Forum: News
16 April 2024, 16:55
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Replies: 146
Views: 21,824
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Forum: News
16 April 2024, 16:46
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Replies: 146
Views: 21,824
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Forum: News
14 April 2024, 00:22
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Replies: 146
Views: 21,824
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Forum: News
12 April 2024, 21:05
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Replies: 146
Views: 21,824
Considering the kick is already a lot louder, I...
Considering the kick is already a lot louder, I feel the snare is ok balanced within the mix.
But then again such details are very subjective. More often than not, the system used for listening can...
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Forum: News
11 April 2024, 23:03
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Replies: 146
Views: 21,824
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Forum: News
11 April 2024, 18:58
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Replies: 146
Views: 21,824
Thanks a lot guys :)
Requoting the...
Thanks a lot guys :)
Requoting the update post so it doesn't get lost.
Heh :)
Well, Plasma Cannon (Doom style) is definitely out of the question as we cannot just fill the screen with...
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Forum: News
11 April 2024, 03:18
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Replies: 146
Views: 21,824
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Forum: News
11 April 2024, 02:45
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Replies: 146
Views: 21,824
Thanks :)
I guess it's time for a proper EAB...
Thanks :)
I guess it's time for a proper EAB update!
In the last couple months we had several exciting milestones completed, the most important of them being:
1) The engine now FULLY SUPPORTS...
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Forum: Amiga scene
05 April 2024, 16:44
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Replies: 193
Views: 38,668
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Forum: Amiga scene
16 March 2024, 00:28
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Replies: 68
Views: 4,736
Well, hope I didn't offend anyone :)
It's not...
Well, hope I didn't offend anyone :)
It's not like everybody is obligated to have a perfect understanding of pixel art or animation anyhow. And all feedback is definitely welcome! ;)
My interest...
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Forum: Amiga scene
15 March 2024, 20:48
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Replies: 68
Views: 4,736
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Forum: Amiga scene
13 March 2024, 20:34
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Replies: 68
Views: 4,736
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Forum: Retrogaming General Discussion
13 March 2024, 19:20
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Replies: 1,180
Views: 105,203
If you manage to take full control of the...
If you manage to take full control of the complete palette, this should allow for a massive upgrade in texture and color quality (on its own) for starters. 8-bit textures are a nice addition, however...
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Forum: Retrogaming General Discussion
12 March 2024, 23:48
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Replies: 1,180
Views: 105,203
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Forum: Retrogaming General Discussion
12 March 2024, 23:19
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Replies: 1,180
Views: 105,203
Did a very quick'n'dirty test just as an...
Did a very quick'n'dirty test just as an experiment:
https://lh3.google.com/u/0/d/1jQohQ5M8sA88cxH9tZjEyLL3veC-rBnM
Upper left is the original. Then the others are hue-shifted per palette...
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Forum: Retrogaming General Discussion
12 March 2024, 16:42
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Replies: 1,180
Views: 105,203
Hmm, very interesting results there! :)
I think...
Hmm, very interesting results there! :)
I think I like the blue wall, definitely breaks the monotony. But the colors themselves are too vibrant/saturated perhaps. Don't feel like a proper material....
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Forum: Amiga scene
11 March 2024, 18:44
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Replies: 68
Views: 4,736
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Forum: Amiga scene
02 March 2024, 22:22
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Replies: 64
Views: 3,559
I think I understand what @eXeler0 means (and...
I think I understand what @eXeler0 means (and agree to some extend). The lower the fps gets, the more difficult it is to aim, position and respond correctly. Which raises the overall difficulty. I am...
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Forum: Amiga scene
01 March 2024, 15:29
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Replies: 64
Views: 3,559
Yeah, the transparency tricks are excellent. In...
Yeah, the transparency tricks are excellent. In effect these are wall transparencies, the game allows you to use them instead of decals for some neat effects like fences and other stuff. Nita's mods...
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Forum: Amiga scene
01 March 2024, 03:23
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Replies: 64
Views: 3,559
Here's a page with most of the available Gloom...
Here's a page with most of the available Gloom content, maps and mods, including map reviews and other info:
https://nitta.sakuraweb.com/gloom-mod/gloom-mod-information.html
Biggest issue with...
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Forum: Amiga scene
29 February 2024, 22:04
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Replies: 64
Views: 3,559
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Forum: Amiga scene
21 February 2024, 00:01
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Replies: 193
Views: 38,668
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Forum: Amiga scene
20 February 2024, 20:41
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Replies: 200
Views: 26,971
If color count is all that matters, then (I...
If color count is all that matters, then (I guess) Top Banana and Kang Fu must be the best Amiga games ever created! :laughing
Besides all the technical points, sometimes people also forget that...
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Forum: Nostalgia & memories
20 February 2024, 20:26
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Replies: 66
Views: 5,551
Regarding the 'AI' talk, people should also...
Regarding the 'AI' talk, people should also consider that even if AI is used as a helper, the fact that an actual GFX artist is at the helm of this (which by the looks of it seems to absolutely know...
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Forum: News
17 February 2024, 22:59
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Replies: 146
Views: 21,824
Well, don't get your hopes up yet :D
There are...
Well, don't get your hopes up yet :D
There are a ton of more important stuff the game needs first. Variable heights are in my wishlist as well but also at the very bottom of our priorities. I want...
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Forum: Coders. General
17 February 2024, 19:58
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Replies: 239
Views: 28,518
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Forum: News
17 February 2024, 19:37
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Replies: 146
Views: 21,824
Fresh and (very) important news :) :
I'm...
Fresh and (very) important news :) :
I'm pleased to inform everyone that we had another arrival in the team today!
Amiga coder 'Remz' has joined and is currently tasked to bring to Grind the...
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Forum: Coders. General
17 February 2024, 16:15
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Replies: 239
Views: 28,518
Well, I'm asking because you said that you're...
Well, I'm asking because you said that you're targeting fast ram configurations, so surely RAM is of no huge concern in this case. Given you're using auto flipping in 50% of time and the fact that...
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Forum: Coders. General
17 February 2024, 01:31
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Replies: 239
Views: 28,518
Great work! :great
I have a question, how...
Great work! :great
I have a question, how often real-time sprites flipping is actually used? I.e. given the amount of sprites on screen, does flipping occurs once per sprite type or with every...
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Forum: News
11 February 2024, 01:48
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Replies: 146
Views: 21,824
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Forum: News
09 February 2024, 18:53
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Replies: 146
Views: 21,824
We have to think about all these. Nothing is...
We have to think about all these. Nothing is strictly off the table at the moment.
Right, you still need ram if said sprite is something new though. But I agree, melee could also be made...
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Forum: News
08 February 2024, 19:27
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Replies: 146
Views: 21,824
Well, Blood also had secondary attacks, that's...
Well, Blood also had secondary attacks, that's the main inspiration. The thing is that with so few weapon sprites available (due to Ram restrictions) the game definitely feels lacking on weapons...
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Forum: News
08 February 2024, 02:03
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Replies: 146
Views: 21,824
Thanks guys :)
It's probably time for an EAB...
Thanks guys :)
It's probably time for an EAB update to bring people here up to speed as well.
So, the new missile launcher design is ready, which means the complete weapons set has -finally- been...
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Forum: Coders. General
02 February 2024, 08:26
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Replies: 239
Views: 28,518
That might be a solution, but seems not that...
That might be a solution, but seems not that practical in this case. With this amount of objects, RAM can easily bloat fast and become massive. And then he'd also lose smooth scaling he's got now.
...
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Forum: project.Amiga Game Factory
01 February 2024, 09:09
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Replies: 187
Views: 17,584
I think it would probably make better sense to...
I think it would probably make better sense to use sprites for stuff that move the most, like Mario or enemies. That would give you the best buck for your money (in regards to performance savings)....
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Forum: project.Amiga Game Factory
31 January 2024, 23:32
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Replies: 187
Views: 17,584
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Forum: project.Amiga Game Factory
31 January 2024, 10:31
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Replies: 166
Views: 41,271
I don't think anyone blames the actual people...
I don't think anyone blames the actual people (coders, artists etc.) doing the actual work. And I'm also sure most were doing the best they could with whatever limited resources they were given....
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Forum: Amiga scene
31 January 2024, 09:50
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Replies: 565
Views: 94,963
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Forum: Amiga scene
11 January 2024, 20:11
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Replies: 112
Views: 13,994
Let me also say how freaking awesome this work...
Let me also say how freaking awesome this work is! Well done Daytona675x (& team), super impressive stuff!!!! :)
It's probably early for this (or you might have thought about it already or plan to...
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Forum: Coders. Asm / Hardware
09 January 2024, 22:49
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Replies: 79
Views: 13,465
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