: 3,710
Posted By pink^abyss
Thanks for your Coda comment :) It was big fun to...

Thanks for your Coda comment :) It was big fun to create.


Regarding removing a 1000 items from LinkedList heap: there will be (1000-n) x (1000-n) comparisons if freeing is done in the reverse...
Forum: request.Music 02 September 2021, 13:43
Replies: 6
Views: 944
Posted By pink^abyss
When i was a kid i learned doing music by loading...

When i was a kid i learned doing music by loading modules into Protracker, and seeing how they were created. I listened to the bass lines, how drums were created and so on. Then i saved a few samples...
Forum: News 31 August 2021, 11:47
Replies: 70
Views: 11,556
Posted By pink^abyss
I recorded the music of the game. You can listen...

I recorded the music of the game. You can listen to it here:
https://soundcloud.com/pink_abyss/wrongwaydriver
http://www.abyss-online.de/eab/wrongwaydriver1.png
Forum: News 31 August 2021, 11:45
Replies: 172
Views: 30,774
Posted By pink^abyss
I recorded the music from the game. You can...

I recorded the music from the game. You can listen here:
https://soundcloud.com/pink_abyss/tinyus
http://www.abyss-online.de/eab/tinyus1.png
Forum: Coders. Blitz Basic 29 August 2021, 17:11
Replies: 8
Views: 974
Posted By pink^abyss
Often Bubble sort with just a single iteration...

Often Bubble sort with just a single iteration each frame is good enough. That was often done in C64 games. You may get short sort glitches but as there is a lot of coherence between frames in games...
Forum: Retrogaming General Discussion 04 August 2021, 09:27
Replies: 170
Views: 19,223
Posted By pink^abyss
Certainly the minimum use hardware resources :) ...

Certainly the minimum use hardware resources :)

I once was tempted to remake it too. I planed a triple buffer 16 color screen (all assets are only 13 colors) and everything just BOBs for...
Forum: project.Amiga Game Factory 02 August 2021, 12:40
Replies: 278
Views: 25,485
Posted By pink^abyss
I'm confident you will make a pro conversion!...

I'm confident you will make a pro conversion! :great
I was impressed by this speccy conversion (50fps!)
https://www.youtube.com/watch?v=or4YldyOjec
Forum: News 29 July 2021, 14:20
Replies: 70
Views: 11,556
Posted By pink^abyss
:great I don't know how to do, but anyone of the...

:great I don't know how to do, but anyone of the HD installer people maybe?
Forum: Retrogaming General Discussion 28 July 2021, 17:55
Replies: 62
Views: 5,112
Posted By pink^abyss
A proper Giana Sisters version with PreTracker...

A proper Giana Sisters version with PreTracker music & better gfx would be something (in 32 colors and lets say in 64kb for a mini challenge). With graphics by Arne :)
...
Forum: Coders. Asm / Hardware 28 July 2021, 17:47
Replies: 15
Views: 2,141
Posted By pink^abyss
If you run the code while the blitter is active...

If you run the code while the blitter is active in parallel or a lot of bitplane DMA is going on then it may be fastest to simply do the mul (on 68k without fastmem).
Forum: EAB's competition 28 July 2021, 17:45
Replies: 24
Views: 2,923
Posted By pink^abyss
Well done guys, never been as good in those tiny...

Well done guys, never been as good in those tiny games as you!
Forum: Coders. Asm / Hardware 23 July 2021, 17:24
Replies: 28
Views: 2,846
Posted By pink^abyss
It's enough if you add 32 pixel also on...

It's enough if you add 32 pixel also on top+bottom of your planes (forgot to mention bottom before). Your display is only 320 pixel wide, so the 32 pixel bob can be shifted completely of of screen.
Forum: Coders. Asm / Hardware 23 July 2021, 17:18
Replies: 28
Views: 2,846
Posted By pink^abyss
Isn't any modification to the base blit some kind...

Isn't any modification to the base blit some kind of clipping? :)
However, the safety buffer is really not that bad. You only need to add once 32 pixel in front of your planes and 32 pixel for each...
Forum: Coders. Asm / Hardware 23 July 2021, 17:03
Replies: 28
Views: 2,846
Posted By pink^abyss
I don't know about this ScrollingTrick.lha but...

I don't know about this ScrollingTrick.lha but two columns is correct.
Forum: Coders. Asm / Hardware 23 July 2021, 14:09
Replies: 28
Views: 2,846
Posted By pink^abyss
Yeah, on A1200 i would always prefer to clip...

Yeah, on A1200 i would always prefer to clip instead.
Regardless A500 or A1200 it's a good optimization to never clip <=32 pixel wide Bobs because you usually have that space due to scrolling.
Forum: Coders. Asm / Hardware 22 July 2021, 13:50
Replies: 28
Views: 2,846
Posted By pink^abyss
I guess the additional width was chosen to get...

I guess the additional width was chosen to get rid of clipping Bobs on X axis as it makes blitter setup much less complex. I used that approach for 'Tinyus' and 'Wrong Way Driver' too.
Forum: Coders. C/C++ 13 June 2021, 15:24
Replies: 24
Views: 3,710
Posted By pink^abyss
How much time does it take (on 68000)?

How much time does it take (on 68000)?
Forum: Coders. Asm / Hardware 06 June 2021, 16:28
Replies: 15
Views: 2,087
Posted By pink^abyss
Usually the bitplane pointers are set with a...

Usually the bitplane pointers are set with a copper list. One apporach is to set the new copper list pointer on the line after your last gfx has been displayed. Then you should start right away with...
Forum: Coders. Asm / Hardware 06 June 2021, 13:19
Replies: 15
Views: 2,087
Posted By pink^abyss
I think a good practice to handle the cpu...

I think a good practice to handle the cpu overhead of different bob sizes and their setup, is to allow any height, but restrict their width to a few values that you will actually need (16 and 32...
Forum: Coders. Asm / Hardware 30 May 2021, 19:00
Replies: 16
Views: 2,126
Posted By pink^abyss
As amiga coding is already complex enough for me,...

As amiga coding is already complex enough for me, i decided to dodge trackloaders. For my games and demos i compress all data and unpack at runtime. I see the 512kb of non chipram as my 'data'...
Forum: request.Music 21 May 2021, 16:05
Replies: 28
Views: 8,390
Posted By pink^abyss
Good luck! Back in the day i bought Sonic...

Good luck! Back in the day i bought Sonic Arranger.. instrument handling was quite versatile. Now Recover the Sonics!
Forum: News 21 May 2021, 15:59
Replies: 149
Views: 20,039
Posted By pink^abyss
Well done hOffman! And music sounds very original...

Well done hOffman! And music sounds very original to me.
Great you made it til the end. Delivering a full polished game is a big (but rewarding) task :great
Forum: request.Music 21 May 2021, 15:22
Replies: 28
Views: 8,390
Posted By pink^abyss
I'm afraid i have not enough information about...

I'm afraid i have not enough information about your code to give you a qualified answer, but perhaps you don't emulate Paula correctly. Paula frequency registers are not linear for instance. I would...
Forum: News 18 May 2021, 17:19
Replies: 172
Views: 30,774
Posted By pink^abyss
Yes, exactly.

Yes, exactly.
Forum: Amiga scene 18 May 2021, 17:01
Replies: 58
Views: 7,484
Posted By pink^abyss
Yeah, GCC asm doesn't seem to be made for humans...

Yeah, GCC asm doesn't seem to be made for humans :shocked. Good solution from your side!
Just in case, here are the essential GCC compiler options for fast code:
-Ofast -fwhole-program -flto...
Forum: News 18 May 2021, 16:54
Replies: 172
Views: 30,774
Posted By pink^abyss
In the screenshot it looks like the three top...

In the screenshot it looks like the three top hitpoints are still there. I know, its strange that you can't simply blast into the boss, but thats how the original game is :)
Forum: News 18 May 2021, 11:15
Replies: 70
Views: 11,556
Posted By pink^abyss
Thanks :)

Thanks :)
Forum: Retrogaming General Discussion 17 May 2021, 15:51
Replies: 743
Views: 66,409
Posted By pink^abyss
Yeah, imho its very valueable to re-build...

Yeah, imho its very valueable to re-build something where you have a clear goal and all assets in reach. You will learn a lot. And if you ever have the itch for something *new* then you have a much...
Forum: Coders. General 11 May 2021, 12:31
Replies: 256
Views: 57,875
Posted By pink^abyss
The idea is to have 'virtual' 32x32 that are...

The idea is to have 'virtual' 32x32 that are still build from 16x16 tiles. This won't save tiles but will reduce your tilemap by 75%. I think Turrican2 arranged its tilemaps also this way and also...
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