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Forum: Nostalgia & memories 07 May 2021, 12:39
Replies: 59
Views: 3,571
Posted By nobody
There was no control on what was coming out by...

There was no control on what was coming out by software houses, like e.g. in Nintendo, so after you had bought some bad games like Final Fight or shinobi you would prefer buying copies next time....
Forum: project.Amiga Game Factory 05 May 2021, 21:30
Replies: 799
Views: 106,931
Posted By nobody
I already thought Abbey Des Morts (i have...

I already thought Abbey Des Morts (i have completed the C64 version-best in my opinion), then saw the 8x8 tiles and stopped.
Forum: project.Amiga Game Factory 04 May 2021, 19:58
Replies: 799
Views: 106,931
Posted By nobody
Not much time lately with a small kid running...

Not much time lately with a small kid running around at home but i did a small demo of Curse of Issyos, 3 enemies (4 color) and player run around without any frame drop on A500 512k+512k config...
Forum: project.Amiga Game Factory 09 April 2021, 21:24
Replies: 119
Views: 25,842
Posted By nobody
Well yeah but it's not a challenge anymore. It's...

Well yeah but it's not a challenge anymore. It's quite easy for anyone to reach later stages of the game. It has to be some challenge or else there is no replay value.
Forum: project.Amiga Game Factory 09 April 2021, 20:50
Replies: 119
Views: 25,842
Posted By nobody
What this needs is to adjust the fall x speed of...

What this needs is to adjust the fall x speed of the player, in the original when you fall you move slower left and right, in this version you move the same as in the ground and this makes it way too...
Forum: Retrogaming General Discussion 27 March 2021, 01:00
Replies: 194
Views: 10,939
Posted By nobody
Definitely a cost saving decision. If i was...

Definitely a cost saving decision. If i was upgrading from a C64 to ST i wouldn't be happy losing the smooth scrolling and sound. Better resolution and more modern experience with mouse and floppies...
Forum: support.FS-UAE 18 March 2021, 18:53
Replies: 28
Views: 3,427
Posted By nobody
indeed Crt-easymode-halation on Retroarch looks...

indeed Crt-easymode-halation on Retroarch looks closer to a real shadow mask CRT, guest.r shader looks stunning too, can be tweaked to look the same.

https://ibb.co/PxRJD0G
https://ibb.co/561KmZN
Forum: project.Amiga Game Factory 11 February 2021, 16:56
Replies: 799
Views: 106,931
Posted By nobody
Now the game has that familiar Amiga look (the...

Now the game has that familiar Amiga look (the 1st shot).
Forum: support.FS-UAE 10 February 2021, 23:27
Replies: 116
Views: 40,704
Posted By nobody
Actually a good update would be to include a...

Actually a good update would be to include a 15khz mod, to connect to a CRT with a vga to scart cable.
Don't know if all cards would be compatible, except most AMD/ATI which i guess would work.
...
Forum: support.Hardware 03 February 2021, 23:43
Replies: 21
Views: 1,905
Posted By nobody
First of all line mode should be single not...

First of all line mode should be single not double. Then at filter->no scaling.
Forum: project.Amiga Game Factory 01 February 2021, 16:42
Replies: 29
Views: 2,465
Posted By nobody
Look at this, pro work, Day of the Tentacle, huge...

Look at this, pro work, Day of the Tentacle, huge sprites, notice the outlines also that lines define shapes and there are no highlights on comic style sprites.

...
Forum: project.Amiga Game Factory 01 February 2021, 16:17
Replies: 29
Views: 2,465
Posted By nobody
Small sprites- no outlining except if sprite...

Small sprites- no outlining except if sprite color will clash badly with background color somewhere (similar hue- brightness)
Small sprites- don't put too much detail (useless), small dots will pop...
Forum: project.Amiga Game Factory 01 February 2021, 14:28
Replies: 29
Views: 2,465
Posted By nobody
If you understand variables, statements like...

If you understand variables, statements like if-then, gosub, etc (what they do) ability to read simple code a bit, then scorpion is the way to go.
Forum: project.Amiga Game Factory 01 February 2021, 14:15
Replies: 799
Views: 106,931
Posted By nobody
Yes i saw it was on indie retro news. The game...

Yes i saw it was on indie retro news.
The game is this

https://spectrumcomputing.co.uk/entry/35121/ZX-Spectrum/Black_and_White

@Earok, one suggestion: when you have a long code block and...
Forum: Retrogaming General Discussion 01 February 2021, 09:41
Replies: 19
Views: 1,149
Posted By nobody
I use grafx2. ...

I use grafx2.



https://i.ibb.co/kcFFBQB/Clipboard02.png

https://i.ibb.co/3BGJHtX/Clipboard02.png
Forum: Amiga scene 31 January 2021, 22:03
Replies: 75
Views: 9,624
Posted By nobody
Good stuff.

Good stuff.
Forum: project.Amiga Game Factory 31 January 2021, 09:21
Replies: 799
Views: 106,931
Posted By nobody
It changes when you meet a crystal and have zero...

It changes when you meet a crystal and have zero ammo left. Ammo is only consumed when you stun enemies or destroy balls of your color.

On player pass the crystal block checks your color (0 or 1)...
Forum: Nostalgia & memories 30 January 2021, 19:32
Replies: 111
Views: 9,023
Posted By nobody
As in PSY-CHOLOGY and GNOSIS (=knowledge)....

As in PSY-CHOLOGY and GNOSIS (=knowledge). Probably means something like psyche knowledge or ultra advanced knowledge.
Forum: project.Amiga Game Factory 30 January 2021, 13:54
Replies: 799
Views: 106,931
Posted By nobody
A small 3 level demo (no title yet) what i...

A small 3 level demo (no title yet) what i created so far. It's a port of a nice ZX Spectrum homebrew i played recently. Music is a placeholder.
I believe it should run just fine on A500, 512k +...
Forum: Retrogaming General Discussion 30 January 2021, 12:18
Replies: 13
Views: 1,582
Posted By nobody
Check Options-Controls.

Check Options-Controls.
Forum: project.Amiga Game Factory 28 January 2021, 22:01
Replies: 799
Views: 106,931
Posted By nobody
This engine really is bad ass. That import...

This engine really is bad ass. That import backbone option should be removed immediately lol
Forum: project.Amiga Game Factory 28 January 2021, 21:46
Replies: 799
Views: 106,931
Posted By nobody
I use hardware sprites for player and bullets...

I use hardware sprites for player and bullets already, colors 16-19. 2 enemies (bobs), player and bullets move without any frame skip (sometimes if i shoot many bullets it does a NES-like sprite...
Forum: project.Amiga Game Factory 28 January 2021, 21:28
Replies: 799
Views: 106,931
Posted By nobody
For sure it does 50 fps on A500 (512k +512k) when...

For sure it does 50 fps on A500 (512k +512k) when i use a static screen and use some sprites (2-3) on a bubble bobble-like game i am experimenting.
...
Forum: project.Amiga Game Factory 26 January 2021, 10:08
Replies: 799
Views: 106,931
Posted By nobody
I tried some "teleport", like in example player...

I tried some "teleport", like in example player reach the bottom of the screen then i created a code: "player->set position y=0", then the player appears on top but some artifacts appear also here...
Forum: Retrogaming General Discussion 24 January 2021, 19:01
Replies: 271
Views: 33,385
Posted By nobody
I remember i used to adjust my 1084S when playing...

I remember i used to adjust my 1084S when playing some ST ports so that they would look correct (namely Batman-Wonderboy In Monsterland, they just looked wrong compared to ST screenshots in...
Forum: Retrogaming General Discussion 24 January 2021, 14:31
Replies: 271
Views: 33,385
Posted By nobody
Because the ST opens a screen around 400 pixels...

Because the ST opens a screen around 400 pixels horizontally that squeeze the image .
Forum: Games images which need to be WHDified 23 January 2021, 19:35
Replies: 0
Views: 883
Posted By nobody
Creepy [Thalamus]

Don't know if is requested before, still not exist anyway. A cool snake clone.


https://hol.abime.net/3121

https://hol.abime.net/pic_full/dbs/3101-3200/3121_dbs1.png
Forum: Retrogaming General Discussion 22 January 2021, 10:16
Replies: 57
Views: 3,866
Posted By nobody
The market just preferred the dominant format for...

The market just preferred the dominant format for business, didn't care if the Amiga had 4000 colors and the PC had 16, they just wanted a high res (640x400 minimum), a hard drive and the...
Forum: Retrogaming General Discussion 21 January 2021, 15:57
Replies: 57
Views: 3,866
Posted By nobody
True but didn't really took off. Better than the...

True but didn't really took off. Better than the Amiga for serious work (databases etc) for sure. I wonder if some business actually used it instead of PC and what applications it had.
Forum: Retrogaming General Discussion 21 January 2021, 11:58
Replies: 57
Views: 3,866
Posted By nobody
Even Hercules was ok for most of the stuff they...

Even Hercules was ok for most of the stuff they were using. On the ST you needed an extra monitor for high res and extra cards-flicker fixers and monitors and hard drives on the Amiga. Way too much,...
Forum: Retrogaming General Discussion 21 January 2021, 11:48
Replies: 57
Views: 3,866
Posted By nobody
Actually they had all the serious applications...

Actually they had all the serious applications needed for a business plus a hard drive to safely store your data. On the other hand i have seen business running a simple database even on Amstrad...
Forum: Retrogaming General Discussion 20 January 2021, 18:47
Replies: 27
Views: 5,128
Posted By nobody
Myth ...

Myth

https://worldofspectrum.org//pub/sinclair/screens/in-game/m/Myth-HistoryInTheMaking.gif

Ranarama
...
Forum: project.Amiga Game Factory 20 January 2021, 17:48
Replies: 799
Views: 106,931
Posted By nobody
Probably abbey des morts was inspired a bit from...

Probably abbey des morts was inspired a bit from Castlevania and others like manic miner.
About the engine, i am trying to figure out what's going on from the examples when i have some time. I found...
Forum: Retrogaming General Discussion 20 January 2021, 13:47
Replies: 57
Views: 3,866
Posted By nobody
Standard EGA monitors do not support use of the...

Standard EGA monitors do not support use of the extended color palette in 200-line modes, because the monitor couldn't tell if CGA or EGA so they had to use CGA palette.
64 color palette was...
Forum: Retrogaming General Discussion 20 January 2021, 12:46
Replies: 57
Views: 3,866
Posted By nobody
The ST and Amiga were (way) better than EGA, the...

The ST and Amiga were (way) better than EGA, the ST in particular easily beats any EGA, just try to draw graphics with this palette lol.
...
Forum: project.Amiga Game Factory 19 January 2021, 19:16
Replies: 799
Views: 106,931
Posted By nobody
With this covid condition, it's a good chance to...

With this covid condition, it's a good chance to draw some graphics to use it if i find the time to learn a bit how the engine works. You can guess the inspiration
...
Forum: Retrogaming General Discussion 19 January 2021, 12:20
Replies: 32
Views: 2,115
Posted By nobody
Likes: Open world aka Breath of the Wild style,...

Likes: Open world aka Breath of the Wild style, Witcher 3 / Dungeon crawlers, lands of lore- eob / arpg Diablo, Grimdawn etc / platformers that require reflects aka GNG, Maldita Castilla etc /...
Forum: Retrogaming General Discussion 18 January 2021, 18:32
Replies: 57
Views: 3,866
Posted By nobody
I believe EGA and VGA had hardware scrolling but...

I believe EGA and VGA had hardware scrolling but wasn't used because it wasn't compatible with all cards and plus to be able to run in CGA that didn't have any hardware scrolling.
Forum: Retrogaming General Discussion 17 January 2021, 08:23
Replies: 271
Views: 33,385
Posted By nobody
No they aren't. The panel is the exact same...

No they aren't. The panel is the exact same graphics, you can easily tell it looks taller on the ST (all the other graphics are the same)
Forum: Retrogaming General Discussion 16 January 2021, 21:56
Replies: 271
Views: 33,385
Posted By nobody
Is it hard to you to understand how an ST screen...

Is it hard to you to understand how an ST screen (400x276 or so) renders to a 4:3 resolution like 1024x768 or 5:4 in the above example? You need extra explanation?

You know what this does or not?...
Showing results 1 to 40 of 1412

 
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