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Forum: Coders. General 07 May 2021, 08:34
Replies: 190
Views: 56,106
Posted By Cowcat
@anotherlife A couple of pictures or some movie...

@anotherlife
A couple of pictures or some movie could help to see the issue. Also check differences now without vertex_arrays enabled.

- Changes from the old version are checking pointers in...
Forum: Coders. General 06 May 2021, 10:45
Replies: 190
Views: 56,106
Posted By Cowcat
Check if "gl_vertex_arrays" is enabled. If...

Check if "gl_vertex_arrays" is enabled.

If it's ok maybe is some endian screen mode in Voodoo gfx card.
Forum: Coders. General 06 May 2021, 08:12
Replies: 190
Views: 56,106
Posted By Cowcat
When I try this one I get error couldn't load...

When I try this one I get error couldn't load pics/colormap.pcx

Obviously something is not correct: Make sure no old binaries are mixed with new version, like an old gameppc.dll.
Forum: Coders. General 05 May 2021, 12:25
Replies: 364
Views: 80,017
Posted By Cowcat
Strange issue and solution too. Anyways I...

Strange issue and solution too.

Anyways I have new version that soon will come out.
Forum: Coders. Releases 05 May 2021, 12:21
Replies: 68
Views: 15,812
Posted By Cowcat
Yep, here on EAB. Hopefully new versions will...

Yep, here on EAB. Hopefully new versions will come out. I did like a hundred for MOS and a dozen for WOS when they compiled ok (non public).
Forum: Coders. Releases 03 May 2021, 23:09
Replies: 68
Views: 15,812
Posted By Cowcat
New code is probably faster now for old machines....

New code is probably faster now for old machines.

Warpos versions problematic with new SDK and compilers: Don't work.
Forum: Coders. General 19 April 2021, 10:25
Replies: 190
Views: 56,106
Posted By Cowcat
A preliminary r5 warpos gcc version for testing. ...

A preliminary r5 warpos gcc version for testing.

Soft render doesn't work ok so as soon you get in there, change to glnolru render dll.

Sonnet users might need stack.
Forum: Coders. Releases 14 March 2021, 20:06
Replies: 401
Views: 69,851
Posted By Cowcat
@Timtheloon Requests? If it's a nice game to...

@Timtheloon

Requests? If it's a nice game to me, it all depends on the source code and what is available in the Amiga. Unfortunately some of the old school games reincarnations tend to use the ...
Forum: Coders. Releases 10 March 2021, 09:06
Replies: 401
Views: 69,851
Posted By Cowcat
Some little changes were done to the sources...

Some little changes were done to the sources months ago that fixed the movie deparment specially for 68k on WinUAE but more have to be done. Not a new binary ATM.

So far for all Q3 engines;

-...
Forum: support.Hardware 05 March 2021, 20:48
Replies: 4,761
Views: 574,440
Posted By Cowcat
BlitzQuake (my version) has the AHI code from...

BlitzQuake (my version) has the AHI code from QuakeWOS (Phx).

It's kinda similar to Q2 AHI. All Q3 engines use virtually the same Q2 code.

Hexen2 AHI is a happy accident.
Forum: support.Hardware 27 February 2021, 13:50
Replies: 4,761
Views: 574,440
Posted By Cowcat
https://github.com/Cowcat5150 BlitzQuake,...

https://github.com/Cowcat5150

BlitzQuake, Hexen2, SmokingGuns, HODE (...) are scattered in EAB/Coders.
Forum: Coders. Releases 22 February 2021, 15:51
Replies: 34
Views: 8,267
Posted By Cowcat
Upgrade to 0.2.9d. Also added ALT key (jump) that...

Upgrade to 0.2.9d. Also added ALT key (jump) that was missing from previous versions.
Forum: Coders. General 22 January 2021, 18:26
Replies: 190
Views: 56,106
Posted By Cowcat
I have it recompiled with latest mos2wos and does...

I have it recompiled with latest mos2wos and does the same. But those Guru's are possible clues to a future fix.

Changing my mind from idtech 4 to idtech 2 is a recipe for a good headache...
Forum: Coders. General 22 January 2021, 13:31
Replies: 190
Views: 56,106
Posted By Cowcat
@White I'm assuming that is the warpos...

@White

I'm assuming that is the warpos version and also the Github release.

What compiled version? The gcc one tends to fail somewhat for unknown reason while the vbcc is stable.
I see those...
Forum: Coders. Releases 22 December 2020, 14:13
Replies: 7
Views: 2,239
Posted By Cowcat
A little improvement. ...

A little improvement.

https://www.youtube.com/watch?v=CFLJ-PAokpE

And some more .....

https://www.youtube.com/watch?v=O1MzD65j6CY
Forum: Coders. Releases 15 December 2020, 18:19
Replies: 7
Views: 2,239
Posted By Cowcat
waldiamiga I don't know. Big problems...

waldiamiga

I don't know.

Big problems drawing the scenes (video has colored vertexes option for demonstration) and huge memory problems starting the game, obvious performance issues,...
Forum: Coders. Releases 15 December 2020, 09:22
Replies: 7
Views: 2,239
Posted By Cowcat
Project UAC

Comments, thoughts, ideas ???

https://www.youtube.com/watch?v=h_7MRIWcyvM
Forum: Coders. Releases 22 November 2020, 22:06
Replies: 23
Views: 7,692
Posted By Cowcat
@grelbfarlk Ok. Will need time to check the...

@grelbfarlk

Ok. Will need time to check the issue.
Forum: Coders. Releases 22 November 2020, 18:20
Replies: 23
Views: 7,692
Posted By Cowcat
@grelbfarlk Damn me. I'll fix that ASAP....

@grelbfarlk

Damn me. I'll fix that ASAP. Probably the slowness is due to that (or not).

EDIT: Re-Uploaded.
Forum: Coders. Releases 20 November 2020, 17:22
Replies: 23
Views: 7,692
Posted By Cowcat
It's in The Zone now.

It's in The Zone now.
Forum: Coders. Releases 07 November 2020, 13:41
Replies: 16
Views: 2,857
Posted By Cowcat
@lynx https://github.com/Cowcat5150/gemrb

@lynx

https://github.com/Cowcat5150/gemrb
Forum: Coders. Releases 06 November 2020, 18:55
Replies: 16
Views: 2,857
Posted By Cowcat
@lynx I appreciate your interest. Game...

@lynx

I appreciate your interest.

Game is compiled to the latest upstream as is today.

Two concerns:

1 : Since 0.8.7, the increase of logs specially since the pathfinder code bogs down...
Forum: Coders. Releases 30 October 2020, 19:48
Replies: 16
Views: 2,857
Posted By Cowcat
Update: Total rebuild from official GemRB...

Update:

Total rebuild from official GemRB github: Version in between 0.8.5-6 due to some major memory bugs.

Edit: Fixed issues, upgraded to 0.8.6 (beta3)
Forum: Coders. Releases 26 October 2020, 19:06
Replies: 16
Views: 2,857
Posted By Cowcat
To the guy who uploaded this port to Aminet: ...

To the guy who uploaded this port to Aminet:

Not a wise move to pack a python library in it ....
Forum: Coders. Releases 21 October 2020, 15:33
Replies: 16
Views: 2,857
Posted By Cowcat
New video that shows directories and settings for...

New video that shows directories and settings for BG2.

https://www.youtube.com/watch?v=ZbqASOawACg&t=2s

Yep I know people has some problems and I had those too.
My 2 cents:

-Don't let...
Forum: Coders. Releases 21 October 2020, 13:54
Replies: 16
Views: 2,857
Posted By Cowcat
@BULI I compiled it first in WOS moons ago...

@BULI

I compiled it first in WOS moons ago but it tended to crash and the fact was a compiled linux version also crashed.

MOS bugs were different due to added "swprintf" function(s) that don't...
Forum: Coders. Releases 21 October 2020, 09:52
Replies: 16
Views: 2,857
Posted By Cowcat
....Baldur's Gate 2 works good. This is...

....Baldur's Gate 2 works good.

This is what I got on my BG2 dir:

Apps:GemRB> list BG2-SoA/
Directory "BG2-SoA" on Wednesday 21-Oct-20
CD4 Dir ----rwed...
Forum: Coders. Releases 18 October 2020, 18:56
Replies: 16
Views: 2,857
Posted By Cowcat
@grelbfarlk I had some files saved before and...

@grelbfarlk I had some files saved before and could load those but now kinda not.

@Tolkien Configurar juegos es un cristo.

Managed to install "Icewind Dale 2" and seems to work OK.

BUT In...
Forum: Coders. Releases 18 October 2020, 12:25
Replies: 16
Views: 2,857
Posted By Cowcat
@jPV Maybe. Gotta check how behaves with full...

@jPV Maybe. Gotta check how behaves with full games and fix stuff. And read about users tests.

Still alpha (??).
Forum: Coders. Releases 17 October 2020, 22:27
Replies: 16
Views: 2,857
Posted By Cowcat
GemRB Morphos

Ok. Got this built months ago but wasn't working properly until today :blased

Compiled with grelbfarlk's warpos sources (0.8.5) and is only tested with BG2 demo.
Save seems to not work for...
Forum: Coders. General 15 October 2020, 09:37
Replies: 190
Views: 56,106
Posted By Cowcat
@amipal Other ways to test are...

@amipal

Other ways to test are renaming/removing some dll's to force game to work only with what it founds. Maybe only soft.dll and paula.dll or gl.dll with ahi.dll.
Another test could be...
Forum: Coders. Releases 11 October 2020, 22:34
Replies: 34
Views: 8,267
Posted By Cowcat
Upgrade. New gcc, better sound in game and some...

Upgrade. New gcc, better sound in game and some nuances in SDL library.
Forum: Coders. General 09 October 2020, 22:55
Replies: 190
Views: 56,106
Posted By Cowcat
@amipal gcc version is weird: works for me...

@amipal

gcc version is weird: works for me (on morphos) and maybe for grelbfarlk. For others only software render version works. Maybe a new recompile with the new sdk, changes done to minigl,...
Forum: Coders. Releases 20 September 2020, 23:19
Replies: 57
Views: 10,525
Posted By Cowcat
New beta5 now on github.

New beta5 now on github.
Forum: Coders. Releases 10 September 2020, 16:11
Replies: 57
Views: 10,525
Posted By Cowcat
Probably the stuff that has been upgraded, but my...

Probably the stuff that has been upgraded, but my eyes are burnt from looking at screens and don't notice anything special in the "art" department.

Some of the latest upgrades involve the calling...
Forum: Coders. General 10 September 2020, 09:42
Replies: 364
Views: 80,017
Posted By Cowcat
Latest build is compiled with gcc and could be...

Latest build is compiled with gcc and could be that Paula code doesn't work for whatever reason.

Almost all the functionalities are in the README. Maybe I have to redo it for a better...
Forum: Coders. Releases 07 September 2020, 23:09
Replies: 57
Views: 10,525
Posted By Cowcat
New Beta4: "Much Better". Tip: If you got...

New Beta4: "Much Better".

Tip: If you got the Jedi Powers, now you can shred appart enemies enabling "g_saberRealisticCombat".
Forum: Coders. Releases 17 August 2020, 19:53
Replies: 57
Views: 10,525
Posted By Cowcat
@Hedeon Probably other mini movies inside...

@Hedeon
Probably other mini movies inside animations. Could be my way to circumvent the movie scratch texture (multiple sizes) or simply nobody cared for texture sizes < 2048.
Forum: Coders. Releases 15 August 2020, 20:25
Replies: 57
Views: 10,525
Posted By Cowcat
@BULI (F9) nope. New beta3: Fixed...

@BULI (F9) nope.

New beta3: Fixed lockarrays, upgraded code and added "r_customtexturesize" for gfx cards that can allocate more than 256k sized textures.
Forum: Coders. Releases 13 August 2020, 09:40
Replies: 57
Views: 10,525
Posted By Cowcat
@BULI I finished it yesterday :P And then...

@BULI

I finished it yesterday :P
And then later I found what made lockarrays crash the game in certain places, so a new version is on the works.

Certainly parts of some levels are pretty low...
Showing results 1 to 40 of 675

 
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