English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 975
Search took 0.09 seconds.
Search: Posts Made By: Cherno
Forum: Amiga scene 17 January 2022, 02:28
Replies: 210
Views: 35,471
Posted By Cherno
@UnnamedCourier: I went to the Hired Guns 3D...

@UnnamedCourier:
I went to the Hired Guns 3D Map viewer by Michael Clarke (https://playcanv.as/b/HiocbhA0/?fbclid=IwAR0aRXnW4YVGh5H23FxL8wO33Cu-_T8evps0JybZGsyCQgV7srqDM_2hLsY) that was released...
Forum: Amiga scene 14 January 2022, 18:22
Replies: 210
Views: 35,471
Posted By Cherno
Ah, I remember finding Scott's review of...

Ah, I remember finding Scott's review of Bloodwych years ago. Indeed, he sounds like someone who is very passionate about even the smallest of details!

The Hired Guns Map Editor for Windows has...
Forum: Nostalgia & memories 08 January 2022, 16:56
Replies: 3
Views: 379
Posted By Cherno
Uploaded a bugfix that screwed up worldmap...

Uploaded a bugfix that screwed up worldmap descriptions, detailed descriptions and intro messages.
Forum: Amiga scene 08 January 2022, 16:07
Replies: 210
Views: 35,471
Posted By Cherno
Out of curiosity, I took a closer look at the way...

Out of curiosity, I took a closer look at the way horizons are drawn in the CD32 version, and I found out that the horizon from the opposite direction is drawn as a transparent second horizon graphic...
Forum: Nostalgia & memories 07 January 2022, 23:33
Replies: 3
Views: 379
Posted By Cherno
Happy Hired Guns Map Editor for Windows

Hello everyone, after three months of work I can finally release the Hired Guns Map Editor for Windows (HGMEW)!

The creation of the editor was made possible after the source code was released in...
Forum: Amiga scene 07 January 2022, 15:31
Replies: 675
Views: 125,730
Posted By Cherno
What can I say, it just looks phenomenal....

What can I say, it just looks phenomenal. Absurdly good pixel art. I expected a different, more somber kind of music for the town level shown, to reflect the scenario of dark streets overrun by...
Forum: Amiga scene 05 January 2022, 16:58
Replies: 99
Views: 16,362
Posted By Cherno
Just stopping by to say that this looks great and...

Just stopping by to say that this looks great and is surely a lot of fun to play! Best of luck with your project.
Forum: Nostalgia & memories 05 January 2022, 16:54
Replies: 55
Views: 8,951
Posted By Cherno
I made a tileset some time ago when I...

I made a tileset some time ago when I experimented with creating a 2.5D Conan game, like the original Connan the Cimmerian. It turned out a bit bland and boring, so I believe that I later switched to...
Forum: Retrogaming General Discussion 05 January 2022, 15:22
Replies: 13
Views: 1,200
Posted By Cherno
Cool project :) I started in similar...

Cool project :)

I started in similar situation as yours, in 2013 when I really wanted to see a remake of Hired Guns so I started learning to program in C# for Unity. After several abandoned...
Forum: Amiga scene 01 January 2022, 16:33
Replies: 210
Views: 35,471
Posted By Cherno
Some interesting facts while I procrastinate on...

Some interesting facts while I procrastinate on finishing the editor:


It is possible to put dead players on the map, but these will be spawned as actual dead players, meaning that on the cell...
Forum: Amiga scene 31 December 2021, 19:01
Replies: 210
Views: 35,471
Posted By Cherno
Development is coming to an end. The last feature...

Development is coming to an end. The last feature to implement is an options window and config file handling so user settings are kept between launches. Today, I experimented with some of the...
Forum: Amiga scene 17 December 2021, 17:38
Replies: 210
Views: 35,471
Posted By Cherno
As far as file operation go, the editor is now...

As far as file operation go, the editor is now done. The development package with it's uncompressed maps isn't needed anymore, I can now write the Locations.dat file by temporarily decompressing each...
Forum: Amiga scene 16 December 2021, 21:02
Replies: 210
Views: 35,471
Posted By Cherno
It's all good, I just call the rnc executables...

It's all good, I just call the rnc executables from inside the editor to pack the Locations.dat file, and it works this way. The bonus is that I will now be able to load and save compressed maps as...
Forum: Amiga scene 15 December 2021, 18:27
Replies: 210
Views: 35,471
Posted By Cherno
I added a function to my editor that writes the...

I added a function to my editor that writes the Location.dat file as you outlined, by taking the first 542 bytes from all maps from the maps\game\* directories and adding them to the dat file. To...
Forum: Amiga scene 14 December 2021, 16:52
Replies: 210
Views: 35,471
Posted By Cherno
Ok, I got it to work, thank you. I panicked a...

Ok, I got it to work, thank you. I panicked a little at first because my custom map wouldn't load in the game after creating a new locations.dat file, but then I quickly found out that the file...
Forum: Amiga scene 14 December 2021, 13:28
Replies: 210
Views: 35,471
Posted By Cherno
Can't get it to work :( Assuming that the dev...

Can't get it to work :(
Assuming that the dev files are all in a dir "dev":
I copy the new 07.map file into dev/maps/game/Map07_AbandonedDepot, having made a copy of the vanilla 07.map, of course...
Forum: project.Sprites 12 December 2021, 14:42
Replies: 17
Views: 8,530
Posted By Cherno
Great work on the tile rips. I'll have to play...

Great work on the tile rips. I'll have to play this game again, the graphics are so nice to look at.
Forum: Amiga scene 09 December 2021, 17:33
Replies: 210
Views: 35,471
Posted By Cherno
A few of the map-specific dialogue bits from the...

A few of the map-specific dialogue bits from the documents were used as random messages in the game, such as "Atmosphere's fine. Nothing toxic in the air. We'll live." and "It's a lot of ground to...
Forum: Nostalgia & memories 08 December 2021, 22:49
Replies: 55
Views: 8,951
Posted By Cherno
I made some sprites from animated model renders...

I made some sprites from animated model renders some time ago, dreaming about how a cinematic platformer in the world of Conan would look like.
...
Forum: Amiga scene 08 December 2021, 22:35
Replies: 210
Views: 35,471
Posted By Cherno
Thanks, I'l be looking forward to your detailed...

Thanks, I'l be looking forward to your detailed writeup.

More interesting tidbits related to the "conversations" (dialogue and messages that play when certain cells of a map are stepped on for...
Forum: Amiga scene 08 December 2021, 15:54
Replies: 210
Views: 35,471
Posted By Cherno
I attached a replacement 07.map (Abandoned Depot,...

I attached a replacement 07.map (Abandoned Depot, first campaign mission) in the zip file. Make sure to create a backup copy of your original 07.map ;)

The map has a fitness boost block with a...
Forum: Amiga scene 06 December 2021, 21:55
Replies: 210
Views: 35,471
Posted By Cherno
Out of curiosity, and because it is an unused...

Out of curiosity, and because it is an unused feature, I created a fitness boost block on a test map. The block can be chosen in the editor, but there is no way to set the healing value, so I had so...
Forum: Amiga scene 05 December 2021, 20:40
Replies: 210
Views: 35,471
Posted By Cherno
Interesting. The answers are probably lost in the...

Interesting. The answers are probably lost in the mist of a protracted development history ;)

I am still working on the map editor and am making good progress. The basic features are all in there,...
Forum: Amiga scene 24 November 2021, 21:44
Replies: 210
Views: 35,471
Posted By Cherno
Nice find! I am working on the editor each...

Nice find!

I am working on the editor each and every day, currently toiling away at the save map feature (Hundreds of byte adresses need to be filled ;) ) After that come proper editing tools like...
Forum: HOL contributions 20 November 2021, 14:46
Replies: 9
Views: 1,672
Posted By Cherno
Interesting find. Is it a Star Trek Enterprise...

Interesting find. Is it a Star Trek Enterprise reference?

Always loves the loopk of this game with the detailed environments and cool robots models.
Forum: Amiga scene 05 November 2021, 14:40
Replies: 210
Views: 35,471
Posted By Cherno
Map Editor is coming along nicely! I added...

Map Editor is coming along nicely!

I added special icons for monsters, items, buttons, hydraulics, and water, so it's easier to see these different cell properties. Still no editing capabilities,...
Forum: Amiga scene 03 November 2021, 16:48
Replies: 210
Views: 35,471
Posted By Cherno
I created a special map for it. I don't think...

I created a special map for it. I don't think there are any levels that have void cells on level 0, with the possible exception of the unreleased one from the dev release, which is described in the...
Forum: Amiga scene 03 November 2021, 15:27
Replies: 210
Views: 35,471
Posted By Cherno
You shall receive! Beware, BIZARRO GUNS! ...

You shall receive! Beware, BIZARRO GUNS!

https://youtu.be/Y5AAeocMbR4
Forum: Amiga scene 02 November 2021, 23:28
Replies: 210
Views: 35,471
Posted By Cherno
I made a test map (in the old editor ;) ) and...

I made a test map (in the old editor ;) ) and tested what I outlined above. Here are the results:


A character or monster can drop down on another character or monster, but the lower one will...
Forum: Amiga scene 02 November 2021, 13:40
Replies: 210
Views: 35,471
Posted By Cherno
Got a first prototype of a map editor. Well, it's...

Got a first prototype of a map editor. Well, it's just a map view at the moment. Just for fun, I changed the style of the Abandonded Depot map to the Ice Cave graphic set.

I used Windows Forms...
Forum: Amiga scene 01 November 2021, 13:47
Replies: 210
Views: 35,471
Posted By Cherno
Mayyyyybe the final level was not as important...

Mayyyyybe the final level was not as important for a long time, when they still followed the original story of rescuing hostages and getting photographic evidence of the bio weapons on the planet....
Forum: Amiga scene 31 October 2021, 13:53
Replies: 210
Views: 35,471
Posted By Cherno
Started writing the windows map editor, and I...

Started writing the windows map editor, and I noticed one thing related to the different graphic styles of the maps: As UnnamedCourier noted on the TheCuttingRoomFloor article, style 5 is just a copy...
Forum: Retrogaming General Discussion 28 October 2021, 15:46
Replies: 121
Views: 29,157
Posted By Cherno
It's been a while sicne the problem of the...

It's been a while sicne the problem of the capsule collider was described above, but I had some success using a series of raycasts running parallel with the character, serving as a hitbox of sorts....
Forum: Amiga scene 24 October 2021, 21:33
Replies: 210
Views: 35,471
Posted By Cherno
I finally managed to decode the complete map data...

I finally managed to decode the complete map data structure of Hired Guns with the help of Dunny, Devlin and nivrig from the Official Commodore Amiga Discord server. Next step is to code a map editor...
Forum: Amiga scene 18 October 2021, 06:57
Replies: 210
Views: 35,471
Posted By Cherno
I copied the horizons and panels files to RAM and...

I copied the horizons and panels files to RAM and it indeed works, even though I get the following errors/messages which quickly pop up and then disappear:

horizons...
Forum: Amiga scene 17 October 2021, 23:59
Replies: 210
Views: 35,471
Posted By Cherno
The error messages are described above. I made a...

The error messages are described above. I made a video showing what I do:

https://www.youtube.com/watch?v=9gqbKldUh6I

Does it matter that "RAM" is named "Ram Disk" on my workbench? I never...
Forum: Amiga scene 17 October 2021, 20:03
Replies: 210
Views: 35,471
Posted By Cherno
I still can't make it work. These are the steps I...

I still can't make it work. These are the steps I take:
1. Execute "Test\HiredGunsEditor\HGEdit"
2. Project -> Import -> Horizons -> Select "Maps\Editor\Horizons.ilbm"
-> Errors
Forum: Amiga scene 15 October 2021, 23:46
Replies: 210
Views: 35,471
Posted By Cherno
I spent the last weeks reverse-engineering the...

I spent the last weeks reverse-engineering the Hired Guns map data structure. I managed to catalogue pretty much everything, but one thing eludes me: I can't seem to import panels or horizons in the...
Forum: Amiga scene 13 October 2021, 00:23
Replies: 39
Views: 3,366
Posted By Cherno
Liberation is one of those games that had an...

Liberation is one of those games that had an interesting premise but were held back by the lack of user interface standards we know today. It would certainly be a good candidate for a remake.

More...
Forum: Amiga scene 06 October 2021, 15:56
Replies: 210
Views: 35,471
Posted By Cherno
I mentioned this in the comments section under...

I mentioned this in the comments section under Mael's youtube video for the Urban Development map, but I will repeat it here: In one of the alleys, when a character comes near the trees a squirrel...
Showing results 1 to 40 of 975

 
Forum Jump

All times are GMT +2. The time now is 22:21.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
Page generated in 0.13774 seconds with 10 queries