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Forum: Coders. C/C++ 15 June 2021, 03:01
Replies: 1,285
Views: 197,328
Posted By pipper
AFAIK, if you define and initialize your own base...

AFAIK, if you define and initialize your own base pointer, the linker will not generate auto-open code for this library.
Forum: support.WinUAE 30 May 2021, 02:33
Replies: 16
Views: 1,430
Posted By pipper
Can the MMU be used to basically emulate 24bit...

Can the MMU be used to basically emulate 24bit addressing?
Forum: Coders. System 30 May 2021, 01:35
Replies: 3,688
Views: 598,522
Posted By pipper
Cobra the source to Dopus5 is open and available...

Cobra the source to Dopus5 is open and available on Sourceforge, or my fork on GitHub if you prefer Git https://github.com/mheyer32/dopus5allamigas
I’d be glad if someone would carry the torch a...
Forum: Coders. Asm / Hardware 21 May 2021, 01:59
Replies: 31
Views: 3,376
Posted By pipper
That may be! If you can, please show me how you...

That may be! If you can, please show me how you compiled and linked the Beast :-)
Forum: Coders. Asm / Hardware 20 May 2021, 04:23
Replies: 31
Views: 3,376
Posted By pipper
I don’t understand. I’m not getting any terminal...

I don’t understand. I’m not getting any terminal text on screen. I think it is using sprites to do that, but I have not yet found the culprit. I believe it may have chosen the wrong memory location...
Forum: Coders. Asm / Hardware 19 May 2021, 00:19
Replies: 31
Views: 3,376
Posted By pipper
I fixed the sfx in meantime. The terminals (nor...

I fixed the sfx in meantime. The terminals (nor any other overlaid text, crosshairs or the options in the main menu) show up for me. Does your config have fast mem or is it chipmem only?)
Forum: Coders. Asm / Hardware 18 May 2021, 20:16
Replies: 31
Views: 3,376
Posted By pipper
I updated the repo. I think large parts of the...

I updated the repo. I think large parts of the issues were due to the BSS section not properly initialized. It now starts reliably and the glitches seem to be gone. Terminals and sound effects are...
Forum: Coders. Asm / Hardware 18 May 2021, 01:28
Replies: 31
Views: 3,376
Posted By pipper
VASM/VLINK relocation issues

Hi,
Thanks for taking interest in the project! I have tried to get this thing running better, but have not succeeded. I could not invest more time I to it yet.

There were various peculiarities...
Forum: News 14 May 2021, 06:42
Replies: 103
Views: 8,982
Posted By pipper
Big thumbs up!!

Big thumbs up!!
Forum: News 07 May 2021, 09:09
Replies: 161
Views: 13,847
Posted By pipper
-Fhunk did the trick (as Bebbo's toolchain is...

-Fhunk did the trick (as Bebbo's toolchain is based around the HUNK format)

One weird thing I noticed is that the sound at some time starts to "lag behind" and in turn slows down the game a lot....
Forum: News 07 May 2021, 07:57
Replies: 161
Views: 13,847
Posted By pipper
And it actually runs! :-O

And it actually runs! :-O
Forum: News 07 May 2021, 07:32
Replies: 161
Views: 13,847
Posted By pipper
Problem solved! Its a combination of make...

Problem solved!

Its a combination of make clean not deleting all .o files and having stale .o files lying around that where compile with -Faout.
Forum: News 07 May 2021, 06:36
Replies: 161
Views: 13,847
Posted By pipper
I'm having no luck getting this this linked: ...

I'm having no luck getting this this linked:
m68k-amigaos-ar rc src/libengine.a src/a-c.o src/asmprot.o src/baselayer.o src/cache1d.o src/compat.o src/crc32.o src/defs.o src/engine.o src/kplib.o...
Forum: News 04 May 2021, 00:22
Replies: 161
Views: 13,847
Posted By pipper
Thank you! Even with your line it won’t compile...

Thank you!
Even with your line it won’t compile out of the box. I’ll fiddle with it some more. I hope I can turn this into a PR later on :-)
Forum: News 03 May 2021, 20:22
Replies: 161
Views: 13,847
Posted By pipper
How do you actually build it for Amiga? It...

How do you actually build it for Amiga?
It seems either an Amiga specific makefile is missing or some changes to the makefile(s) are not there.
I tried
make PLATFORM=AMIGA
but don't actually...
Forum: Nostalgia & memories 21 April 2021, 10:06
Replies: 48
Views: 4,259
Posted By pipper
The Killing Cloud! Lots of atmosphere. ...

The Killing Cloud! Lots of atmosphere.
https://uploads.tapatalk-cdn.com/20210421/c169bd79ad79693bfb5f435eb877987b.jpg
Forum: News 21 April 2021, 02:35
Replies: 161
Views: 13,847
Posted By pipper
Looking forward diving into the source, once...

Looking forward diving into the source, once released :-D
Forum: support.Hardware 20 April 2021, 23:58
Replies: 8
Views: 929
Posted By pipper
https://uploads.tapatalk-cdn.com/20210420/bd9c7e85...

https://uploads.tapatalk-cdn.com/20210420/bd9c7e85790ba21e4ef635de761822e7.jpg
My solution is to use a small radial blower fan to blow across the heat sink. The fan is attached to the underside of...
Forum: Retrogaming General Discussion 17 April 2021, 03:52
Replies: 66
Views: 4,729
Posted By pipper
Integrated mmu and clocks much higher. 32bit...

Integrated mmu and clocks much higher. 32bit address bus to go above 16mb.
Forum: request.Old Rare Games 09 April 2021, 03:09
Replies: 584
Views: 112,828
Posted By pipper
In a similar fashion I endlessly played „Knights“...

In a similar fashion I endlessly played „Knights“ with my brother: https://youtu.be/uCPHAFn2acg
Forum: Amiga scene 02 April 2021, 22:42
Replies: 29
Views: 2,760
Posted By pipper
You lose in the ballpark of 11-20ms per frame,...

You lose in the ballpark of 11-20ms per frame, which is a whole frame worth of time and added latency.

I imagine that the needed changes for Denise would actually be small-ish. What we have in AGA...
Forum: Coders. C/C++ 25 March 2021, 02:22
Replies: 23
Views: 2,647
Posted By pipper
I highly recommend taking a look at this GCC...

I highly recommend taking a look at this GCC cross compilation toolchain: https://github.com/bebbo/amiga-gcc

It comes with the NDK installed and various preinstalled headers for often used...
Forum: Coders. C/C++ 15 March 2021, 08:18
Replies: 15
Views: 1,227
Posted By pipper
ADoom and DoomAttack both mix assembly and gcc....

ADoom and DoomAttack both mix assembly and gcc. In particular DoomAttack shows how to share functions and variables between C and assembly.

https://github.com/mheyer32/ADoom
...
Forum: Coders. C/C++ 15 March 2021, 08:01
Replies: 1,285
Views: 197,328
Posted By pipper
Since you’re not linking the regular startfiles,...

Since you’re not linking the regular startfiles, you’ll have to provide your own implementation.
You can do this like shown here:
...
Forum: News 08 March 2021, 00:48
Replies: 217
Views: 33,237
Posted By pipper
„FORCEDEMO“ might also work. It’ll make doom load...

„FORCEDEMO“ might also work. It’ll make doom load demos even if it thinks they might be incompatible.
Forum: New to Emulation or Amiga scene 11 February 2021, 22:38
Replies: 17
Views: 1,713
Posted By pipper
AFAIK you don’t need to implement anything in...

AFAIK you don’t need to implement anything in particular. MMULib comes with a config that is used to setup the mmu with some standard cache settings. I bet it can be expanded to cover the nvram stuff...
Forum: New to Emulation or Amiga scene 11 February 2021, 09:39
Replies: 17
Views: 1,713
Posted By pipper
Instead of disabling the cache altogether, it...

Instead of disabling the cache altogether, it should be possible to be more selective about it. Using MMULib, one could make the address range of NvRam non cache able, no?
Forum: support.Hardware 09 February 2021, 01:13
Replies: 22
Views: 849
Posted By pipper
The speed is around 6.5mb/s according to SysInfo....

The speed is around 6.5mb/s according to SysInfo.
Reliability was great until last week when it suddenly stopped working; I was able to fix it but I still don’t know what exactly caused the issue -...
Forum: support.Hardware 08 February 2021, 20:33
Replies: 22
Views: 849
Posted By pipper
https://uploads.tapatalk-cdn.com/20210208/6f9c66c7...

https://uploads.tapatalk-cdn.com/20210208/6f9c66c757bff7b5c18039d70b028769.jpg
This is how it can look like. I currently keep the SCSI2SD in an antistatic bag, but in future I hope to use a 3D...
Forum: support.Hardware 08 February 2021, 18:48
Replies: 22
Views: 849
Posted By pipper
https://store.inertialcomputing.com/product-p/idc5...

https://store.inertialcomputing.com/product-p/idc50f-db25f.htm

But be aware that it has a female 25pin socket. So, the cable on the scsi kit has to have a male 25pin socket at the end. I am not...
Forum: support.Hardware 08 February 2021, 07:19
Replies: 22
Views: 849
Posted By pipper
Get a SCSI2SD and use it internally as HDD...

Get a SCSI2SD and use it internally as HDD replacement :-)
Forum: Amiga scene 05 February 2021, 22:10
Replies: 186
Views: 13,382
Posted By pipper
You betray the Amiga by playing DOOM!

You don’t have to disassemble it. The full source is out in the open: https://github.com/mheyer32/DoomAttack (Shameless plug).
DoomAttack actually implements most of the performance sensitive code...
Forum: Amiga scene 03 February 2021, 08:41
Replies: 186
Views: 13,382
Posted By pipper
I’d like to see this on the Amiga one day:...

I’d like to see this on the Amiga one day: https://www.techspot.com/news/73665-check-out-doom-2d-retro-platformer-free-fan.html
Forum: support.Hardware 22 January 2021, 09:32
Replies: 48
Views: 4,020
Posted By pipper
Does it HAVE to be DMA? The mainboard ram would...

Does it HAVE to be DMA? The mainboard ram would still be dma-ble, right? And the scsi controller is almost the only thing that can use DMA.
Forum: support.Games 22 January 2021, 01:09
Replies: 54
Views: 9,666
Posted By pipper
The issues with SCI games is likely related to...

The issues with SCI games is likely related to optimizations I had implemented. When SCI32 is enabled, these optimizations must be disabled (because they are incompatible with SCI32). Maybe that...
Forum: support.Games 22 January 2021, 00:05
Replies: 54
Views: 9,666
Posted By pipper
I'd argue that running the 040 version of Gabriel...

I'd argue that running the 040 version of Gabriel Knight in Shapeshifter might actually be considered _more_ 'native' than running ScummVM. Remember that ScummVM is a potentially inefficient...
Forum: support.Games 21 January 2021, 22:23
Replies: 54
Views: 9,666
Posted By pipper
I uploaded a built of ScummVM 2.2.0 for...

I uploaded a built of ScummVM 2.2.0 for OS3/AGA/RTG to the zone, with as many engines as would compile. I did not test it thoroughly. I briefly checked Gabriel Knight and SpaceQuest6, but both hung -...
Forum: support.Games 20 January 2021, 19:55
Replies: 54
Views: 9,666
Posted By pipper
Supporting 16bit games is non trivial and out of...

Supporting 16bit games is non trivial and out of question for AGA. There is simply not the code there for AmigaOS. Unfortunately I don’t have the time to spend.
8Bit games should in general work,...
Forum: support.Games 19 January 2021, 22:55
Replies: 54
Views: 9,666
Posted By pipper
I am maintaining...

I am maintaining https://github.com/mheyer32/scummvm-amigaos3,
But this repo does not have binaries available - in order to run this thing on real Amigas with less than 32MB ram, one needs to be...
Forum: support.Games 19 January 2021, 02:06
Replies: 54
Views: 9,666
Posted By pipper
Do you need a slimmed down version with just...

Do you need a slimmed down version with just specific engines?
Showing results 1 to 40 of 303

 
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